Editing Yume Kōjō: Doki Doki Panic

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{{game infobox
{{game infobox
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|developer=[[Nintendo]]
|developer=[[Nintendo]]
|publisher=Fuji Television Network, Nintendo
|publisher=Fuji Television Network, Nintendo
|release={{flag list|Japan|July 10, 1987}}
|release={{release|Japan|July 10, 1987}}
|languages={{languages|jp=y}}
|languages={{languages|jp=y}}
|genre=Platform
|genre=Platform
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|platforms=[[Family Computer Disk System]]
|platforms=[[Family Computer Disk System]]
|format={{format|fds=1}}
|format={{format|fds=1}}
|input={{input|fc=1}}
|input={{input|nes=1}}
|serials=FCG-DRM
|serials=FCG-DRM
|gallery=
}}
}}
'''''Yume Kōjō: Doki Doki Panic''''', usually referred to as simply '''''Doki Doki Panic''''', is a [[Japan]]-exclusive platform game developed by [[Nintendo]] in cooperation with {{wp|Fuji Television}} (who also published ''[[All Night Nippon: Super Mario Bros.]]'') for the [[Family Computer Disk System]] to promote its event called [[#Yume Kōjō '87|Yume Kōjō '87]] (translates to "Dream Factory '87").
'''''Yume Kōjō: Doki Doki Panic''''', translated as '''''Dream Factory: Heart-Pounding Panic''''' and usually referred to as simply '''''Doki Doki Panic''''', is a [[Japan]]-exclusive platforming video game developed by [[Nintendo]] in cooperation with {{wp|Fuji TV|Fuji Television}} (who also published ''[[All Night Nippon: Super Mario Bros.]]'') for the [[Family Computer Disk System]] to promote its event called [[#Yume Kōjō '87|Yume Kōjō '87]] (translates to Dream Factory '87).


The game was later released outside Japan in an altered format under the name ''[[Super Mario Bros. 2]]'', since the original Japanese ''[[Super Mario Bros.]]'' sequel, ''[[Super Mario Bros.: The Lost Levels]]'', was deemed too similar to the original and too difficult for overseas players. Eventually, the altered [[Super Mario (franchise)|''Super Mario''-franchise]] version of ''Doki Doki Panic'' was released in Japan as well, under the title ''Super Mario USA'', with {{file link|SMUSA FC Box.png|its box art}} being a recreation of ''Doki Doki Panic''{{'}}s, with the ''Yume Kōjō'' characters replaced with [[Mario]], [[Luigi]], [[Princess Peach|Princess Toadstool]], and [[Toad]].
It was later released outside of Japan in an altered format under the name ''[[Super Mario Bros. 2]]'', since the original Japanese ''[[Super Mario Bros.]]'' sequel, ''[[Super Mario Bros.: The Lost Levels]]'', was deemed too similar to the original and too difficult for overseas players. Eventually, the altered ''[[Super Mario (franchise)|Super Mario]]'' version of ''Doki Doki Panic'' was released in Japan as well, under the title ''Super Mario USA'', with its {{file link|SMUSA FC Box.png|box art}} being a recreation of the ''Doki Doki Panic''{{'}}s, with the ''Yume Kōjō'' characters replaced with [[Mario]], [[Luigi]], [[Princess Peach|Princess Toadstool]], and [[Toad]].


==Story==
==Story==
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===Characters===
===Characters===
[[File:DDP SMB2 Characters Comparison.png|frame]]
[[File:DDP SMB2 Characters Comparison.png|frame]]
*'''Imajin''' is the balanced character. While [[Mario]] replaces him, Imajin's balance in all areas has since become a staple of Mario's in many games where there are multiple playable characters.
*'''Imajin''' is the balanced character. While [[Mario]] replaces him, Imajin's balance in all areas has since become a staple of Mario's in certain games.
*'''Mama''' has the ability to jump higher and lightly hover at the top of her jumps. [[Luigi]] takes her place as he had already had higher jumps than Mario in ''[[Super Mario Bros.: The Lost Levels]]''. However, Luigi can jump slightly higher than Mama. Like his brother's balanced stats, his higher jumps have stayed in the ''Super Mario'' franchise.
*'''Mama''' has the ability to jump higher and lightly hover at the top of her jumps. [[Luigi]] takes her place as he had already had higher jumps than Mario in ''[[Super Mario Bros.: The Lost Levels]]''. However, Luigi can jump slightly higher than Mama. Like his brother's balanced stats, his higher jumps have stayed in the ''Super Mario'' franchise.
*'''Lina''' can briefly hover, but she is low in speed and strength. [[Princess Peach|Princess Toadstool]] replaces her. As a result of the license with Fuji Television expiring, Peach inherited [[Floating Jump|Lina's floating capability]], and the concept of Peach being able to float reoccurs in many video games. Games in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series starting with ''[[Super Smash Bros. Melee]]'' (her first appearance in that series), as well as ''[[Super Mario 3D World]]'', use similar mechanics to this game.
*'''Lina''' can briefly hover, but she is low in speed and strength. [[Princess Peach|Princess Toadstool]] replaces her. As a result of the license with Fuji Television expiring, Peach inherited [[Floating Jump|Lina's floating capability]], and it would be later seen in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series starting with ''[[Super Smash Bros. Melee]]'' (her first appearance in that series), ''[[Super Mario 3D World]]'', and ''[[Super Mario Run]]'' (along with the addition of slowly descending in mid-air as she does so). It is also used by [[Toadette]]'s [[Peachette]] form in ''[[New Super Mario Bros. U Deluxe]]''.
*'''Papa''' is the strongest character in the game and can run the fastest, though he is not very good at jumping. [[Toad]] takes his place, and while the idea of him being a strong character does not often reoccur in future video games (It is referenced in ''[[Wario's Woods (Nintendo Entertainment System)|Wario's Woods]]'' and ''[[Mario Superstar Baseball]]''), Toad being an especially fast character has since become a staple in games with multiple playable characters. ''Super Mario 3D World'' reincorporates the lacking jump.
*'''Papa''' is the strongest character in the game and can run the fastest, though he is not very good at jumping. While [[Toad]] takes his place, in future video games (other than indirect references in ''[[Wario's Woods (Nintendo Entertainment System)|Wario's Woods]]'' and ''[[Mario Superstar Baseball]]''), Toad rarely has Papa's stats. However, Toad regains these properties in ''Super Mario 3D World'' and ''Super Mario Run'', where he is the fastest character and a poor jumper.
*'''Poki''' and '''Piki''' are non-playable characters who get captured by Mamu at the beginning of the game and are rescued after his defeat. They are replaced by the [[Subcon (species)|Subcons]] in ''[[Super Mario Bros. 2]]'', which are also present in ''Doki Doki Panic''{{'}}s endings.
*'''Poki''' and '''Piki''' are non-playable characters who get captured by Mamu at the beginning of the game and are rescued after his defeat. They are replaced by the [[Subcon (species)|Subcons]] in ''[[Super Mario Bros. 2]]'', which are also present in ''Doki Doki Panic''{{'}}s endings.
*'''Rūsa''' is a non-playable monkey who gives Poki and Piki the old storybook that gets both kidnapped by Mamu.
*'''Rūsa''' is a non-playable monkey who gives Poki and Piki the old storybook that gets both kidnapped by Mamu.
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*''Super Mario Bros. 2'' adds entirely new sections of music to the existing player select and overworld themes from ''Doki Doki Panic''.
*''Super Mario Bros. 2'' adds entirely new sections of music to the existing player select and overworld themes from ''Doki Doki Panic''.
*Upon grabbing the [[Super Star|Star]], an Arabian-sounding tune plays in ''Doki Doki Panic'', while the standard ''Super Mario Bros.'' Star fanfare plays in ''Super Mario Bros. 2''.
*Upon grabbing the [[Super Star|Star]], an Arabian-sounding tune plays in ''Doki Doki Panic'', while the standard ''Super Mario Bros.'' Star fanfare plays in ''Super Mario Bros. 2''.
*Most music tracks reused from ''Doki Doki Panic'' in ''Super Mario Bros. 2'' sound slightly different from each other; the underground theme, for example, is slightly faster and lacks the bongo percussion in ''Doki Doki Panic''.


==Gallery==
==Gallery==
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn={{ruby|夢|ゆめ}}{{ruby|工場|こうじょう}}ドキドキパニック
|Jap={{ruby|夢|ゆめ}}{{ruby|工場|こうじょう}}ドキドキパニック
|JpnR={{nw|Yume Kōjō: Doki Doki Panikku}}
|JapR={{nw|Yume Kōjō: Doki Doki Panikku}}
|JpnM=''Yume Kōjō'' means "Dream Factory", while ''doki doki'' is Japanese onomatopoeia for a rapidly beating heart and ''panikku'' is a transcription of the English "panic", so in effect, it can be translated as "Dream Factory: Heart-Pounding Panic".}}
|JapM=''Yume Kōjō'' means "Dream Factory", while ''doki doki'' is Japanese onomatopoeia for a rapidly beating heart and ''panikku'' is a transcription of the English "panic", so in effect, it can be translated as "Dream Factory: Heart-Pounding Panic".}}


==Trivia==
==Trivia==
*The coin counter in [[Bonus Chance]] segments is displayed in {{wp|hexadecimal}}. When the player gets more than nine [[coin]]s in a level, letters from A to F are used instead.
*The coin counter in [[Bonus Chance]] segments is displayed in {{wp|hexadecimal}}. When the player gets more than nine [[coin]]s in a level, letters from A to F are used instead.
*Despite appearing in the manual, no gray Shyguys or pink Beezos appear in the game.
*Despite appearing in the manual, no gray Shyguys appear in the game.
*Coincidentally, some promotional material features Imajin and Lina posing with Mario and Princess Peach, their eventual replacements in ''Super Mario Bros. 2''.<ref>{{cite|author=Mackie, Drew|date=June 21, 2023|url=www.thrillingtalesofoldvideogames.com/blog/super-mario-bros-2-missing-level|title=Why Is Super Mario Bros. 2 Missing a Level?|publisher=Thrilling Tales of Old Video Games|accessdate=June 23, 2024}}</ref>
*Coincidentally, some promotional material features Imajin and Lina posing with Mario and Princess Peach, their eventual replacements in ''Super Mario Bros. 2''.<ref>{{cite|author=Mackie, Drew|date=June 21, 2023|url=www.thrillingtalesofoldvideogames.com/blog/super-mario-bros-2-missing-level|title=Why Is Super Mario Bros. 2 Missing a Level?|publisher=Thrilling Tales of Old Video Games|accessdate=June 23, 2024}}</ref>
*A possible reason why the game has seen no re-releases outside of ''[[Super Mario Bros. 2]]'' is because the rights of ''Yume Kōjō'', along with its characters, like Imajin, are owned by {{iw|wikipedia|Fuji TV}}.
*A possible reason why the game has seen no re-releases outside of ''[[Super Mario Bros. 2]]'' is because the rights of ''Yume Kōjō'', along with its characters, like Imajin, are owned by {{iw|wikipedia|Fuji TV}}.
==References==
<references/>


==External links==
==External links==
{{TCRF|Yume Koujou: Doki Doki Panic|Yume Kōjō: Doki Doki Panic}}
*[https://www.themushroomkingdom.net/smb2_ddp.shtml "From ''Doki Doki Panic'' to ''Super Mario Bros. 2''"] on The Mushroom Kingdom
*[https://www.themushroomkingdom.net/smb2_ddp.shtml "From ''Doki Doki Panic'' to ''Super Mario Bros. 2''"] on The Mushroom Kingdom
*{{wp|ja:夢工場ドキドキパニック|Japanese Wikipedia page}}
*{{wp|ja:夢工場ドキドキパニック|Japanese Wikipedia page}}
==References==
<references/>


{{NES}}
{{NES}}
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[[Category:Platforming games]]
[[Category:Platforming games]]
[[Category:Japan-only games]]
[[Category:Japan-only games]]
[[Category:Family Computer Disk System games]]
[[Category:Nintendo Entertainment System games]]
[[Category:1987 games]]
[[Category:1987 games]]
[[Category:Games not originally in the Super Mario franchise]]
[[Category:Games not originally in the Super Mario franchise]]
[[Category:Yume Kōjō: Doki Doki Panic|*]]
[[Category:Yume Kōjō: Doki Doki Panic|*]]
[[it:Yume Kōjō: Doki Doki Panic]]
[[it:Yume Kōjō: Doki Doki Panic]]

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