Stick and Spin: Difference between revisions

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[[Image:MPDS_Stick and Spin.jpg|thumb|'''Stick and Spin''' in the DS version.]]
[[Image:MPDS_Stick and Spin.jpg|thumb|right|'''Stick and Spin''', in the DS version.]]
'''Stick and Spin''' is a rare [[minigame]] in ''[[Mario Party 7]]'' and a Puzzle minigame in ''[[Mario Party DS]]''. Its name is a pun on the phrase "thick and thin".
'''Stick and Spin''' is a rare [[minigame]] in ''[[Mario Party 7]]'' and a Puzzle minigame in ''[[Mario Party DS]]''. Its name is a pun on the phrase "thick and thin".


[[File:Wario Wins in Stick Spin.png|thumb|left|'''Stick and Spin''' that appears in ''Mario Party 7''.]]
{{multiframe
|[[File:MP7 StickandSpin.jpg|200px]] [[File:Wario Wins in Stick Spin.png|200px]]
|'''Stick and Spin''', in ''Mario Party 7''.
|align=left
}}
The aim of the game is to make combos of five balls with the same color. To make combos, the player needs to spin the wheel to align the balls so that the player can drop new ones into opportunistic places. If the player clears a set of combos they will advance a level.
The aim of the game is to make combos of five balls with the same color. To make combos, the player needs to spin the wheel to align the balls so that the player can drop new ones into opportunistic places. If the player clears a set of combos they will advance a level.


If ten balls land outside the circle of the wheel the player will lose the game.
If ten balls land outside the circle of the wheel the player will lose the game.
<br clear=all>
{{BoxTop}}
{{Mario Party 7}}
{{Mario Party 7}}
{{Mario Party DS Minigames}}
{{Mario Party DS Minigames}}
[[Category:Mario Party 7 Minigames]]
[[Category:Mario Party 7 Minigames]]
[[Category:Mario Party DS Minigames]]
[[Category:Mario Party DS Minigames]]

Revision as of 08:38, April 10, 2012

File:MPDS Stick and Spin.jpg
Stick and Spin, in the DS version.

Stick and Spin is a rare minigame in Mario Party 7 and a Puzzle minigame in Mario Party DS. Its name is a pun on the phrase "thick and thin".

Stick and Spin, in Mario Party 7.

The aim of the game is to make combos of five balls with the same color. To make combos, the player needs to spin the wheel to align the balls so that the player can drop new ones into opportunistic places. If the player clears a set of combos they will advance a level.

If ten balls land outside the circle of the wheel the player will lose the game. Template:BoxTop Template:Mario Party 7 Template:Mario Party DS Minigames