Editing Yume Kōjō: Doki Doki Panic

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 6: Line 6:
|developer=[[Nintendo]]
|developer=[[Nintendo]]
|publisher=Fuji Television Network, Nintendo
|publisher=Fuji Television Network, Nintendo
|release={{flag list|Japan|July 10, 1987}}
|release={{release|Japan|July 10, 1987}}
|languages={{languages|jp=y}}
|genre=Platform
|genre=Platform
|modes=Single player
|modes=Single player
|ratings=
|ratings=
|platforms=[[Family Computer Disk System]]
|platforms=[[Family Computer Disk System]]
|format={{format|fds=1}}
|media={{media|fds=1}}
|input={{input|fc=1}}
|input={{input|nes=1}}
|serials=FCG-DRM
|gallery=
}}
}}
'''''Yume Kōjō: Doki Doki Panic''''', usually referred to as simply '''''Doki Doki Panic''''', is a [[Japan]]-exclusive platform game developed by [[Nintendo]] in cooperation with {{wp|Fuji Television}} (who also published ''[[All Night Nippon: Super Mario Bros.]]'') for the [[Family Computer Disk System]] to promote its event called [[#Yume Kōjō '87|Yume Kōjō '87]] (translates to "Dream Factory '87").
'''''Yume Kōjō: Doki Doki Panic''''', translated as '''''Dream Factory: Heart-Pounding Panic''''' and usually referred to as simply '''''Doki Doki Panic''''', is a [[Japan]]-only video game developed by [[Nintendo]] in cooperation with {{wp|Fuji TV|Fuji Television}} (who also made ''[[All Night Nippon Super Mario Bros.]]'') for the [[Family Computer Disk System]] to promote its event called [[#Yume Kōjō '87|Yume Kōjō '87]] (translates to Dream Factory '87).


The game was later released outside Japan in an altered format under the name ''[[Super Mario Bros. 2]]'', since the original Japanese ''[[Super Mario Bros.]]'' sequel, ''[[Super Mario Bros.: The Lost Levels]]'', was deemed too similar to the original and too difficult for overseas players. Eventually, the altered [[Super Mario (franchise)|''Super Mario''-franchise]] version of ''Doki Doki Panic'' was released in Japan as well, under the title ''Super Mario USA'', with {{file link|SMUSA FC Box.png|its box art}} being a recreation of ''Doki Doki Panic''{{'}}s, with the ''Yume Kōjō'' characters replaced with [[Mario]], [[Luigi]], [[Princess Peach|Princess Toadstool]], and [[Toad]].
It was later released outside of Japan in an altered format under the name ''[[Super Mario Bros. 2]]'', since the original Japanese ''[[Super Mario Bros.]]'' sequel, ''[[Super Mario Bros.: The Lost Levels]]'', was deemed too similar to the original and too difficult for overseas players. Eventually, the altered ''[[Mario (franchise)|Mario]]'' version of ''Doki Doki Panic'' was released in Japan as well, under the title ''Super Mario USA''.


==Story==
==Story==
The game takes place inside a storybook. The book's story tells of the dream world of Muu, where the quality of dreams determines the quality of the weather the next day. Because of this, the Muu citizens invented a [[Dream Machine|dream machine]], so they could always have good dreams. One day, a mischievous being named [[Wart|Mamu]] (whose name was changed to Wart for ''Super Mario Bros. 2'') invaded the land and used the dream machine to make nightmarish monsters. However, the Muu people learned of his weakness to vegetables and used them to defeat him.
The game takes place inside a storybook. The book's story tells of the dream world of Muu, where the quality of dreams determined the quality of the weather the next day. Because of this, the Muu citizens invented a [[Dream Machine|dream machine]] so they could always have good dreams. One day, a mischievous being named [[Wart|Mamu]] (whose name was changed to Wart for ''Super Mario Bros. 2'') invaded the land and used the dream machine to make nightmarish monsters. However, the Muu people learned of his weakness to vegetables and used them to defeat him.


The old storybook had found its way into the hands of a pet monkey, Rūsa, who gives the book to the young twins Poki and Piki. However, the twins quarrel and end up ripping out the last page of the book, causing its ending to be erased. Mamu, freed, reaches through the pages and kidnaps the twins, pulling them into the book. Rūsa gets the twins' parents, Mama and Papa, their brother, Imajin, and Imajin's girlfriend,<ref>{{cite|author=Gaijillionaire|language=en|date=July 17, 2016|url=www.youtube.com/watch?v=KL9o9zzCUsQ&t=8m38s|timestamp=08:38|title=Yume Kojo! Not The Story of Super Mario Bros 2 vs Doki Doki Panic Nintendo NES History Fuji TV | Gテレ|publisher=YouTube|accessdate=October 1, 2016}}</ref> Lina, and they enter the book to rescue them.
The old storybook had found its way into the hands of a pet monkey, Rūsa, who gives the book to the young twins Poki and Piki. However, the twins quarrel and end up ripping out the last page of the book, causing its ending to be erased. Mamu, freed, reaches through the pages and kidnaps the twins, pulling them into the book. Rūsa gets the twins' parents, Mama and Papa, their brother, Imajin, and Imajin's girlfriend,<ref>Gaijillionaire (July 17, 2016), [https://www.youtube.com/watch?v=KL9o9zzCUsQ&t=8m38s Yume Kojo! Not The Story of Super Mario Bros 2 vs Doki Doki Panic Nintendo NES History Fuji TV | Gテレ]. ''YouTube''. Retrieved October 1, 2016.</ref> Lina, and they enter the book to rescue them.


==Impact on the ''Super Mario'' franchise==
==Impact on the ''Mario'' franchise==
The ''Doki Doki Panic'' engine started as a ''Super Mario''-style tech demo using vertical-scrolling mechanics as opposed to side-scrolling mechanics.<ref>{{cite|language=en|author=Kohler, Chris|date=April 1, 2011|url=www.wired.com/2011/04/super-mario-bros-2|title=The Secret History of ''Super Mario Bros. 2''|publisher=Wired|accessdate=July 25, 2015}}</ref> [[Shigeru Miyamoto]] suggested the inclusion of side-scrolling mechanics to make it more of a ''Super Mario'' concept. Nintendo entered a licensing deal with Fuji Television, and the game's development proceeded with ''Yume Kōjō'' characters. Shigeru Miyamoto, as a result, was more involved with the development of ''Doki Doki Panic'' than he was in what eventually became the [[Super Mario Bros.: The Lost Levels|original ''Super Mario Bros. 2'']]. Many of the game's enemies would become generic ''[[Super Mario (franchise)|Super Mario]]'' enemies, though many were not intended to be that at the time of their creation. This includes [[Shy Guy|Shyguy]]s, [[Birdo]]s, [[Pokey]]s, [[Bob-omb|Bob-Omb]]s, and numerous others. Of particular note is how [[Mario]], [[Luigi]], [[Toad]], and [[Princess Peach|Princess Toadstool]]'s skills and attacks have been shaped by the skills of the characters they replaced.
The ''Doki Doki Panic'' engine started as a ''Mario''-style tech demo using vertical-scrolling mechanics as opposed to side-scrolling mechanics.<ref>Kohler, Chris (April 1, 2011). [https://www.wired.com/2011/04/super-mario-bros-2/ The Secret History of Super Mario Bros. 2]. ''Wired''. Retrieved July 25, 2015.</ref> [[Shigeru Miyamoto]] suggested the inclusion of side-scrolling mechanics to make it more of a ''Mario'' concept. Nintendo entered a licensing deal with Fuji Television, and the game's development proceeded with ''Yume Kōjō'' characters. Shigeru Miyamoto, as a result, was more involved with the development of ''Doki Doki Panic'' than he was in what eventually became the [[Super Mario Bros.: The Lost Levels|original ''Super Mario Bros. 2'']]. Many of the game's enemies have become generic ''[[Mario (franchise)|Mario]]'' enemies, though many were not intended to be that at the time of their creation. This includes [[Shy Guy|Shyguy]]s, [[Birdo]]s, [[Pokey]]s, [[Bob-omb|Bob-Omb]]s, and numerous others. Of particular note is how [[Mario]], [[Luigi]], [[Toad]], and [[Princess Peach|Princess Toadstool]]'s skills and attacks have been shaped by the skills of the characters they replaced.


Some ''Super Mario'' elements had already been in place prior to the overhaul for America - both [[POW Block|POW]]s (from ''[[Mario Bros. (game)|Mario Bros.]]'') and [[Super Star|Star]]s (from ''[[Super Mario Bros.]]'') are frequent and powerful items that serve the same purposes as in their games of origin.
Some ''Mario'' elements had already been in place prior to the overhaul for America - both [[POW Block|POW]]s (from ''[[Mario Bros. (game)|Mario Bros.]]'') and [[Super Star|Star]]s (from ''[[Super Mario Bros.]]'') are frequent and powerful items that serve the same purposes as in their games of origin.


==Differences between ''Yume Kōjō: Doki Doki Panic'' and ''Super Mario Bros. 2''==
==Differences between ''Yume Kōjō: Doki Doki Panic'' and ''Super Mario Bros. 2''==
Several changes were made in order to make the game appropriate for the ''Super Mario'' franchise. Graphical changes were made for certain enemies and characters. Additionally, the cream white [[Mouser]] boss featured in [[World 5-3 (Super Mario Bros. 2)|World 5-3]] was replaced with [[Clawgrip]]. This change was in tune with the decision to release the edited ''Doki Doki Panic'' in place of the Japanese ''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]'', which Nintendo of Japan feared was too hard for European and American gamers.<ref>{{cite|language=en|author=NintenDaanNC|date=December 7, 2010|url=www.youtube.com/watch?v=DNa0M1gymgA|title=<nowiki>[NC US]</nowiki> Super Mario Bros. 25th Anniversary - Interview with Shigeru Miyamoto #2|publisher=YouTube|accessdate=April 4, 2011}}</ref>
Several changes were made in order to make the game appropriate for the ''Mario'' franchise. Graphical changes were made for certain enemies and characters. Additionally, the cream white [[Mouser]] boss was replaced with [[Clawgrip]]. This change was in tune with the decision to release the edited ''Doki Doki Panic'' in place of the Japanese ''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]'', which Nintendo of Japan feared was too hard for European and American gamers.<ref>NintenDaanNC (December 7, 2010). [https://www.youtube.com/watch?v=DNa0M1gymgA <nowiki>[NC US]</nowiki> Super Mario Bros. 25th Anniversary - Interview with Shigeru Miyamoto #2]. ''YouTube''. Retrieved April 4, 2011.</ref>
 
===Characters===
===Characters===
[[File:DDP SMB2 Characters Comparison.png|frame]]
[[File:DDP SMB2 Characters Comparison.png|frame]]
*'''Imajin''' is the balanced character. While [[Mario]] replaces him, Imajin's balance in all areas has since become a staple of Mario's in many games where there are multiple playable characters.
*Imajin is the balanced character. While [[Mario]] replaces him, Imajin's balance in all areas has since become a staple of Mario's in certain games.
*'''Mama''' has the ability to jump higher and lightly hover at the top of her jumps. [[Luigi]] takes her place as he had already had higher jumps than Mario in ''[[Super Mario Bros.: The Lost Levels]]''. However, Luigi can jump slightly higher than Mama. Like his brother's balanced stats, his higher jumps have stayed in the ''Super Mario'' franchise.
*Mama has the ability to jump higher and lightly hover at the top of her jumps. [[Luigi]] takes her place as he had already had higher jumps than Mario in ''[[Super Mario Bros.: The Lost Levels]]''. However, Luigi can jump slightly higher than Mama. Like his brother's balanced stats, his higher jumps have stayed in the ''Mario'' franchise.
*'''Lina''' can briefly hover, but she is low in speed and strength. [[Princess Peach|Princess Toadstool]] replaces her. As a result of the license with Fuji Television expiring, Peach inherited [[Floating Jump|Lina's floating capability]], and the concept of Peach being able to float reoccurs in many video games. Games in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series starting with ''[[Super Smash Bros. Melee]]'' (her first appearance in that series), as well as ''[[Super Mario 3D World]]'', use similar mechanics to this game.
*Lina can briefly hover, but she is low in speed and strength. [[Princess Peach|Princess Toadstool]] replaces her. As a result of the license with Fuji Television expiring, Peach inherited [[Floating Jump|Lina's floating capability]], and it would be later seen in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series starting with ''[[Super Smash Bros. Melee]]'' (her first appearance in that series), ''[[Super Mario 3D World]]'', and ''[[Super Mario Run]]'' (along with the addition of slowly descending in mid-air as she does so). It is also used by [[Toadette]]'s [[Peachette]] form in ''[[New Super Mario Bros. U Deluxe]]''.
*'''Papa''' is the strongest character in the game and can run the fastest, though he is not very good at jumping. [[Toad]] takes his place, and while the idea of him being a strong character does not often reoccur in future video games (It is referenced in ''[[Wario's Woods (Nintendo Entertainment System)|Wario's Woods]]'' and ''[[Mario Superstar Baseball]]''), Toad being an especially fast character has since become a staple in games with multiple playable characters. ''Super Mario 3D World'' reincorporates the lacking jump.
*Papa is the strongest character in the game and can run the fastest, though he is not very good at jumping. While [[Toad]] takes his place, in future video games (other than indirect references in ''[[Wario's Woods]]'' and ''[[Mario Superstar Baseball]]''), Toad rarely has Papa's stats. However, Toad regains these properties in ''Super Mario 3D World'' and ''Super Mario Run'', where he is the fastest character and a poor jumper.
*'''Poki''' and '''Piki''' are non-playable characters who get captured by Mamu at the beginning of the game and are rescued after his defeat. They are replaced by the [[Subcon (species)|Subcons]] in ''[[Super Mario Bros. 2]]'', which are also present in ''Doki Doki Panic''{{'}}s endings.
*Poki and Piki are non-playable characters who get captured by Mamu at the beginning of the game and are rescued after his defeat. They are replaced by the [[Subcon (species)|Subcons]] in ''[[Super Mario Bros. 2]]'', which are also present in ''Doki Doki Panic''{{'}}s endings.
*'''Rūsa''' is a non-playable monkey who gives Poki and Piki the old storybook that gets both kidnapped by Mamu.
 
===Gameplay===
*The player must beat the game with all four characters to view the ending in ''Doki Doki Panic'', unlike ''Super Mario Bros. 2'', where the player only needs to beat the game once to view the ending. However, due to ''Doki Doki Panic'' being on the Disk System, each characters' progress through the game was independently saved and could be returned to at a later date.
*A save feature is included.
*The player cannot run by holding the {{Button|nes|B}} button.
*Imajin, Lina, Papa, and Mama do not [[Small Mario|shrink]] when they have one hit point left.
*In ''Doki Doki Panic'', knocked-out enemies cannot knock out other enemies as they proceed to fall off the screen, whereas in ''Super Mario Bros. 2'', enemies can be comboed with careful throws.<ref>{{cite|author=Shesez|date=February 11, 2022|url=www.youtube.com/watch?v=uDQq8Im2hVI&t=2040s|timestamp=34:00|title=ALL Differences Between Mario 2 and Doki Doki Panic - Region Break|publisher=YouTube|accessdate=March 12, 2022}}</ref>
*It takes four hits for Mamu to be defeated in ''Doki Doki Panic'', as compared to six in ''Super Mario Bros. 2''; this is also present in the prototype version of ''Super Mario Bros. 2''.
*An albino version of [[Mouser]] appeared as the boss of 5-3. In ''Super Mario Bros. 2'', he was replaced with [[Clawgrip]], who is the only boss exclusive to ''Super Mario Bros. 2''.
*The type of Ninji that hops in place has three jump heights in ''Doki Doki Panic''; ''Super Mario Bros. 2'' only includes the low and high jump.
*The highest cloud platform in a section of 7-1 was removed, and the gray [[Snifit]] was moved onto a pillar where the cloud was once attached to.
*The shortcut in 6-3 is slightly different: in ''Doki Doki Panic'', one can simply jump down from the cloud platform with the door; in ''Super Mario Bros. 2'', two more cloud platforms stand between the door and the ground.


===Visuals===
===Visuals===
*The title screen is entirely different.
*[[Red Shell|Shell]]s replace the Big Face item - which were heads resembling {{wp|blackface}}. They were edited due to the controversy over blackface mocking people of African ancestry. {{ref needed}}
*Rather than the storyline taking place in a dream world, it takes place within a storybook. The plot of the game is about two kids named Poki and Piki who fought over reading a book and ended up getting themselves pulled in by [[Wart|Mamu]] after accidentally tearing out the last page. A monkey known as Rūsa witnessed this and alerted the family.
*In ''Doki Doki Panic'', the intro screens of the levels were actually pages from the storybook; levels were referred to as "Chapters", page number marks that were commonly used in story books appeared, and the intro screens lacked the location icons. In ''Super Mario Bros. 2'', the intro screens were heavily edited to make them look like cards since ''Doki Doki Panic''{{'}}s story settings were from a storybook instead of a dream; the text "Chapters" was changed to "Worlds", the page number marks were completely removed, and location icons were added.<ref>{{cite|author=VCDECIDE|language=en|date=October 18, 2015|url=www.youtube.com/watch?v=fXyHr3ZuVc8&t=46s|title=Regional Differences <nowiki>[04]</nowiki> Super Mario Bros. 2 vs Yume Kōjō: Doki Doki Panic (Nes vs Famicom)|publisher=YouTube|accessdate=February 26, 2018}}</ref>
*The characters and artwork are based on an Arabian-style theme.
*After leaving a [[key]]'s home room, a [[Phanto]] inexplicably begins assaulting the player out of nowhere. In ''Super Mario Bros. 2'', the Phanto now appears, albeit stationary and seemingly harmless, in the key's home room; however, once the key is retrieved, the Phanto comes to life and begins attacking.
*[[Red Shell|Shell]]s replace the Big Face item, which were heads resembling {{wp|blackface}}. They were edited due to the controversy over blackface mocking people of African ancestry.<ref>{{cite|author=TCRF|title=[[tcrf:Super Mario Bros. 2 (NES)/Regional_Differences#Koopa_Shells|''Super Mario Bros. 2'' (NES)/Regional Differences]]|publisher=The Cutting Room Floor|accessdate=August 6, 2023}}</ref>
*[[Magical Potion]]s were originally [[Genie Lamp|Magic Lamp]]s. Magic Lamps were also present in the prototype version of ''Super Mario Bros. 2'', as the Magical Potions were not implemented yet.  
*[[Magical Potion]]s were originally [[Genie Lamp|Magic Lamp]]s. Magic Lamps were also present in the prototype version of ''Super Mario Bros. 2'', as the Magical Potions were not implemented yet.  
*[[Mushroom]]s were originally [[heart (item)|heart]]s.
*[[Mushroom]]s were originally [[heart (item)|heart]]s.
Line 71: Line 51:
*Some [[vegetable]]s looked slightly different.
*Some [[vegetable]]s looked slightly different.
*[[Cherry|Cherries]], [[POW Block|POW]]s, [[vine]]s, [[grass]] tufts, [[Crystal Ball]]s, [[bomb]] fuses, water, cloud platforms, and [[Spike Trap|spike]]s are still, unlike in ''Super Mario Bros. 2'', where they are animated.
*[[Cherry|Cherries]], [[POW Block|POW]]s, [[vine]]s, [[grass]] tufts, [[Crystal Ball]]s, [[bomb]] fuses, water, cloud platforms, and [[Spike Trap|spike]]s are still, unlike in ''Super Mario Bros. 2'', where they are animated.
*[[Albatoss]]es have only two frames of animation, while ''Super Mario Bros. 2'' gives them eight (with only seven showing up outside of remakes due to a glitch).<ref>{{cite|author=TCRF|title=[[tcrf:Super Mario Bros. 2 (NES)#Eighth Animation Frame|''Super Mario Bros. 2'' (NES)#Eighth Animation Frame]]|language=en|publisher=The Cutting Room Floor|accessdate=July 20, 2018}}</ref>
*[[Albatoss]]es have only two frames of animation, while ''Super Mario Bros. 2'' gives them eight (with only seven showing up outside of remakes due to a glitch).<ref>TCRF. [[tcrf:Super Mario Bros. 2 (NES)#Eighth Animation Frame|The Cutting Room Floor]]. ''The Cutting Room Floor''. Retrieved July 20, 2018.</ref>
*Waterfalls and the fast quicksand animate faster than in ''Super Mario Bros. 2''.
*Waterfalls and the fast quicksand move much faster.


===Sound===
===Miscellaneous===
*The title screen music is completely different from that of ''Super Mario Bros. 2'', which is an arrangement of the ''Super Mario Bros.'' [[Underwater Theme]]. This title screen music would later serve as the basis for the ending music of ''Super Mario Bros. 2'' when Mario is seen sleeping.
*The title screen is entirely different.
*Sound effects are changed, as the Disk System adds audio hardware not present in the [[Nintendo Entertainment System|NES]].
*The title screen music is the ending theme from ''Super Mario Bros. 2'', but without the sampling from the ''Super Mario Bros.'' [[Ground Theme (Super Mario Bros.)|Ground Theme]].
*Rather than the storyline taking place in a dream world, it takes place within a storybook. The plot of the game is about two kids named Poki and Piki who fought over reading a book and ended up getting themselves pulled in by [[Wart|Mamu]] after accidentally tearing out the last page. A monkey known as Rūsa witnessed this and informed the Arabian family.
*In ''Doki Doki Panic'', the intro screens of the levels were actually pages from the story book; levels were referred to as "Chapters", page number marks that were commonly used in story books appeared, and the intro screens lacked the location icons. In ''Super Mario Bros. 2'', the intro screens were heavily edited to make them look like cards since ''Doki Doki Panic''{{'}}s story settings were from a story book instead of a dream; the text "Chapters" was changed to "Worlds", the page number marks were completely removed, and location icons were added.<ref>VCDECIDE (October 18, 2015). [https://www.youtube.com/watch?v=fXyHr3ZuVc8&t=46s Regional Differences <nowiki>[04]</nowiki> Super Mario Bros. 2 vs Yume Kōjō: Doki Doki Panic (Nes vs Famicom)]. ''YouTube''. Retrieved February 26, 2018.</ref>
*A save feature is included.
*The player cannot run by holding the {{Button|nes|B}} button.
*It takes four hits for Mamu to be defeated in ''Doki Doki Panic'', as compared to six in ''Super Mario Bros. 2''; this is also present in the prototype version of ''Super Mario Bros. 2''.
*Sound effects are changed, as the Disk System adds audio hardware not present in the [[Nintendo Entertainment System|NES]]. For example, enemies sound more like they are screaming when defeated.
*After leaving a [[key]]'s home room, a [[Phanto]] inexplicably begins assaulting the player out of nowhere. In ''Super Mario Bros. 2'', the Phanto now appears, albeit stationary and (seemingly) harmless, in the key's home room. However, once the key is retrieved, the Phanto comes to life and begins attacking.
*An albino version of [[Mouser]] appeared as the boss of 5-3. In ''Super Mario Bros. 2'', he was replaced with [[Clawgrip]], who is the only boss exclusive to ''Super Mario Bros. 2''.
*The highest cloud platform in a section of 7-1 was removed, and the gray [[Snifit]] was moved onto a pillar where the cloud was once attached to.
*Imajin, Lina, Papa, and Mama do not [[Small Mario|shrink]] when they have one hit point left.
*The characters and artwork are based on an Arabian style theme.
*The [[Subspace|Sub-space]] music for ''Super Mario Bros. 2'' is the overworld theme for ''[[Super Mario Bros.]]'', while the music for ''Doki Doki Panic'' is an Arabian theme.
*The [[Subspace|Sub-space]] music for ''Super Mario Bros. 2'' is the overworld theme for ''[[Super Mario Bros.]]'', while the music for ''Doki Doki Panic'' is an Arabian theme.
*''Super Mario Bros. 2'' adds entirely new sections of music to the existing player select and overworld themes from ''Doki Doki Panic''.
*The musical score for the player select and overworld themes are slightly shorter. The extended rhythms are exclusive to ''Super Mario Bros. 2''.
*Upon grabbing the [[Super Star|Star]], an Arabian-sounding tune plays in ''Doki Doki Panic'', while the standard ''Super Mario Bros.'' Star fanfare plays in ''Super Mario Bros. 2''.
*Upon grabbing the [[Super Star|Star]], an Arabian-sounding tune plays in ''Doki Doki Panic'', while the standard ''Super Mario Bros.'' Star fanfare plays in ''Super Mario Bros. 2''.
*The player must beat the game with all four characters to view the ending in ''Doki Doki Panic'', unlike ''Super Mario Bros. 2'', where the player only needs to beat the game once to view the ending. However, due to ''Doki Doki Panic'' being on the Disk System, each characters' progress through the game was independently saved and could be returned to at a later date.
*The shortcut in 6-3 is slightly different: in ''Doki Doki Panic'', one can simply jump down from the cloud platform with the door; in ''Super Mario Bros. 2'', two more cloud platforms stand between the door and the ground.
*The type of Ninji that hops in place has three jump heights in ''Doki Doki Panic''; ''Super Mario Bros. 2'' only includes the low and high jump.
*In ''Doki Doki Panic'', knocked-out enemies cannot knock out other enemies as they proceed to fall off the screen, whereas in ''Super Mario Bros. 2'', enemies can be comboed with careful throws.<ref>Shesez (February 11, 2022). [https://www.youtube.com/watch?v=uDQq8Im2hVI&t=2040s ALL Differences Between Mario 2 and Doki Doki Panic]. ''YouTube''. Retrieved March 12, 2022.</ref>


==Gallery==
==Gallery==
Line 103: Line 98:


==Yume Kōjō '87==
==Yume Kōjō '87==
''Doki Doki Panic'' was based on '''Yume Kōjō '87''', an event sponsored by Fuji TV and held from July 18th to August 30th, 1987. On the last day of this event, there was a grand finale.<ref>{{cite|author=Gaijillionaire|date=July 17, 2016|url=www.youtube.com/watch?v=KL9o9zzCUsQ&t=1031s|timestamp=17:11|title=Yume Kojo! Not The Story of Super Mario Bros 2 vs Doki Doki Panic Nintendo NES History Fuji TV | Gテレ|publisher=YouTube|language=en|accessdate=April 4, 2017}}</ref> This finale was meant to introduce a new generation of media that would arrive in the years to come, with various technical displays, as well as to advertise Fuji TV's fall lineup of shows. Elements from the event carried over to the game include the characters of Papa, Mama, Imajin, Lina, Poki and Piki, the blimp on the title screen, and the use of masks as a visual motif.
''Doki Doki Panic'' was based on '''Yume Kōjō '87''', an event sponsored by Fuji TV and held from July 18th to August 30th, 1987. On the last day of this event, there was a grand finale.<ref>Gaijillionaire (July 17, 2016), [https://www.youtube.com/watch?v=KL9o9zzCUsQ&t=1031s Yume Kojo! Not The Story of Super Mario Bros 2 vs Doki Doki Panic Nintendo NES History Fuji TV | Gテレ]. ''YouTube''. Retrieved April 4, 2017.</ref> This finale was meant to introduce a new generation of media that would arrive in the years to come, with various technical displays, as well as to advertise Fuji TV's fall lineup of shows. Elements from the event carried over to the game include the characters of Papa, Mama, Imajin, Lina, Poki and Piki, the blimp on the title screen, and the use of masks as a visual motif.
 
==''Yume Kōjō: Doki Doki Panic Hisshō Kōryakuhō''==
[[File:DokiDokiPanicArt2.png|thumb|Cover]]
A guide was for the game was later released, titled '''''Yume Kōjō: Doki Doki Panic Hisshō Kōryakuhō'''''. The game guide includes artwork of the bosses and enemies.
===Gallery===
<gallery>
Piki and Poki kidnapped.jpg|Two pages of the book
DokiShyGuy.png|Shyguy - Red
DokiPinkGuy.png|Shyguy - Pink
DokiTweeter.png|[[Tweeter]]
DokiSnifit.png|Snifit - Red
DokiSnifitPink.png|Snifit - Pink
DokiSnifitGrey.png|Snifit - Gray
DokiSnifitGreen.png|Snifit - Green
DokiNinji.png|Ninji - 1
DokiNinji 2.png|Ninji - 2
DokiBeezo.png|Beezo - Red
DokiBeezoGrey.png|Beezo - Gray
DokiBeezoGreen.png|Beezo - Green
DokiHoopster.png|Hoopster
DokiPhanto.png|Phanto
DokiTrouter.png|Trouter
DokiPorcupo.png|Porcupo
DokiBobomb.png|Bob-omb
DokiAlbatoss.png|Albatoss
DokiPidgit.png|Pidgit
DokiCobrat.png|Cobrat
DokiPanser.png|Panser
DokiOstro.png|Ostro
DokiPokey.png|Pokey
DokiAutobomb.png|Autobomb
DokiFlurry.png|Flurry
DokiSpark.png|Spark
DokiBirdo.png|Birdo
DokiRedBirdo.png|Red Birdo
DokiGreenBirdo.png|Green Birdo
DokiMouser.png|Mouser
DokiTriclyde.png|Triclyde
DokiFryGuy.png|Fryguy
DokiWart.png|Mamu
</gallery>


==Staff==
==Staff==
Line 151: Line 105:
==References in later media==
==References in later media==
*[[Super Mario (Kodansha manga)|''Super Mario'' (Kodansha manga)]]: During the ''Super Mario USA'' adaptation, [[Princess Peach]], trapped in [[Subspace|Sub-space]], finds a Magic Lamp from ''Doki Doki Panic''. [[Birdo]] states it is useless and instead pulls out its ''Super Mario Bros. 2'' equivalent, the [[Magical Potion]].
*[[Super Mario (Kodansha manga)|''Super Mario'' (Kodansha manga)]]: During the ''Super Mario USA'' adaptation, [[Princess Peach]], trapped in [[Subspace|Sub-space]], finds a Magic Lamp from ''Doki Doki Panic''. [[Birdo]] states it is useless and instead pulls out its ''Super Mario Bros. 2'' equivalent, the [[Magical Potion]].
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': On [[Toad Harbor]], there is a sign saying "Shy Guy Metals: Since 1987", referencing this game's release date and the introduction of the [[Shy Guy]]s.
*''[[Wario Land II]]'': A Big Face (revised as a [[Red Shell|turtle shell]] in ''Super Mario Bros. 2'') can be found as a treasure in Chapter 3, Story 4: [[Escape from Maze Woods]].
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': On [[Toad Harbor]], there is a sign saying "Shy Guy Metals: Since 1987", referencing this game's release date and the introduction of the [[Shy Guy]]s.
*''[[Super Mario 3D World]]'': The player being required to beat all levels with all characters (Mario, Luigi, Toad, Princess Peach, and [[Rosalina]]), barring the [[Captain Toad]] levels, in order to unlock all related stamps and all five profile stars is similar to how the player was required to beat all levels with all characters (Imajin, Mama, Papa, and Lina).
*''[[Super Mario 3D World]]'': The player being required to beat all levels with all characters (Mario, Luigi, Toad, Princess Peach, and [[Rosalina]]), barring the [[Captain Toad]] levels, in order to unlock all related stamps and all five profile stars is similar to how the player was required to beat all levels with all characters (Imajin, Mama, Papa, and Lina).
*''[[Super Smash Bros. for Wii U]]'': The [[List of trophies in Super Smash Bros. for Wii U|trophies]] for Birdo and Shy Guy mention that they actually debuted in ''Doki Doki Panic'' (the ''Yume Kojō'' part of the title is not mentioned in English versions).
*''[[Super Smash Bros. for Wii U]]'': The [[List of trophies in Super Smash Bros. for Wii U|trophies]] for Birdo and Shy Guy mention that they actually debuted in ''Doki Doki Panic'' (the ''Yume Kojō'' part of the title is not mentioned in English versions).
Line 159: Line 114:
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap={{ruby||ゆめ}}{{ruby|工場|こうじょう}}ドキドキパニック
|Jap=<span class=explain title="ゆめ"></span><span class=explain title="こうじょう">工場</span>ドキドキパニック
|JapR={{nw|Yume Kōjō: Doki Doki Panikku}}
|JapR={{nowrap|Yume Kōjō: Doki Doki Panikku}}
|JapM=''Yume Kōjō'' means "Dream Factory", while ''doki doki'' is Japanese onomatopoeia for a rapidly beating heart and ''panikku'' is a transcription of the English "panic", so in effect, it can be translated as "Dream Factory: Heart-Pounding Panic".}}
|JapM=''Yume Kōjō'' means "Dream Factory", while ''doki doki'' is Japanese onomatopoeia for a rapidly beating heart and ''panikku'' is a transcription of the English "panic", so in effect, it can be translated as "Dream Factory: Heart-Pounding Panic".}}


==Trivia==
==Trivia==
*The coin counter in [[Bonus Chance]] segments is displayed in {{wp|hexadecimal}}. When the player gets more than nine [[coin]]s in a level, letters from A to F are used instead.
*The coin counter in [[Bonus Chance]] segments is displayed in {{wp|hexadecimal}}. When the player gets more than nine [[coin]]s in a level, letters from A to F are used instead.
*Despite appearing in the manual, no gray Shyguys or pink Beezos appear in the game.
*Despite appearing in the manual, no gray Shyguys appear in the game.
*Coincidentally, some promotional material features Imajin and Lina posing with Mario and Princess Peach, their eventual replacements in ''Super Mario Bros. 2''.<ref>{{cite|author=Mackie, Drew|date=June 21, 2023|url=www.thrillingtalesofoldvideogames.com/blog/super-mario-bros-2-missing-level|title=Why Is Super Mario Bros. 2 Missing a Level?|publisher=Thrilling Tales of Old Video Games|accessdate=June 23, 2024}}</ref>
*Coincidentally, some promotional materials feature Imajin and Lina posing with Mario and Princess Peach, their eventual replacements in ''Super Mario Bros. 2''.
*A possible reason why the game has seen no re-releases outside of ''[[Super Mario Bros. 2]]'' is because the rights of ''Yume Kōjō'', along with its characters, like Imajin, are owned by {{iw|wikipedia|Fuji TV}}.
*A possible reason why the game has seen no rereleases outside of ''[[Super Mario Bros. 2]]'', the game it would become outside of Japan, is because the rights of ''Yume Kōjō'' are owned by [[wikipedia:Fuji TV|Fuji Television]].
 
==External links==
*[https://www.themushroomkingdom.net/smb2_ddp.shtml From ''Doki Doki Panic'' to ''Super Mario Bros 2''] at The Mushroom Kingdom
*[https://ja.wikipedia.org/wiki/%E5%A4%A2%E5%B7%A5%E5%A0%B4%E3%83%89%E3%82%AD%E3%83%89%E3%82%AD%E3%83%91%E3%83%8B%E3%83%83%E3%82%AF Wikipedia]


==References==
==References==
<references/>
<references/>
==External links==
{{TCRF|Yume Koujou: Doki Doki Panic|Yume Kōjō: Doki Doki Panic}}
*[https://www.themushroomkingdom.net/smb2_ddp.shtml "From ''Doki Doki Panic'' to ''Super Mario Bros. 2''"] on The Mushroom Kingdom
*{{wp|ja:夢工場ドキドキパニック|Japanese Wikipedia page}}


{{NES}}
{{NES}}
Line 181: Line 135:
[[Category:Platforming games]]
[[Category:Platforming games]]
[[Category:Japan-only games]]
[[Category:Japan-only games]]
[[Category:Family Computer Disk System games]]
[[Category:Nintendo Entertainment System games]]
[[Category:1987 games]]
[[Category:1987 games]]
[[Category:Games not originally in the Super Mario franchise]]
[[Category:Games not originally in the Mario franchise]]
[[Category:Yume Kōjō: Doki Doki Panic|*]]
[[Category:Yume Kōjō: Doki Doki Panic|*]]
[[it:Yume Kōjō: Doki Doki Panic]]
[[it:Yume Kōjō: Doki Doki Panic]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)