Mini-Game Island: Difference between revisions

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*3-2 – [[Buried Treasure]]
*3-2 – [[Buried Treasure]]
*3-3 – [[Desert Dash]]
*3-3 – [[Desert Dash]]
*3-4 – [[Tug O' War]]
*3-4 – [[Tug o' War]]
*3-5 – [[Teetering Towers]]
*3-5 – [[Teetering Towers]]
*Koopa Troopa Space
*Koopa Troopa Space
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*5-5 – [[Bombs Away]]
*5-5 – [[Bombs Away]]
*5-6 – [[Deep Sea Divers]]
*5-6 – [[Deep Sea Divers]]
*5-7 – [[Mushroom Mix-Up]]
*5-7 – [[Mushroom Mix-up]]
*5-8 – [[TightRope Treachery]]
*5-8 – [[TightRope Treachery]]
*Koopa Troopa Space
*Koopa Troopa Space
Line 86: Line 86:
*Entrance Space – Castle Exit
*Entrance Space – Castle Exit
*6-1 – [[Box Mountain Mayhem]]
*6-1 – [[Box Mountain Mayhem]]
*6-2 – [[Pedal Power]]
*6-2 – [[Petal Power]]
*6-3 – [[Tipsy Tourney]]
*6-3 – [[Tipsy Tourney]]
*6-4 – [[Hot Bob-omb]]
*6-4 – [[Hot Bob-omb]]

Revision as of 00:32, April 1, 2007

Mini-Game Island is an island located on the outskirts of the Mushroom Village in Mario Party. To get here, the player must use the raft in the Mushroom Village. The goal of the island is to clear all 50 mini-games, although the character can reach the end by taking shortcuts. The player starts out with 3 lives and loses a life every time he or she fails a mini-game. Coins are won after each mini-game is complete. Collecting 100 coins grants the character a life. Fwoosh can take the character to shortcuts. The only mini-games not played here are one player mini-games.

Spaces

  • Mini-Game Space – enter this space to play a mini-game. Red spaces are uncleared spaces and the yellow spaces are cleared spaces.
  • Koopa Troopa Space – enter this space to talk to the Koopa Troopa and save. Most worlds end with a Koopa Troopa Space.
  • Entrance Space – enter this space to go to another area.
  • Pink Space – this space cannot be entered and are merely used to move across.

Levels

World 1

Most of the mini-games in World 1 are based collecting coins.

After clearing all of the mini-games in World 1, the character can go to World 2.

World 2

Most of the mini-games in World 2 are based on coordination.

After clearing all of the mini-games in World 2, the character can go to World 3 or World 5.

World 3

Most of the mini-games in World 3 are based on direction.

After clearing all of the mini-games in World 3, the character can go to World 4.

World 4

Most of the mini-games in World 4 are based on speed.

  • Entrance Space – Cavern Exit
  • 4-1 – Bobsled Run
  • Pink Space
  • 4-2 – Skateboard Scamper
  • Pink Space
  • 4-3 – Handcar Havoc
  • Pink Space x3
  • 4-4 – Ghost Guess
  • Pink Space
  • Entrance Space – Cavern Exit
  • Entrance Space – Cavern Entrance
  • Koopa Troopa Space
  • Entrance Space – Castle Entrance


After clearing all of the mini-games in World 4, the character can go to World 5 or World 6.

World 5

Most of the mini-games in World 5 are based on evasion.

After clearing all of the mini-games in World 5, the character can go to World 4 or World 6.

World 6

Most of the mini-games in World 6 are based on repetiton.

After clearing all of the mini-games in World 6, the character can go to World 7.