Butterflies (microgame): Difference between revisions
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary |
Paper Jorge (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
[[Image:Butterflies microgame.png| | {{minigame-infobox | ||
|image = [[Image:Butterflies microgame.png|250px]] | |||
|appeared_in = ''[[WarioWare: D.I.Y.]] | |||
|type = Tutorial | |||
|info = ''"In this game, you tap the two butterflies. You need to tap both to win."'' | |||
|controls = | |||
|clear = | |||
}} | |||
'''Butterflies''' is the third and final microgame the player makes in ''[[WarioWare: D.I.Y.]]''<nowiki>'</nowiki>s tutorial. | '''Butterflies''' is the third and final microgame the player makes in ''[[WarioWare: D.I.Y.]]''<nowiki>'</nowiki>s tutorial. | ||
==Gameplay== | ==Gameplay== | ||
There are three objects placed randomly in the stage: 2 butterflies and 1 blue ribbon. The player has to tap both of the butterflies. | There are three objects placed randomly in the stage: 2 butterflies and 1 blue ribbon. The player has to tap both of the butterflies. | ||
==Lesson== | ==Lesson== |
Revision as of 23:08, May 21, 2011
Butterflies is the third and final microgame the player makes in WarioWare: D.I.Y.'s tutorial.
Gameplay
There are three objects placed randomly in the stage: 2 butterflies and 1 blue ribbon. The player has to tap both of the butterflies.
Lesson
The lesson consists of 8 steps:
- Step 1: Putting it all together!
- The player learns about the main screen for microgame production and how to set the game length. The player also learns how to create custom palettes.
- Step 2: Using objects from another game!
- The player learns how to import objects from other microgames, including the Diamond Software microgames.
- Step 3: Using music from another game!
- The player learns how to import music from other microgames.
- Step 4: Placing an object in a general area!
- The player learns how to set a random location for an object to appear in in a general area.
- Step 5: Copying an object and its AI!
- The player learns how to duplicate objects and their AI.
- Step 6: Two win conditions!
- The player learns how to set up more than 1 win condition. Setting a trigger within the same conditions means both of those triggers have to be performed to win, while setting a trigger in a separate condition means either one trigger or the other has to be met.
- Step 7: AI -- the big picture!
- Penny reviews the concept of AI, or action instructions, more in-depth.
- Step 8: Changing the object display order!
- The player learns how to set up layers for objects, i.e. making a butterfly go over the ribbon rather than under it.