Ticktock Hop: Difference between revisions
m (Updating template name: per proposal.) |
No edit summary |
||
Line 2: | Line 2: | ||
| image = [[File:MP3_TickTockHop.JPG|260px]] | | image = [[File:MP3_TickTockHop.JPG|260px]] | ||
| appeared_in = ''[[Mario Party 3]]'' | | appeared_in = ''[[Mario Party 3]]'' | ||
| type = Duel | | type = Duel minigame | ||
}} | }} | ||
'''Tick Tock Hop''' is a duel [[minigame]] found in ''[[Mario Party 3]]''. Its name is similar to [[Tick Tock Clock]], a course in ''[[Super Mario 64]]''. | '''Tick Tock Hop''' is a duel [[minigame]] found in ''[[Mario Party 3]]''. Its name is similar to [[Tick Tock Clock]], a course in ''[[Super Mario 64]]''. | ||
==Gameplay== | ==Gameplay== | ||
The players stand on the Hour hand, and have to dodge the minute hand by simply jump over it as it comes spinning around toward the players. | The players stand on the Hour hand, and have to dodge the minute hand by simply jump over it as it comes spinning around toward the players. As the game progresses, the minute hand may be the only hand rotating, the hour hand may be the only one rotating, both hands may be rotating, and they may also reverse direction and change speeds. The last standing player wins. If the players are knocked off by the minute hand at the same time, the minigame ends in a draw. The game also ends in a draw if both players manage to jump over the hands 99 times. | ||
Even though it does not say in the instructions, players can use the Control Stick to angle their character or run in place. Though, they will stay in the same place, so there is no functional use for this. | Even though it does not say in the instructions, players can use the Control Stick to angle their character or run in place. Though, they will stay in the same place, so there is no functional use for this. |
Revision as of 18:32, August 19, 2013
Template:Minigame-infobox Tick Tock Hop is a duel minigame found in Mario Party 3. Its name is similar to Tick Tock Clock, a course in Super Mario 64.
Gameplay
The players stand on the Hour hand, and have to dodge the minute hand by simply jump over it as it comes spinning around toward the players. As the game progresses, the minute hand may be the only hand rotating, the hour hand may be the only one rotating, both hands may be rotating, and they may also reverse direction and change speeds. The last standing player wins. If the players are knocked off by the minute hand at the same time, the minigame ends in a draw. The game also ends in a draw if both players manage to jump over the hands 99 times.
Even though it does not say in the instructions, players can use the Control Stick to angle their character or run in place. Though, they will stay in the same place, so there is no functional use for this.
Controls
- – Jump
In-game text
- Game Rules – "The hands of the clock spin round and round. Time your jumps to avoid being hit by the minute hand."
- Advice – "Be careful because the hands will speed up and slow down without warning."