Editing Yoshi (species)

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Green Yoshis, along with Yellow, Light Blue, and Pink Yoshis appear in ''[[New Super Mario Bros. Wii]]'', where they can help the Mario Bros. and the two Toads. Green Yoshis will always appear when playing alone, while the alternate colors only appear in multiplayer, and always depend on the number of players (Yellow for two players, light blue for three players, and pink for four players).
Green Yoshis, along with Yellow, Light Blue, and Pink Yoshis appear in ''[[New Super Mario Bros. Wii]]'', where they can help the Mario Bros. and the two Toads. Green Yoshis will always appear when playing alone, while the alternate colors only appear in multiplayer, and always depend on the number of players (Yellow for two players, light blue for three players, and pink for four players).


In this game, Yoshis only appear in [[World 1-3 (New Super Mario Bros. Wii)|World 1-3]], [[World 2-5 (New Super Mario Bros. Wii)|World 2-5]], [[World 3-2 (New Super Mario Bros. Wii)|World 3-2]], [[World 4-5 (New Super Mario Bros. Wii)|World 4-5]], [[World 6-4 (New Super Mario Bros. Wii)|World 6-4]], and [[World 7-6 (New Super Mario Bros. Wii)|World 7-6]], they also appear in {{world link|coin|5|World Coin-5 (New Super Mario Bros. Wii)}} of the [[Coin Battle]] mode.  
In this game, Yoshis only appear in [[World 1-3 (New Super Mario Bros. Wii)|World 1-3]], [[World 2-5 (New Super Mario Bros. Wii)|World 2-5]], [[World 3-2 (New Super Mario Bros. Wii)|World 3-2]], [[World 4-5 (New Super Mario Bros. Wii)|World 4-5]], [[World 6-4 (New Super Mario Bros. Wii)|World 6-4]], and [[World 7-6 (New Super Mario Bros. Wii)|World 7-6]], they also appear in {{world-link|coin|5|World Coin-5 (New Super Mario Bros. Wii)}} of the [[Coin Battle]] mode.  


Yoshis can [[Flutter Jump]] and stomp enemies that Mario and the others cannot normally defeat with jumps. Like in ''Super Mario World'', their main ability is eating enemies and fruits, but they cannot swallow shelled enemies, and the shells do not give Yoshis any special abilities. Instead, swallowing a [[Fire Piranha Plant|Venus Fire Trap]] gives a Yoshi the ability to spit a fireball, they can also spit fireballs from a Venus Fire Trap or a player, iceballs thrown by an [[Ice Bro]], and hammers thrown by a [[Hammer Bro]]. Eating five fruits and leaf-covered [[Pokey]]s causes Yoshis to lay eggs that hatch into power-ups for the players to collect. When hurt, the Yoshi drops off its rider and runs around in panic until someone jumps back on its saddle. Unlike in ''Super Mario World'', Yoshis cannot be taken out of the levels in which they are found.
Yoshis can [[Flutter Jump]] and stomp enemies that Mario and the others cannot normally defeat with jumps. Like in ''Super Mario World'', their main ability is eating enemies and fruits, but they cannot swallow shelled enemies, and the shells do not give Yoshis any special abilities. Instead, swallowing a [[Fire Piranha Plant|Venus Fire Trap]] gives a Yoshi the ability to spit a fireball, they can also spit fireballs from a Venus Fire Trap or a player, iceballs thrown by an [[Ice Bro]], and hammers thrown by a [[Hammer Bro]]. Eating five fruits and leaf-covered [[Pokey]]s causes Yoshis to lay eggs that hatch into power-ups for the players to collect. When hurt, the Yoshi drops off its rider and runs around in panic until someone jumps back on its saddle. Unlike in ''Super Mario World'', Yoshis cannot be taken out of the levels in which they are found.
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Yoshis return in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]'', appearing in both the ''Super Mario World'' and ''New Super Mario Bros. U'' styles, where they retain their functions in each style. They are replaced by the [[Goomba's Shoe]] in the ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros. 3]]'' styles.  
Yoshis return in ''[[Super Mario Maker]]'' and ''[[Super Mario Maker for Nintendo 3DS]]'', appearing in both the ''Super Mario World'' and ''New Super Mario Bros. U'' styles, where they retain their functions in each style. They are replaced by the [[Goomba's Shoe]] in the ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros. 3]]'' styles.  


''Super Mario Maker'' introduces several unique characteristics for Yoshis not present in the original ''Super Mario World'' and ''New Super Mario Bros. U''. Yoshis can now be used in castle, airship, or Ghost House levels, as well as underwater levels in the ''New Super Mario Bros. U'' style; music tracks associated with these levels from the respective original games now have new percussion parts for riding a Yoshi. Yoshis can also eat [[Hammer Bro]]s (unlike in ''New Super Mario Bros. U'' where they were immune to Yoshis' tongue), [[Chain Chomp]]s, [[Rocky Wrench]]es, [[Cannonball]]s, and [[Magikoopa]]s, and, like [[Fire Piranha Plant]]s' fireballs and Hammer Bros.' hammers in ''New Super Mario Bros. U'', they can eat and spit out Rocky Wrenches' wrenches and [[Bowser]]'s fireballs. Their tongue also passes through [[Boo]]s. When spitting out a Fire Piranha Plant or a [[Lava Bubble]], Yoshis release three spreading fireballs, like they could with [[Red Shell]]s in ''Super Mario World''; they can also eat the fire from [[Burner]]s or [[Fire Bar]]s and spit a single fireball. Similarly, when eating a [[Dry Bones]], Yoshis spit three spreading bones, similarly to how Dry Bones used a bone as a projectile in ''Super Mario World''. While riding a Yoshi, Mario can jump off of [[Grinder]]s (like other spiked enemies) and stand on [[Thwomp]]s without taking damage, and becomes immune to the [[Sledge Bro]]s.' and [[Bowser Jr.]]'s Ground Pound attacks.
As a wider variety of element combinations than in both ''Super Mario World'' and ''New Super Mario Bros. U'' being possible in ''Super Mario Maker'', this game introduces several unique properties for Yoshi unseen in either of original games, some of which are previously only available when a game is hacked:
*Yoshis can now be used in castle, airship or Ghost House levels, as well as underwater levels in the ''New Super Mario Bros. U'' style; music tracks associated with these levels from the original game now have new percussion parts for riding a Yoshi.
*Yoshi can eat [[Hammer Bro]]s (unlike in ''New Super Mario Bros. U'' where they were immune to Yoshis' tongue), [[Chain Chomp]]s, [[Rocky Wrench]]es and [[Cannonball]]s.
*Yoshis' tongue passes through [[Boo]]s.
*Like [[Fire Piranha Plant]]s' fireballs and Hammer Bros.' hammers in ''New Super Mario Bros. U'', Yoshis can eat and spit Rocky Wrenches' wrenches and [[Bowser]]'s fireballs.
*Yoshis release three spreading fireballs after eating a Fire Piranha Plant or a [[Lava Bubble]], like they could with [[Red Shell]]s in ''Super Mario World''; they can also eat the fire from [[Burner]]s or [[Fire Bar]]s and spit a single fireball.
**Similarly, when eating a [[Dry Bones]], Yoshis spit three spreading bones, similarly to how Dry Bones used a bone as a projectile in ''Super Mario World''.
*Like other spiked enemies, Mario can jump off of [[Grinder]]s without taking damage while riding a Yoshi.
*Mario becomes immune to the Ground Pound attack of [[Sledge Bro]]s. and [[Bowser Jr.]] while riding a Yoshi.


In addition, Pink and Light-Blue Yarn Yoshis appear as unlockable [[Mystery Mushroom]] [[Costume Mario|costume]]s in the original game, which can be unlocked either at random upon completion of the 100-Mario Challenge on Normal difficulty, or by scanning the respective [[amiibo]]. The costumes use sound effects from ''[[Yoshi's Woolly World]]''.
In addition, [[Yoshi]] (and yarn forms) appears as an unlockable [[Mystery Mushroom]] [[Costume Mario|costume]] in the original game, which can be unlocked either at random upon completion of the 100-Mario Challenge, or by scanning a compatible Yoshi [[amiibo]]. The standard Yoshi costume replaces the usual ''Super Mario Bros.'' sound effects with sounds from ''[[Super Mario World 2: Yoshi's Island]]'' while Yarn Yoshis use sound effects from ''[[Yoshi's Woolly World]]''.


====''Super Mario Maker 2''====
====''Super Mario Maker 2''====
[[File:SMM2 Nintendo Wallpaper 3.jpg|thumb|left|upright=1.40|[[Fire Mario]] riding a Red Yoshi spitting fireballs in a wallpaper for ''Super Mario Maker 2'']]
[[File:SMM2 Nintendo Wallpaper 3.jpg|thumb|left|upright=1.40|[[Fire Mario]] riding a Red Yoshi spitting fireballs in a wallpaper for ''Super Mario Maker 2'']]
Yoshis appear in ''[[Super Mario Maker 2]]'' with the same appearance and functionality as in ''Super Mario Maker''. Red Yoshis are available as a course element created by applying the [[Super Mushroom]] modifier to [[Yoshi's Egg]] to create a big red Yoshi's Egg. Rather than using their tongue, they spit fireballs, and if Mario is [[Fire Mario]], Red Yoshi will spit three fireballs at once like in ''Super Mario World''.
Yoshis appear in ''[[Super Mario Maker 2]]'' with the same appearance and functionality as in ''Super Mario Maker''. Red Yoshis are available as a course element created by applying the [[Super Mushroom]] modifier to [[Yoshi's Egg]] to create a big red Yoshi's Egg. Rather than using their tongue, they spit fireballs, and if Mario is [[Fire Mario]], Red Yoshi will spit three fireballs at once like in ''Super Mario World''.
Like in ''Super Mario Maker'', ''Super Mario Maker 2'' introduces several unique properties for Yoshis that were not present in either ''Super Mario World'' or ''New Super Mario Bros. U'':
*Like underwater, castle, airship and Ghost House themes, new percussion parts for riding a Yoshi were added to the ''New Super Mario Bros. U''-style forest music (although in this case, it was actually [[List of New Super Mario Bros. U pre-release and unused content#Unused data|an unused track]] in the original game).
*Yoshis cannot completely defeat [[Mechakoopa]]s (as well as its [[Blasta Mechakoopa|Blasta]] and [[Zappa Mechakoopa|Zappa]] variants) by eating them, similar to shelled enemies; when spitted out, they become stunned as if they were stomped.
*Yoshis can eat and spit out [[Spike Ball]]s, [[Snowball]]s, and the [[Koopalings]]' magic spells, although the latter of which only works in the ''New Super Mario Bros. U'' style.
*Like Sledge Bros. and Bowser Jr., Mario becomes immune to [[Roy]] or [[Morton]]'s Ground Pound attacks while riding a Yoshi.


====''Super Mario Bros. Wonder''====
====''Super Mario Bros. Wonder''====
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====''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''====
====''Yoshi's Woolly World'' / ''Poochy & Yoshi's Woolly World''====
In ''[[Yoshi's Woolly World]]'' and ''[[Poochy & Yoshi's Woolly World]]'', Yoshis live peacefully on [[Craft Island]]. One day, Kamek arrives on the island to turn all of the Yoshis into [[Wonder Wool]], but two Yoshis hide from the spell inside the [[Big Yarn Ball (location)|Big Yarn Ball]]. One is always Red Yoshi, while the other is Green Yoshi, Pink Yoshi, or Light-Blue Yoshi depending on the save file. These two set out to recover and reknit the other Yoshis.  
In ''[[Yoshi's Woolly World]]'' and ''[[Poochy & Yoshi's Woolly World]]'', Yoshis live peacefully on [[Craft Island]]. One day, Kamek arrives on the island to turn all of the Yoshis into [[Wonder Wool]], but two Yoshis hide from the spell inside the [[Big Yarn Ball]]. One is always Red Yoshi, while the other is Green Yoshi, Pink Yoshi, or Light-Blue Yoshi depending on the save file. These two set out to recover and reknit the other Yoshis.  


Yoshis act similarly to how they do in other Yoshi games. Without Baby Mario to carry, Yoshis instead have a [[Health Meter]] and collect [[Heart (item)|heart]]s to fill it. The handcrafted aesthetic enables Yoshis to unravel most enemies and objects with their tongue through the Eat action, converting them into [[yarn ball]]s while in their mouth. This can include large portions of the terrain, if there is a [[Bow (object)|bow]] to start from. Yarn balls are almost identical to Yoshi's Eggs, with the added advantage of knitting frames and frame enemies into solid objects and tying up certain hazards but the disadvantage of certain enemies only being tied up instead of defeated. In addition to 10 basic colored Yoshis, there are 58 that have specific [[List of Yoshi designs in Yoshi's Woolly World|design]] patterns. To unlock each one, the five Wonder Wool of each stage have to be collected. Once complete, that Yoshi will be reformed and appear next to that level on that world's World Map as well as in the [[Yoshi Hut]]. In both places, they can be set as the player character(s). The 10 basic colors, excluding Red and the Yoshi for that save file, are only available after completing [[King Bowser's Castle (Yoshi's Woolly World)|King Bowser's Castle]], at which point they populate Craft Island again and appear in the Yoshi Hut. (In ''Poochy & Yoshi's Woolly World'', these Yoshis do not appear on Craft Island.) Additionally, [[amiibo]] can be scanned to turn Yoshi into a design based on the character of the amiibo, which additionally adds that design as a selectable character in the [[amiibo Hut]]. If the player uses a Yarn Yoshi amiibo, they can save and load designs to it. If this is used to access a design earlier than normal, that design appears in the amiibo Hut as well.
Yoshis act similarly to how they do in other Yoshi games. Without Baby Mario to carry, Yoshis instead have a [[Health Meter]] and collect [[Heart (item)|heart]]s to fill it. The handcrafted aesthetic enables Yoshis to unravel most enemies and objects with their tongue through the Eat action, converting them into [[yarn ball]]s while in their mouth. Yarn balls are almost identical to Yoshi's Eggs, with the added advantage of knitting frames and frame enemies into solid objects and tying up certain hazards but the disadvantage of certain enemies only being tied up instead of defeated. In addition to 10 basic colored Yoshis, there are 58 that have specific [[List of Yoshi designs in Yoshi's Woolly World|design]] patterns. To unlock each one, the five Wonder Wool of each stage have to be collected. Once complete, that Yoshi will be reformed and appear next to that level on that world's World Map as well as in the [[Yoshi Hut]]. In both places, they can be set as the player character(s). The 10 basic colors, excluding Red and the Yoshi for that save file, are only available after completing [[King Bowser's Castle (Yoshi's Woolly World)|King Bowser's Castle]], at which point they populate Craft Island again. Additionally, [[amiibo]] can be scanned to turn Yoshi into a design based on the character of the amiibo, which additionally adds that design as a selectable character in the [[amiibo Hut]].


Yoshis are made of yarn in this game, which further affects how they move and react to objects. When pushing objects like [[Chomp Rock]]s and [[accordion wall]]s, their nose deforms. They can cling to [[Conveyor Belt]]s, which consist of hook and loop fasteners. When running and not moving into a wall, Yoshis turn their feet into wheels to roll instead. Turning around maintains this state but coming to a stop while on the ground ends it. When flutter-jumping or swimming, they turn their feet into a propeller. Ground-pounding turns their body, except for the head, into a hammer. Entering a level has Yoshi reform into a ball then hop inside, and starting a level has threads come together to form Yoshi. Exiting a level works in reverse, with the ball landing on the World Map and reverting to Yoshi. This paragraph could go on forever, but suffice to say there are many more minor transformations and interactions.
Yoshis are made of yarn in this game, which further affects how they move and react to objects. When pushing objects like [[Chomp Rock]]s and [[accordion wall]]s, their nose deforms. They can cling to [[Conveyor Belt]]s, which consist of hook and loop fasteners. When running, Yoshis turn their feet into wheels. When flutter-jumping or swimming, they turn their feet into a propeller. Ground-pounding turns their body, except for the head, into a hammer. Entering a level has Yoshi reform into a ball then hop inside, and starting a level has threads come together to form Yoshi. Exiting a level works in reverse, with the ball landing on the World Map and reverting to Yoshi. This paragraph could go on forever, but suffice to say there are many more minor transformations and interactions.


====''Yoshi's Crafted World''====
====''Yoshi's Crafted World''====
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In ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', Yoshis can be seen as spectators jumping and waving in [[Sweet Sweet Canyon]], [[Mount Wario]], {{classic link|GBA|Mario Circuit}}, {{classic link|SNES|Donut Plains 3}}, {{classic link|N64|Yoshi Valley}}, {{classic link|GCN|Yoshi Circuit}}, [[Excitebike Arena]], {{classic link|GCN|Baby Park}}, and [[Super Bell Subway]]. In the latter game, they appear in [[Merry Mountain]], as well as the [[Battle Mode|battle]] courses [[Sweet Sweet Kingdom]], {{classic link|SNES|Battle Course 1}}, and {{classic link|3DS|Wuhu Town}}. Some are seen sitting in their seats. Occasionally, some of these Yoshis will hum [[Kazumi Totaka#Totaka's Song|Totaka's Song]].<ref>{{cite|url=www.youtube.com/watch?v=mwyp09J9Z2U|author=GameXplain|title=Totaka's Song in ''Mario Kart 8'' (Secret)|date=January 12, 2015|publisher=YouTube|accessdate=June 27, 2024|language=en}}</ref> Additionally, three different-colored Yarn Yoshis (green, pink, and light blue) are seen in the background of {{classic link|GBA|Ribbon Road}}.
In ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', Yoshis can be seen as spectators jumping and waving in [[Sweet Sweet Canyon]], [[Mount Wario]], {{classic-link|GBA|Mario Circuit}}, {{classic-link|SNES|Donut Plains 3}}, {{classic-link|N64|Yoshi Valley}}, {{classic-link|GCN|Yoshi Circuit}}, [[Excitebike Arena]], {{classic-link|GCN|Baby Park}}, and [[Super Bell Subway]]. In the latter game, they appear in [[Merry Mountain]], as well as the [[Battle Mode|battle]] courses [[Sweet Sweet Kingdom]], {{classic-link|SNES|Battle Course 1}}, and {{classic-link|3DS|Wuhu Town}}. Some are seen sitting in their seats. Occasionally, some of these Yoshis will hum [[Kazumi Totaka#Totaka's Song|Totaka's Song]].<ref>{{cite|url=www.youtube.com/watch?v=mwyp09J9Z2U|author=GameXplain|title=Totaka's Song in ''Mario Kart 8'' (Secret)|date=January 12, 2015|publisher=YouTube|accessdate=June 27, 2024|language=en}}</ref> Additionally, three different-colored Yarn Yoshis (green, pink, and light blue) are seen in the background of {{classic-link|GBA|Ribbon Road}}.


Also, several differently colored Yoshis are playable as variants of Yoshi, namely Light Blue, Black, Red, Yellow, White, Blue, Pink, and Orange Yoshis. In ''Mario Kart 8'', these variants are unlocked when both DLC packs ([[The Legend of Zelda × Mario Kart 8|''The Legend of Zelda'' × ''Mario Kart 8'']] and [[Animal Crossing × Mario Kart 8|''Animal Crossing'' × ''Mario Kart 8'']]) have been purchased, while in ''Mario Kart 8 Deluxe'', they are available from the start in the base game. Red Yoshi is the Staff [[Ghost (Mario Kart series)|Ghost]] for {{classic|GCN|Yoshi Circuit}} and Orange Yoshi is the Staff Ghost for {{classic link|GBA|Cheese Land}}; additionally, in ''Mario Kart 8 Deluxe'', White Yoshi is the 200cc Staff Ghost for [[Shy Guy Falls]], Yellow Yoshi is the 200cc Staff Ghost for {{classic link|3DS|DK Jungle}}, and Blue Yoshi is the 200cc Staff Ghost for Super Bell Subway.
Also, several differently colored Yoshis are playable as variants of Yoshi, namely Light Blue, Black, Red, Yellow, White, Blue, Pink, and Orange Yoshis. In ''Mario Kart 8'', these variants are unlocked when both DLC packs ([[The Legend of Zelda × Mario Kart 8|''The Legend of Zelda'' × ''Mario Kart 8'']] and [[Animal Crossing × Mario Kart 8|''Animal Crossing'' × ''Mario Kart 8'']]) have been purchased, while in ''Mario Kart 8 Deluxe'', they are available from the start in the base game. Red Yoshi is the Staff [[Ghost (Mario Kart series)|Ghost]] for {{classic|GCN|Yoshi Circuit}} and Orange Yoshi is the Staff Ghost for {{classic-link|GBA|Cheese Land}}; additionally, in ''Mario Kart 8 Deluxe'', White Yoshi is the 200cc Staff Ghost for [[Shy Guy Falls]], Yellow Yoshi is the 200cc Staff Ghost for {{classic-link|3DS|DK Jungle}}, and Blue Yoshi is the 200cc Staff Ghost for Super Bell Subway.
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