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|developer=[[Artoon]] | |developer=[[Artoon]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release='''Nintendo DS:'''<br>{{flag list|USA|November 13, 2006 | |release='''Nintendo DS:'''<br>{{flag list|USA|November 13, 2006|Australia|November 23, 2006|Europe|December 1, 2006|Japan|March 8, 2007|ROC|March 8, 2007|South Korea|November 8, 2007}}'''Virtual Console (Wii U):'''<br>{{flag list|USA|April 1, 2015|Japan|April 8, 2015<ref>{{cite|url=www.nintendo.co.jp/wiiu/software/vc/daej/index.html?_ga=1.78412180.1818326145.1407870473|title=ヨッシーアイランドDS {{!}} Wii U {{!}} Nintendo|publisher=Nintendo|language=ja|accessdate=October 30, 2024}}</ref>|Europe|May 7, 2015<ref>{{cite|language=en-gb|author=Nintendo UK|date=April 1, 2015|url=youtu.be/sMWGe657t8g?t=20m51s|timestamp=20:51|title=Nintendo Direct Presentation - 01.04.2015|publisher=YouTube|accessdate=October 30, 2024}}</ref>|Australia|May 8, 2015}} | ||
|languages={{languages| | |languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}} | ||
|genre=[[Genre#Platform | |genre=[[Genre#Platform|Platformer]] | ||
|modes=Single player | |modes=Single-player | ||
|ratings={{ratings|esrb=E|cero=A|pegi=3|acb=G|grac=All|usk=0}} | |ratings={{ratings|esrb=E|cero=A|pegi=3|acb=G|grac=All|usk=0}} | ||
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]]) | |platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]]) | ||
|format={{format|ds=1|wiiudl=1}} | |format={{format|ds=1|wiiudl=1}} | ||
|input={{input|ds=1|wiiu=1}} | |input={{input|ds=1|wiiu=1}} | ||
|serials={{flag list|USA|NTR-AYWE-USA| | |serials={{flag list|USA|NTR-AYWE-USA|Australia|NTR-AYWP-EUR|Europe|NTR-AYWP-EUR|Japan|NTR-AYWJ-JPN|South Korea|NTR-AYWK-KOR}} | ||
}} | }} | ||
'''''Yoshi's Island DS''''' is a 2D [[Genre#Platform | '''''Yoshi's Island DS''''' is a 2D [[Genre#Platform|platformer]] developed by [[Artoon]] for the [[Nintendo DS]]. The second original installment in the ''[[Yoshi's Island (series)|Yoshi's Island]]'' series, the game was released in North America on November 13, 2006, in Australia on November 23, 2006, in Europe on December 1, 2006, in Japan and Taiwan on March 8, 2007, and in South Korea on November 8, 2007. It is the sequel to ''[[Super Mario World 2: Yoshi's Island]]'' and tells the story of the [[Yoshi (species)|Yoshi]]s rescuing all the babies in the world that [[Kamek]] and the [[Toady|Toadies]] have kidnapped in search for the [[star children]], a group of seven babies who possess powerful stars in their hearts. This is the first ''Yoshi's Island'' game to be developed by a third party studio, rather than in-house from [[Nintendo EAD]], unlike previous games such as ''Super Mario World 2: Yoshi's Island'' and its [[Reissue#Enhanced ports|enhanced]] [[Game Boy Advance]] port, ''[[Yoshi's Island: Super Mario Advance 3]]''. | ||
While the game is heavily derivative from ''Super Mario World 2: Yoshi's Island'', including general gameplay, themes, and graphics, the game primarily differentiates itself from its predecessor by taking advantage of the Nintendo DS's dual screen to display levels while introducing multiple babies to carry on a Yoshi's back, all of whom special abilities that are required to make it through levels. Besides [[Baby Mario]], there are a few other [[#Babies|babies]] whom the Yoshis can carry during their adventure, and of them, [[Baby DK]] and [[Baby Wario]] make their first appearance in ''Yoshi's Island DS'' overall. | While the game is heavily derivative from ''Super Mario World 2: Yoshi's Island'', including general gameplay, themes, and graphics, the game primarily differentiates itself from its predecessor by taking advantage of the Nintendo DS's dual screen to display levels while introducing multiple babies to carry on a Yoshi's back, all of whom special abilities that are required to make it through levels. Besides [[Baby Mario]], there are a few other [[#Babies|babies]] whom the Yoshis can carry during their adventure, and of them, [[Baby DK]] and [[Baby Wario]] make their first appearance in ''Yoshi's Island DS'' overall. | ||
A third original game, ''[[Yoshi's New Island]]'', was released in 2014 for the [[Nintendo 3DS]] and continues the story told before ''Yoshi's Island DS''. The game was rereleased for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in North America on April 1, 2015 | A third original game, ''[[Yoshi's New Island]]'', was released in 2014 for the [[Nintendo 3DS]] and continues the story told before ''Yoshi's Island DS''. The game was rereleased for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in North America on April 1, 2015, in Japan on April 8, 2015, in Europe on May 7, 2015, and in Australia on May 8, 2015. | ||
==Story== | ==Story== | ||
[[File:YIDS-Intro Background.png|thumb|250px|The beginning of the game's intro, which shows the events that previously occurred in ''Super Mario World 2: Yoshi's Island'', the events being displayed from right to left.]] | [[File:YIDS-Intro Background.png|thumb|250px|The beginning of the game's intro, which shows the events that previously occurred in ''Super Mario World 2: Yoshi's Island'', the events being displayed from right to left.]] | ||
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[[Kamek]] and his army of [[Toady|Toadies]] steal all of the babies in the [[Mushroom Kingdom]], as well as in other nearby areas. The Toadies take the babies to [[Bowser's Castle]], but the [[stork]] comes in and attacks two Toadies, making them drop the babies they are carrying. The two babies land on [[Yoshi's Island (location)|Yoshi's Island]] and are revealed to be [[Baby Mario]] and [[Baby Peach]]. | [[Kamek]] and his army of [[Toady|Toadies]] steal all of the babies in the [[Mushroom Kingdom]], as well as in other nearby areas. The Toadies take the babies to [[Bowser's Castle]], but the [[stork]] comes in and attacks two Toadies, making them drop the babies they are carrying. The two babies land on [[Yoshi's Island (location)|Yoshi's Island]] and are revealed to be [[Baby Mario]] and [[Baby Peach]]. | ||
The Yoshis find the babies and decide to help them. They figure out that Baby Mario, once again, wants to save [[Baby Luigi]] and the other babies from Kamek and his Toadies. The Yoshis take the babies with them and go to rescue the kidnapped babies. Later on in the adventure, after [[Gilbert the Gooey]] | The Yoshis find the babies and decide to help them. They figure out that Baby Mario, once again, wants to save [[Baby Luigi]] and the other babies from Kamek and his Toadies. The Yoshis take the babies with them and go to rescue the kidnapped babies. Later on in the adventure, sometime after the defeat of [[Gilbert the Gooey]], a group of [[Ukiki|monkey]]s kidnaps Baby Peach. The Yoshis and Baby Mario find another baby, [[Baby DK]], who was left behind when the Toadies were kidnapping all the other babies. With the help of Baby DK, Yoshi is able to rescue Baby Peach from the monkeys. Baby DK joins the team when the monkeys are defeated. | ||
Promptly after defeating [[Bessie Bass]] on a battleship, the Yoshis and the babies are swept away by a tidal wave in a storm. They eventually find [[Baby Wario]], who is also left behind. Baby Wario then decides to join the party. | Promptly after defeating [[Bessie Bass]] on a battleship, the Yoshis and the babies are swept away by a tidal wave in a storm. They eventually find [[Baby Wario]], who is also left behind. Baby Wario then decides to join the party. | ||
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==Gameplay== | ==Gameplay== | ||
Gameplay typically consists of platforming throughout the game's levels, where a Yoshi needs to navigate through the various obstacles in order to reach the [[Goal Ring|Goal roulette]]. Yoshis have various means of dealing with the obstacles, with basic actions being running, [[jump]]ing either to dodge obstacles or defeat enemies, and [[Ground Pound]]ing harder to defeat enemies or [[stump|post]]s. Yoshis can [[Flutter Jump]] repeatedly in the air to increase distance and slow down descent speed. Unique to Yoshis and their primary method of dealing with enemies and obstacles are their extendable, sticky tongues, which allows them to swallow most enemies and turn them into essential, versatile projectiles: [[Yoshi's Egg|Yoshi Eggs]]. Eggs have a wide variety of purposes, whether they activate [[Winged Cloud]]s, defeat enemies that cannot be eaten or stomped on, open up traps and obstacles, retrieve coins, reveal hidden Winged Clouds, and more. Eggs by default come in green, changes color when bouncing off walls and the color indicates how many times eggs bounce off walls before they are destroyed. Green eggs can bounce off walls three times, [[Yellow Egg]]s two, and [[Red Egg]]s instantly get destroyed when they touch a wall. If a Yellow or Red Egg hits an enemy, it spawns [[coin]]s or a [[Star (Yoshi's Island series)|star]] respectively. Yoshis can retrieve bounced eggs by using their tongue at them before they get destroyed, though some items such as colored [[Egg Block]]s can give Yoshis different colored eggs. Yoshis can carry up to six eggs, and eggs get discarded if a Yoshi creates more eggs. In addition, Yoshis can obtain eggs by hitting Egg Blocks or retrieving them from [[Egg Plant]]s | Gameplay typically consists of platforming throughout the game's levels, where a Yoshi needs to navigate through the various obstacles in order to reach the [[Goal Ring|Goal roulette]]. Yoshis have various means of dealing with the obstacles, with basic actions being running, [[jump]]ing either to dodge obstacles or defeat enemies, and [[Ground Pound]]ing harder to defeat enemies or [[stump|post]]s. Yoshis can [[Flutter Jump]] repeatedly in the air to increase distance and slow down descent speed. Unique to Yoshis and their primary method of dealing with enemies and obstacles are their extendable, sticky tongues, which allows them to swallow most enemies and turn them into essential, versatile projectiles: [[Yoshi's Egg|Yoshi Eggs]]. Eggs have a wide variety of purposes, whether they activate [[Winged Cloud]]s, defeat enemies that cannot be eaten or stomped on, open up traps and obstacles, retrieve coins, reveal hidden Winged Clouds, and more. Eggs by default come in green, changes color when bouncing off walls and the color indicates how many times eggs bounce off walls before they are destroyed. Green eggs can bounce off walls three times, [[Yellow Egg]]s two, and [[Red Egg]]s instantly get destroyed when they touch a wall. If a Yellow or Red Egg hits an enemy, it spawns [[coin]]s or a [[Star (Yoshi's Island series)|star]] respectively. Yoshis can retrieve bounced eggs by using their tongue at them before they get destroyed, though some items such as colored [[Egg Block]]s can give Yoshis different colored eggs. Yoshis can carry up to six eggs, and eggs get discarded if a Yoshi creates more eggs. In addition, Yoshis can obtain eggs by hitting Egg Blocks or retrieving them from [[Egg Plant]]s. | ||
''Yoshi's Island DS'' retains the health system in ''Super Mario World 2: Yoshi's Island''. When a Yoshi is hit by an enemy or an obstacle, the baby is knocked loose from his back, crying, and the [[star (Yoshi's Island series)|star]] power–the source of the protective bubble that keeps the Toadies from taking the baby–goes down by one star per second. If that number goes down to zero, Toadies take away the baby and a life is lost. The Yoshi, however, still has a small amount of time to recover the baby even after the Toadies have grabbed. The Yoshi can rescue the baby by touching the bubble with its body or its tongue. If the Yoshi hits the bubble with an egg, the bubble gets knocked down, making the baby easier to reach. The star power starts at ten in each level. If a baby is recovered with less than ten stars, the star power slowly increases to ten. Additionally, groups of five stars can be found in [[Winged Cloud]]s and [[crate]]s, and [[Goal Ring|goal roulette]]s give twenty additional star power, allowing the star power to max at thirty. Remaining star power also counts toward the score at the completion of the level. Although Yoshis cannot be defeated in normal circumstances, they instantly lose a life if they touch [[Spike (obstacle)|spike]]s, [[lava]], fall into bottomless [[pit]]s, get crushed, or eaten by [[Lunge Fish]] or [[Cheep Chomp|Boss Basses]]. | ''Yoshi's Island DS'' retains the health system in ''Super Mario World 2: Yoshi's Island''. When a Yoshi is hit by an enemy or an obstacle, the baby is knocked loose from his back, crying, and the [[star (Yoshi's Island series)|star]] power–the source of the protective bubble that keeps the Toadies from taking the baby–goes down by one star per second. If that number goes down to zero, Toadies take away the baby and a life is lost. The Yoshi, however, still has a small amount of time to recover the baby even after the Toadies have grabbed. The Yoshi can rescue the baby by touching the bubble with its body or its tongue. If the Yoshi hits the bubble with an egg, the bubble gets knocked down, making the baby easier to reach. The star power starts at ten in each level. If a baby is recovered with less than ten stars, the star power slowly increases to ten. Additionally, groups of five stars can be found in [[Winged Cloud]]s and [[crate]]s, and [[Goal Ring|goal roulette]]s give twenty additional star power, allowing the star power to max at thirty. Remaining star power also counts toward the score at the completion of the level. Although Yoshis cannot be defeated in normal circumstances, they instantly lose a life if they touch [[Spike (obstacle)|spike]]s, [[lava]], fall into bottomless [[pit]]s, get crushed, or eaten by [[Lunge Fish]] or [[Cheep Chomp|Boss Basses]]. | ||
New to ''Yoshi's Island DS'' is the addition of extra babies and [[Stork Stop]]s, who affect the gameplay in various ways. By default, Yoshis carry Baby Mario, who retains gameplay most similar to the original entry and allows Yoshis to hit [[M Block]]s. At Stork Stops, Yoshis can swap out babies once they have been unlocked. Carrying [[Baby Peach]], for example, allows Yoshis to flutter jump further and ride winds thanks to the use of her parasol while [[Baby DK]] allows Yoshis to climb vines, explode eggs, and use the [[DK Dash Attack]] to charge through rocks and enemies; however, Baby Peach causes a Yoshi to lose the ability to bounce eggs while Baby DK is heavier to carry and thus reduces flutter jump distance. | |||
New to ''Yoshi's Island DS'' is the addition of extra babies and [[Stork Stop]]s, who affect the gameplay in various ways. By default, Yoshis carry Baby Mario, who retains gameplay most similar to the original entry and allows Yoshis to hit [[M Block]]s. At Stork Stops, Yoshis can swap out babies once they have been unlocked. Carrying [[Baby Peach]], for example, allows Yoshis to flutter jump further and ride winds thanks to the use of her parasol while [[Baby DK]] allows Yoshis to climb | |||
===Controls=== | ===Controls=== | ||
[[File:Yoshiisland2-9.png|200px|thumb|The controls menu in which the player can choose from Hasty to Patient]] | [[File:Yoshiisland2-9.png|200px|thumb|The controls menu in which the player can choose from Hasty to Patient]] | ||
From the Options menu, players can change the controls of the game. The player can choose from two sets of controls: {{Button|ds|A}}{{Button|ds|B}}{{Button|ds|X}}{{Button|ds|Y}} and {{Button|ds|A}}{{Button|ds|B}}{{Button|ds|L}}{{Button|ds|R}}, and two modes: Hasty and Patient, Below are the controls of the game: | From the Options menu, players can change the controls of the game. The player can choose from two sets of controls: {{Button|ds|A}}{{Button|ds|B}}{{Button|ds|X}}{{Button|ds|Y}} and {{Button|ds|A}}{{Button|ds|B}}{{Button|ds|L}}{{Button|ds|R}}, and two modes: Hasty and Patient, Below are the controls of the game: | ||
====Shared controls==== | |||
*{{Button|ds|Pad}}: Used to move the Yoshis. Pressing it down makes Yoshi crouch or make eggs. If the down arrow is pressed in the air, Yoshi ground pounds. | *{{Button|ds|Pad}}: Used to move the Yoshis. Pressing it down makes Yoshi crouch or make eggs. If the down arrow is pressed in the air, Yoshi ground pounds. | ||
*{{button|gba|start}}: Pauses the game and opens the "Options" menu. | *{{button|gba|start}}: Pauses the game and opens the "Options" menu. | ||
*{{Button|ds|R}}: Used to make Yoshi throw a Yoshi's Egg. In Hasty mode: Holding the button, makes Yoshi aim at his target. Letting go of the button makes Yoshi throw the egg, in Patient mode the player has to press the button again to make Yoshi throw the egg. | *{{Button|ds|R}}: Used to make Yoshi throw a Yoshi's Egg. In Hasty mode: Holding the button, makes Yoshi aim at his target. Letting go of the button makes Yoshi throw the egg, in Patient mode the player has to press the button again to make Yoshi throw the egg. | ||
*{{Button|ds|L}}: While Yoshi is aiming up and down, pressing the {{Button|ds|L}} button makes Yoshi lock on a specific location. | *{{Button|ds|L}}: While Yoshi is aiming up and down, pressing the {{Button|ds|L}} button makes Yoshi lock on a specific location. | ||
====First set: {{Button|ds|A}}{{Button|ds|B}}{{Button|ds|X}}{{Button|ds|Y}}==== | |||
*{{Button|ds|B}}: Used to jump, pressing it again makes Yoshi [[Flutter Jump]]. | *{{Button|ds|B}}: Used to jump, pressing it again makes Yoshi [[Flutter Jump]]. | ||
*{{Button|ds|Y}}: Used to Eat or spit an enemy. With [[Baby Mario]], the player can dash by holding the button. | *{{Button|ds|Y}}: Used to Eat or spit an enemy. With [[Baby Mario]], the player can dash by holding the button. | ||
In this set: the {{button|ds|A}} and {{button|ds|X}} can be used instead of the {{button|ds|R}} and {{button|ds|L}} respectively. | In this set: the {{button|ds|A}} and {{button|ds|X}} can be used instead of the {{button|ds|R}} and {{button|ds|L}} respectively. | ||
====Second set: {{Button|ds|A}}{{Button|ds|B}}{{Button|ds|L}}{{Button|ds|R}}==== | |||
*{{Button|ds|A}}: Used to jump, pressing it again makes Yoshi Flutter Jump. | *{{Button|ds|A}}: Used to jump, pressing it again makes Yoshi Flutter Jump. | ||
*{{Button|ds|B}}: Used to Eat or spit an enemy. With Baby Mario, the player can dash by holding the button. | *{{Button|ds|B}}: Used to Eat or spit an enemy. With Baby Mario, the player can dash by holding the button. | ||
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*[[Flutter Challenge]] - Yoshi must try to flutter-jump as far as possible. | *[[Flutter Challenge]] - Yoshi must try to flutter-jump as far as possible. | ||
*[[Bouncy Maze]] - Yoshi must maneuver his way through a simple maze of [[Bouncy|Bouncie]]s. | *[[Bouncy Maze]] - Yoshi must maneuver his way through a simple maze of [[Bouncy|Bouncie]]s. | ||
*[[Speed | *[[Speed-Eater]] - Yoshi must try to swallow as many enemies as possible. | ||
*[[Egg Toss]] - Yoshi must hit targets with [[Yoshi's Egg|egg]]s. | *[[Egg Toss]] - Yoshi must hit targets with [[Yoshi's Egg|egg]]s. | ||
All minigames have a set time limit. Achieving a high score in any minigame awards Yoshi with lives. Harder versions of all the minigames can be unlocked by collecting all the [[character coin]]s in a world. | All minigames have a set time limit. Achieving a high score in any minigame awards Yoshi with lives. Harder versions of all the minigames can be unlocked by collecting all the [[character coin]]s in a world. | ||
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Time Trial is unlocked once Adventure Mode has been beaten. It is similar to Adventure Mode, but the player is timed. Yoshi has 100 minutes to finish each level - even when the player presses the Start Button, the time keeps going. [[Red Coin|Red coin]]s, [[Smiley Flower|flower]]s and [[star (Yoshi's Island series)|star]]s, when collected, each subtract a set amount of time taken to finish the level: -1 second per star, -2 seconds per red coin, and -10 seconds per flower. | Time Trial is unlocked once Adventure Mode has been beaten. It is similar to Adventure Mode, but the player is timed. Yoshi has 100 minutes to finish each level - even when the player presses the Start Button, the time keeps going. [[Red Coin|Red coin]]s, [[Smiley Flower|flower]]s and [[star (Yoshi's Island series)|star]]s, when collected, each subtract a set amount of time taken to finish the level: -1 second per star, -2 seconds per red coin, and -10 seconds per flower. | ||
===Island | ===Island Musuem=== | ||
Accessible in Adventure mode, the [[Island Museum]] is a live bestiary of the enemies in the game. Any enemies hit by [[Yoshi's Egg]]s appear in exhibits and are organized by the class they are in (eg, many water-based enemies appear in the aquatic-based exhibit). | Accessible in Adventure mode, the [[Island Museum]] is a live bestiary of the enemies in the game. Any enemies hit by [[Yoshi's Egg]]s appear in exhibits and are organized by the class they are in (eg, many water-based enemies appear in the aquatic-based exhibit). | ||
==Worlds and levels== | ==Worlds and levels== | ||
The | The level selection of the game is heavily inspired from the original, where throughout the five worlds, a different colored Yoshi takes on one out of eight levels, with a mid-boss in the fourth level and the world boss in the eighth level. Levels contain multiple features; various items such as [[Smiley Flower|flowers]], [[Red Coin]]s, and [[Star (Yoshi's Island series)|stars]] are required towards 100% completion, unlocking extra levels and are found throughout all levels in the game while other items and features are found in specific levels such as [[key]]s and [[Egg Plant]]s. If all normal levels are cleared, the secret course is unlocked. If every level in a world has 100% adding to a total of 800, the extra course is unlocked. | ||
{|width=100% class="wikitable" | {|width=100% class="wikitable" | ||
!colspan="4"style="background:#DE7BA0;"|Worlds and levels | !colspan="4"style="background:#DE7BA0;"|Worlds and levels | ||
|- | |- | ||
|colspan="4"align=center style="background:#3CE565"|[[File:Yoshi's House YIDS.png]]<hr>'''{{color link|white|World 0}}''' | |colspan="4"align=center style="background:#3CE565"|[[File:Yoshi's House YIDS.png]]<hr>'''{{color-link|white|World 0}}''' | ||
|- | |- | ||
|colspan="4"align=center|[[File:Welcome Back To Yoshi's Island.png]]<hr>[[Welcome Back to Yoshi's Island!]] (0-0) | |colspan="4"align=center|[[File:Welcome Back To Yoshi's Island.png]]<hr>[[Welcome Back to Yoshi's Island!]] (0-0) | ||
|- | |- | ||
|colspan="4"align=center style="background:#CAC3FF"|[[File:World 1 Map - Yoshi's Island DS.png]]<hr>'''{{color link|black|World 1 (Yoshi's Island DS)|World 1}}''' | |colspan="4"align=center style="background:#CAC3FF"|[[File:World 1 Map - Yoshi's Island DS.png]]<hr>'''{{color-link|black|World 1 (Yoshi's Island DS)|World 1}}''' | ||
|- | |- | ||
|align=center|[[File:Ba-Dum BUM!.png]]<hr>[[File:Icon YIDS - Ba-dum BUM!.png]] [[Ba-dum BUM!]] (1-1) | |align=center|[[File:Ba-Dum BUM!.png]]<hr>[[File:Icon YIDS - Ba-dum BUM!.png]] [[Ba-dum BUM!]] (1-1) | ||
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|align=center|[[File:Yoshiisland2-33.png]]<hr>[[File:Icon YIDS - Castle of the Big Burt Bros.png]] [[Castle of the Big Burt Bros.]] (1-4) | |align=center|[[File:Yoshiisland2-33.png]]<hr>[[File:Icon YIDS - Castle of the Big Burt Bros.png]] [[Castle of the Big Burt Bros.]] (1-4) | ||
|- | |- | ||
|align=center|[[File:Catch the Breeze.png]]<hr>[[File:Icon YIDS Catch the Breeze.png]] [[Catch the Breeze | |align=center|[[File:Catch the Breeze.png]]<hr>[[File:Icon YIDS Catch the Breeze.png]] [[Catch the Breeze]] (1-5) | ||
|align=center|[[File:YIDS Glide Guys Take to the Skies.png]]<hr>[[File:Icon YIDS - Glide Guys Take to the Skies.png]] [[Glide Guys Take to the Skies]] (1-6) | |align=center|[[File:YIDS Glide Guys Take to the Skies.png]]<hr>[[File:Icon YIDS - Glide Guys Take to the Skies.png]] [[Glide Guys Take to the Skies]] (1-6) | ||
|align=center|[[File:Dynamic Duo YIDS.png]]<hr>[[File:Icon YIDS - Baby Mario and Baby Peach- Dynamic Duo.png]] [[Baby Mario and Baby Peach: Dynamic Duo]] (1-7) | |align=center|[[File:Dynamic Duo YIDS.png]]<hr>[[File:Icon YIDS - Baby Mario and Baby Peach- Dynamic Duo.png]] [[Baby Mario and Baby Peach: Dynamic Duo]] (1-7) | ||
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|colspan="4"align=center|[[File:Flip Cards (DS).png]]<hr>[[File:Icon YIDS - Flip.png]] [[Flip Cards]] (Flip){{footnote|main|a}} | |colspan="4"align=center|[[File:Flip Cards (DS).png]]<hr>[[File:Icon YIDS - Flip.png]] [[Flip Cards]] (Flip){{footnote|main|a}} | ||
|- | |- | ||
|colspan="4"align=center style="background:#32E691"|[[File:World 2 Map - Yoshi's Island DS.png]]<hr>'''{{color link|black|World 2 (Yoshi's Island DS)|World 2}}''' | |colspan="4"align=center style="background:#32E691"|[[File:World 2 Map - Yoshi's Island DS.png]]<hr>'''{{color-link|black|World 2 (Yoshi's Island DS)|World 2}}''' | ||
|- | |- | ||
|align=center|[[File:YIDS-Baby DK Screenshot.png]]<hr>[[File:Icon YIDS - Baby DK, the Jungle King!.png]] [[Baby DK, the Jungle King!]] (2-1) | |align=center|[[File:YIDS-Baby DK Screenshot.png]]<hr>[[File:Icon YIDS - Baby DK, the Jungle King!.png]] [[Baby DK, the Jungle King!]] (2-1) | ||
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|colspan="4"align=center|[[File:Scratch and Match (DS).png]]<hr>[[File:Icon YIDS - Scratch.png]] [[Scratch and Match (minigame)|Scratch and Match]] (Scratch){{footnote|main|a}} | |colspan="4"align=center|[[File:Scratch and Match (DS).png]]<hr>[[File:Icon YIDS - Scratch.png]] [[Scratch and Match (minigame)|Scratch and Match]] (Scratch){{footnote|main|a}} | ||
|- | |- | ||
|colspan="4"align=center style="background:#CBFE7C"|[[File:World 3 Map - Yoshi's Island DS.png]]<hr>'''{{color link|black|World 3 (Yoshi's Island DS)|World 3}}''' | |colspan="4"align=center style="background:#CBFE7C"|[[File:World 3 Map - Yoshi's Island DS.png]]<hr>'''{{color-link|black|World 3 (Yoshi's Island DS)|World 3}}''' | ||
|- | |- | ||
|align=center|[[File:Up the Creek.png]]<hr>[[File:Icon YIDS - Up the Creek.png]] [[Up the Creek]] (3-1) | |align=center|[[File:Up the Creek.png]]<hr>[[File:Icon YIDS - Up the Creek.png]] [[Up the Creek]] (3-1) | ||
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|colspan="4"align=center|[[File:Match Cards (DS).png]]<hr>[[File:Icon YIDS - Match.png]] [[Match Cards]] (Match){{footnote|main|a}} | |colspan="4"align=center|[[File:Match Cards (DS).png]]<hr>[[File:Icon YIDS - Match.png]] [[Match Cards]] (Match){{footnote|main|a}} | ||
|- | |- | ||
|colspan="4"align=center style="background:#F7AD7B"|[[File:World 4 Map - Yoshi's Island DS.png]]<hr>'''{{color link|black|World 4 (Yoshi's Island DS)|World 4}}''' | |colspan="4"align=center style="background:#F7AD7B"|[[File:World 4 Map - Yoshi's Island DS.png]]<hr>'''{{color-link|black|World 4 (Yoshi's Island DS)|World 4}}''' | ||
|- | |- | ||
|align=center|[[File:Rock 'n' Fall.png]]<hr>[[File:Icon YIDS - Rock 'n' Fall.png]] [[Rock 'n' Fall]] (4-1) | |align=center|[[File:Rock 'n' Fall.png]]<hr>[[File:Icon YIDS - Rock 'n' Fall.png]] [[Rock 'n' Fall]] (4-1) | ||
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|colspan="4"align=center|[[File:Roulette (DS).png]]<hr>[[File:Icon YIDS - Roulette.png]] [[Roulette]] (Roulette){{footnote|main|a}} | |colspan="4"align=center|[[File:Roulette (DS).png]]<hr>[[File:Icon YIDS - Roulette.png]] [[Roulette]] (Roulette){{footnote|main|a}} | ||
|- | |- | ||
|colspan="4"align=center style="background:#AB85EF"|[[File:World 5 Map - Yoshi's Island DS.png]]<hr>'''{{color link|black|World 5 (Yoshi's Island DS)|World 5}}''' | |colspan="4"align=center style="background:#AB85EF"|[[File:World 5 Map - Yoshi's Island DS.png]]<hr>'''{{color-link|black|World 5 (Yoshi's Island DS)|World 5}}''' | ||
|- | |- | ||
|align=center|[[File:Rompin', Stompin' Chomps.png]]<hr>[[File:Icon YIDS - Rompin' Stompin' Chomps.png]] [[Rompin', Stompin' Chomps]] (5-1) | |align=center|[[File:Rompin', Stompin' Chomps.png]]<hr>[[File:Icon YIDS - Rompin' Stompin' Chomps.png]] [[Rompin', Stompin' Chomps]] (5-1) | ||
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==Characters== | ==Characters== | ||
===Playable characters=== | ===Playable characters=== | ||
{{content appearances|sortable=yes | |||
{| | |image1=[[File:Green Yoshi YIDS.png]] | ||
|name1=[[Yoshi|Green Yoshi]] | |||
|description1=The Green Yoshi is playable in the first stage of each world. He is the most played as Yoshi in the game, being playable in six levels, replacing Blue Yoshi in At Last, Bowser's Castle! The Green Yoshi carries [[Baby Mario]] in the battle with [[Giant Bowser]]. | |||
|firstlevel1=[[Welcome Back to Yoshi's Island!]] | |||
|lastlevel1=[[At Last, Bowser's Castle!]] | |||
|image2=[[File:PinkYoshi YIDS.png]] | |||
|name2=[[Yoshi (species)|Pink Yoshi]] | |||
|description2=The Pink Yoshi is playable in the second stage of each world and carries [[Baby Peach]] in the battle with Giant Bowser. Less bosses are fought by the Pink Yoshi than any other Yoshi, with only one, Giant Bowser. This trait is also shared with the Purple Yoshi. | |||
|[[Yoshi|Green Yoshi]] | |firstlevel2=[[Hit the M Blocks!]] | ||
| | |lastlevel2=[[Goonie Heights]] | ||
|[[Welcome Back to Yoshi's Island!]] | |image3=[[File:LightBlueYoshi YIDS.png]] | ||
|[[At Last, Bowser's Castle!]] | |name3=[[Yoshi (species)|Light Blue Yoshi]] | ||
| | |description3=The Light Blue Yoshi is playable in the third stage of each world. | ||
|firstlevel3=[[Mario's Fleet Feet]] | |||
|[[Yoshi (species)|Pink Yoshi]] | |lastlevel3=[[Spear Guys' Village Found!]] | ||
| | |image4=[[File:YellowYoshi YIDS.png]] | ||
|[[Hit the M Blocks!]] | |name4=[[Yoshi (species)|Yellow Yoshi]] | ||
|[[Goonie Heights]] | |description4=The Yellow Yoshi is playable in the fourth stage of each world and carries [[Baby DK]] in the battle with Giant Bowser. The fourth stage on each world is always a [[Fortress|fort]] and has Mid-[[Boss]] battles, so more bosses are fought by Yellow Yoshi than any other Yoshi, with a total of six (including Giant Bowser). | ||
| | |firstlevel4=[[Castle of the Big Burt Bros.]] | ||
|lastlevel4={{sort|Fort of Moltz the Very Goonie, The|[[The Fort of Moltz the Very Goonie]]}} | |||
|[[Yoshi (species)|Light Blue Yoshi]] | |image5=[[File:PurpleYoshi YIDS.png]] | ||
| | |name5=[[Yoshi (species)|Purple Yoshi]] | ||
|[[Mario's Fleet Feet]] | |description5=The Purple Yoshi is playable in the fifth stage of each world and carries [[Baby Wario]] in the battle with Giant Bowser. Less bosses are fought by the Purple Yoshi than any other Yoshi, with only one, Giant Bowser. This trait is also shared with the Pink Yoshi. | ||
|[[Spear Guys' Village Found!]] | |firstlevel5=[[Catch the Breeze]] | ||
| | |lastlevel5={{sort|Cave That Never Ends, The|[[The Cave That Never Ends]]}} | ||
|image6=[[File:OrangeYoshi YIDS.png]] | |||
|[[Yoshi (species)|Yellow Yoshi]] | |name6=[[Yoshi (species)|Orange Yoshi]] | ||
|[[Fortress| | |description6=The Orange Yoshi is playable in the sixth stage of each world and replaces the [[Yoshi (species)|Brown Yoshi]] from ''Super Mario World 2: Yoshi's Island''. | ||
|[[Castle of the Big Burt Bros.]] | |firstlevel6=[[Glide Guys Take to the Skies]] | ||
|{{sort|Fort of Moltz the Very Goonie, The|[[The Fort of Moltz the Very Goonie]]}} | |lastlevel6=[[Find the Number Ball!]] | ||
| | |image7=[[File:RedYoshi YIDS.png]] | ||
|name7=[[Yoshi (species)|Red Yoshi]] | |||
|[[Yoshi (species)|Purple Yoshi]] | |description7=The Red Yoshi is playable in the seventh stage level of each world. | ||
| | |firstlevel7=[[Baby Mario and Baby Peach: Dynamic Duo]] | ||
|[[Catch the Breeze | |lastlevel7=[[Superhard Acrobatics!]] | ||
|{{sort|Cave That Never Ends, The|[[The Cave That Never Ends]]}} | |image8=[[File:BlueYoshi YIDS.png]] | ||
| | |name8=[[Yoshi (species)|Blue Yoshi]] | ||
|description8=The Blue Yoshi is playable in the eighth and final stage of each world, which is always a [[castle]] and has Big [[Boss]] battles. The only exception is [[World 5 (Yoshi's Island DS)|World 5]], where the Green Yoshi takes its place, making the Blue Yoshi the least played as Yoshi in the game. | |||
|[[Yoshi (species)|Orange Yoshi]] | |firstlevel8=[[Gilbert the Gooey's Castle]] | ||
| | |lastlevel8=[[Castle of Big Guy the Stilted]] | ||
|[[Glide Guys Take to the Skies]] | |image9=[[File:BlackYoshi YIDS.png]] | ||
|[[Find the Number Ball!]] | |name9=[[Yoshi (species)|Black Yoshi]] | ||
| | |description9=The Black Yoshi is playable in Secret Stages. | ||
|firstlevel9=[[Welcome to Yoshi Tower!]] | |||
|[[Yoshi (species)|Red Yoshi]] | |lastlevel9=[[Yoshi's Island Easter Eggs]] | ||
| | |image10=[[File:WhiteYoshi YIDS.png]] | ||
|[[Baby Mario and Baby Peach: Dynamic Duo]] | |name10=[[Yoshi (species)|White Yoshi]] | ||
|[[Superhard Acrobatics!]] | |description10=The White Yoshi is playable in Extra Stages. | ||
| | |firstlevel10=[[Return of the Moving Chomp Rock!]] | ||
|lastlevel10=[[Quit it Already, Tap-Tap!]] | |||
|[[Yoshi (species)|Blue Yoshi]] | }} | ||
|[[ | |||
|[[Gilbert the Gooey's Castle]] | |||
|[[Castle of Big Guy the Stilted]] | |||
| | |||
|[[Yoshi (species)|Black Yoshi]] | |||
|Secret Stages | |||
|[[Welcome to Yoshi Tower!]] | |||
|[[Yoshi's Island Easter Eggs]] | |||
| | |||
|[[Yoshi (species)|White Yoshi]] | |||
|Extra Stages | |||
|[[Return of the Moving Chomp Rock!]] | |||
|[[Quit it Already, Tap-Tap!]] | |||
===Babies=== | ===Babies=== | ||
{| | New to the sequel at certain spots are [[Stork Stop]]s, which let Yoshis change babies, providing different unique abilities. All four hidden babies in order can be unlocked by completing boss levels of the Adventure Mode. | ||
{{content appearances|sortable=yes | |||
|image1=[[File:Baby Mario Yoshi's Island DS.png]] | |||
|name1=[[Baby Mario]] | |||
|description1=[[M Block]]s become tangible, providing stepping stones. A Yoshi can also dash at a faster speed, allowing the Yoshi to escape from certain enemies, such as Shark Chomps and slowly collapsing ceilings. A Yoshi can flutter jump normally as well. During the battle with [[Giant Bowser]], Baby Mario rides the Green Yoshi. The eggs bounce off walls. | |||
|firstlevel1=[[Ba-dum BUM!]] | |||
|lastlevel1=[[Yoshi's Island Easter Eggs]] | |||
|image2=[[File:Baby Peach Yoshi's Island DS.png]] | |||
|[[Baby Mario]] | |name2=[[Baby Peach]] | ||
| | |description2=With Baby Peach's parasol, Yoshi is able to flutter further and higher. Baby Peach's parasol can also be used to catch wind currents. During the battle with Giant Bowser, Baby Peach rides the Pink Yoshi. The eggs do not bounce off walls. | ||
|firstlevel2=[[Catch the Breeze]] | |||
|lastlevel2=[[Yoshi's Island Easter Eggs]] | |||
|image3=[[File:Baby DK YIDS Sprite.png]] | |||
|name3=[[Baby DK]] | |||
|description3=Baby DK can climb vines and chains, carrying Yoshi with him. He can also do a [[DK Dash Attack]], defeating most enemies. During the battle with Giant Bowser, Baby DK rides the Yellow Yoshi. The eggs do not bounce off walls, but they go faster and create a miniature explosion that can grab more coins, defeat enemies, or activate winged clouds. | |||
|[[Ba-dum BUM!]] | |firstlevel3=[[Baby DK, the Jungle King!]] | ||
|[[Yoshi's Island Easter Eggs]] | |lastlevel3=[[Yoshi's Island Easter Eggs]] | ||
| | |image4=[[File:YIDS-Baby Wario Sprite.PNG]] | ||
|name4=[[Baby Wario]] | |||
|[[Baby Peach]] | |description4=Baby Wario is accompanied by a magnet that attracts coins facing it (even through solid walls) and can move [[Magnet Block]]s and [[Magnet Platform]]s. During the battle with Giant Bowser, Baby Wario rides the Purple Yoshi. The eggs bounce off walls. | ||
| | |firstlevel4=[[Heeeeeeere's Wario!]] | ||
|lastlevel4=[[At Last, Bowser's Castle!]] | |||
|image5=[[File:Baby Bowser YIDS Sprite.png]] | |||
|name5=[[Baby Bowser]] | |||
|description5=Baby Bowser can breathe fire, but Yoshi cannot swallow any enemies, meaning he cannot make eggs (although Yoshi can collect and throw eggs). A fire blast often is the equivalent of an egg, being able to break winged clouds and destroy dirt walls as well as melting ice, but the blasts do not bounce off walls; however, the eggs do. | |||
|firstlevel5=[[Friend or Foe? (Yoshi's Island DS)|Friend or Foe?]] | |||
|[[Catch the Breeze | |lastlevel5=[[At Last, Bowser's Castle!]] | ||
|[[Yoshi's Island Easter Eggs]] | }} | ||
| | |||
|[[Baby DK]] | |||
| | |||
|[[Baby DK, the Jungle King!]] | |||
|[[Yoshi's Island Easter Eggs]] | |||
| | |||
|[[Baby Wario]] | |||
| | |||
|[[Heeeeeeere's Wario!]] | |||
|[[At Last, Bowser's Castle!]] | |||
| | |||
|[[Baby Bowser]] | |||
| | |||
|[[Friend or Foe? (Yoshi's Island DS)|Friend or Foe?]] | |||
|[[At Last, Bowser's Castle!]] | |||
===Other characters=== | ===Other characters=== | ||
{| | {{content description|sortable=yes | ||
|image1=[[File:Stork YIDS Sprite.png]] | |||
|name1=[[Stork]] | |||
|description1=The stork appears at Stork Stops, where he brings the babies to the Yoshis. | |||
|image2=[[File:BabyLuigi - YIDS.png]] | |||
|name2=[[Baby Luigi]] | |||
|[[Stork]] | |description2=The only unplayable baby, reprising his role from previous games, Baby Luigi is taken hostage and must be rescued. | ||
| | }} | ||
|[[File:BabyLuigi - YIDS.png]] | |||
|[[Baby Luigi]] | |||
|The | |||
===Normal enemies=== | ===Normal enemies=== | ||
{|class="wikitable"style="text-align:center | These enemies can also be seen in the [[Island Museum]] after they are hit by eggs (even if the eggs do not defeat them) in the actual levels. | ||
! | {|class="wikitable"style="text-align:center" | ||
!colspan=5|Aquatic enemies | |||
|- | |- | ||
! | {{content appearances|rowsonly=y | ||
! | |image1=[[File:BlooperYIDS.png]] | ||
! | |name1=[[Blooper]] | ||
|description1=Bloopers periodically jump from the water. They do not turn into an [[Yoshi's Egg|egg]] when swallowed. | |||
|firstlevel1=[[Use the Magnet to Get Rich Quick!]] | |||
|lastlevel1=[[Use the Magnet to Get Rich Quick!]] | |||
|image2=[[File:BigCheepCheep YIDS.png]] | |||
|name2=[[Cheep Chomp|Boss Bass]] | |||
|description2=Boss Bass try to leap out the water to swallow Yoshi. If the Yoshi is swallowed, it loses a life. Yoshi cannot defeat this enemy. | |||
|firstlevel2=[[Moving Statues, Standing Statues]] | |||
|lastlevel2=[[Use the Magnet to Get Rich Quick!]] | |||
|image3=[[File:YIDS White Piscatory Pete.png]] [[File:YIDS Yellow Piscatory Pete.png]] | |||
|name3=[[Cheep Cheep]] | |||
|description3=Cheep Cheeps are enemies that only the [[Submarine Yoshi|Submarine]] can encounter. The blue ones swim forwards and the gold ones pursue Yoshi, though both stop periodically. | |||
|firstlevel3=[[Island of Peril]] | |||
|lastlevel3=[[Bessie Bass's Battleship]] | |||
|image4=[[File:EggEnut-YIDS.png]] | |||
|name4=[[Egg-enut]] | |||
|description4=Egg-enuts dangle a fake Yoshi's Egg. If Yoshi comes close, it starts flailing. Egg-enuts can be stunned if Yoshi throws an egg at it. | |||
|firstlevel4=[[Up the Creek]] | |||
|lastlevel4=[[The Cave That Never Ends]] | |||
|image5=[[File:CheepCheep YIDS.png]] | |||
|name5=[[Cheep Cheep|Flopsy Fish]] | |||
|description5=Flopsy Fish swim in patterns, but some jump from the water. | |||
|firstlevel5=[[Yoshi on Stilts]] | |||
|lastlevel5=[[Bessie Bass's Battleship]] | |||
|image6=[[File:LungeFish YIDS.png]] | |||
|name6=[[Lunge Fish]] | |||
|description6=Lunge Fish hide in the water. If Yoshi approaches them, they attempt to swallow the Yoshi. If the Yoshi is swallowed, it loses a life. Lunge Fish can be stunned with eggs; Yoshi cannot defeat this enemy, however. | |||
|firstlevel6=[[Yoshi on Stilts]] | |||
|lastlevel6=[[Castle of Priscilla the Peckish]] | |||
|image7=[[File:Nep-Enut DS.png]] | |||
|name7=[[Nep-Enut]] | |||
|description7=Nep-Enuts rise from the water and block Yoshi's path. Shooting an egg at them causes them to lower, allowing Yoshi to pass. | |||
|firstlevel7=[[Up the Creek]] | |||
|lastlevel7=[[Up the Creek]] | |||
|image8=[[File:YIDS Red Pirate Guy.png]] [[File:YIDS Blue Pirate Guy.png]] [[File:YIDS Green Pirate Guy.png]] [[File:YIDS Yellow Pirate Guy.png]] | |||
|name8=[[Pirate Guy]] | |||
|description8=Pirate Guys act the same way as Shy Guys; they walk into Yoshi. Some Pirate Guys are found in stacks. Pirate Guys can be spawned from pipes, providing Yoshi some eggs. | |||
|firstlevel8=[[The Goonie Coast Isn't Clear!]]<br>(red)<br>[[The Goonie Coast Isn't Clear!]]<br>(blue)<br>[[The Goonie Coast Isn't Clear!]]<br>(green)<br>[[The Goonie Coast Isn't Clear!]]<br>(yellow) | |||
|lastlevel8=[[Use the Magnet to Get Rich Quick!]]<br>(red)<br>[[Use the Magnet to Get Rich Quick!]]<br>(blue)<br>[[Use the Magnet to Get Rich Quick!]]<br>(green)<br>[[Use the Magnet to Get Rich Quick!]]<br>(yellow) | |||
|image9=[[File:SprayFish YIDS.png]] | |||
|name9=[[Spray Fish]] | |||
|description9=Spray Fish spray water temporarily at Yoshi and block his path. | |||
|firstlevel9=[[Big Bungee Piranha's Lair]] | |||
|lastlevel9=[[Big Bungee Piranha's Lair]] | |||
|image10=[[File:YIDS Red Toober Guy.png]] [[File:YIDS Blue Toober Guy.png]] [[File:YIDS Green Toober Guy.png]] [[File:YIDS Yellow Toober Guy.png]] | |||
|name10=[[Toober Guy]] | |||
|description10=Toober Guys are floating Shy Guys. They are usually stationary enemies. | |||
|firstlevel10=[[Big Bungee Piranha's Lair]]<br>(red)<br>[[Big Bungee Piranha's Lair]]<br>(blue)<br>[[Big Bungee Piranha's Lair]]<br>(green)<br>[[Big Bungee Piranha's Lair]]<br>(yellow) | |||
|lastlevel10=[[Bessie Bass's Battleship]]<br>(red)<br>[[Bessie Bass's Battleship]]<br>(blue)<br>[[Bessie Bass's Battleship]]<br>(green)<br>[[Bessie Bass's Battleship]]<br>(yellow) | |||
}} | |||
|- | |- | ||
! | !colspan=5|Botanical enemies | ||
|- | |- | ||
|[[File: | {{content appearances|rowsonly=y | ||
|[[ | |image1=[[File:YIDS Blow Hard.png]] | ||
| | |name1=[[Blow Hard]] | ||
| | |description1=Blow Hards fire [[Pokey (projectile)|Pokey]]s at Yoshi. A thrown egg stuns it, but it cannot be defeated. | ||
|firstlevel1=[[Return of the Moving Chomp Rock!]] | |||
|lastlevel1=[[Yoshi's Island Easter Eggs]] | |||
|image2=[[File:BungeePiranha YIDS.png]] | |||
|name2=[[Bungee Piranha]] | |||
|description2=Bungee Piranhas fall from the ceiling and grab Yoshi. | |||
|firstlevel2=[[Return of the Moving Chomp Rock!]] | |||
|lastlevel2=[[Superhard Acrobatics!]] | |||
|image3=[[File:YIDS Yellow Crazee Dayzee.png]] [[File:YIDS White Crazee Dayzee.png]] | |||
|name3=[[Crazee Dayzee]] | |||
|description3=Crazee Dayzees walk slowly into Yoshi. If a Crazee Dayzee is spat out, they are only defeated by colliding into another enemy. | |||
|firstlevel3=[[Ba-dum BUM!]]<br>(yellow)<br>[[Hit the M Blocks!]]<br>(white) | |||
|lastlevel3=[[Donuts and Eggs]]<br>(yellow)<br>[[Donuts and Eggs]]<br>(white) | |||
|image4=[[File:DroolHard.PNG]] | |||
|name4=[[Drool Hard]] | |||
|description4=Drool Hards drop Pokeys onto Yoshi. | |||
|firstlevel4=[[Return of the Moving Chomp Rock!]] | |||
|lastlevel4=[[At Last, Bowser's Castle!]] | |||
|image5=[[File:EggoDill YIDS.png]] | |||
|name5=[[Eggo-Dil]] | |||
|description5=Eggo-Dils fire their petals in five directions. If Yoshi ground pounds near one, all its petals fall, although they eventually respawn. | |||
|firstlevel5=[[Return of the Moving Chomp Rock!]] | |||
|lastlevel5=[[Superhard Acrobatics!]] | |||
|image6=[[File:SwingHard.PNG]] | |||
|name6=[[Hanging Blow Hard]] | |||
|description6=Hanging Blow Hards spit Pokeys that descend the vine. | |||
|firstlevel6=[[Up the Creek]] | |||
|lastlevel6=[[At Last, Bowser's Castle!]] | |||
|image7=[[File:NipperPlant YIDS.png]] | |||
|name7=[[Nipper Plant]] | |||
|description7=Nipper Plants are spawned when Nipper Spores touch solid ground. They walk slowly into Yoshi. | |||
|firstlevel7=[[Ba-dum BUM!]] | |||
|lastlevel7=[[Goonie Heights]] | |||
|image8=[[File:NipperDandelion YIDS.png]] | |||
|name8=[[Nipper Dandelion]] | |||
|description8=Nipper Dandelions hold [[Nipper Spore]]s which are released from wind gusts. | |||
|firstlevel8=[[Ba-dum BUM!]] | |||
|lastlevel8=[[Number Ball Special]] | |||
|image9=[[File:NipperSpore YIDS.png]] | |||
|name9=[[Nipper Spore]] | |||
|description9=Nipper Spores turn into Nipper Plants when they touch solid ground. They do not yield an egg when swallowed. | |||
|firstlevel9=[[Ba-dum BUM!]] | |||
|lastlevel9=[[In the Clouds]] | |||
|image10=[[File:PiranhaPlantYIDS.png]] | |||
|name10=[[Piranha Plant]] | |||
|description10=Piranha Plants grow larger when Yoshi approaches them. They bite Yoshi, but they spit him out after a few seconds. | |||
|firstlevel10=[[Ba-dum BUM!]] | |||
|lastlevel10=[[Yoshi's Island Easter Eggs]] | |||
|image11=[[File:Pointey YIDS.png]] | |||
|name11=[[Pointey]] | |||
|description11=Pointeys rise from the ground when Yoshi approaches them. They are harmless, although stepping on them, throwing eggs at them, or using Baby DK's DK Dash Attack defeats them. | |||
|firstlevel11=[[Hit the M Blocks!]] | |||
|lastlevel11=[[Baby DK, the Jungle King!]] | |||
|image12=[[File:YIDS Needlenose.png]] | |||
|name12=[[Pokey (projectile)|Pokey]] | |||
|description12=Pokeys are projectiles from various enemies. | |||
|firstlevel12=[[Hit the M Blocks!]] | |||
|lastlevel12=[[Yoshi's Island Easter Eggs]] | |||
|image13=[[File:YIDS Egg-Plant.png]] | |||
|name13=[[Sanbo Flower]]s | |||
|description13=Sanbo Flowers spit out Pokeys. They attack only when Yoshi does not have the maximum eggs. | |||
|firstlevel13=[[Ba-dum BUM!]] | |||
|lastlevel13=[[At Last, Bowser's Castle!]] | |||
|image14=[[File:WildPtooiePiranha YIDS.png]] | |||
|name14=[[Wild Ptooie Piranha]] | |||
|description14=Wild Ptooie Piranhas spit Pokeys at Yoshi. They need to be hit by an egg three times to be defeated. | |||
|firstlevel14=[[Welcome to Yoshi Tower!]] | |||
|lastlevel14=[[Yoshi's Island Easter Eggs]] | |||
|image15=[[File:Windbagpic.png]] | |||
|name15=[[Windbag (enemy)|Windbag]] | |||
|description15=Windbags blow gusts of winds, pushing Yoshi. If hit by egg, they shrink for a short time. They can also blow [[Nipper Dandelion]]s, releasing [[Nipper Spore]]s. | |||
|firstlevel15=[[Ba-dum BUM!]] | |||
|lastlevel15=[[Number Ball Special]] | |||
}} | |||
|- | |- | ||
!colspan=5|Shy Guy enemies | |||
|- | |- | ||
|[[File:YIDS | {{content appearances|rowsonly=y | ||
|[[ | |image1=[[File:DacingSpearGuy YIDS.png]] | ||
| | |name1=[[Dancing Spear Guy]] | ||
|[[ | |description1=Dancing Spear Guys jump into Yoshi. Yoshi can also lose Baby Mario if he touches their spears. | ||
|[[ | |firstlevel1=[[Moving Statues, Standing Statues]] | ||
|lastlevel1=[[Spear Guys' Village Found!]] | |||
|image2=[[File:YIDS Red Fat Guy.png]] [[File:YIDS Green Fat Guy.png]] | |||
|name2=[[Fat Guy]] | |||
|description2=Fat Guys walk into Yoshi. If they are jumped on they start running. Fat Guys yield larger eggs if swallowed. | |||
|firstlevel2=[[Teeth-Chattering Chill Zone]]<br>(red)<br>[[Teeth-Chattering Chill Zone]]<br>(green) | |||
|lastlevel2=[[Teeth-Chattering Chill Zone]]<br>(red)<br>[[Teeth-Chattering Chill Zone]]<br>(green) | |||
|image3=[[File:FlyGuy YIDS.png]] | |||
|name3=[[Fly Guy]] | |||
|description3=Fly Guys do not attack Yoshi; instead, they carry items like [[Red Coin|red coin]]s. | |||
|firstlevel3=[[Ba-dum BUM!]] | |||
|lastlevel3=[[Rompin', Stompin' Chomps]] | |||
|image4=[[File:YIDS Red Glide Guy.png]] [[File:YIDS Yellow Glide Guy.png]] [[File:YIDS Green Glide Guy.png]] [[File:YIDS Blue Glide Guy.png]] | |||
|name4=[[Glide Guy]] | |||
|description4=Glide Guys walk into Yoshi. If they encounter a [[wind]] current, they are blown into the air. | |||
|firstlevel4=[[Ba-dum BUM!]]<br>(red)<br>[[Ba-dum BUM!]]<br>(yellow)<br>[[Catch the Breeze]]<br>(green)<br>[[Baby Mario and Baby Peach: Dynamic Duo]]<br>(blue) | |||
|lastlevel4=[[Teeth-Chattering Chill Zone]]<br>(blue)<br>[[Superhard Acrobatics!]]<br>(red)<br>[[Superhard Acrobatics!]]<br>(green)<br>[[Superhard Acrobatics!]]<br>(yellow) | |||
|image5=[[File:PetalGuy YIDS.png]] | |||
|name5=[[Petal Guy]] | |||
|description5=Petal Guys walk into Yoshi. These enemies are usually disguised as flower patches and only start moving when Yoshi comes close. | |||
|firstlevel5=[[In the Clouds]] | |||
|lastlevel5=[[Goonie Heights]] | |||
|image6=[[File:YIDS Red Shy Guy.png]] [[File:YIDS Green Shy Guy.png]] [[File:YIDS Yellow Shy Guy.png]] [[File:YIDS Blue Shy Guy.png]] | |||
|name6=[[Shy Guy]] | |||
|description6=Shy Guys walk into Yoshi. If Yoshi is low on eggs, Shy Guys can come out of certain pipes. | |||
|firstlevel6=[[Ba-dum BUM!]]<br>(red)<br>[[Ba-dum BUM!]]<br>(green)<br>[[Ba-dum BUM!]]<br>(yellow)<br>[[Mario's Fleet Feet]]<br>(blue) | |||
|lastlevel6=[[Yoshi's Island Easter Eggs]]<br>(red)<br>[[Yoshi's Island Easter Eggs]]<br>(green)<br>[[Yoshi's Island Easter Eggs]]<br>(yellow)<br>[[Yoshi's Island Easter Eggs]]<br>(blue) | |||
|image7=[[File:YIDS Red Stilt Guy.png]] [[File:YIDS Blue Stilt Guy.png]] [[File:YIDS Green Stilt Guy.png]] [[File:YIDS Yellow Stilt Guy.png]] | |||
|name7=[[Stilt Guy|Shy Guy on Stilts]] | |||
|description7=Shy Guys on Stilts walk into Yoshi. If they are jumped on, they lose their stilts and become regular Shy Guys. | |||
|firstlevel7=[[Underground Mysteries]]<br>(red)<br>[[Underground Mysteries]]<br>(blue)<br>[[Underground Mysteries]]<br>(green)<br>[[Underground Mysteries]]<br>(yellow) | |||
|lastlevel7=[[Superhard Acrobatics!]]<br>(red)<br>[[Superhard Acrobatics!]]<br>(blue)<br>[[Superhard Acrobatics!]]<br>(green)<br>[[Superhard Acrobatics!]]<br>(yellow) | |||
|image8=[[File:YIDS Shy Stack.png]] | |||
|name8=[[Shy Guy Tower|Shy Stack]] | |||
|description8=Shy Stacks do not attack Yoshi; however, if one of them is eaten, the ones above it fall off of the stack. | |||
|firstlevel8=[[The Goonie Coast Isn't Clear!]] | |||
|lastlevel8=[[Superhard Acrobatics!]] | |||
|image9=[[File:SpearGuy YIDS.png]] | |||
|name9=[[Spear Guy]] | |||
|description9=Spear Guys walk into Yoshi with their spears. They can only be eaten from behind. | |||
|firstlevel9=[[Welcome to Yoshi Tower!]] | |||
|lastlevel9=[[Spear Guys' Village Found!]] | |||
|image10=[[File:YIDS Woozy Guy.png]] | |||
|name10=[[Woozy Guy]] | |||
|description10=Woozy Guys flip themselves into Yoshi. | |||
|firstlevel10=[[Ba-dum BUM!]]<br>(blue)<br>[[Castle of the Big Burt Bros.]]<br>(red)<br>[[Catch the Breeze]]<br>(green)<br>[[Catch the Breeze]]<br>(yellow) | |||
|lastlevel10=[[Rompin', Stompin' Chomps]]<br>(green)<br>[[Goonie Heights]]<br>(blue)<br>[[Superhard Acrobatics!]]<br>(yellow)<br>[[Yoshi's Island Easter Eggs]]<br>(red) | |||
}} | |||
|- | |- | ||
!colspan=5|Subterranean enemies | |||
| | |||
|- | |- | ||
|[[File: | {{content appearances|rowsonly=y | ||
|[[ | |image1=[[File:BillBlaster YIDS.png]] | ||
| | |name1=[[Bill Blaster]] | ||
|[[Yoshi on Stilts]] | |description1=Bill Blasters fire Bullet Bills at Yoshi. The blasters themselves cannot harm Yoshi. | ||
|[[ | |firstlevel1=[[Welcome to Yoshi Tower!]] | ||
|lastlevel1=[[Superhard Acrobatics!]] | |||
|image2=[[File:Kounbaba YIDS.png]] | |||
|name2=[[Blargg (small)|Blargg]] | |||
|description2=Blarggs rise out of lava and try to hit Yoshi. | |||
|firstlevel2=[[Castle of the Big Burt Bros.]] | |||
|lastlevel2=[[Find the Number Ball!]] | |||
|image3=[[File:BulletBill YIDS.png]] | |||
|name3=[[Bullet Bill]] | |||
|description3=Bullet Bills are fired out of Bill Blasters to hit Yoshi. They only travel in a straight line. | |||
|firstlevel3=[[Welcome to Yoshi Tower!]] | |||
|lastlevel3=[[Superhard Acrobatics!]] | |||
|image4=[[File:DizzyDandy YIDS.png]] | |||
|name4=[[Fooly Flower|Dizzy Dandy]] | |||
|description4=Dizzy Dandies fall down and roll at Yoshi. They resemble [[Smiley Flower|flower]]s. | |||
|firstlevel4=[[Welcome to Yoshi Tower!]] | |||
|lastlevel4=[[The Cave That Never Ends]] | |||
|image5=[[File:YIDS Gargantua Blargg.png]] | |||
|name5=[[Gargantua Blargg]] | |||
|description5=Gargantua Blarggs rise out of the lava and block Yoshi's path. If Yoshi throws an egg at them, they sink back down into the lava. | |||
|firstlevel5=[[Gilbert the Gooey's Castle]] | |||
|lastlevel5=[[Gilbert the Gooey's Castle]] | |||
|image6=[[File:Gobblin.png]] | |||
|name6=[[Gobblin]] | |||
|description6=Gobblins sit on Warp Pipes, blocking Yoshi's path. To defeat them Yoshi must throw six eggs at them. | |||
|firstlevel6=[[Big Bungee Piranha's Lair]] | |||
|lastlevel6=[[Superhard Acrobatics!]] | |||
|image7=[[File:YIDS Red Gooey Goon.png]] [[File:YIDS Blue Gooey Goon.png]] [[File:YIDS Green Gooey Goon.png]] [[File:YIDS Yellow Gooey Goon.png]] [[File:YIDS Purple Gooey Goon.png]] | |||
|name7=[[Gooey Goon]] | |||
|description7=Gooey Goons come down from the ceiling and swing at Yoshi. | |||
|firstlevel7=[[Gilbert the Gooey's Castle]] | |||
|lastlevel7=[[Castle of Priscilla the Peckish]] | |||
|image8=[[File:HotLips YIDS.png]] | |||
|name8=[[Hot Lips]] | |||
|description8=Hot Lips spray lava at Yoshi. If a Yoshi touches the lava spray, he loses a life. | |||
|firstlevel8=[[Six-Face Sal's Fort]] | |||
|lastlevel8=[[Find the Number Ball!]] | |||
|image9=[[File:YIDS White Lantern Ghost.png]] [[File:YIDS Red Lantern Ghost.png]] [[File:YIDS Green Lantern Ghost.png]] | |||
|name9=[[Lantern Ghost]] | |||
|description9=Lantern Ghosts walk into Yoshi. If Yoshi does not have the full amount of eggs, Lantern Ghosts can come out of certain pipes. | |||
|firstlevel9=[[Hit the M Blocks!]]<br>(white)<br>[[Hit the M Blocks!]]<br>(red)<br>[[Hit the M Blocks!]]<br>(green) | |||
|lastlevel9=[[Find the Number Ball!]]<br>(white)<br>[[Find the Number Ball!]]<br>(red)<br>[[Find the Number Ball!]]<br>(green) | |||
|image10=[[File:LavaBubble YIDS.png]] | |||
|name10=[[Lava Bubble|Podoboo]] | |||
|description10=Podoboos jump out of lava. If they are eaten, Yoshi can spit them out three times to defeat any enemy. | |||
|firstlevel10=[[Yoshi on Stilts]] | |||
|lastlevel10=[[Hurry and Throw!]] | |||
|image11=[[File:Zeus Guy YIDS.png]] | |||
|name11=[[Scorchit]] | |||
|description11=Scorchits shoot fire at Yoshi. This fire is able to melt ice. | |||
|firstlevel11=[[Welcome to Yoshi Tower!]] | |||
|lastlevel11=[[At Last, Bowser's Castle!]] | |||
}} | |||
|- | |- | ||
!colspan=5|Land enemies | |||
|- | |- | ||
|[[File: | {{content appearances|rowsonly=y | ||
|[[ | |image1=[[File:YIDS Bandit.png]] | ||
| | |name1=[[Bandit]] | ||
| | |description1=Bandits run into a Yoshi and stealing the baby it is carrying. It takes three jumps, a ground pound or a DK Dash Attack to defeat them. | ||
|firstlevel1=[[Welcome to Yoshi Tower!]] | |||
|lastlevel1=[[High-Speed Cart Race]] | |||
|image2=[[File:Bumpty-YIDS.png]] | |||
|name2=[[Bumpty]] | |||
|description2=Bumpties bounce a Yoshi away if it touches him. They cannot be swallowed. | |||
|firstlevel2=[[Slip Slidin' Away (Yoshi's Island DS)|Slip Slidin' Away]] | |||
|lastlevel2=[[Teeth-Chattering Chill Zone]] | |||
|image3=[[File:Burt-YIDS.png]] | |||
|name3=[[Burt|Burt Brother]] | |||
|description3=Burt Brothers bounce into Yoshi. They cannot be eaten, so a ground pound is required to defeat them. | |||
|firstlevel3=[[Castle of the Big Burt Bros.]] | |||
|lastlevel3=[[Castle of the Big Burt Bros.]] | |||
|image4=[[File:YIDS Blue Crabble.png]] [[File:YIDS Green Crabble.png]] [[File:YIDS Red Crabble.png]] | |||
|name4=[[Crabble]] | |||
|description4=Crabbles walk into Yoshi. They require three eggs to be defeated. | |||
|firstlevel4=[[Big Bungee Piranha's Lair]] | |||
|lastlevel4=[[A Light in the Dark]] | |||
|image5=[[File:Debull.png]] | |||
|name5=[[Debull]] | |||
|description5=Debulls charge into Yoshi. If they hit a wall they are briefly stunned. The only two ways to defeat one is to lead it off a cliff or uses [[Baby Bowser]]'s fireball. | |||
|firstlevel5=[[Boing! (level)|Boing!]] | |||
|lastlevel5=[[Superhard Acrobatics!]] | |||
|image6=[[File:Fleeper.png]] | |||
|name6=[[Fleeper]] | |||
|description6=Fleepers jump onto a Yoshi's back and steal the baby it is carrying. | |||
|firstlevel6=[[Boing! (level)|Boing!]] | |||
|lastlevel6=[[Rompin', Stompin' Chomps]] | |||
|image7=[[File:GreenGlove YIDS.png]] | |||
|name7=[[Green Glove]] | |||
|description7=Green Gloves throw eggs at Yoshi. It takes three jumps, a ground pound, or a DK Dash Attack to defeat them. | |||
|firstlevel7=[[Glide Guys Take to the Skies]] | |||
|lastlevel7=[[Superhard Acrobatics!]] | |||
|image8=[[File:KoopaTroopaRed YIDS.png]] | |||
|name8=[[Koopa Troopa]] | |||
|description8=Koopas walk into Yoshi. They can only be eaten as unshelled Koopas. | |||
|firstlevel8=[[Glide Guys Take to the Skies]] | |||
|lastlevel8=[[At Last, Bowser's Castle!]] | |||
|image9=[[File:KoopaParatroopaRed YIDS.png]] | |||
|name9=[[Koopa Paratroopa|Para-Koopa]] | |||
|description9=Para-Koopas fly or walk into Yoshi. If they are jumped on, they become normal Koopas. | |||
|firstlevel9=[[Glide Guys Take to the Skies]] | |||
|lastlevel9=[[At Last, Bowser's Castle!]] | |||
|image10=[[File:Slugger YIDS.png]] | |||
|name10=[[Slugger]] | |||
|description10=Sluggers bat eggs at Yoshi. It takes three jumps or a ground pound to defeat them. | |||
|firstlevel10=[[Glide Guys Take to the Skies]] | |||
|lastlevel10=[[Superhard Acrobatics!]] | |||
|image11=[[File:Snapjaw-YIDS.png]] | |||
|name11=[[Snap Jaw]] | |||
|description11=Snap Jaws descend down vines to hit Yoshi. | |||
|firstlevel11=[[Yoshi on Stilts]] | |||
|lastlevel11=[[Use the Magnet to Get Rich Quick!]] | |||
|image12=[[File:YIDS Gray Tap-Tap.png]] [[File:YIDS Orange Tap-Tap.png]] | |||
|name12=[[Tap-Tap]] | |||
|description12=Tap-Taps walk into Yoshi. The orange ones walk off platforms while the gray ones turn around when they reach the edge of one. | |||
|firstlevel12=[[Baby Mario and Baby Peach: Dynamic Duo]]<br>(gray)<br>[[Baby Mario and Baby Peach: Dynamic Duo]]<br>(orange) | |||
|lastlevel12=[[Quit it Already, Tap-Tap!]]<br>(gray)<br>[[Quit it Already, Tap-Tap!]]<br>(orange) | |||
|image13=[[File:YIDS Grinder.png]] | |||
|name13=[[Ukiki]] | |||
|description13=Ukikis are harmless monkeys and prefer to flee away from Yoshi. | |||
|firstlevel13=[[Baby DK, the Jungle King!]] | |||
|lastlevel13=[[Baby DK, the Jungle King!]] | |||
|image14=[[File:YIDS Beach Koopa.png]] | |||
|name14=[[Unshelled Koopa Troopa|Unshelled Koopa]] | |||
|description14=Unshelled Koopas walk into Yoshi. If they encounter an empty Koopa shell, they jump into it to become a Koopa Troopa. | |||
|firstlevel14=[[Bessie Bass's Battleship]] | |||
|lastlevel14=[[Bessie Bass's Battleship]] | |||
}} | |||
|- | |- | ||
!colspan=5|Airborne enemies | |||
| | |||
|- | |- | ||
|[[File: | {{content appearances|rowsonly=y | ||
|[[ | |image1=[[File:ClouddropSprite.png]] [[File:CloudDrop YIDS.png]] | ||
| | |name1=[[Cloud Drop]] | ||
| | |description1=Cloud Drops are small, weak enemies that fly in a set horizontal or vertical pattern. | ||
|firstlevel1=[[Glide Guys Take to the Skies]] | |||
|lastlevel1=[[The Cave That Never Ends]] | |||
|image2=[[File:Fang YIDS.png]] | |||
|name2=[[Fang]] | |||
|description2=Fangs are common cave enemies. They are usually stationary, but if Yoshi approaches them, they attempt to fly into him. | |||
|firstlevel2=[[Yikes! Boiling Hot!]] | |||
|lastlevel2=[[Find the Number Ball!]] | |||
|image3=[[File:FlightlessGoonie YIDS.png]] | |||
|name3=[[Flightless Goonie]] | |||
|description3=Flightless Goonies move quickly. They can be encountered normally or if Yoshi eats and spits a normal Goonie. | |||
|firstlevel3=[[Welcome to Yoshi Tower!]] | |||
|lastlevel3=[[Goonie Heights]] | |||
|image4=[[File:Goonie YIDS.png]] | |||
|name4=[[Goonie]] | |||
|description4=Goonies drop enemies, including [[Shy Guy]]s and [[bomb (object)|bomb]]s, onto Yoshi. If a Goonie is eaten and spat out, it becomes a Flightless Goonie. Yoshi can ride it. | |||
|firstlevel4=[[Welcome to Yoshi Tower!]] | |||
|lastlevel4=[[The Fort of Moltz the Very Goonie]] | |||
|image5=[[File:Gusty YIDS.png]] | |||
|name5=[[Gusty]] | |||
|description5=Gusties are fast, flying enemies that move in one direction. They are encountered usually in athletic levels. | |||
|firstlevel5=[[Welcome to Yoshi Tower!]] | |||
|lastlevel5=[[At Last, Bowser's Castle!]] | |||
|image6=[[File:YIDS Baron von Zeppelin.png]] | |||
|name6=[[Item Balloon]] | |||
|description6=Item Balloons drop bombs or [[Pokey (projectile)|Pokey]]s. Some, however, carry helpful items including [[key]]s or [[Giant Egg]]s. | |||
|firstlevel6=[[Hit the M Blocks!]] | |||
|lastlevel6=[[At Last, Bowser's Castle!]] | |||
|image7=[[File:Lakitu YIDS.png]] | |||
|name7=[[Lakitu]] | |||
|description7=Lakitus throw Spiny Eggs at Yoshi. They can be jumped onto to be defeated, and this allows Yoshi to use their [[Lakitu's Cloud|cloud]]. | |||
|firstlevel7=[[High-Speed Cart Race]] | |||
|lastlevel7=[[Yoshi's Island Easter Eggs]] | |||
|image8=[[File:RocketGuy.PNG]] | |||
|name8=[[Rocket Guy]] | |||
|description8=Rocket Guys are Shy Guys riding on rockets that can harm a Yoshi. When the Yoshi is in the [[Mini Rocket|rocket]], they must be avoided, because otherwise, touching one will cause it to lose a life. | |||
|firstlevel8=[[The Fort of Moltz the Very Goonie]] | |||
|lastlevel8=[[At Last, Bowser's Castle!]] | |||
|image9=[[File:YIDS Wall Lakitu.png]] | |||
|name9=[[Wall Lakitu]] | |||
|description9=Wall Lakitus hide in walls rather than clouds and throw Spiny Eggs at Yoshi. | |||
|firstlevel9=[[Big Bungee Piranha's Lair]] | |||
|lastlevel9=[[Rock 'n' Fall]] | |||
}} | |||
|- | |- | ||
!colspan=5|Haunted House enemies | |||
| | |||
|- | |- | ||
! | {{content appearances|rowsonly=y | ||
|image1=[[File:BigBoo YIDS.png]] | |||
|name1=[[Big Boo]] | |||
|description1=Big Boos float into Yoshi. They only attack when Yoshi's back is turned and if an eggs is deflected off a wall at it, it is defeated. | |||
|firstlevel1=[[Bessie Bass's Battleship]] | |||
|lastlevel1=[[Bessie Bass's Battleship]] | |||
|image2=[[File:Boo YIDS.png]] | |||
|name2=[[Boo]] | |||
|description2=Boos float into Yoshi. They only attack when Yoshi's back is turned and if an eggs is deflected off a wall at it, it is defeated. | |||
|firstlevel2=[[Bessie Bass's Battleship]] | |||
|lastlevel2=[[Yoshi's Island Easter Eggs]] | |||
|image3=[[File:BooGuy YIDS.png]] | |||
|name3=[[Boo Guy]] | |||
|description3=Boo Guys float into Yoshi. If Yoshi does not have a full amount of eggs they can spawn from certain pipes. If spat out, Boo Guys continue rolling until they hit a wall. | |||
|firstlevel3=[[Hector the Reflector's Haunted House]] | |||
|lastlevel3=[[Hector the Reflector's Haunted House]] | |||
|image4=[[File:FlightlessSkeletonGoonie YIDS.png]] | |||
|name4=[[Flightless Skeleton Goonie]] | |||
|description4=Flightless Skeleton Goonies run into Yoshi. | |||
|firstlevel4=[[Number Ball Special]] | |||
|lastlevel4=[[The Cave That Never Ends]] | |||
|image5=[[File:YIDS Invisighoul Chair.png]] [[File:YIDS Invisighoul Flower Pot.png]] [[File:YIDS Invisighoul Table.png]] | |||
|name5=[[Invisighoul]] | |||
|description5=Invisighouls throw furniture at Yoshi. They cannot be defeated, although the furniture they throw can be eaten and turned into eggs. | |||
|firstlevel5=[[Hector the Reflector's Haunted House]] | |||
|lastlevel5=[[Hector the Reflector's Haunted House]] | |||
|image6=[[File:YIDS Potted Ghost.png]] [[File:YIDS Upside-down Potted Ghost.png]] | |||
|name6=[[Potted Ghost]] | |||
|description6=Potted Ghosts rise from their pots. If their pots are hit by an egg, it flips over and can then be used as a platform. | |||
|firstlevel6=[[Bessie Bass's Battleship]] | |||
|lastlevel6=[[Superhard Acrobatics!]] | |||
|image7=[[File:GhostPiranha YIDS.png]] | |||
|name7=[[Polterpiranha]] | |||
|description7=Polterpiranhas try to eat Yoshi, and then spit him out a few seconds later. An egg is required to defeat them. | |||
|firstlevel7=[[Hector the Reflector's Haunted House]] | |||
|lastlevel7=[[The Cave That Never Ends]] | |||
|image8=[[File:SkeletonGoonie YIDS.png]] | |||
|name8=[[Skeleton Goonie]] | |||
|description8=Skeleton Goonies drop bombs onto Yoshi. If Yoshi jumps on one, it becomes a Flightless Skeleton Goonie. | |||
|firstlevel8=[[Rompin', Stompin' Chomps]] | |||
|lastlevel8=[[At Last, Bowser's Castle!]] | |||
}} | |||
|- | |- | ||
!colspan=5|Giant enemies | |||
| | |||
|- | |- | ||
| | {{content appearances|rowsonly=y | ||
|image1=[[File:StompinChomp.png]] | |||
| | |name1=[[Chomp (stomping)|Chomp]] | ||
|description1=Chomps bounce in a set pattern, either back and forth or up and down. | |||
|firstlevel1=[[Rompin', Stompin' Chomps]] | |||
|lastlevel1=[[The Cave That Never Ends]] | |||
|image2=[[File:YIDS Tall Gargantua Blargg Sprite.png]] | |||
|name2=[[Gargantua Blargg (tall)|Gargantua Blargg]] | |||
| | |description2=The tall variety of Gargantua Blarggs rise out of the lava. They can destroy certain rock platforms. | ||
|firstlevel2=[[Yikes! Boiling Hot!]] | |||
|lastlevel2=[[Number Ball Special]] | |||
|image3=[[File:IncomingChomp YIDS.png]] | |||
|name3=[[Incoming Chomp]] | |||
|description3=Incoming Chomps are found in the background. If they spot Yoshi, they leap into the foreground, where they plow through the ground. | |||
|firstlevel3=[[Rompin', Stompin' Chomps]] | |||
| | |lastlevel3=[[Rompin', Stompin' Chomps]] | ||
|image4=[[File:ChompShark YIDS.png]] | |||
|name4=[[Big Chain Chomp|Shark Chomp]] | |||
|description4=Shark Chomps chase a Yoshi, destroying the ground. Baby Mario is required for Yoshi to outrun a Shark Chomp. Shark Chomps stop chasing Yoshi when they bite a hard object, which causes their teeth to crack and get defeated. | |||
| | |firstlevel4=[[Rompin', Stompin' Chomps]] | ||
|lastlevel4=[[Rompin', Stompin' Chomps]] | |||
|image5=[[File:TapTapHuge.PNG|150px]] | |||
|name5=[[Super Big Tap-Tap]] | |||
|description5=Super Big Tap-Taps roll after Yoshi, destroying platforms in their way. Baby Mario is required for a Yoshi to outrun a Super Big Tap-Tap. | |||
|firstlevel5=[[Mario's Fleet Feet]] | |||
|lastlevel5=[[Quit it Already, Tap-Tap!]] | |||
}} | |||
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|[[ | |||
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|[[Quit it Already, Tap-Tap!]] | |||
|} | |} | ||
===Bosses=== | ===Bosses=== | ||
{|class="wikitable"style="text-align:center | As in the original game, each world has a midway fort and an end-world castle (the fourth and eighth levels of each world, respectively), with a boss battle taking place in each. Kamek uses his magic to enlarge common enemies. | ||
! | {|class="wikitable"style="text-align:center" | ||
!colspan=3|Mid-bosses | |||
|- | |- | ||
{{content description|rowsonly=y | |||
|image1=[[File:YIDS Burt Bros.png]] | |||
|name1=[[Big Burt Bros.]] | |||
|description1=The Big Burt Bros. are the mid-boss of [[World 1 (Yoshi's Island DS)|World 1]], fought in [[Castle of the Big Burt Bros.]]. They try to jump onto Yoshi. The Big Burt Bros. must be hit by an egg six times to be defeated. | |||
|image2=[[File:YIDS Hector the Reflector.png]] | |||
|name2=[[Hector the Reflector]] | |||
|description2=Hector is the mid-boss of [[World 2 (Yoshi's Island DS)|World 2]], fought in [[Hector the Reflector's Haunted House]]. He invisible on the top screen but visible via a mirror on the touch screen, and must be hit six times to be defeated. Each time Hector is hit, he breaks a part of the mirror. | |||
|image3=[[File:YIDS Bessie Bass Sprite.png]] | |||
|name3=[[Bessie Bass]] | |||
|description3=Bessie Bass is the mid-boss of [[World 3 (Yoshi's Island DS)|World 3]], fought in [[Bessie Bass's Battleship]]. She jumps out of the water and tries to eat Yoshi. Yoshi must throw an egg at Bessie Bass' lips three times to defeat her. | |||
|image4=[[File:YIDS Six-Face Sal.png]] | |||
|name4=[[Six-Face Sal]] | |||
|description4=Six-Face Sal is the mid-boss of [[World 4 (Yoshi's Island DS)|World 4]], fought in [[Six-Face Sal's Fort]]. Its faces spit Pokeys at Yoshi. It takes four hits to defeat Six-Face Sal. | |||
|image5=[[File:Moltz YIDS.png]] | |||
|name5=[[Moltz the Very Goonie]] | |||
|description5=Moltz the Very Goonie is the mid-boss of [[World 5 (Yoshi's Island DS)|World 5]], fought in [[The Fort of Moltz the Very Goonie]]. He tries to land on Yoshi. Yoshi must ground pound Moltz's head three times to defeat him. | |||
}} | |||
|- | |- | ||
| | !colspan=3|Big bosses | ||
|- | |- | ||
| | {{content description|rowsonly=y | ||
|image1=[[File:YIDS Gilbert the Gooey.png]] | |||
|name1=[[Gilbert the Gooey]] | |||
|description1=Gilbert the Gooey is the big boss of [[World 1 (Yoshi's Island DS)|World 1]], fought in [[Gilbert the Gooey's Castle]]. springs up and down and then swinging from side to side. All the spheres on Gilbert must be destroyed for him to be defeated. | |||
| | |image2=[[File:YIDS Big Bungee Piranha.png]] | ||
|name2=[[Big Bungee Piranha]] | |||
|description2=Big Bungee Piranha is the big boss of [[World 2 (Yoshi's Island DS)|World 2]], fought in [[Big Bungee Piranha's Lair]]. He lunges down at Yoshi and eats him. When Big Bungee Piranha is about to lunge down, a cursor appears, so a [[Chomp Rock]] must be moved to this cursor so its tongue is exposed. The tongue must be hit three times for Big Bungee Piranha to be defeated. | |||
|image3=[[File:YIDS Priscilla the Peckish.png]] | |||
|name3=[[Priscilla the Peckish]] | |||
|description3=Priscilla the Peckish is the big boss of [[World 3 (Yoshi's Island DS)|World 3]], fought in [[Castle of Priscilla the Peckish]]. She jumps out of her hole at Yoshi, also spitting out [[Pokey (projectile)|Pokey]]s. Yoshi must hit Priscilla with an egg three times to defeat her. | |||
|image4=[[File:YIDS Big Guy the Stilted.png]] | |||
|name4=[[Big Guy the Stilted]] | |||
|description4=Big Guy the Stilted is the big boss of [[World 4 (Yoshi's Island DS)|World 4]], fought in [[Castle of Big Guy the Stilted]]. He tries to push Yoshi into lava. Yoshi must hit Big Guy the Stilted into lava and then ground pound him three times to defeat him. | |||
|image5=[[File:Baby Bowser YIDS Sprite.png]] | |||
| | |name5=[[Baby Bowser]] | ||
|description5=In the [[World 5 (Yoshi's Island DS)|World 5]] level [[At Last, Bowser's Castle!]], Baby Bowser ground pounds the floor. Yoshi must throw eggs at him three times to defeat him. | |||
|image6=[[File:BowserYIDS.png]] | |||
|name6=[[Bowser]] | |||
|description6=In the [[World 5 (Yoshi's Island DS)|World 5]] level [[At Last, Bowser's Castle!]], Bowser jumps around and spits fireballs. Yoshi must hit him with Giant Eggs and then ground pound him three times. | |||
|image7=[[File:YIDS Giant Bowser.png]] | |||
|name7=[[Giant Bowser|Bowser (giant)]] | |||
| | |description7=In the [[World 5 (Yoshi's Island DS)|World 5]] level [[At Last, Bowser's Castle!]], after three hits, Bowser becomes giant and four Yoshis must throw Giant Eggs into his face six times to defeat him. | ||
}} | |||
| | |||
|[[Big Bungee Piranha]] | |||
|[[World 2 (Yoshi's Island DS)|World 2]] | |||
| | |||
|[[Priscilla the Peckish]] | |||
|[[World 3 (Yoshi's Island DS)|World 3]] | |||
| | |||
|[[Big Guy the Stilted]] | |||
|[[World 4 (Yoshi's Island DS)|World 4]] | |||
| | |||
|[[Baby Bowser]] | |||
| | |||
| | |||
|[[Bowser]] | |||
| | |||
| | |||
|[[Giant Bowser|Bowser (giant)]] | |||
| | |||
|} | |} | ||
==Yoshi's abilities== | ==Yoshi's abilities== | ||
===Morph Yoshi=== | ===Morph Yoshi=== | ||
{| | A Yoshi can morph into several different types of vehicle with the help of a [[morph bubble]]. To revert to normal, the Yoshi must either touch a [[Yoshi Block]] or wait until the time runs out, as the forms last only for a certain period of time. The Yoshi, however, must touch the Yoshi Block to progress the level; otherwise, he is directed back to the morph bubble. While Baby Mario stays protected in a bubble, Yoshi is also invincible while in these forms, but if he is hit, he is stunned and knocked into a certain direction, making him lose time. Yoshi also can no longer attack in these forms. | ||
{{content appearances|sortable=yes | |||
|image1=[[File:HelicopterDS.png]] | |||
|name1=[[Helicopter Yoshi|Helicopter]] | |||
|description1=The Helicopter form allows a Yoshi to fly for a short time. | |||
|firstlevel1=[[Glide Guys Take to the Skies]] | |||
|lastlevel1=[[Glide Guys Take to the Skies]] | |||
|image2=[[File:Mole TankDS.png]] | |||
|name2=[[Mole Tank]] | |||
|description2=The Mole Tank form allows a Yoshi to dig through small openings and crawl on walls. | |||
|[[Helicopter Yoshi|Helicopter]] | |firstlevel2=[[Baby Mario and Baby Peach: Dynamic Duo]] | ||
| | |lastlevel2=[[Underground Mysteries]] | ||
| | |image3=[[File:SubmarineDS.png]] | ||
| | |name3=[[Submarine Yoshi|Submarine]] | ||
|[[File:Mole TankDS.png]] | |description3=The Submarine form allows a Yoshi to swim underwater. | ||
|[[Mole Tank]] | |firstlevel3=[[Island of Peril]] | ||
| | |lastlevel3=[[Island of Peril]] | ||
|[[Baby Mario and Baby Peach: Dynamic Duo]] | }} | ||
|[[ | |||
| | |||
|[[Submarine Yoshi|Submarine]] | |||
| | |||
| | |||
===Vehicles=== | ===Vehicles=== | ||
{| | There are five types of vehicles that Yoshis can use to progress through various levels. | ||
{{content appearances|sortable=yes | |||
|image1=[[File:YIDSKangaroo.png]] | |||
|name1=[[Kangaroo]] | |||
|description1=The kangaroo hops on its own, but pressing and holding left or right determines which way and how far it should go. The kangaroo floats when the {{button|ds|B}} is held. | |||
|firstlevel1=[[Mario's Fleet Feet]] | |||
|lastlevel1=[[Windblown Wilderness]] | |||
|image2=[[File:YIDSStilts.png]] | |||
|name2=[[Stilts]] | |||
|description2=The stilts allow a Yoshi to walk the same way a [[Stilt Guy|Shy Guy on Stilts]] does. The stilts allows Yoshi to safely traverse hazardous terrain. | |||
|[[Kangaroo]] | |firstlevel2=[[Yoshi on Stilts]] | ||
| | |lastlevel2=[[Castle of Big Guy the Stilted]] | ||
|[[Mario's Fleet Feet]] | |image3=[[File:YIDSCart.png]] | ||
|[[Windblown Wilderness]] | |name3=[[Mine Cart|Cart]] | ||
| | |description3=The cart moves on a track on its own. Players cannot change the direction or the speed. Yoshi can jump out of the cart, but cannot Flutter Jump; he always lands back in the cart or on a higher track. | ||
|firstlevel3=[[High-Speed Cart Race]] | |||
|[[Stilts]] | |lastlevel3=[[Quit it Already, Tap-Tap!]] | ||
| | |image4=[[File:YIDSSki.png]] | ||
|[[Yoshi on Stilts]] | |name4=[[Ski]]s | ||
|[[Castle of Big Guy the Stilted]] | |description4=The ski is found in some ice-and-snow levels. Yoshis cannot change the direction of skis, but they can still jump. | ||
| | |firstlevel4=[[A Light in the Dark]] | ||
|lastlevel4=[[Teeth-Chattering Chill Zone]] | |||
|[[Mine Cart|Cart]] | |image5=[[File:YIDSRocket.png]] | ||
| | |name5=[[Rocket]] | ||
|[[High-Speed Cart Race]] | |description5=Some huts lead to space launch pads, allowing Yoshi to hop into a rocket. Pressing left and right turns the rocket and pressing {{button|ds|Y}} or {{button|ds|B}} gives extra thrust. If the rocket makes contact with anything, the Yoshi loses a life. | ||
|[[Quit it Already, Tap-Tap!]] | |firstlevel5={{sort|Fort of Moltz the Very Goonie, The|[[The Fort of Moltz the Very Goonie]]}} | ||
| | |lastlevel5=[[At Last, Bowser's Castle!]] | ||
}} | |||
|[[Ski]]s | |||
| | |||
|[[A Light in the Dark]] | |||
|[[Teeth-Chattering Chill Zone]] | |||
| | |||
|[[Rocket]] | |||
| | |||
|{{sort|Fort of Moltz the Very Goonie, The|[[The Fort of Moltz the Very Goonie]]}} | |||
|[[At Last, Bowser's Castle!]] | |||
==Items and objects== | ==Items and objects== | ||
{{ | {{rewrite-expand|Missing various objects for the sections|section=yes|July 9, 2021}} | ||
===Blocks=== | ===Blocks=== | ||
{| | {{content description|sortable=yes | ||
|image1=[[File:YIDS Egg Block.png]] | |||
|name1=[[Egg Block]] | |||
|description1=An Egg Block gives Yoshi an egg if he hits it when he has less than six eggs. | |||
|image2=[[File:YIDS Expansion Block.png]] | |||
|name2=[[Expansion Block]] | |||
|[[Egg Block]] | |description2=An Expansion Block is a block that grows bigger when a Yoshi hits it. | ||
| | |image3=[[File:YIDS Hint Block.png]] | ||
|name3=[[Message Block]] | |||
|[[File:YIDS Expansion Block.png]] | |description3=When the Message Block is hit, it tells the player how to use certain moves. | ||
|[[Expansion Block]] | |image4=[[File:YIDS M Block.png]] | ||
| | |name4=[[M Block]] | ||
|description4=An M Block is a block that can only be used if a Yoshi has [[Baby Mario]] on its back. An M Block can contain coins, or seeds that create giant sunflowers. | |||
|[[File:YIDS Hint Block.png]] | |image5=[[File:YIDS Yoshi Block.png]] | ||
|[[Message Block]] | |name5=[[Yoshi Block]] | ||
| | |description5=A Yoshi Block is a block that transforms a Yoshi back from his vehicle form after it uses a morph bubble. | ||
| | }} | ||
|[[M Block]] | |||
| | |||
| | |||
|[[Yoshi Block]] | |||
| | |||
===Collectibles=== | ===Collectibles=== | ||
{| | {{content description|sortable=yes | ||
|image1=[[File:YIDS Character Coin.png]] | |||
|name1=[[Character coin]] | |||
|description1=These coins are hidden in a level, and a Yoshi must have a specific baby to collect them. When they are collected, harder versions of the minigames can be played. | |||
|image2=[[File:YIDSsprite Coin.png]] | |||
|name2=[[Coin]] | |||
|[[Character coin]] | |description2=If 100 coins are collected, an extra life is rewarded to the player. | ||
| | |image3=[[File:YIDSsprite Flower.png]] | ||
| | |name3=[[Smiley Flower|Flower]] | ||
|description3=A flower is a collectible that increases the score at the end of the level. All five need to be collected for the maximum score. | |||
|[[Coin]] | |image4=[[File:YIDS Red Coin.png]] | ||
| | |name4=[[Red Coin|Red coin]] | ||
| | |description4=A red coin is a collectible that increases the score at the end of the level. All twenty need to be collected for the maximum score. | ||
|image5=[[File:YIDSsprite Star.png]] | |||
|[[Smiley Flower|Flower]] | |name5=[[Star (Yoshi's Island series)|Star]]s | ||
| | |description5=Stars increase the time that a baby is protected in the bubble when they are knocked off of Yoshi's back. They contribute to the score given at the end of the level. Thirty need to be collected for a maximum score. | ||
| | }} | ||
|[[Red Coin|Red coin]] | |||
| | |||
| | |||
|[[Star (Yoshi's Island series)|Star]]s | |||
| | |||
===Eggs=== | ===Eggs=== | ||
{| | {{content description|sortable=yes | ||
|image1=[[File:YIDS Red Egg.png]] | |||
|name1=[[Red Egg]] | |||
|description1=A Red Egg functions as a normal Yoshi's Egg, but it can only rebound off a wall once. If Yoshi throws a Red Egg at an enemy, two stars appear. | |||
|image2=[[File:YIDS Yellow Egg.png]] | |||
|name2=[[Yellow Egg]] | |||
|[[Red Egg]] | |description2=A Yellow Egg functions as a normal Yoshi's Egg, but it can rebound off walls only twice (if it rebounds once, it becomes a Red Egg). If Yoshi throws a Yellow Egg at an enemy, a coin appears. | ||
| | |image3=[[File:YIDS Yoshi Egg.png]] | ||
| | |name3=[[Yoshi's Egg]] | ||
|description3=When Yoshi ducks after stuffing an enemy in its mouth, the Yoshi swallows the enemy and creates Yoshi's Eggs. [[Egg Block]] and a few other objects also give Yoshi's Eggs. Yoshi can throw eggs to defeat enemies, destroy gravel, hit switches and activate Winged Clouds. Yoshi's Eggs can be rebounded off walls three times, but only if he is carrying certain babies, such as Baby Mario. When the eggs rebound from walls, from every rebound, they change from green to yellow to red. | |||
|[[Yellow Egg]] | }} | ||
| | |||
| | |||
|[[Yoshi's Egg]] | |||
| | |||
===Hazards=== | ===Hazards=== | ||
{| | {{content appearances|sortable=yes | ||
|image1=[[File:YIDS Big Guy the Stilted screenshot.png|150px]] | |||
|name1=[[Lava]] | |||
|description1=Molten rock that causes Yoshi to lose a life upon contact. | |||
|firstlevel1=[[Castle of the Big Burt Bros.]] | |||
|lastlevel1=[[Castle of Big Guy the Stilted]] | |||
|image2=[[File:No image.png]] | |||
|name2=Lava fall | |||
|description2=Lava that flows out of a pipe. | |||
|firstlevel2=[[Castle of Big Guy the Stilted]] | |||
|[[Lava]] | |lastlevel2=[[Castle of Big Guy the Stilted]] | ||
| | |image3=[[File:BigBurtBros.png|150px]] | ||
|[[Castle of the Big Burt Bros.]] | |name3=[[Spinner|Spinning Spikes]] | ||
|[[Castle of Big Guy the Stilted]] | |description3=Giant, slow-moving flails that are usually powered by groups of [[Shy Guy]]s. | ||
| | |firstlevel3=[[Castle of the Big Burt Bros.]] | ||
|lastlevel3=[[Gilbert the Gooey's Castle]] | |||
|Lava fall | |image4=[[File:No image.png]] | ||
| | |name4=Waterfall | ||
| | |description4=Water that flows out of a pipe. | ||
| | |firstlevel4=[[Big Bungee Piranha's Lair]] | ||
|[[File:BigBurtBros.png|150px]] | |lastlevel4=[[Big Bungee Piranha's Lair]] | ||
|[[Spinner|Spinning Spikes]] | }} | ||
| | |||
|[[Castle of the Big Burt Bros.]] | |||
|[[Gilbert the Gooey's Castle]] | |||
| | |||
|Waterfall | |||
| | |||
| | |||
===Miscellaneous=== | ===Miscellaneous=== | ||
{|class="wikitable"style="text-align:center" | {|class="wikitable"style="text-align:center" | ||
! | !colspan=3|Items | ||
|- | |- | ||
{{content description|rowsonly=y | |||
|descriptionlabel=Effect | |||
|image1=[[File:YIDSsprite Key.png]] | |||
|name1=[[Key]] | |||
|description1=Keys are used to unlock locked doors. | |||
|image2=[[File:YIDS Morph Bubble.png]] | |||
|name2=[[Morph bubble]] | |||
|description2=When a Yoshi touches a morph bubble, it transforms. | |||
|image3=[[File:YIDS Super Star.png]] | |||
|name3=[[Super Star]] | |||
|description3=A Super Star transforms Baby Mario into [[Superstar Mario]]. Baby Mario is the only baby who can use this. | |||
}} | |||
|- | |- | ||
!colspan=3|Objects | |||
|- | |- | ||
| | {{content description|rowsonly=y | ||
|descriptionlabel=Effect | |||
|image1=[[File:Bouncy.png]] | |||
|name1=[[Bouncy]] | |||
| | |description1=Giant pink spheres that bounce the Yoshis. | ||
|image2=[[File:YIDS Crate.png]] | |||
|name2=[[Crate]] | |||
| | |description2=A crate contains stars, coins, or a key. It can also be pushed and used as a platform. | ||
|image3=[[File:YIDS Beanstalk.png]] | |||
|name3=[[Beanstalk|Giant sunflower]] | |||
|description3=A giant sunflower grows when its seed hits the ground, the seeds can be found in M Blocks or Winged Clouds. Yoshi can then jump on the sunflower's leaves to reach higher places. | |||
|[[Bouncy]] | |image4=[[File:YIDS GOAL! Ring.png]] | ||
| | |name4=[[Goal Ring|Goal roulette]] | ||
|description4=The goal roulette is the end of the level. | |||
|[[File:YIDS Crate.png]] | |image5=[[File:Magnet Block YIDS sprite.png|32px]] | ||
|[[Crate]] | |name5=[[Magnet Block]] | ||
| | |description5=A giant metal block that Baby Wario can move with his magnet. | ||
| | |image6=[[File:Magnet Platform.PNG|50px]] | ||
|name6=[[Magnet Platform]] | |||
|[[Giant sunflower]] | |description6=A metal platform that can be raised or lowered with Baby Wario's magnet. | ||
| | |image7=[[File:YIDS Middle Ring.png]] | ||
| | |name7=[[Checkpoint Ring|Middle Ring]] | ||
|description7=The Middle Ring is the [[checkpoint]] in each level. When a Yoshi goes through it, if it dies in the level, it is returned to the Middle Ring. The Middle Ring also contributes ten stars to the star total. | |||
|[[Goal Ring|Goal roulette]] | |image8=[[File:YIDS Stork Stop.png]] | ||
| | |name8=[[Stork Stop]] | ||
| | |description8=When a Yoshi waits on a Stork Stop for a certain amount of time, the [[stork]] arrives and allows Yoshi to change which baby it is carrying. | ||
|image9=[[File:YIDS Winged Cloud.png]] | |||
|[[Magnet Block]] | |name9=[[Winged Cloud]] | ||
| | |description9=When a Winged Cloud is hit with an egg, it creates a pathway for Yoshi to use, reveals a switch, acts as a switch, gives coins or stars or an extra life. | ||
| | }} | ||
|[[Magnet Platform]] | |||
| | |||
| | |||
|[[Checkpoint Ring|Middle Ring]] | |||
| | |||
| | |||
|[[Stork Stop]] | |||
| | |||
| | |||
|[[Winged Cloud]] | |||
| | |||
|} | |} | ||
==Bonus Challenges== | ==Bonus Challenges== | ||
Any [[Smiley Flower|flower]]s | Any [[Smiley Flower|flower]]s the player collects in a level appears in the [[Goal Ring|goal roulette]] at the end of a level. After a Yoshi passes through the ring, the spinning slows. If it stops on a flower, the Yoshi is able to play a mini-game and can possibly earn 1-Ups. There are five different flowers in each level. | ||
These are the Mini-games that may pop up if a Yoshi is able to get a flower in the goal roulette. They can also be played via the World Map screen if the player obtains a total of at least 700 points in a world. | |||
*[[Flip Cards]] | *[[Flip Cards]] | ||
*[[Scratch and Match (minigame)|Scratch and Match]] | *[[Scratch and Match (minigame)|Scratch and Match]] | ||
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==Staff== | ==Staff== | ||
{{main|List of Yoshi's Island DS staff}} | {{main|List of Yoshi's Island DS staff}} | ||
''Yoshi's Island DS'' was developed by the company [[Artoon]], instead of [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] like other ''Yoshi'' games were. The game was directed by Hidetoshi Takeshita and the lead programmer was Yuki Hatakeyama. [[Takashi Tezuka]], served as one of the senior producers of the game, with | ''Yoshi's Island DS'' was developed by the company [[Artoon]], instead of [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] like other ''Yoshi'' games were. The game was directed by Hidetoshi Takeshita and the lead programmer was Yuki Hatakeyama. [[Takashi Tezuka]], served as one of the senior producers of the game, with Naoto Ohshima being the other one. | ||
==Reception== | ==Reception== | ||
''Yoshi's Island DS'' received mainly positive reviews from critics. It was praised for having similar gameplay to its predecessor, as well as the artwork, although the gameplay's being too similar to its predecessor is frequently cited. Some critics also considered it the best portable ''Yoshi'' game released. | ''Yoshi's Island DS'' received mainly positive reviews from critics. It was praised for having similar gameplay to its predecessor, as well as the artwork, although the gameplay's being too similar to its predecessor is frequently cited. Some critics also considered it the best portable ''Yoshi'' game released. | ||
The game has been praised for its design.<ref>{{cite|author=Harris, Craig|date=November 14, 2006|url=ign.com/articles/2006/11/14/yoshis-island-ds-review|title=Yoshi's Island DS Review|publisher=IGN | The game has been praised for its design.<ref>{{cite|author=Harris, Craig|date=November 14, 2006|language=en|url=ign.com/articles/2006/11/14/yoshis-island-ds-review|title= ''Yoshi's Island DS'' Review|publisher=IGN|accessdate=October 30, 2024}}</ref> He has described the game more of a nostalgic reminder of ''Super Mario World 2: Yoshi's Island'' rather than an advancement of the series. As a result, he suggested that the designs stuck too close to original formula, ruining surprises for veteran players of ''Yoshi's Island''. He praised the different babies, although he felt that Baby Wario "was a last-minute edition and not tested properly". Although he noted that the dual screen gave the players a bigger view, but criticized the blind spot between the dual screens. | ||
Tom Bramwell of Eurogamer was reluctant to praise ''Yoshi's Island DS'' in the same way as ''Super Mario World 2: Yoshi's Island'', as he considered the game to be a "distended version of Yoshi". He acknowledges Artoon's effort in the game and the variety of babies and levels. He also criticizes the developers' abuse of the blind spot between the two screens and that the developers failed to establish trust for the player to explore. He finally stated that "Artoon is cribbing from the same notes. It's a shame, because there are times when you catch glimpses of the sort of thing the Japanese team is really capable of[...]." | Tom Bramwell of Eurogamer was reluctant to praise ''Yoshi's Island DS'' in the same way as ''Super Mario World 2: Yoshi's Island'', as he considered the game to be a "distended version of Yoshi". He acknowledges Artoon's effort in the game and the variety of babies and levels. He also criticizes the developers' abuse of the blind spot between the two screens and that the developers failed to establish trust for the player to explore. He finally stated that "Artoon is cribbing from the same notes. It's a shame, because there are times when you catch glimpses of the sort of thing the Japanese team is really capable of[...]." | ||
''Yoshi's Island DS'' was placed 46 on Gamesradar's Top 50 DS games. The small feature called it a fresh and new experience, a beautiful 2D world, and that they'd never tire of playing the game.<ref>{{cite | ''Yoshi's Island DS'' was placed 46 on Gamesradar's Top 50 DS games. The small feature called it a fresh and new experience, a beautiful 2D world, and that they'd never tire of playing the game.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20120519140521/http://www.gamesradar.com/best-ds-games|author=GamesRadar Staff|date=September 15, 2012|title=Best DS Games|language=en|publisher=GamesRadar|accessdate=October 30, 2024}}</ref> | ||
{|class="wikitable | {|class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6;" | |-style="background-color:#E6E6E6;" | ||
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|colspan=2|[https://www.gamerankings.com/ds/933006-yoshis-island-ds/index.html 81.15%] | |colspan=2|[https://www.gamerankings.com/ds/933006-yoshis-island-ds/index.html 81.15%] | ||
|} | |} | ||
{{br}} | |||
===Sales=== | ===Sales=== | ||
In its first week in Japan, the game sold approximately 300,000 copies. As of March 31, 2008, ''Yoshi's Island DS'' has sold 2.91 million copies worldwide.<ref>{{cite|url=www.nintendo.co.jp/ir/pdf/2008/080425e.pdf#page=6|format=PDF|title=Financial Results Briefing for Fiscal Year Ended March 2008|publisher=Nintendo Co., Ltd.|language=en | In its first week in Japan, the game sold approximately 300,000 copies. As of March 31, 2008, ''Yoshi's Island DS'' has sold 2.91 million copies worldwide.<ref>{{cite|url=www.nintendo.co.jp/ir/pdf/2008/080425e.pdf#page=6|page=6|format=PDF|title=Financial Results Briefing for Fiscal Year Ended March 2008|publisher=Nintendo Co., Ltd.|language=en|accessdate=October 30, 2024}}</ref> | ||
==Media== | ==Media== | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ヨッシーアイランドDS | ||
| | |JapR=Yosshī Airando DS | ||
| | |JapM=Yoshi Island DS | ||
|Spa=''Yoshi's Island DS'' | |Spa=''Yoshi's Island DS'' | ||
|Fre=''Yoshi's Island DS'' | |Fre=''Yoshi's Island DS'' | ||
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}} | }} | ||
== | ==Trivia== | ||
*The box art shows [[Baby Bowser]] riding Yellow Yoshi, and [[Baby Wario]] riding Light Blue Yoshi; they do not ride these Yoshis in the game other than when Baby Wario is in the final boss fight, however. This is because the babies are only playable in the last four levels on the world map, as opposed to the Yoshis they ride, which are in the first four. | *The box art shows [[Baby Bowser]] riding Yellow Yoshi, and [[Baby Wario]] riding Light Blue Yoshi; they do not ride these Yoshis in the game other than when Baby Wario is in the final boss fight, however. This is because the babies are only playable in the last four levels on the world map, as opposed to the Yoshis they ride, which are in the first four. | ||
*The instruction booklet erroneously states [[Baby DK]] is the only baby with more than one special ability, as [[Baby Mario]] has three abilities. | *The instruction booklet erroneously states [[Baby DK]] is the only baby with more than one special ability, as [[Baby Mario]] has three abilities. | ||
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*[https://web.archive.org/web/20071011023230/http://yoshisisland.nintendods.com/ North American website] | *[https://web.archive.org/web/20071011023230/http://yoshisisland.nintendods.com/ North American website] | ||
*[https://www.nintendo.co.uk/Games/Nintendo-DS/Yoshi-s-Island-DS-273630.html European website] | *[https://www.nintendo.co.uk/Games/Nintendo-DS/Yoshi-s-Island-DS-273630.html European website] | ||
*[https://web.archive.org/web/20190823162124/ | *[https://web.archive.org/web/20190823162124/https://www.nintendo.co.kr/DS/soft/yoshi/main.php Korean website] | ||
*[https://www.nintendo.co.jp/ds/aywj/index.html Japanese website] | *[https://www.nintendo.co.jp/ds/aywj/index.html Japanese website] | ||
*[https://m1.nintendo.net/docvc/NTR/JPN/AYWJ/AYWJ_J.pdf Japanese | *[https://m1.nintendo.net/docvc/NTR/JPN/AYWJ/AYWJ_J.pdf Japanese manual] | ||
*[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_YoshisIslandDS_ES.pdf European Spanish manual] | |||
*[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_YoshisIslandDS_ES.pdf European Spanish | |||
{{YIDS}} | {{YIDS}} | ||
{{Yoshi games}} | {{Yoshi games}} |