Stick and Spin: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(updating template; moving images)
mNo edit summary
Line 2: Line 2:
'''Stick and Spin''' is a rare [[minigame]] in ''[[Mario Party 7]]'' and a Puzzle minigame in ''[[Mario Party DS]]''. Its name is a pun on the phrase "thick and thin".
'''Stick and Spin''' is a rare [[minigame]] in ''[[Mario Party 7]]'' and a Puzzle minigame in ''[[Mario Party DS]]''. Its name is a pun on the phrase "thick and thin".


[[Image:MP7_StickandSpin.jpg|thumb|left|'''Stick and Spin''' that appears in ''Mario Party 7''.]]
[[File:Wario Wins in Stick Spin.png|thumb|left|'''Stick and Spin''' that appears in ''Mario Party 7''.]]
The aim of the game is to make combos of five balls with the same color. To make combos, the player needs to spin the wheel to align the balls so that the player can drop new ones into opportunistic places. If the player clears a set of combos they will advance a level.
The aim of the game is to make combos of five balls with the same color. To make combos, the player needs to spin the wheel to align the balls so that the player can drop new ones into opportunistic places. If the player clears a set of combos they will advance a level.



Revision as of 23:50, April 6, 2012

File:MPDS Stick and Spin.jpg
Stick and Spin in the DS version.

Stick and Spin is a rare minigame in Mario Party 7 and a Puzzle minigame in Mario Party DS. Its name is a pun on the phrase "thick and thin".

Toadette wins in Stick and Spin in Mario Party 7
Stick and Spin that appears in Mario Party 7.

The aim of the game is to make combos of five balls with the same color. To make combos, the player needs to spin the wheel to align the balls so that the player can drop new ones into opportunistic places. If the player clears a set of combos they will advance a level.

If ten balls land outside the circle of the wheel the player will lose the game.
Template:Mario Party 7 Template:Mario Party DS Minigames