Editing Yoshi Touch & Go

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|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Nintendo DS:'''<br>{{flag list|Japan|January 27, 2005|ROC|January 27, 2005|USA|March 14, 2005|Europe|May 6, 2005|Australia|May 19, 2005|China|February 14, 2006}}'''Virtual Console (Wii U) (Full Release):'''<br>{{flag list|USA|April 9, 2015|Europe|July 23, 2015|Australia|July 24, 2015|Japan|May 18, 2016}}'''Virtual Console (Wii U) (Promotional Release):'''<br>{{flag list|Australia|June 25, 2015|Europe|June 26, 2015}}
|release='''Nintendo DS:'''<br>{{release|Japan|January 27, 2005|ROC|January 27, 2005|USA|March 14, 2005|Europe|May 6, 2005|Australia|May 19, 2005|China|February 14, 2006}}'''Virtual Console (Wii U) (Full Release):'''<br>{{release|USA|April 9, 2015|Europe|July 23, 2015|Australia|July 24, 2015|Japan|May 18, 2016}}'''Virtual Console (Wii U) (Promotional Release):'''<br>{{release|Australia|June 25, 2015|Europe|June 26, 2015}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|zh_simp=y}}
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|zh_simp=y}}
|genre=[[Genre#Platform|Platformer]]/[[Genre#Puzzle|Puzzle]]
|genre=[[Genre#Platform|Platformer]]/[[Genre#Puzzle|Puzzle]]
|modes=Single-player, Multiplayer
|modes=Single-player, Multiplayer
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0}}
|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G}}
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|input={{input|stylus=1|wiiu=1}}
|input={{input|stylus=1|wiiu=1}}
|format={{format|ds=1|wiiudl=1}}
|format={{format|ds=1|wiiudl=1}}
|serials={{flag list|Japan|NTR-AYIJ-JPN|USA|NTR-AYIE-USA (USA/Australia)|Europe|NTR-AYIP-EUR|China|NTR-AYIC-CHN}}
|serials={{serials|Japan|NTR-AYIJ-JPN|USA|NTR-AYIE-USA (USA/Australia)|Europe|NTR-AYIP-EUR|China|NTR-AYIC-CHN}}
}}
}}
'''''Yoshi Touch & Go''''' is a [[Nintendo DS]] [[Genre#Platform|platform]]/[[Genre#Puzzle|puzzle]] game developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] and first released in Japan and the ROC on January 27, 2005. It is the only spin-off game in the [[Yoshi's Island (series)|''Yoshi's Island'' series]]. Here, the player guides an auto-running [[Yoshi]] and [[Baby Mario]] through an array of side-scrolling courses. The game is almost entirely touch driven, using the DS's stylus to fire [[Yoshi Egg|eggs]] at enemies, trap them in [[bubble]]s, and build bridges or ramps for Yoshi to walk on. The "Touch & Go" in this game's title is a phrase more or less synonymous with "risky", which reflects the overall gameplay where the player needs to multi-task against multitudes of obstacles to succeed. The game first started out as a tech demo for the Nintendo DS under the title ''[[Balloon Trip]]'', where it was decided to adapt the game as a full title due to its positive reception.  
'''''Yoshi Touch & Go''''' is a [[Nintendo DS]] [[Genre#Platform|platform]]/[[Genre#Puzzle|puzzle]] game developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] and first released in Japan and the ROC on January 27, 2005. It is the only spin-off game in the [[Yoshi's Island (series)|''Yoshi's Island'' series]]. Here, the player guides an auto-running [[Yoshi]] and [[Baby Mario]] through an array of side-scrolling courses. The game is almost entirely touch driven, using the DS's stylus to fire [[Yoshi Egg|eggs]] at enemies, trap them in [[bubble]]s, and build bridges or ramps for Yoshi to walk on. The "Touch & Go" in this game's title is a phrase more or less synonymous with "risky", which reflects the overall gameplay where the player needs to multi-task against multitudes of obstacles to succeed. The game first started out as a tech demo for the Nintendo DS under the title ''[[Balloon Trip]]'', where it was decided to adapt the game as a full title due to its positive reception.  
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*'''Challenge''': A mode that is a cross between Time Attack and Marathon. A Yoshi and Baby Mario walk across an unlimited amount of terrain, as Marathon, but if the timer on the screen runs out, Kamek swoops in, stealing Baby Mario and ending the game. Players can obtain more time if they defeat enemies and earn points.
*'''Challenge''': A mode that is a cross between Time Attack and Marathon. A Yoshi and Baby Mario walk across an unlimited amount of terrain, as Marathon, but if the timer on the screen runs out, Kamek swoops in, stealing Baby Mario and ending the game. Players can obtain more time if they defeat enemies and earn points.


Vs. Battle mode is the game's multiplayer mode, where up to two players can play with one game cartridge; the host has Baby Mario while the client has Baby Luigi. The goal of Vs. Battle is to reach the goal first; if one Yoshi manages to go far enough, an ending goal with Yoshi's face on it appears. Whichever Yoshi goes through it first causes the other Yoshi to get defeated and lose. If a Yoshi gets defeated by an enemy or falls down a pit, the Yoshi also loses. The drawn clouds in this mode are yellow rather than white, as in Time Attack, which causes a Yoshi to run faster. The only enemies are [[Marutchi]], but if the player defeats many enemies in a row with an egg, a few red spiked Briers appears on the opponent's screen. In addition, the players can view their opponent's progress on the top screen.
Vs. Battle mode is the game's multiplayer mode, where up to two players can play with one game cartridge; the host has Baby Mario while the client has Baby Luigi. The goal of Vs. Battle is to reach the goal first; if one Yoshi manages to go far enough, an ending goal with Yoshi's face on it appears. Whichever Yoshi goes through it first causes the other Yoshi to get defeated and lose. If a Yoshi gets defeated by an enemy or falls down a pit, the Yoshi also loses. The drawn clouds in this mode are yellow rather than white, as in Time Attack, which causes a Yoshi to run faster. The only enemies are [[Marucchi]], but if the player defeats many enemies in a row with an egg, a few red spiked Briers appears on the opponent's screen. In addition, the players can view their opponent's progress on the top screen.
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|description12=Flies by in the top screen occasionally. Worth five points. If hit in Challenge mode, it gives 15 seconds.
|description12=Flies by in the top screen occasionally. Worth five points. If hit in Challenge mode, it gives 15 seconds.
|image13=[[File:YT&G Marucchi.png]]
|image13=[[File:YT&G Marucchi.png]]
|name13=[[Marutchi]]
|name13=[[Marucchi]]
|description13=A non-spiky variant of the Brier which can be encircled. Worth two points.
|description13=A non-spiky variant of the Brier which can be encircled. Worth two points.
|image14=[[File:MontyMoleYT&G.png]]
|image14=[[File:MontyMoleYT&G.png]]
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{{NIWA|NWiki=1|StrategyWiki=1}}
{{NIWA|NWiki=1|StrategyWiki=1}}
<references/>
<references/>
==External links==
*[https://m1.nintendo.net/docvc/NTR/JPN/AYIJ/AYIJ_J.pdf Japanese instruction booklet]


{{YT&G}}
{{YT&G}}

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