Mini-Game Island: Difference between revisions
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*3-2 – [[Buried Treasure]] | *3-2 – [[Buried Treasure]] | ||
*3-3 – [[Desert Dash]] | *3-3 – [[Desert Dash]] | ||
*3-4 – [[Tug | *3-4 – [[Tug o' War]] | ||
*3-5 – [[Teetering Towers]] | *3-5 – [[Teetering Towers]] | ||
*Koopa Troopa Space | *Koopa Troopa Space | ||
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*5-5 – [[Bombs Away]] | *5-5 – [[Bombs Away]] | ||
*5-6 – [[Deep Sea Divers]] | *5-6 – [[Deep Sea Divers]] | ||
*5-7 – [[Mushroom Mix- | *5-7 – [[Mushroom Mix-up]] | ||
*5-8 – [[TightRope Treachery]] | *5-8 – [[TightRope Treachery]] | ||
*Koopa Troopa Space | *Koopa Troopa Space | ||
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*Entrance Space – Castle Exit | *Entrance Space – Castle Exit | ||
*6-1 – [[Box Mountain Mayhem]] | *6-1 – [[Box Mountain Mayhem]] | ||
*6-2 – [[ | *6-2 – [[Petal Power]] | ||
*6-3 – [[Tipsy Tourney]] | *6-3 – [[Tipsy Tourney]] | ||
*6-4 – [[Hot Bob-omb]] | *6-4 – [[Hot Bob-omb]] |
Revision as of 00:32, April 1, 2007
Mini-Game Island is an island located on the outskirts of the Mushroom Village in Mario Party. To get here, the player must use the raft in the Mushroom Village. The goal of the island is to clear all 50 mini-games, although the character can reach the end by taking shortcuts. The player starts out with 3 lives and loses a life every time he or she fails a mini-game. Coins are won after each mini-game is complete. Collecting 100 coins grants the character a life. Fwoosh can take the character to shortcuts. The only mini-games not played here are one player mini-games.
Spaces
- Mini-Game Space – enter this space to play a mini-game. Red spaces are uncleared spaces and the yellow spaces are cleared spaces.
- Koopa Troopa Space – enter this space to talk to the Koopa Troopa and save. Most worlds end with a Koopa Troopa Space.
- Entrance Space – enter this space to go to another area.
- Pink Space – this space cannot be entered and are merely used to move across.
Levels
World 1
Most of the mini-games in World 1 are based collecting coins.
- 1-1 – Coin Block Blitz
- 1-2 – Coin Block Bash
- 1-3 – Coin Shower Flower
- 1-4 – Paddle Battle
- Koopa Troopa Space
After clearing all of the mini-games in World 1, the character can go to World 2.
World 2
Most of the mini-games in World 2 are based on coordination.
- 2-1 – Memory Match
- 2-2 – Ground Pound
- 2-3 – Limbo Dance
- 2-4 – Musical Mushroom
- 2-5 – Piranha's Pursuit
- Koopa Troopa Space
After clearing all of the mini-games in World 2, the character can go to World 3 or World 5.
World 3
Most of the mini-games in World 3 are based on direction.
- 3-1 – Crazy Cutters
- 3-2 – Buried Treasure
- 3-3 – Desert Dash
- 3-4 – Tug o' War
- 3-5 – Teetering Towers
- Koopa Troopa Space
- Entrance Space – Cavern Entrance
After clearing all of the mini-games in World 3, the character can go to World 4.
World 4
Most of the mini-games in World 4 are based on speed.
- Entrance Space – Cavern Exit
- 4-1 – Bobsled Run
- Pink Space
- 4-2 – Skateboard Scamper
- Pink Space
- 4-3 – Handcar Havoc
- Pink Space x3
- 4-4 – Ghost Guess
- Pink Space
- Entrance Space – Cavern Exit
- Entrance Space – Cavern Entrance
- Koopa Troopa Space
- Entrance Space – Castle Entrance
After clearing all of the mini-games in World 4, the character can go to World 5 or World 6.
World 5
Most of the mini-games in World 5 are based on evasion.
- 5-1 – Cast Aways
- 5-2 – Shy Guy Says
- 5-3 – Bumper Balls
- 5-4 – Treasure Divers
- 5-5 – Bombs Away
- 5-6 – Deep Sea Divers
- 5-7 – Mushroom Mix-up
- 5-8 – TightRope Treachery
- Koopa Troopa Space
- Entrance Space – Cavern Entrance
- Entrance Space – Castle Entrance
After clearing all of the mini-games in World 5, the character can go to World 4 or World 6.
World 6
Most of the mini-games in World 6 are based on repetiton.
- Entrance Space – Castle Exit
- 6-1 – Box Mountain Mayhem
- 6-2 – Petal Power
- 6-3 – Tipsy Tourney
- 6-4 – Hot Bob-omb
- 6-5 – Bombsketball
- 6-6 – Hot Rope Jump
- Entrance Space – Stairway to 2nd Floor
After clearing all of the mini-games in World 6, the character can go to World 7.