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'''''Yoshi Touch & Go''''' is a | '''''Yoshi Touch & Go''''' is a [[Genre#Platform|platform]]/[[Genre#Puzzle|puzzle]] game developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] for the [[Nintendo DS]] and the only spin-off game in the [[Yoshi's Island (series)|''Yoshi's Island'' series]]. It originally released in Japan and the ROC on January 27, 2005. One part of the game involves [[Baby Mario]] falling from the sky, while the other involves him riding a [[Yoshi (species)|Yoshi]]. Nearly the entire game uses touch controls, namely to throw [[Yoshi Egg|eggs]], trap enemies in [[bubble]]s, and create paths using clouds. "Touch & Go" in the title refers to the overall objective of having to multi-task against several obstacles along the way. | ||
The game was later | The game was later ported for the [[Virtual Console#Wii U|Virtual Console]] for the [[Wii U]] in 2015 and 2016. | ||
==Story== | ==Story== | ||
;From the instruction booklet | ;From the instruction booklet | ||
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==Gameplay== | ==Gameplay== | ||
[[File:YTG1.png|thumb|left|Baby Mario | [[File:YTG1.png|thumb|left|x200px|The Sky Area, where Baby Mario drops slowly from the sky]] | ||
In every game mode, [[Kamek]] crashes into the [[Stork]], who then drops Baby Mario and [[Baby Luigi]]. The player guides only Baby Mario by creating clouds as well as circles enemies to defeat them. For the first part, the Sky Area, Baby Mario has three balloons representing his [[Heart Point|HP]], so if Baby Mario hits an enemy three times, he is defeated and then captured by Kamek. Small tree leaves are near the ground, and touching them can reveal bonus points such as [[Coin|Yellow Coin]]s and [[Blue Coin]]s. A [[Yoshi (species)|Yoshi]] awaits Baby Mario at the ground, with its color depending on the number of points obtained, also affecting its speed and the maximum capacity of eggs. | |||
[[File:YTG2.png|thumb|x200px|The Ground Area, where Baby Mario rides a Yoshi]] | |||
The second part, the "Ground Area," has the Yoshi automatically walking along to the stork, with the player continuing to draw clouds to guide him. Blowing into the microphone gets rid of every cloud. Unlike the cloud area, the player character has only one hit point. Yoshi can jump by tapping it and then [[Flutter Jump]] by holding it while in midair. Most enemies can be defeated when jumped on. The player can form bubbles by drawing circles, like in the Sky Area, as well as drag and fling them with the stylus, including toward Yoshi to obtain its contents. Enemies can be trapped in a bubble unless they are spiked, changing into a coin. More bonus points can be earned from trapping more enemies into a bubble at once. [[Yoshi Egg|Eggs]] are laid by Yoshi automatically when eating a [[fruit]], not enemies like in ''[[Super Mario World 2: Yoshi's Island]]'' and ''[[Yoshi's Story]]'', and eggs also bounce around until they go offscreen. Fruit can also be trapped into bubbles. By tapping on the touch screen, the player can have Yoshi throw the egg where they tapped. Having an egg hit enemies earns the player points in the same manner as collecting coins. | |||
There is a "Rankings" sub-menu of the title screen that registers high scores, including cases where the player character had been defeated. Various enemy and character icons can represent the player, including adult [[Mario]] and [[Luigi]], as well as sprites from ''[[Super Mario Bros.]]'' | |||
===Modes=== | |||
The last two of the four modes are unlocked by clearing the top scores of the first two modes. | |||
[[ | *'''Score Attack''': Yoshi and Baby Mario try to travel 1000 yards to the Stork, and earning a high score shows Baby Luigi riding on the Stork. | ||
*'''Marathon''': An endless runner mode where Baby Mario is handed over to the next Yoshi every 1000 yards. Baby Mario also becomes [[Superstar Mario|Super Baby]] from a [[Super Star]] for every 100 points obtained. | |||
*'''Time Attack''': The Sky Area has more enemies, bumpers, and Super Stars. The Ground Area involves Baby Mario and a Yoshi going after the Toadies, who are carrying Baby Luigi away. Unlike other modes, the clouds are yellow, allowing the Yoshi to run faster. By attacking the Toadies enough, Yoshi saves Baby Luigi, earning even more points the faster Baby Luigi is saved. | |||
*'''Challenge''': A variation of Marathon that is also an endless runner, except the player has to earn time by defeating enemies and earning points. If time is up, Kamek comes to steal Baby Mario, ending gameplay. | |||
The game has a multiplayer mode titled Vs. Battle mode, which supports play from a single {{iw|nwiki|Game Card}}, with the host controlling Baby Mario and the other player Baby Luigi. Players race to the end goal, which depicts a Yoshi's face, and each player can also see their opponent's progress during the race. Whoever crosses the goal wins, though an enemy or a [[pit]] can also cause a Yoshi to lose. The same yellow clouds appear from Time Attack. [[Marutchi]] are the only enemies encountered, though using an egg to defeat several in a row causes a few red spiked Briers to appear on the opponent's screen. | |||
===Options=== | |||
The title screen also has an "Options" sub-menu, featuring the following: | |||
*'''Sound''': The options are "Surround," "Stereo," or "Headphones." | |||
*'''Backlight''': The options are to turn the backlight on or off. | |||
*'''Mic Sensitivity''': The options are "High," "Normal," "Low," or "Off." | |||
*'''Yoshi's Direction''': For left-handed players, Yoshi can run from right to left instead of vice versa. | |||
*'''PictoChat Search''': The player can search for nearby PictoChat rooms, although this exits the game. A orange chat icon appears to the top left of the touch screen if one is nearby, and the player can tap it to enter. The functionality can be turned off. | |||
==Characters== | ==Characters== | ||
===Yoshis=== | ===Yoshis=== | ||
The following table displays information pertaining which color of Yoshi the player controls during the Marathon Mode. During this mode, White Yoshi may randomly be played during one 1,000 yard run, after having finished one 1,000 yard run as a Black Yoshi. | |||
{|class=wikitable | {|class=wikitable | ||
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|align="center"|[[File:BabyMarioYT&G.png]][[File:BabyMario-YoshiTouchGo.png]] | |align="center"|[[File:BabyMarioYT&G.png]][[File:BabyMario-YoshiTouchGo.png]] | ||
|align="center"|[[Baby Mario]] | |align="center"|[[Baby Mario]] | ||
| | |Baby Mario is first seen in the Sky Area, held by balloons, and the player guides him during his descent. His invincible form, [[Superstar Mario|Super Baby]], can run through enemies and obstacles, go up walls, and throw star projectiles. | ||
|- | |- | ||
|align="center"|[[File:BabyLuigi - YTandG.png]] | |align="center"|[[File:BabyLuigi - YTandG.png]] | ||
|align="center"|[[Baby Luigi]] | |align="center"|[[Baby Luigi]] | ||
| | |Baby Luigi has to be rescued from Kamek's Toadies. He is carried by the second player's Yoshi in VS. Battle mode. | ||
|- | |- | ||
|align="center"|[[File:YT&G Stork.png]] | |align="center"|[[File:YT&G Stork.png]] | ||
|align="center"|[[Stork]] | |align="center"|[[Stork]] | ||
| | |Every mode starts with the Stork dropping Baby Mario and Luigi, after being crashed into. The Yoshis try to return the babies to the Stork. | ||
|} | |} | ||
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|- | |- | ||
|align="center"|[[File:YT&G Cloud Drop.png]] | |align="center"|[[File:YT&G Cloud Drop.png]] | ||
|align="center"|[[Cloud Drop|Blusty]] | |align="center"|[[Cloud Drop|Blusty]]<ref name=a group=note>Mistakenly named "Gusty" in the North American and Australian instruction manuals.</ref> | ||
|They move around in a set course. | |||
|- | |- | ||
|align="center"|[[File:YT&G BabyBowser.png]] | |align="center"|[[File:YT&G BabyBowser.png]] | ||
|align="center"|[[Baby Bowser]] | |align="center"|[[Baby Bowser]] | ||
| | |He cameos only in Challenge mode, riding with Kamek if the player surpasses 3000 yards. | ||
|- | |- | ||
|align="center"|[[File:YT&G Brier.png]][[File:YT&G BrierRed.png]] | |align="center"|[[File:YT&G Brier.png]][[File:YT&G BrierRed.png]] | ||
|align="center"|[[Brier]] | |align="center"|[[Brier]] | ||
| | |They can be defeated from an egg while their spikes are retracted. They have a red type featured only in Challenge and Vs. Battle modes. | ||
|- | |- | ||
|align="center"|[[File:YT&G Cheep Cheep.png]] | |align="center"|[[File:YT&G Cheep Cheep.png]] | ||
|align="center"|[[Cheep Cheep]] | |align="center"|[[Cheep Cheep]] | ||
| | |They leap either straight up or in an arc and flop belly-up on clouds. They reward two points. | ||
|- | |- | ||
|align="center"|[[File:YT&G Fang.png]] | |align="center"|[[File:YT&G Fang.png]] | ||
|align="center"|[[Fang]] | |align="center"|[[Fang]] | ||
| | |They fly up and down while moving forward slowly. Fangs reward two points. | ||
|- | |- | ||
|align="center"|[[File:YT&G Flightless Goonie.png]] | |align="center"|[[File:YT&G Flightless Goonie.png]] | ||
|align="center"|[[Flightless Goonie]] | |align="center"|[[Flightless Goonie]] | ||
| | |They simply run on the ground. Flightless Goonies reward two points. | ||
|- | |- | ||
|align="center"|[[File:YT&G Fly Guy.png]] | |align="center"|[[File:YT&G Fly Guy.png]] | ||
|align="center"|[[Fly Guy]] | |align="center"|[[Fly Guy]] | ||
| | |They fly around, in a specific path if red; up and down if green; dive at Yoshi if blue; and carry items if yellow. They reward two points. | ||
|- | |- | ||
|align="center"|[[File:YT&G Goonie.png]] | |align="center"|[[File:YT&G Goonie.png]] | ||
|align="center"|[[Goonie]] | |align="center"|[[Goonie]] | ||
| | |Throwing an egg at one turns it into a Flightless Goonie. They reward two points. | ||
|- | |- | ||
|align="center"|[[File:YT&G Gusty.png]] | |align="center"|[[File:YT&G Gusty.png]] | ||
|align="center"|[[Gusty]] | |align="center"|[[Gusty]]<ref name=b group=note>Mistakenly named "Blusty" in the North American and Australian instruction manuals.</ref> | ||
|They move past at varying speeds and reward two points. | |||
|- | |- | ||
|align="center"|[[File:YT&G Kamek.png]] | |align="center"|[[File:YT&G Kamek.png]] | ||
|align="center"|[[Kamek]] | |align="center"|[[Kamek]] | ||
| | |He is invincible and only arrives to kidnap Baby Mario after losing every balloon in the Sky Area or once time runs out in Challenge mode. | ||
|- | |- | ||
|align="center"|[[File:YT&G ToadiesBabyLuigi.png]] | |align="center"|[[File:YT&G ToadiesBabyLuigi.png]] | ||
|align="center"|[[Kamek's Toadies]] | |align="center"|[[Kamek's Toadies]] | ||
| | |Hitting each of them three times removes them from Baby Luigi, then a fourth time defeats them. | ||
|- | |- | ||
|align="center"|[[File:YT&G Lakitu.png]] | |align="center"|[[File:YT&G Lakitu.png]] | ||
|align="center"|[[Lakitu]] | |align="center"|[[Lakitu]] | ||
| | |They sometimes show up, flying by. Lakitus reward five points, besides Challenge, where they reward 15 seconds. | ||
|- | |- | ||
|align="center"|[[File:YT&G Marucchi.png]] | |align="center"|[[File:YT&G Marucchi.png]] | ||
|align="center"|[[Marutchi]] | |align="center"|[[Marutchi]] | ||
| | |They are Brier variations that can be circled and reward two points. | ||
|- | |- | ||
|align="center"|[[File:MontyMoleYT&G.png]] | |align="center"|[[File:MontyMoleYT&G.png]] | ||
|align="center"|[[Monty Mole]] | |align="center"|[[Monty Mole]] | ||
| | |They appear from the ground to go after Yoshi. Monty Moles reward two points. | ||
|- | |- | ||
|align="center"|[[File:YT&G Needlenose.png]] | |align="center"|[[File:YT&G Needlenose.png]] | ||
|align="center"|[[Pokey (projectile)|Needlenose]] | |align="center"|[[Pokey (projectile)|Needlenose]] | ||
| | |They are spiky objects thrown by Ukikis. | ||
|- | |- | ||
|align="center"|[[File:YT&G PiranhaPlant.png]] | |align="center"|[[File:YT&G PiranhaPlant.png]] | ||
|align="center"|[[Piranha Plant]] | |align="center"|[[Piranha Plant]] | ||
| | |They take three hits to defeat, from green to yellow to red. They reward two points. | ||
|- | |- | ||
|align="center"|[[File:FlySnifits.png]] | |align="center"|[[File:FlySnifits.png]] | ||
|align="center"|[[Propeller Mūcho]] | |align="center"|[[Propeller Mūcho]] | ||
| | |They shoot flying balls that only eggs can destroy and reward two points. | ||
|- | |- | ||
|align="center"|[[File:YT&G Shy Guy.png]] | |align="center"|[[File:YT&G Shy Guy.png]] | ||
|align="center"|[[Shy Guy]] | |align="center"|[[Shy Guy]] | ||
| | |The weakest enemies, Shy Guys can be defeated by any attack. | ||
|- | |- | ||
|align="center"|[[File:YT&G Skeleton Goonie.png]] | |align="center"|[[File:YT&G Skeleton Goonie.png]] | ||
|align="center"|[[Skeleton Goonie]] | |align="center"|[[Skeleton Goonie]] | ||
| | |They travel slowly across the screen, carrying a Shy Guy in Marathon mode but red Briers in other modes. | ||
|- | |- | ||
|align="center"|[[File:YT&G Spiny Cheep Cheep.png]] | |align="center"|[[File:YT&G Spiny Cheep Cheep.png]] | ||
|align="center"|[[Spiny Cheep Cheep|Spiny Cheep-Cheep]] | |align="center"|[[Spiny Cheep Cheep|Spiny Cheep-Cheep]] | ||
| | |Spiked blue Cheep Cheeps that can be defeated with an egg. They reward four points. | ||
|- | |- | ||
|align="center"|[[File:YT&G SpinyEgg.png]] | |align="center"|[[File:YT&G SpinyEgg.png]] | ||
|align="center"|[[Spiny Egg]] | |align="center"|[[Spiny Egg]] | ||
| | |They are produced by Wild Ptooie Piranhas and Wall Lakitus. | ||
|- | |- | ||
|align="center"|[[File:YT&G Tap-Tap.png]][[File:YT&G Tap-Tap Orange.png]] | |align="center"|[[File:YT&G Tap-Tap.png]][[File:YT&G Tap-Tap Orange.png]] | ||
|align="center"|[[Tap-Tap]] | |align="center"|[[Tap-Tap]]<ref name=c group=note>Incorrectly named [[Spiked Fun Guy]] in the instruction booklets</ref> | ||
|Gray Tap-Taps hop while the orange type walks. A Tap-Tap rolls if hit by an egg, defeating enemies along the way, but another Tap-Tap can defeat it. | |||
|- | |- | ||
|align="center"|[[File:YT&G Purple Toadies.png]][[File:YT&G Solo Toady.png]] | |align="center"|[[File:YT&G Purple Toadies.png]][[File:YT&G Solo Toady.png]] | ||
|align="center"|[[Toady]] | |align="center"|[[Toady]] | ||
| | |The green type tries to capture Baby Mario, while several of the purple type try to protect Kamek's Toadies in Time Attack. | ||
|- | |- | ||
|align="center"|[[File:YT&G Ukiki.png]] | |align="center"|[[File:YT&G Ukiki.png]] | ||
|align="center"|[[Ukiki]] | |align="center"|[[Ukiki]] | ||
| | |They not only hop about but also switch between throwing Needlenoses and bananas from trees. Ukikis reward two points. | ||
|- | |- | ||
|align="center"|[[File:YT&G WallLakitu.png]] | |align="center"|[[File:YT&G WallLakitu.png]] | ||
|align="center"|[[Wall Lakitu]] | |align="center"|[[Wall Lakitu]] | ||
| | |Throws Spiny Eggs through holes in the wall. They reward two points, though flashing ones reward four. | ||
|- | |- | ||
|align="center"|[[File:YT&G WhirlyFlyGuy.gif]] | |align="center"|[[File:YT&G WhirlyFlyGuy.gif]] | ||
|align="center"|[[Whirly Fly Guy]] | |align="center"|[[Whirly Fly Guy]] | ||
| | |They hide in grass and fly away when approached. Whirly Fly Guys reward four points. | ||
|- | |- | ||
|align="center"|[[File:YT&G WildPtooiePiranha.png]] | |align="center"|[[File:YT&G WildPtooiePiranha.png]] | ||
|align="center"|[[Wild Ptooie Piranha]] | |align="center"|[[Wild Ptooie Piranha]] | ||
| | |Piranha Plants that spit out Spiny Eggs though are otherwise the same. They reward four points. | ||
|} | |} | ||
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!style="background:#00bb00; color:white"|Image | !style="background:#00bb00; color:white"|Image | ||
!style="background:#00bb00; color:white"|Name | !style="background:#00bb00; color:white"|Name | ||
!style="background:#00bb00; color:white"| | !style="background:#00bb00; color:white"|Eggs given | ||
|- | |- | ||
|align="center"|[[File:YT&G Fruit-Apple.png]] | |align="center"|[[File:YT&G Fruit-Apple.png]] | ||
|align="center"|[[Apple]] | |align="center"|[[Apple]] | ||
| | |1 | ||
|- | |- | ||
|align="center"|[[File:YT&G Fruit-Banana.png]] | |align="center"|[[File:YT&G Fruit-Banana.png]] | ||
|align="center"|[[Banana Bunch|Banana]] | |align="center"|[[Banana Bunch|Banana]] | ||
| | |3 | ||
|- | |- | ||
|align="center"|[[File:YT&G Fruit-Watermelon.png]] | |align="center"|[[File:YT&G Fruit-Watermelon.png]] | ||
|align="center"|[[Watermelon]] | |align="center"|[[Watermelon]] | ||
| | |5 | ||
|- | |- | ||
|align="center"|[[File:YT&G Fruit-Grapes.png]] | |align="center"|[[File:YT&G Fruit-Grapes.png]] | ||
|align="center"|[[Grape]]s | |align="center"|[[Grape]]s | ||
| | |10 | ||
|- | |- | ||
|align="center"|[[File:YT&G Fruit-Melon.png]] | |align="center"|[[File:YT&G Fruit-Melon.png]] | ||
|align="center"|[[Melon]] | |align="center"|[[Melon]] | ||
| | |20 | ||
|} | |} | ||
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!style="background:#00bb00; color:white"|Image | !style="background:#00bb00; color:white"|Image | ||
!style="background:#00bb00; color:white"|Name | !style="background:#00bb00; color:white"|Name | ||
!style="background:#00bb00; color:white"| | !style="background:#00bb00; color:white"|Point value | ||
|- | |- | ||
|align="center"|[[File:YT&G Coin-Yellow.png]] | |align="center"|[[File:YT&G Coin-Yellow.png]] | ||
|align="center"|[[Coin|Yellow Coin]] | |align="center"|[[Coin|Yellow Coin]] | ||
| | |1 | ||
|- | |- | ||
|align="center"|[[File:YT&G Coin-Blue.png]] | |align="center"|[[File:YT&G Coin-Blue.png]] | ||
|align="center"|[[Blue Coin]] | |align="center"|[[Blue Coin]] | ||
| | |2 | ||
|- | |- | ||
|align="center"|[[File:YT&G Coin-Red.png]] | |align="center"|[[File:YT&G Coin-Red.png]] | ||
|align="center"|[[Red Coin]] | |align="center"|[[Red Coin]] | ||
| | |4 | ||
|} | |} | ||
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|align="center"|[[File:YT&G ArrowCloud-Green.png]][[File:YT&G ArrowCloud-Red.png]] | |align="center"|[[File:YT&G ArrowCloud-Green.png]][[File:YT&G ArrowCloud-Red.png]] | ||
|align="center"|[[Arrow Cloud]] | |align="center"|[[Arrow Cloud]] | ||
|Clouds that | |Clouds that direct eggs in the direction of the arrow. They are featured in red type and the diagonal green type. | ||
|- | |- | ||
|align="center"|[[File:YT&G Balloon.png]][[File:YT&G Balloon Red.png]] | |align="center"|[[File:YT&G Balloon.png]][[File:YT&G Balloon Red.png]] | ||
|align="center"|[[Item Balloon|Balloon]] | |align="center"|[[Item Balloon|Balloon]] | ||
| | |These carry both Baby Mario and Baby Luigi, as well as [[POW Block]]s in Challenge mode. | ||
|- | |- | ||
|align="center"|[[File:YT&G Bumper.png]] | |align="center"|[[File:YT&G Bumper.png]] | ||
|align="center"|[[Bumper (Super Mario series)|Bumper]] | |align="center"|[[Bumper (Super Mario series)|Bumper]] | ||
| | |They bump Baby Mario on contact. | ||
|- | |- | ||
|align="center"|[[File:YT&G Bubble pink.png]][[File:YT&G Bubble orange.png]] | |align="center"|[[File:YT&G Bubble pink.png]][[File:YT&G Bubble orange.png]] | ||
|align="center"|[[Bubble]] | |align="center"|[[Bubble]] | ||
| | |Bubbles can be popped, eaten, or dragged with the stylus. There is the small, pink type, which sometimes spawns with an item inside, and the large orange type, shown when circling enemies and items. | ||
|- | |- | ||
|align="center"|[[File:YT&G Cascading Stone.png|50px]] | |align="center"|[[File:YT&G Cascading Stone.png|50px]] | ||
|align="center"|[[Cascading Stone]] | |align="center"|[[Cascading Stone]] | ||
| | |These rocky platforms crumble and fall shortly after being landed on. | ||
|- | |- | ||
|align="center"|[[File:YT&G Cloud.png]][[File:YT&G Cloud Yellow.png]] | |align="center"|[[File:YT&G Cloud.png]][[File:YT&G Cloud Yellow.png]] | ||
|align="center"|Cloud | |align="center"|Cloud | ||
| | |They are drawn with the stylus, and the yellow type in Time Attack increases Yoshi's movement speed. | ||
|- | |- | ||
|align="center"|[[File:YT&G POWBlock.png]] | |align="center"|[[File:YT&G POWBlock.png]] | ||
|align="center"|[[POW Block]] | |align="center"|[[POW Block]] | ||
| | |Found only in Challenge mode, a POW Block destroys every enemy onscreen. | ||
|- | |- | ||
|align="center"|[[File:YT&G SuperStar.png]] | |align="center"|[[File:YT&G SuperStar.png]] | ||
|align="center"|[[Super Star]] | |align="center"|[[Super Star]] | ||
| | |It transforms Baby Mario into [[Superstar Mario|Super Baby]]. | ||
|- | |- | ||
|align="center"|[[File:YT&G Wind.png|50px]] | |align="center"|[[File:YT&G Wind.png|50px]] | ||
|align="center"|[[Wind]] | |align="center"|[[Wind]] | ||
| | |Represented by blown leaves, these scatter clouds and cause them to vanish. | ||
|- | |- | ||
|align="center"|[[File:YT&G YoshiEgg Green.png]][[File:YT&G YoshiEgg LightBlue.png]][[File:YT&G YoshiEgg Pink.png]][[File:YT&G YoshiEgg Blue.png]][[File:YT&G YoshiEgg Yellow.png]][[File:YT&G YoshiEgg Red.png]][[File:YT&G YoshiEgg Black.png]][[File:YT&G YoshiEgg Orange.png]][[File:YT&G YoshiEgg Purple.png]][[File:YT&G YoshiEgg White.png]] | |align="center"|[[File:YT&G YoshiEgg Green.png]][[File:YT&G YoshiEgg LightBlue.png]][[File:YT&G YoshiEgg Pink.png]][[File:YT&G YoshiEgg Blue.png]][[File:YT&G YoshiEgg Yellow.png]][[File:YT&G YoshiEgg Red.png]][[File:YT&G YoshiEgg Black.png]][[File:YT&G YoshiEgg Orange.png]][[File:YT&G YoshiEgg Purple.png]][[File:YT&G YoshiEgg White.png]] | ||
|align="center"|[[Yoshi's Egg]] | |align="center"|[[Yoshi's Egg]] | ||
| | |They are thrown by Yoshis to attack. | ||
|} | |} | ||
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==Development== | ==Development== | ||
[[File:Logo YTG.png|thumb|left|Game logo]] | [[File:Logo YTG.png|thumb|left|Game logo]] | ||
''Yoshi Touch & Go'' was | ''Yoshi Touch & Go'' was originally planned as a puzzle-oriented, horizontal platformer for the [[Nintendo GameCube]] centered around the concept of Yoshi protecting Baby Mario. It would also use the GameCube controller and was said to have apparently always focused on drawing as a major gameplay element, although such a statement may have been referring to the game's later Nintendo DS version when spoken by the developers.<ref>{{cite|title=The Making of the Game: ''Yoshi's Touch & Go''|publisher=N-sider.com|language=en|date=April 10, 2005|archive=web.archive.org/web/20150624065705/http://www.n-sider.com/contentview.php?contentid=269}}</ref> Sometime during the game's development, it would appear to have split into both a Nintendo DS and GameCube version (the latter of which was favored by [[Shigeru Miyamoto]]), the developers undecided as to which one would be released. | ||
It was first revealed to the public in the form of ''[[Balloon Trip]]'', a tech demo at E3 2004 featuring only the Sky Areas that would be included in the retail game. ''Balloon Trip'' was received well enough for [[Nintendo]] to permit its developers to release it as a full game, and the team working on it soon grew. ''Balloon Trip'' also helped the developers in deciding to cancel the GameCube version of ''Yoshi Touch & Go'' and completely move their project to the Nintendo DS.{{ref needed}} On October 7th, 2004, ''Yoshi Touch & Go'' was announced as a full game.{{ref needed}} The Ground Area in the retail version may have been inspired by the puzzle-platforming elements of the canceled Nintendo GameCube version. | |||
{{br|left}} | {{br|left}} | ||
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|colspan=2|[http://web.archive.org/web/20150915110208/https://www.gamerankings.com/ds/924890-yoshi-touch-and-go/index.html 75.01%] | |colspan=2|[http://web.archive.org/web/20150915110208/https://www.gamerankings.com/ds/924890-yoshi-touch-and-go/index.html 75.01%] | ||
|} | |} | ||
==References to other games== | ==References to other games== | ||
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*When Baby Mario lands on Yoshi's saddle, during the cutscene, the player can touch Baby Mario with the [[Nintendo DS#Stylus|stylus]] to tickle him and make him laugh. | *When Baby Mario lands on Yoshi's saddle, during the cutscene, the player can touch Baby Mario with the [[Nintendo DS#Stylus|stylus]] to tickle him and make him laugh. | ||
== | ==Footnotes and references== | ||
<references group=note/> | |||
===References=== | |||
<references/> | <references/> | ||
==External links== | ==External links== | ||
{{NIWA|NWiki=1|StrategyWiki=1}} | |||
*[https://m1.nintendo.net/docvc/NTR/JPN/AYIJ/AYIJ_J.pdf Japanese instruction booklet] | *[https://m1.nintendo.net/docvc/NTR/JPN/AYIJ/AYIJ_J.pdf Japanese instruction booklet] | ||