Character Space: Difference between revisions

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Roadblock Character Spaces are not permanent. They are more similar to traps set for an opponent. Any rival that passes an opponent's Roadblock Space triggers the trap and has to pay the price. Players that pass their own Roadblocks are unaffected.
Roadblock Character Spaces are not permanent. They are more similar to traps set for an opponent. Any rival that passes an opponent's Roadblock Space triggers the trap and has to pay the price. Players that pass their own Roadblocks are unaffected.
In ''Mario Party 6'', one of the [[Last Five Turns Event]]s added five random Character Spaces for the last place player to the board. In [[E. Gadd's Garage]], one of the [[? Space]]s gave players the option of adding up to five random Character Spaces to the board for a price.


Character Spaces return in ''[[Mario Party DS]]''. When a [[Hex]] is set, the space where it is set changes into the Character Space of the one who set it. But, if the player sets it, the space changes into the Hex that he or she set.
Character Spaces return in ''[[Mario Party DS]]''. When a [[Hex]] is set, the space where it is set changes into the Character Space of the one who set it. But, if the player sets it, the space changes into the Hex that he or she set.

Revision as of 16:58, August 20, 2011

Template:Space-infobox Character Spaces are used in Mario Party 6 and Mario Party 7. They should not be confused with Capsule Spaces. Players make them by placing one of their Orbs on a space on the board. This makes the space theirs, and it has a picture of their heads to show that they own it (in Mario Party 7, it is their icon). There are two types of Character Spaces: Normal and Roadblock.

Normal Character Spaces consist of Orbs such as the Spiny Orb and the Pink Boo Orb and remain on the board until someone puts another orb on it. Opponents who land here trigger the Orb, and they have to give whatever the space requests to the owner of that space. Players that land on their own Character Space receive five coins (15 in the last 4 or 5 turns).

Roadblock Character Spaces are not permanent. They are more similar to traps set for an opponent. Any rival that passes an opponent's Roadblock Space triggers the trap and has to pay the price. Players that pass their own Roadblocks are unaffected.

In Mario Party 6, one of the Last Five Turns Events added five random Character Spaces for the last place player to the board. In E. Gadd's Garage, one of the ? Spaces gave players the option of adding up to five random Character Spaces to the board for a price.

Character Spaces return in Mario Party DS. When a Hex is set, the space where it is set changes into the Character Space of the one who set it. But, if the player sets it, the space changes into the Hex that he or she set.