Back Door: Difference between revisions

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(Disproportionately large trivia section.)
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It can be accessed through a secret path in the Valley of Bowser, specifically after the completion of the level [[Valley Fortress]].
It can be accessed through a secret path in the Valley of Bowser, specifically after the completion of the level [[Valley Fortress]].
A reference to this level was made in ''[[New Super Mario Bros. Wii]]''. By taking a secret exit from the [[World 7 (New Super Mario Bros. Wii)|World 7]] tower and finishing the secret level, it is possible to go through a secret entry to the World 7 castle, skipping almost the whole level, except for the final [[Sledge Bro.]] and the door to [[Ludwig Von Koopa]]. A similar reference is made in ''[[New Super Mario Bros. U]]'' (and as such, ''[[New Super Luigi U]]''), where the player can take a shortcut (and the final Star Coin) in [[Roy's Conveyor Castle]]/[[Roy's Ironclad Castle]] by using red [[Switch Block]]s to get behind the castle.
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==Trivia==
==Trivia==
*A reference to this level was made in ''[[New Super Mario Bros. Wii]]''. By taking a secret exit from the [[World 7 (New Super Mario Bros. Wii)|World 7]] tower and finishing the secret level, it is possible to go through a secret entry to the World 7 castle, skipping almost the whole level, except for the final [[Sledge Bro.]] and the door to [[Ludwig Von Koopa]].
*In the [[Game Boy Advance]] remake of ''[[Super Mario World]]'', even if the player defeats [[Bowser]], it is impossible to exit this level without quitting the game.
**A similar reference was made in ''[[New Super Mario Bros. U]]'' (and as such, ''[[New Super Luigi U]]''), where the player can take a shortcut (and the final Star Coin) in [[Roy's Conveyor Castle]]/[[Roy's Ironclad Castle]] by using red [[Switch Block]]s to get behind the castle.
*In the [[Game Boy Advance]] remake of ''[[Super Mario World]]'', even if the player defeats [[Bowser]], it is impossible to exit this level without quitting the game.  The [[Front Door]] doesn't have this dilemma though.
*If ''Super Mario Advance 2: Super Mario World'' is played on a backlit Nintendo handheld (such as a [[Game Boy Advance SP]] or [[Nintendo DS Lite]]), the background in the dark section of the level will be so bright that the red ? block light is actually not needed to complete the level. This is because those systems are backlit and this game was intended to be played on a non-backlit Game Boy Advance.
*If ''Super Mario Advance 2: Super Mario World'' is played on a backlit Nintendo handheld (such as a [[Game Boy Advance SP]] or [[Nintendo DS Lite]]), the background in the dark section of the level will be so bright that the red ? block light is actually not needed to complete the level. This is because those systems are backlit and this game was intended to be played on a non-backlit Game Boy Advance.
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Revision as of 14:35, August 10, 2014

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The Front Door on the left and the Back Door on the right.

Back Door is a level in the Valley of Bowser in Super Mario World. It is similar to the Front Door of Bowser's castle, but skips over the majority of the level, starting at the "dark" room. The eight doors are skipped entirely, making Bowser's Castle much easier. The only difference in the "dark room" from the Front Door path is a Midway Gate just before the fight to Bowser. The battle with Bowser is unchanged, as is the credits and ending scenes.

It can be accessed through a secret path in the Valley of Bowser, specifically after the completion of the level Valley Fortress.

A reference to this level was made in New Super Mario Bros. Wii. By taking a secret exit from the World 7 tower and finishing the secret level, it is possible to go through a secret entry to the World 7 castle, skipping almost the whole level, except for the final Sledge Bro. and the door to Ludwig Von Koopa. A similar reference is made in New Super Mario Bros. U (and as such, New Super Luigi U), where the player can take a shortcut (and the final Star Coin) in Roy's Conveyor Castle/Roy's Ironclad Castle by using red Switch Blocks to get behind the castle.

Enemies

Names in other languages

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Trivia

  • In the Game Boy Advance remake of Super Mario World, even if the player defeats Bowser, it is impossible to exit this level without quitting the game.
  • If Super Mario Advance 2: Super Mario World is played on a backlit Nintendo handheld (such as a Game Boy Advance SP or Nintendo DS Lite), the background in the dark section of the level will be so bright that the red ? block light is actually not needed to complete the level. This is because those systems are backlit and this game was intended to be played on a non-backlit Game Boy Advance.

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