Editing Yume Kōjō: Doki Doki Panic
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{{game infobox | {{game infobox | ||
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|developer=[[Nintendo]] | |developer=[[Nintendo]] | ||
|publisher=Fuji Television Network, Nintendo | |publisher=Fuji Television Network, Nintendo | ||
|release={{ | |release={{release|Japan|July 10, 1987}} | ||
|languages={{languages|jp=y}} | |languages={{languages|jp=y}} | ||
|genre=Platform | |genre=Platform | ||
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|platforms=[[Family Computer Disk System]] | |platforms=[[Family Computer Disk System]] | ||
|format={{format|fds=1}} | |format={{format|fds=1}} | ||
|input={{input| | |input={{input|nes=1}} | ||
|serials=FCG-DRM | |serials=FCG-DRM | ||
}} | }} | ||
'''''Yume Kōjō: Doki Doki Panic''''', usually referred to as simply '''''Doki Doki Panic''''', is a [[Japan]]-exclusive | '''''Yume Kōjō: Doki Doki Panic''''', translated as '''''Dream Factory: Heart-Pounding Panic''''' and usually referred to as simply '''''Doki Doki Panic''''', is a [[Japan]]-exclusive platforming video game developed by [[Nintendo]] in cooperation with {{wp|Fuji TV|Fuji Television}} (who also published ''[[All Night Nippon: Super Mario Bros.]]'') for the [[Family Computer Disk System]] to promote its event called [[#Yume Kōjō '87|Yume Kōjō '87]] (translates to Dream Factory '87). | ||
It was later released outside of Japan in an altered format under the name ''[[Super Mario Bros. 2]]'', since the original Japanese ''[[Super Mario Bros.]]'' sequel, ''[[Super Mario Bros.: The Lost Levels]]'', was deemed too similar to the original and too difficult for overseas players. Eventually, the altered ''[[Super Mario (franchise)|Super Mario]]'' version of ''Doki Doki Panic'' was released in Japan as well, under the title ''Super Mario USA'', with its {{file link|SMUSA FC Box.png|box art}} being a recreation of the ''Doki Doki Panic''{{'}}s, with the ''Yume Kōjō'' characters replaced with [[Mario]], [[Luigi]], [[Princess Peach|Princess Toadstool]], and [[Toad]]. | |||
==Story== | ==Story== | ||
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===Characters=== | ===Characters=== | ||
[[File:DDP SMB2 Characters Comparison.png|frame]] | [[File:DDP SMB2 Characters Comparison.png|frame]] | ||
*'''Imajin''' is the balanced character. While [[Mario]] replaces him, Imajin's balance in all areas has since become a staple of Mario's in | *'''Imajin''' is the balanced character. While [[Mario]] replaces him, Imajin's balance in all areas has since become a staple of Mario's in certain games. | ||
*'''Mama''' has the ability to jump higher and lightly hover at the top of her jumps. [[Luigi]] takes her place as he had already had higher jumps than Mario in ''[[Super Mario Bros.: The Lost Levels]]''. However, Luigi can jump slightly higher than Mama. Like his brother's balanced stats, his higher jumps have stayed in the ''Super Mario'' franchise. | *'''Mama''' has the ability to jump higher and lightly hover at the top of her jumps. [[Luigi]] takes her place as he had already had higher jumps than Mario in ''[[Super Mario Bros.: The Lost Levels]]''. However, Luigi can jump slightly higher than Mama. Like his brother's balanced stats, his higher jumps have stayed in the ''Super Mario'' franchise. | ||
*'''Lina''' can briefly hover, but she is low in speed and strength. [[Princess Peach|Princess Toadstool]] replaces her. As a result of the license with Fuji Television expiring, Peach inherited [[Floating Jump|Lina's floating capability]], and | *'''Lina''' can briefly hover, but she is low in speed and strength. [[Princess Peach|Princess Toadstool]] replaces her. As a result of the license with Fuji Television expiring, Peach inherited [[Floating Jump|Lina's floating capability]], and it would be later seen in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series starting with ''[[Super Smash Bros. Melee]]'' (her first appearance in that series), ''[[Super Mario 3D World]]'', and ''[[Super Mario Run]]'' (along with the addition of slowly descending in mid-air as she does so). It is also used by [[Toadette]]'s [[Peachette]] form in ''[[New Super Mario Bros. U Deluxe]]''. | ||
*'''Papa''' is the strongest character in the game and can run the fastest, though he is not very good at jumping. [[Toad]] takes his place, | *'''Papa''' is the strongest character in the game and can run the fastest, though he is not very good at jumping. While [[Toad]] takes his place, in future video games (other than indirect references in ''[[Wario's Woods (Nintendo Entertainment System)|Wario's Woods]]'' and ''[[Mario Superstar Baseball]]''), Toad rarely has Papa's stats. However, Toad regains these properties in ''Super Mario 3D World'' and ''Super Mario Run'', where he is the fastest character and a poor jumper. | ||
*'''Poki''' and '''Piki''' are non-playable characters who get captured by Mamu at the beginning of the game and are rescued after his defeat. They are replaced by the [[Subcon (species)|Subcons]] in ''[[Super Mario Bros. 2]]'', which are also present in ''Doki Doki Panic''{{'}}s endings. | *'''Poki''' and '''Piki''' are non-playable characters who get captured by Mamu at the beginning of the game and are rescued after his defeat. They are replaced by the [[Subcon (species)|Subcons]] in ''[[Super Mario Bros. 2]]'', which are also present in ''Doki Doki Panic''{{'}}s endings. | ||
*'''Rūsa''' is a non-playable monkey who gives Poki and Piki the old storybook that gets both kidnapped by Mamu. | *'''Rūsa''' is a non-playable monkey who gives Poki and Piki the old storybook that gets both kidnapped by Mamu. | ||
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*''Super Mario Bros. 2'' adds entirely new sections of music to the existing player select and overworld themes from ''Doki Doki Panic''. | *''Super Mario Bros. 2'' adds entirely new sections of music to the existing player select and overworld themes from ''Doki Doki Panic''. | ||
*Upon grabbing the [[Super Star|Star]], an Arabian-sounding tune plays in ''Doki Doki Panic'', while the standard ''Super Mario Bros.'' Star fanfare plays in ''Super Mario Bros. 2''. | *Upon grabbing the [[Super Star|Star]], an Arabian-sounding tune plays in ''Doki Doki Panic'', while the standard ''Super Mario Bros.'' Star fanfare plays in ''Super Mario Bros. 2''. | ||
==Gallery== | ==Gallery== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap={{ruby|夢|ゆめ}}{{ruby|工場|こうじょう}}ドキドキパニック | ||
| | |JapR={{nw|Yume Kōjō: Doki Doki Panikku}} | ||
| | |JapM=''Yume Kōjō'' means "Dream Factory", while ''doki doki'' is Japanese onomatopoeia for a rapidly beating heart and ''panikku'' is a transcription of the English "panic", so in effect, it can be translated as "Dream Factory: Heart-Pounding Panic".}} | ||
==Trivia== | ==Trivia== | ||
*The coin counter in [[Bonus Chance]] segments is displayed in {{wp|hexadecimal}}. When the player gets more than nine [[coin]]s in a level, letters from A to F are used instead. | *The coin counter in [[Bonus Chance]] segments is displayed in {{wp|hexadecimal}}. When the player gets more than nine [[coin]]s in a level, letters from A to F are used instead. | ||
*Despite appearing in the manual, no gray Shyguys | *Despite appearing in the manual, no gray Shyguys appear in the game. | ||
*Coincidentally, some promotional material features Imajin and Lina posing with Mario and Princess Peach, their eventual replacements in ''Super Mario Bros. 2''.<ref>{{cite|author=Mackie, Drew|date=June 21, 2023|url=www.thrillingtalesofoldvideogames.com/blog/super-mario-bros-2-missing-level|title=Why Is Super Mario Bros. 2 Missing a Level?|publisher=Thrilling Tales of Old Video Games|accessdate=June 23, 2024}}</ref> | *Coincidentally, some promotional material features Imajin and Lina posing with Mario and Princess Peach, their eventual replacements in ''Super Mario Bros. 2''.<ref>{{cite|author=Mackie, Drew|date=June 21, 2023|url=www.thrillingtalesofoldvideogames.com/blog/super-mario-bros-2-missing-level|title=Why Is Super Mario Bros. 2 Missing a Level?|publisher=Thrilling Tales of Old Video Games|accessdate=June 23, 2024}}</ref> | ||
*A possible reason why the game has seen no re-releases outside of ''[[Super Mario Bros. 2]]'' is because the rights of ''Yume Kōjō'', along with its characters, like Imajin, are owned by {{iw|wikipedia|Fuji TV}}. | *A possible reason why the game has seen no re-releases outside of ''[[Super Mario Bros. 2]]'' is because the rights of ''Yume Kōjō'', along with its characters, like Imajin, are owned by {{iw|wikipedia|Fuji TV}}. | ||
==External links== | ==External links== | ||
*[https://www.themushroomkingdom.net/smb2_ddp.shtml "From ''Doki Doki Panic'' to ''Super Mario Bros. 2''"] on The Mushroom Kingdom | *[https://www.themushroomkingdom.net/smb2_ddp.shtml "From ''Doki Doki Panic'' to ''Super Mario Bros. 2''"] on The Mushroom Kingdom | ||
*{{wp|ja:夢工場ドキドキパニック|Japanese Wikipedia page}} | *{{wp|ja:夢工場ドキドキパニック|Japanese Wikipedia page}} | ||
==References== | |||
<references/> | |||
{{NES}} | {{NES}} | ||
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[[Category:Platforming games]] | [[Category:Platforming games]] | ||
[[Category:Japan-only games]] | [[Category:Japan-only games]] | ||
[[Category: | [[Category:Nintendo Entertainment System games]] | ||
[[Category:1987 games]] | [[Category:1987 games]] | ||
[[Category:Games not originally in the Super Mario franchise]] | [[Category:Games not originally in the Super Mario franchise]] | ||
[[Category:Yume Kōjō: Doki Doki Panic|*]] | [[Category:Yume Kōjō: Doki Doki Panic|*]] | ||
[[it:Yume Kōjō: Doki Doki Panic]] | [[it:Yume Kōjō: Doki Doki Panic]] |