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{{ | {{Infobox | ||
|title=Yume Kōjō: Doki Doki Panic | |title=Yume Kōjō: Doki Doki Panic | ||
|image=[[File: | |image=[[File:Famicom_disk_system-doki_doki_panic.jpg|250px]] | ||
|developer=[[Nintendo]] | |developer=[[Nintendo]] | ||
|publisher=Fuji Television Network, Nintendo | |publisher=Fuji Television Network, Nintendo | ||
| | |released={{releasedate|Japan|July 10, 1987}} | ||
|genre=Platform | |genre=Platform | ||
|modes=Single player | |modes=Single player | ||
|ratings= | |ratings= | ||
|platforms=[[Family Computer Disk System]] | |platforms=[[Family Computer Disk System|Famicom]] | ||
| | |media={{container|fds=1}} | ||
|input={{input| | |input={{input|nes=1}} | ||
}} | }} | ||
'''''Yume Kōjō: Doki Doki Panic''''' | '''''Yume Kōjō: Doki Doki Panic''''' (translated as "'''''Dream Factory: Heart-Pounding Panic'''''") is a [[Japan]]-only video game developed by [[Nintendo]] in cooperation with [[wikipedia:Fuji Television|Fuji Television]] for the [[Family Computer Disk System]] to promote its event called Yume Kojō '87 (translates to Dream Factory '87). | ||
It was later released outside of Japan in an altered format under the name ''[[Super Mario Bros. 2]]'', since the original Japanese ''[[Super Mario Bros.]]'' sequel, ''[[Super Mario Bros.: The Lost Levels]]'', was deemed too similar to the original and too difficult for overseas players. Eventually, the altered ''[[Mario (franchise)|Mario]]'' version of ''Doki Doki Panic'' was released in Japan as well, under the title ''Super Mario USA''. | |||
==Story== | ==Story== | ||
The game takes place inside a | The game takes place inside a book. The book's story tells of the land of Mu, where the quality of dreams determined the quality of the weather the next day. Because of this, the Mu citizens invented a [[Dream Machine|dream machine]] so they could always have good dreams. One day, an evil toad named Mamu (whose name was changed to Wart for ''Super Mario Bros. 2'') invaded the land and twisted the dream machine into a nightmare machine. However, the Mu people learned of his weakness to vegetables, and used them to defeat him. | ||
The | The book had found its way into an Arabian family. Their pet monkey, Rusa, gives the book to twins Poki and Piki. However, the twins quarrel and end up ripping out the last page of the book, causing its ending to be erased. Mamu, freed, reaches through the pages and grabs the twins, pulling them into the book. Rusa gets the twins' parents, Mama and Papa, their brother, Imajin, and sister, Lina, and they enter the book to rescue them. | ||
==Impact on the '' | ==Impact on the ''Mario'' Series== | ||
The ''Doki Doki Panic'' engine started as a '' | The ''Doki Doki Panic'' engine started as a ''Mario''-style tech demo using vertical-scrolling mechanics as opposed to side-scrolling mechanics<ref>http://www.wired.com/2011/04/super-mario-bros-2/</ref>. [[Shigeru Miyamoto]] suggested the inclusion of side-scrolling mechanics to make it more of a ''Mario'' concept. Nintendo entered a licensing deal with Fuji Television, and the game's development proceeded with ''Yume Kōjō'' characters. Shigeru Miyamoto as a result was more involved with the development of ''Doki Doki Panic'' than he was in what eventually became the [[Super Mario Bros.: The Lost Levels|original ''Super Mario Bros. 2'']]. Many of the game's enemies have become generic ''[[Mario (franchise)|Mario]]'' enemies, though many were not intended to be that at the time of their creation. This includes [[Shy Guy]]s, [[Birdo]]s, [[Pokey]]s, [[Bob-omb]]s, and numerous others. Of particular note is how [[Mario]], [[Luigi]], [[Toad]], and [[Princess Peach|Princess Toadstool's]] skills and attacks have been shaped by the skills of the characters they replaced. | ||
Some '' | Some ''Mario'' elements had already been in place prior to the overhaul for America - both [[POW Block]]s (from ''[[Mario Bros. (game)|Mario Bros.]]'') and [[Star|Starmen]] (from ''[[Super Mario Bros.]]'') are frequent and powerful items that serve the same purposes as in their games of origin. | ||
==Differences between | ==Differences between games== | ||
Several changes were made in order to make the game appropriate for the '' | Several changes were made in order to make the game appropriate for the ''Mario'' series. Graphical changes were made for certain enemies and characters. Additionally, the cream white [[Mouser]] boss was replaced with [[Clawgrip]]. This change was in tune with the decision to release the edited ''Doki Doki Panic'' in place of the Japanese [[Super Mario Bros.: The Lost Levels|''Super Mario Bros. 2'']], which Nintendo of Japan feared was too hard for European and American gamers<ref>http://www.youtube.com/watch?v=DNa0M1gymgA&feature=related</ref>. | ||
=== | ===Characters (and their ''Mario'' counterparts)=== | ||
* | [[File:DDPSMB2.png|frame]] | ||
*Imajin is the balanced character. While [[Mario]] replaces him, Imajin's balance in all areas has since become a staple of Mario's in certain games. | |||
*Mama has the ability to jump higher and lightly hover at the top of her jumps. [[Luigi]] takes her place as he had already had higher jumps than Mario in ''[[Super Mario Bros.: The Lost Levels]]''. However, Luigi can jump slightly higher than Mama. Like his brother's balanced stats, his higher jumps has stayed in the ''Mario'' series. | |||
* | *Lina can hover, although she is low in speed and strength. [[Princess Peach|Princess Toadstool]] replaces her. Lina's moves inspired two of Peach's moves in the ''[[Super Smash Bros. (series)|Super Smash Bros]]'' series, and Peach being able to float is often used or seen in later games, including ''[[Super Mario 3D World]]''. | ||
*Papa is the strongest character in the game and can run the fastest, but he is not very good at jumping. While [[Toad]] takes his place, in future video games (other than indirect references in ''[[Wario's Woods]]'' and ''[[Mario Superstar Baseball]]''), Toad rarely has Papa's stats. However, Toad regains these properties in ''Super Mario 3D World'', where he is the fastest character and a poor jumper. | |||
*Poki and Piki are non-playable characters who get captured by Wart at the beginning of the game, and are rescued after his defeat. They are replaced by the [[Subcon (species)|Subcons]] in ''[[Super Mario Bros. 2]]'', which are also present in ''Doki Doki Panic'''s endings. | |||
* | |||
=== | ===Graphics=== | ||
* | *[[Red Shell|Shell]]s were originally [[wikipedia:Blackface|Blackface]] heads. They were edited in the western releases due to the controversy over blackface mocking African-Americans. | ||
*[[Magic Potion]]s were originally [[Magic Lamp]]s. | |||
*[[Mushroom]]s were originally large hearts. | |||
*[[1-Up Mushroom]]s were originally the heads of the character being controlled | |||
*[[Grass|Grass tufts]] were black instead of red. | |||
*[[ | |||
*[[Mushroom]]s were originally | |||
*[[1-Up Mushroom]]s were originally the heads of the character being controlled | |||
*[[Grass]] | |||
*[[Mask Gate]]s were originally generic masks instead of hawk masks. | *[[Mask Gate]]s were originally generic masks instead of hawk masks. | ||
*The explosion icon says "BOM" in ''Doki Doki Panic'', and "BOMB" in ''Super Mario Bros. 2''. | *The explosion icon says "BOM" in ''Doki Doki Panic'', and "BOMB" in ''Super Mario Bros. 2''. | ||
*[[Phanto]]s | *[[Phanto]]s were less menacing originally. | ||
*[[Mushroom Block]]s were originally various masks. | *[[Mushroom Block]]s were originally various masks. | ||
*Some [[vegetable]]s looked slightly different. | *Some [[vegetable]]s looked slightly different. | ||
*[[Cherry| | *In the US version, animations are given to [[Cherry|cherries]], POW Blocks, vines, grass tufts, [[Crystal Ball]]s, [[Bomb (item)|Bomb]] fuses, water, cloud platforms, and spikes. | ||
*Waterfalls move much faster. | |||
*Waterfalls | |||
=== | ===Miscellaneous=== | ||
*The title screen music is | *The title screen is entirely different. | ||
*Sound effects are changed | *The title screen music is the credits theme from ''Super Mario Bros. 2'', but without the sampling from the ''Super Mario Bros.'' overworld theme. | ||
*The [[ | *Rather than the storyline taking place in a dream world, it takes place within a storybook. The plot of the game is about two kids named Poki and Piki who fought over reading a book, and ended up getting themselves pulled in by [[Wart]] after accidentally tearing out the last page. A monkey known as Rūsa witnessed this and informed the Arabian family. | ||
* | *A save feature is included. | ||
*Upon grabbing the | *The player cannot run by holding the {{Button|nes|B}} button, as that was a feature that was exclusive to the [[Mario (franchise)|''Mario'' franchise]]. | ||
*It takes four hits for Wart to be defeated in ''Doki Doki Panic'', two less than in ''Super Mario Bros. 2''; This is also present in the prototype version of ''Super Mario Bros. 2''. | |||
*Sound effects are changed due to limitations between the Disk System and the [[Nintendo Entertainment System|NES]], which had fewer pin connectors. | |||
*After leaving a [[Key]]'s home room, a [[Phanto]] inexplicably begins assaulting the player out of nowhere. In ''Super Mario Bros. 2'', the Phanto now appears, albeit stationary and (seemingly) harmless, in the Key's home room. However, once they Key is retrieved, the Phanto comes to life and begins attacking. | |||
*An albino version of [[Mouser]] appeared as the boss of 5-3. In the localized versions, he was replaced with [[Clawgrip]]. his replacement was likely because albino Mouser attacked much more erratically than his grey-skinned counterparts, thus making him seem too powerful. Because of this, Clawgrip is the only boss exclusive to the western releases.'' | |||
*The highest cloud platform in a section of 7-1 was removed, and the gray [[Snifit]] was moved onto a pillar where the cloud was once attached to. | |||
*Imajin, Lina, Papa, and Mama do not [[Small_Mario|shrink]] when they have one hit point left. | |||
*The characters and artwork are based on an Arabian style theme. | |||
*The Subspace music for ''Super Mario Bros. 2'' is the overworld theme for ''[[Super Mario Bros.]]'', while the music for ''Doki Doki Panic'' is an Arabian theme. | |||
*The musical score for the player select and overworld themes are slightly shorter. The extended rhythms are exclusive to ''Super Mario Bros. 2''. | |||
*Enemies scream when defeated. | |||
*Upon grabbing the Starman, an Arabian-sounding tune plays in ''Doki Doki Panic'', while the standard ''Super Mario Bros.'' Starman fanfare plays in ''SMB2''. | |||
*The player must beat the game with all four characters to view the ending in ''Doki Doki Panic'', unlike ''Super Mario Bros. 2'', where the player only needs to beat the game once to view the ending. | |||
*The shortcut in 6-3 is slightly different: in ''Doki Doki Panic'', one can simply jump down from the cloud platform with the door, however in ''Super Mario Bros. 2'' two more cloud platforms stand between the door and ground. | |||
==Gallery== | ==Gallery== | ||
===Artwork=== | |||
<gallery> | <gallery> | ||
Doki-doki-panic-promo-art.jpg|Imajin | |||
Yumemory.jpg|Main cast | Yumemory.jpg|Main cast | ||
DokiDokiFamily.jpg|The four playable family members | DokiDokiFamily.jpg|The four playable family members. | ||
DDP Imajin Sprite.png|Imajin | DDP-Twins&Rusa.png|The twins and Rūsa | ||
DDP-Twins&Wart.png|Wart kidnapping the twins. | |||
Wart dokidokipanic.png|Wart kidnapping the twins. | |||
Dokimachine.png|[[Dream Machine]] | |||
DDP-SlotMachine.png|Imajin playing the [[Bonus Chance|slot machine minigame]]. | |||
Mario imajin doki doki panic.jpg|Artwork of [[Mario]] and Imajin shaking hands. | |||
Promotional Poster - Doki Doki Panic.png|Promotional poster | |||
Doki_Doki_Panic_Art_02.jpg|Artwork of (going counterclockwise) [[Princess Peach]], Mario, Imajin, and Lina with a magic lamp. This artwork can be seen on a telephone card. | |||
DokiDokiPanicad1sm.jpg|Another promotional poster. | |||
</gallery> | |||
===Sprites=== | |||
<gallery> | |||
Imajin Sprite - Doki Doki Panic.png|Imajin | |||
Mama Sprite - Doki Doki Panic.png|Mama | |||
Doki Doki Panic Lina.png|Lina | Doki Doki Panic Lina.png|Lina | ||
Papa Sprite - Doki Doki Panic.png|Papa | |||
File:Pikipoki.png|Poki and Piki | |||
</gallery> | </gallery> | ||
== | ===Screenshots=== | ||
<gallery> | <gallery> | ||
DokiDokiPanicTitulo.png|The game's title screen. | |||
Doki vs smb2.png|Comparing ''Yume Kōjō: Doki Doki Panic'' with ''[[Super Mario Bros. 2]]''. | |||
Dokidoki-panic.png|Imajin in [[World 1-1 (Super Mario Bros. 2)|World 1-1]] | |||
WhiteMouser.PNG|Papa facing [[Mouser]] | |||
Ddp wart.png|Papa Facing [[Wart]] | |||
Wartmama.png|Mama facing Wart | |||
Lina and birdo.png|Lina facing [[Birdo]] | |||
</gallery> | </gallery> | ||
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{{main|List of Yume Kōjō: Doki Doki Panic staff}} | {{main|List of Yume Kōjō: Doki Doki Panic staff}} | ||
==References in later | ==References in later games== | ||
*[[Super Mario | *''[[Super Mario Bros. 2]]'': ''Yume Kōjō: Doki Doki Panic'' is the source of ''Super Mario Bros. 2'', and few differences exist between the games. In addition, <i>Doki Doki Panic</i>'s [[:File:Famicom disk system-doki doki panic.jpg|cover art]] was traced and edited into [[:File:Suppahmario2.png|a piece of official art]] for ''Super Mario Bros. 2''. The [https://www.youtube.com/watch?v=IPXtir65p40&t=0m58s credits theme] from ''Super Mario Bros. 2'', which replaced [https://youtu.be/MFcfD06lDjo?list=PLDBC09E0C2AA1AAF5 a completely different song] from ''Doki Doki Panic'', is remixed from an arpeggiated chord progression and melody taken from [https://www.youtube.com/watch?v=P5RAs1PJa2o <i>Doki Doki Panic</i>'s title screen / intro theme], a song which likewise does not exist in ''Super Mario Bros. 2''. | ||
*''[[Wario Land II]]'': A Big Face (revised as a [[Red Shell|Turtle Shell]] in ''Super Mario Bros. 2'') can be found as a treasure in Chapter 3, Story 4: [[Escape from Maze Woods]]. | |||
*''[[Super Mario 3D World]]'': The player being required to beat all levels with all characters (Mario, Luigi, Toad, Princess Peach, and | *''[[Mario Kart 8]]'': On [[Toad Harbor]], there is a sign saying "Shy Guy Metals: Since 1987", while this game was the debut of Shy Guys, and it was released in 1987. | ||
*''[[Super Smash Bros. for Wii U]]'': The [[List of trophies in Super Smash Bros. for Wii U|trophies]] for Birdo and Shy Guy mention that they actually debuted in ''Doki Doki Panic'' (the ''Yume Kojō'' part of the title | *''[[Super Mario 3D World]]'': The player being required to beat all levels with all characters (Mario, Luigi, Toad, Princess Peach, and Rosalina), barring the Captain Toad levels, to unlock all related stamps as well as all five profile stars was most likely a reference to how the player was required to beat all levels with all characters (Imajin, Mama, Papa, and Lina). | ||
*''[[Paper Mario: Color Splash]]'': | *''[[Super Smash Bros. for Wii U]]'': The [[List of trophies in Super Smash Bros. for Wii U|trophies]] for Birdo and Shy Guy mention that they actually debuted in ''Doki Doki Panic'' (removing the ''Yume Kojō'' part of the title, presumably due to licensing concerns). | ||
* ''[[Paper Mario: Color Splash]]'': At the concert in [[Plum Park]], [[Birdo]] sings about "a Doki Doki Panic" and egg spit on people's faces, referencing her first appearance in this game. | |||
==Names in other languages== | ==Names in other languages== | ||
{{ | {{foreignname | ||
|Jap= | |Jap=<span class=explain title="ゆめ">夢</span><span class=explain title="こうじょう">工場</span> ドキドキパニック | ||
|JapR={{ | |JapR={{nowrap|Yume Kōjō: Doki Doki Panikku}} | ||
|JapM=''Yume Kōjō'' means "Dream Factory", while ''doki doki'' is Japanese onomatopoeia for a rapidly beating heart and ''panikku'' is a transcription of the English "panic", so in effect, it can be translated as "Dream Factory: Heart-Pounding Panic".}} | |JapM=''Yume Kōjō'' means "Dream Factory", while ''doki doki'' is Japanese onomatopoeia for a rapidly beating heart and ''panikku'' is a transcription of the English "panic", so in effect, it can be translated as "Dream Factory: Heart-Pounding Panic".}} | ||
==Trivia== | ==Trivia== | ||
*The coin counter in [[Bonus Chance]] segments is displayed in | *The coin counter in [[Bonus Chance]] segments is displayed in [[wikipedia:Hexadecimal|hexadecimal]]. When the player gets more than nine [[coin]]s in a level, letters from A to F are used instead. | ||
*Despite appearing in the manual, no | *Despite appearing in the manual, no Gray Shy Guys appear in the game. | ||
*Coincidentally, some | *Coincidentally, some artwork and commercials of the game feature Imajin and Lina posing with Mario and Princess Peach, their eventual replacements in ''Super Mario Bros. 2''. | ||
==External links== | |||
*[http://www.themushroomkingdom.net/smb2_ddp.shtml From ''Doki Doki Panic'' to ''Super Mario Bros 2''] at The Mushroom Kingdom | |||
*[http://ja.wikipedia.org/wiki/%E5%A4%A2%E5%B7%A5%E5%A0%B4%E3%83%89%E3%82%AD%E3%83%89%E3%82%AD%E3%83%91%E3%83%8B%E3%83%83%E3%82%AF Wikipedia] | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{BoxTop}} | |||
{{ | |||
{{NES}} | {{NES}} | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Platforming | [[Category:Platforming Games]] | ||
[[Category:Japan | [[Category:Japan Only Games]] | ||
[[Category: | [[Category:Nintendo Entertainment System Games]] | ||
[[Category:1987 games]] | [[Category:1987 games]] | ||
[[Category:Games not originally in the | [[Category:Games not originally in the Mario series]] | ||