Editing Zinger
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There are some entities similar to Zingers. In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]'', they were replaced with the robotic [[Buzz (enemy)|Buzzes]]. In ''[[Donkey Kong Country Returns]]''{{'}}s [[Tiki Zing]]s have some similarities to Zingers in that they are usually used as indestructible obstacles against the Kongs; however, [[Flaming Tiki Buzz]]es are functionally closer in that they can be defeated in special ways, with [[Blue Hootz]]es continuing that role in ''[[Donkey Kong Country: Tropical Freeze]]''. | There are some entities similar to Zingers. In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' and ''[[Donkey Kong Land III]]'', they were replaced with the robotic [[Buzz (enemy)|Buzzes]]. In ''[[Donkey Kong Country Returns]]''{{'}}s [[Tiki Zing]]s have some similarities to Zingers in that they are usually used as indestructible obstacles against the Kongs; however, [[Flaming Tiki Buzz]]es are functionally closer in that they can be defeated in special ways, with [[Blue Hootz]]es continuing that role in ''[[Donkey Kong Country: Tropical Freeze]]''. | ||
==History== | ==History== | ||
===''Donkey Kong Country'' series=== | ===''Donkey Kong Country'' series=== | ||
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In ''Donkey Kong Land 2'', Zingers are classified under "The Baddies" during the ending cast roll. | In ''Donkey Kong Land 2'', Zingers are classified under "The Baddies" during the ending cast roll. | ||
{{br|left}} | {{br|left}} | ||
===''Donkey Kong 64''=== | ===''Donkey Kong 64''=== | ||
Zingers are enemies in ''[[Donkey Kong 64]]''. They have one of two ways of attacking: In [[DK Isles]] and some of the earlier levels, Zingers dive-bomb at the active Kong on sight, while other Zingers instead drop unripe green [[Orange]]s upon noticing them. Zingers can be defeated from either being hit with ammo from a Kong's weapon, from the effects of a musical instrument move, or by throwing an Orange at it. Aside from DK Isles, Zingers also appear in [[Jungle Japes]], [[Angry Aztec]], [[Fungi Forest]] during the daytime (being replaced by [[Flipflap|Bat]]s at night), and [[Crystal Caves]]. [[Gloomy Galleon]] has only one Zinger, located inside of a mechanical fish. In Angry Aztec, if the player defeats a Zinger and its body falls into the sand, the body disappears in a burst of flames without releasing any [[watermelon]] slice. Unlike the dive-bombing Zingers, the orange-dropping ones will generally respawn after defeating them. | Zingers are enemies in ''[[Donkey Kong 64]]''. They have one of two ways of attacking: In [[DK Isles]] and some of the earlier levels, Zingers dive-bomb at the active Kong on sight, while other Zingers instead drop unripe green [[Orange]]s upon noticing them. Zingers can be defeated from either being hit with ammo from a Kong's weapon, from the effects of a musical instrument move, or by throwing an Orange at it. Aside from DK Isles, Zingers also appear in [[Jungle Japes]], [[Angry Aztec]], [[Fungi Forest]] during the daytime (being replaced by [[Flipflap|Bat]]s at night), and [[Crystal Caves]]. [[Gloomy Galleon]] has only one Zinger, located inside of a mechanical fish. In Angry Aztec, if the player defeats a Zinger and its body falls into the sand, the body disappears in a burst of flames without releasing any [[watermelon]] slice. Unlike the dive-bombing Zingers, the orange-dropping ones will generally respawn after defeating them. | ||
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===''Donkey Kong Barrel Blast''=== | ===''Donkey Kong Barrel Blast''=== | ||
[[File:Zinger DKBB.png|thumb|A Zinger in ''Donkey Kong Barrel Blast'']] | [[File:Zinger DKBB.png|thumb|A Zinger in ''Donkey Kong Barrel Blast'']] | ||
Zingers in ''[[Donkey Kong Barrel Blast]]'' are depicted larger than before. They are enemies on the racetracks [[DK Jungle (Donkey Kong Barrel Blast)|DK Jungle]], [[DK Jungle Falls]], [[DK Jungle Sunset]], [[Scorching Canyon]] and [[Cranky's Temple]]. They fly around in a set pattern and can be defeated from one hit. They also appear in two of [[Candy's Challenges]], where [[Donkey Kong]] needs to beat a set amount of Zingers on the [[ | Zingers in ''[[Donkey Kong Barrel Blast]]'' are depicted larger than before. They are enemies on the racetracks [[DK Jungle (Donkey Kong Barrel Blast)|DK Jungle]], [[DK Jungle Falls]], [[DK Jungle Sunset]], [[Scorching Canyon]] and [[Cranky's Temple]]. They fly around in a set pattern and can be defeated from one hit. They also appear in two of [[Candy's Challenges]], where [[Donkey Kong]] needs to beat a set amount of Zingers on the [[Training Course (Donkey Kong Barrel Blast)|Training Course]] before time expires. | ||
===''Super Smash Bros.'' series=== | ===''Super Smash Bros.'' series=== | ||
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Zingers are defensive items in the 2003 build of ''[[Diddy Kong Pilot (2003)|Diddy Kong Pilot]]''. If a racer has a Zinger, they can drop it behind to protect them from an incoming Buzz. If a racer flies into the Zinger, their plane briefly crashes onto the ground. A Zinger breaks if a character or object crashes into it. Like Buzzes, it is possible for racers to pick up three Zingers at once. Zingers were replaced by [[jiggywikki:Ice Egg|Ice Egg]]s in the final game, ''[[jiggywikki:Banjo-Pilot|Banjo-Pilot]]''. | Zingers are defensive items in the 2003 build of ''[[Diddy Kong Pilot (2003)|Diddy Kong Pilot]]''. If a racer has a Zinger, they can drop it behind to protect them from an incoming Buzz. If a racer flies into the Zinger, their plane briefly crashes onto the ground. A Zinger breaks if a character or object crashes into it. Like Buzzes, it is possible for racers to pick up three Zingers at once. Zingers were replaced by [[jiggywikki:Ice Egg|Ice Egg]]s in the final game, ''[[jiggywikki:Banjo-Pilot|Banjo-Pilot]]''. | ||
{{br|left}} | {{br|left}} | ||
==Profiles and statistics== | ==Profiles and statistics== | ||
{{main|List of Zinger profiles and statistics}} | {{main|List of Zinger profiles and statistics}} |