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{{game infobox
{{Infobox
|image=[[File:YI2boxart.jpg|300px]]
|image=[[File:YI2boxart.jpg|300px]]
|developer=[[Artoon]]
|developer=[[Artoon]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Nintendo DS:'''<br>{{flag list|USA|November 13, 2006|Australia|November 23, 2006|Europe|December 1, 2006|Japan|March 8, 2007|ROC|March 8, 2007|South Korea|November 8, 2007}}'''Virtual Console (Wii U):'''<br>{{flag list|USA|April 1, 2015|Japan|April 8, 2015<ref>{{cite|url=www.nintendo.co.jp/wiiu/software/vc/daej/index.html?_ga=1.78412180.1818326145.1407870473|title=ヨッシーアイランドDS {{!}} Wii U {{!}} Nintendo|publisher=Nintendo|language=ja|accessdate=October 30, 2024}}</ref>|Europe|May 7, 2015<ref>{{cite|language=en-gb|author=Nintendo UK|date=April 1, 2015|url=youtu.be/sMWGe657t8g?t=20m51s|timestamp=20:51|title=Nintendo Direct Presentation - 01.04.2015|publisher=YouTube|accessdate=October 30, 2024}}</ref>|Australia|May 8, 2015}}
|designer=
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}}
|engine=
|genre=[[Genre#Platform games|Platformer]]
|released={{releasedate|USA|November 13, 2006|Australia|November 23, 2006|Europe|December 1, 2006|Japan|March 8, 2007|South Korea|November 8, 2007}}
|genre=Platformer
|modes=Single player
|modes=Single player
|ratings={{ratings|esrb=E|cero=A|pegi=3|acb=G|grac=All|usk=0}}
|ratings={{ratings|esrb=E|cero=A}}
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]])
|platforms=[[Nintendo DS]]
|format={{format|ds=1|wiiudl=1}}
|media=Cartridge
|input={{input|ds=1|wiiu=1}}
|requirements=
|serials={{flag list|USA|NTR-AYWE-USA|Europe|NTR-AYWP-EUR|Australia|NTR-AYWE-AUS{{ref needed}}|Japan|NTR-AYWJ-JPN|South Korea|NTR-AYWK-KOR}}
|input={{input|nds=1}}
}}
}}
'''''Yoshi's Island DS''''' is a 2D [[Genre#Platform games|platformer]] for the [[Nintendo DS]]. Being the second original installment in the ''[[Yoshi's Island (series)|Yoshi's Island]]'' series, the game was released in North America on November 13, 2006; in Australia on November 23, 2006; in Europe on December 1, 2006; in Japan and Taiwan on March 8, 2007; and in South Korea on November 8, 2007. It is the sequel to ''[[Super Mario World 2: Yoshi's Island]]'' and tells the story of the [[Yoshi (species)|Yoshi]]s rescuing all the babies in the world that [[Kamek]] and the [[Toady|Toadies]] have kidnapped in search for the [[star children]], a group of seven babies who possess powerful stars in their hearts. This is the first ''Yoshi's Island'' game to be developed by a third party studio, [[Artoon]], instead of by [[Nintendo EAD]].
'''''Yoshi's Island DS''''' is the sequel of ''[[Super Mario World 2: Yoshi's Island]]''; it is also a follow-up to ''[[Yoshi's Story]]''. As it is the main sequel to the said [[SNES]] game, it is chronologically the second video game in the entire ''[[Mario series]]''. This game has fewer levels, but has remastered graphics, new babies (in addition to Baby Mario), and a whole new adventure. The graphics still retain the trademark "pen and pencil" style of the original. [[Baby Donkey Kong]] and [[Baby Wario]] debut in this game.


While the game is heavily derivative from ''Super Mario World 2: Yoshi's Island'', including general gameplay, themes, and graphics, the game primarily differentiates itself from its predecessor by taking advantage of the Nintendo DS's dual screen to display levels while introducing multiple babies to carry on a Yoshi's back, all of whom special abilities that are required to make it through levels. Besides [[Baby Mario]], there are a few other [[#Babies|babies]] whom the Yoshis can carry during their adventure, and of them, [[Baby DK]] and [[Baby Wario]] make their first appearance in ''Yoshi's Island DS'' overall.
One of its new features is a [[Island Museum|museum of enemies]] in the game accessible at any time. In this museum, all the enemies [[Yoshi (species)|the Yoshis]] have defeated with [[Yoshi Egg|Yoshi Eggs]] will appear.
 
A third original game, ''[[Yoshi's New Island]]'', was released in 2014 for the [[Nintendo 3DS]] and continues the story told before ''Yoshi's Island DS''. The game was rereleased for the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in North America on April 1, 2015; in Japan on April 8, 2015; in Europe on May 7, 2015; and in Australia on May 8, 2015.


==Story==
==Story==
[[File:YIDS-Intro Background.png|thumb|250px|The beginning of the game's intro, which shows the events that previously occurred in ''Super Mario World 2: Yoshi's Island'', the events being displayed from right to left.]]
The game take place after events of ''[[Super Mario World 2: Yoshi's Island]]'', [[Kamek]] and his evil army of [[Toady|Toadies]] steal all of the babies in the [[Mushroom Kingdom]], as well as other nearby areas. The Toadies are taking the babies to [[Bowser's Castle|a mysterious floating castle]] by Kamek's lead, but the [[Stork]] suddenly comes in and attacks two Toadies, making them drop the babies they are carrying; the two babies then land on [[Yoshi's Island (place)|Yoshi's Island]]. It appears to the Yoshis that these two babies are [[Baby Mario]] and [[Baby Peach]].
[[File:Stolen Babies - Yoshi's Island DS.png|thumb|[[Kamek]] and some [[Toady|Toadies]] stealing the babies]]
'''From the instruction booklet'':'''
<blockquote>
Baby Luigi has been kidnapped!
<br>Our adventure begins one sunny day on Yoshi's Island. Yoshi is out enjoying the day with a leisurely stroll when, all of a sudden, two babies drop out of the sky. One of them looks very familiar to Yoshi. With a forlorn look on his face, the baby just gazes longingly at a mysterious castle that has appeared in the sky. Yoshi wonders if the castle holds other babies.
<br>Once again, it's up to the Yoshi clan to save the day. This time, the stork is coming with them too.
<br>A new journey begins. Can the Yoshis and babies triumph over Kamek and save Baby Luigi?
</blockquote>
[[Kamek]] and his army of [[Toady|Toadies]] steal all of the babies in the [[Mushroom Kingdom]], as well as in other nearby areas. The Toadies take the babies to [[Bowser's Castle]], but the [[stork]] comes in and attacks two Toadies, making them drop the babies they are carrying. The two babies land on [[Yoshi's Island (location)|Yoshi's Island]] and are revealed to be [[Baby Mario]] and [[Baby Peach]].


The Yoshis find the babies and decide to help them. They figure out that Baby Mario, once again, wants to save [[Baby Luigi]] and the other babies from Kamek and his Toadies. The Yoshis take the babies with them and go to rescue the kidnapped babies. Later on in the adventure, sometime after the defeat of [[Gilbert the Gooey]], a group of [[Ukiki|monkey]]s kidnaps Baby Peach. The Yoshis and Baby Mario find another baby, [[Baby DK]], who was left behind when the Toadies were kidnapping all the other babies. With the help of Baby DK, Yoshi is able to rescue Baby Peach from the monkeys. Baby DK joins the team when the monkeys are defeated.
The Yoshis find the babies, and decide to help them. The Yoshis figure out that Baby Mario, once again, wants to save [[Baby Luigi]] and the other babies from Kamek and his Toadies. The Yoshis take the babies with them, and go on an adventure to rescue the kidnapped babies. Later on in the adventure, sometime after the defeat of the second boss, [[Gilbert the Gooey]], a group of [[Grinder]]s kidnap Baby Peach.  


Promptly after defeating [[Bessie Bass]] on a battleship, the Yoshis and the babies are swept away by a tidal wave in a storm. They eventually find [[Baby Wario]], who is also left behind. Baby Wario then decides to join the party.
The Yoshis and Baby Mario find another baby, [[Baby Donkey Kong]]; the baby ape was somehow left behind when the Toadies were kidnapping all the other babies. With the help of Baby Donkey Kong, Yoshi is able to rescue Baby Peach from the Grinders. After his helpful act, Baby Donkey Kong joins the team for the rest of the game. Quite some time after that event, after they defeat [[Bessie Bass]] on a battleship, they are all swept away by a tidal wave in a storm. In the aftermath, the Yoshis find [[Baby Wario]], who was also left behind (after he threw an enormous tantrum). Baby Wario then decides to join the party, and with the help of the stork they find the other babies.


When [[Priscilla the Peckish]] is defeated, Baby Wario decides to join a team of [[Bandit]]s in hope of getting money. Meanwhile, after the Yoshis defeat [[Six-Face Sal]], it is revealed that future [[Bowser]] and future Kamek are the ones kidnapping the babies and that they are looking for the seven [[star children]]. The star children are young children that have magical stars in them. If one collects all the stars, then they become the ruler of the universe. Kamek kidnaps [[Baby Bowser]] (while Kamek of the past tries to stop him), and Baby Bowser and Bowser get into a fight, ending with Bowser causing his infant self to fall out of a window of the castle. Baby Bowser lands on Yoshi's back and joins their team, although they are worried that he might attack them.
After [[Priscilla the Peckish]] is defeated, Baby Wario decides to instead join a team of [[Bandit]]s in hope of getting money. It is revealed after beating [[Six Face Sal]] that the future [[Bowser]] and future Kamek were the ones kidnapping the babies, and are looking for seven [[Star Children]], young children that have magical stars in them. If someone collects all the stars, then he or she will rule the [[Mushroom Planet|world]]. Kamek kidnaps [[Baby Bowser]] (while Kamek of the past tries to stop him), and Baby Bowser and Bowser get into a fight, ending with Bowser breathing fire at his younger self and sending him falling out the window. Baby Bowser lands on Yoshi's back, complains to them that his future self is stupid, and joins their team, although they are worried that he might suddenly attack them.


Baby Bowser does not stay for the rest of the adventure. When [[Big Guy the Stilted]] is defeated, he leaves with Kamek, who then returns to [[Bowser's Castle]] and uses a [[Crystal Ball]] to check every baby they have kidnapped (with the exception of Baby Luigi, who hides from it) to determine if they are star children, which they are not. Bowser becomes furious, and he sends the Toadies to keep looking for more babies.
Baby Bowser does not stay for the whole adventure; after [[Big Guy the Stilted]] is defeated, he leaves with Kamek. After returning to [[Bowser's Castle]], Kamek, using a [[Crystal Ball]], checks every baby they have kidnapped (with the exception of Baby Luigi who was hiding) but finds out that none of them have the star inside of them. Bowser grows angry and sends the Toadies to keep looking for more babies.


The team finally arrives at [[At Last, Bowser's Castle!|Bowser's Castle]] where Baby Wario and Baby Bowser are arguing over who gets to keep some treasure. They then notice the Yoshis and help them travel through the castle. When they finally get to the top of the castle, however, Baby Bowser tells the Yoshis to leave. When they do not leave, Baby Bowser thinks [[Yoshi]] is there to steal his treasure. Baby Bowser fights Yoshi, but Yoshi defeats him.
At last, Yoshi and the babies arrive at [[At Last, Bowser's Castle!|Bowser's Castle]] where Baby Wario and Baby Bowser are arguing over who gets to keep some treasure. They then notice the Yoshis and help them travel through the castle. However, when they finally get to the top of the castle, Baby Bowser tells the Yoshis to leave. However, when they don't leave, Baby Bowser thinks [[Yoshi]] is there to steal his treasure. Baby Bowser fights Yoshi but Yoshi defeats him.


Bowser then comes in the room and is angry at what Yoshi did to his younger self. He then fights Yoshi, but gets defeated just like his younger self. Kamek then uses magic to help Bowser become giant. The four babies with four Yoshis fight against the Giant Bowser using [[Giant Egg]]s and are eventually able to defeat him. Kamek escapes when Bowser is defeated, with four Toadies carrying Bowser right behind him. Baby Bowser decides to escape with Bowser and Kamek, and holds on to his broomstick.
Bowser then comes in the room and is angry at what Yoshi did to his younger self and fights Yoshi but gets defeated, just like his younger self. However, Kamek helps Bowser to become Giant Bowser, growing even bigger than his castle itself. The four babies with four Yoshis fight against the Giant Bowser using [[Giant Yoshi Egg|Giant Egg]]s and are eventually able to defeat him. After Bowser is defeated, Kamek escapes, with four Toadies carrying the defeated body of Bowser right behind him. Baby Bowser decides to escape with Bowser and Kamek too, and holds on to his flying broomstick.


The Yoshis save all the kidnapped babies, and the storks take all the kidnapped babies back to their homes, except for Baby Wario, who gets the Stork to land so he can play on a raft holding the treasure stolen from Bowser's Castle. A flying rock hits Kamek's broomstick, and Baby Bowser lets go and falls down right in his treasure. Baby Wario and Baby Bowser start arguing about who gets to keep the treasure again.
The Yoshis save all the kidnapped babies, and the storks take all the babies back to their home, except for Baby Wario who is homeless. Supposedly, the Stork adopts Baby Wario and takes him to a raft where Baby Bowser's treasure ended up. Meanwhile, a flying rock hits Kamek's broomstick, and Baby Bowser lets go and falls down right in his treasure where Baby Wario and Baby Bowser start arguing about who gets to keep the treasure again.


It is then revealed that the seven star children are Baby Mario, Baby Luigi, Baby Peach, Baby DK, Baby Wario, Baby Bowser, and a newborn Baby Yoshi, who hatches from a [[Yoshi's Egg]] at the end of the game.
It is then revealed that the seven [[Star Children]] were [[Mario|Baby Mario]], [[Luigi|Baby Luigi]], [[Princess Peach|Baby Peach]], [[Donkey Kong|Baby Donkey Kong]], [[Wario|Baby Wario]], [[Bowser|Baby Bowser]], and a newborn [[Baby Yoshi|Yoshi]], who had just hatched from its [[Yoshi Egg]] at the end of the game.


==Gameplay==
==Modes==
Gameplay typically consists of platforming throughout the game's levels, where a Yoshi needs to navigate through the various obstacles in order to reach the [[Goal Ring|Goal roulette]]. Yoshis have various means of dealing with the obstacles, with basic actions being running, [[jump]]ing either to dodge obstacles or defeat enemies, and [[Ground Pound]]ing harder to defeat enemies or [[stump|post]]s. Yoshis can [[Flutter Jump]] repeatedly in the air to increase distance and slow down descent speed. Unique to Yoshis and their primary method of dealing with enemies and obstacles are their extendable, sticky tongues, which allows them to swallow most enemies and turn them into essential, versatile projectiles: [[Yoshi's Egg|Yoshi Eggs]]. Eggs have a wide variety of purposes, whether they activate [[Winged Cloud]]s, defeat enemies that cannot be eaten or stomped on, open up traps and obstacles, retrieve coins, reveal hidden Winged Clouds, and more. Eggs by default come in green, changes color when bouncing off walls and the color indicates how many times eggs bounce off walls before they are destroyed. Green eggs can bounce off walls three times, [[Yellow Egg]]s two, and [[Red Egg]]s instantly get destroyed when they touch a wall. If a Yellow or Red Egg hits an enemy, it spawns [[coin]]s or a [[Star (Yoshi's Island series)|star]] respectively. Yoshis can retrieve bounced eggs by using their tongue at them before they get destroyed, though some items such as colored [[Egg Block]]s can give Yoshis different colored eggs. Yoshis can carry up to six eggs, and eggs get discarded if a Yoshi creates more eggs. In addition, Yoshis can obtain eggs by hitting Egg Blocks or retrieving them from [[Egg Plant]]s. Like in ''Super Mario World 2: Yoshi's Island'', collecting every [[Red Coin]], [[Star (Yoshi's Island series)|Star]], and [[Smiley Flower]] is required for 100% [[completion]].
[[File:YIDSmenu.png|thumb|The title screen is similar to that of the original game ''Yoshi's Island''.]]
For each of the three player files available, there are four modes to choose from; Adventure, Mini-games, Time Trial (unlockable), and Options.  


''Yoshi's Island DS'' retains the health system in ''Super Mario World 2: Yoshi's Island''. When a Yoshi is hit by an enemy or an obstacle, the baby is knocked loose from his back, crying, and the [[star (Yoshi's Island series)|star]] power&ndash;the source of the protective bubble that keeps the Toadies from taking the baby&ndash;goes down by one star per second. If that number goes down to zero, Toadies take away the baby and a life is lost. The Yoshi, however, still has a small amount of time to recover the baby even after the Toadies have grabbed. The Yoshi can rescue the baby by touching the bubble with its body or its tongue. If the Yoshi hits the bubble with an egg, the bubble gets knocked down, making the baby easier to reach. The star power starts at ten in each level. If a baby is recovered with less than ten stars, the star power slowly increases to ten. Additionally, groups of five stars can be found in [[Winged Cloud]]s and [[crate]]s, and [[Goal Ring|goal roulette]]s give twenty additional star power, allowing the star power to max at thirty. Remaining star power also counts toward the score at the completion of the level. Although Yoshis cannot be defeated in normal circumstances, they instantly lose a life if they touch [[Spike (obstacle)|spike]]s, [[lava]], fall into bottomless [[pit]]s, get crushed, or eaten by [[Lunge Fish]] or [[Cheep Chomp|Boss Basses]].
===Adventure===
A large amount of gameplay comes from adventure mode, similarly played out like the original. Throughout the five unique worlds, a different colored Yoshi takes on one out of eight levels, with a mini-boss in Level 4 and a boss in Level 8 of each world. Enemies, items, and coins litter the levels, as well as collectibles. When a Yoshi is hit by an enemy, the baby is knocked loose from his or her back crying, and the star power - the source of the protective bubble that keeps the Toadies from taking the baby - goes down by one star per second. If that number goes down to zero, Toadies take the baby and a life is lost. However, Yoshi still has a small amount of time to recover the baby even after the Toadies take him. The star power starts at ten in each level, and if a baby is recovered with less than ten stars, the star power automatically goes back to ten again at a slow recovery rate; the star power maxes out at 30. Groups of five stars often come in [[Winged Cloud]]s and [[crate]]s.


A Yoshi can morph into several certain types of vehicles using a [[Morph Bubble]]. Yoshi can return to his regular self by either touching a [[Yoshi Block]] or waiting for time to expire. Touching the Yoshi Block is required to progress, as Yoshi is directed back to the Morph Bubble otherwise. Yoshi cannot attack while in a Morph Bubble form, and if he is hit, Yoshi is stunned and knocked a certain direction.
===Minigames===
There are several [[Minigames]] to be unlocked in Adventure Mode:


New to ''Yoshi's Island DS'' is the addition of extra babies and [[Stork Stop]]s, who affect the gameplay in various ways. By default, Yoshis carry Baby Mario, who retains gameplay most similar to the original entry and allows Yoshis to hit [[M Block]]s. At Stork Stops, Yoshis can swap out babies once they have been unlocked. Carrying [[Baby Peach]], for example, allows Yoshis to flutter jump further and ride winds thanks to the use of her parasol while [[Baby DK]] allows Yoshis to climb [[swinging vine|vines]], explode eggs, and use the [[DK Dash Attack]] to charge through rocks and enemies; however, Baby Peach causes a Yoshi to lose the ability to bounce eggs while Baby DK is heavier to carry and thus reduces flutter jump distance. Regular enemies can appear in the [[Island Museum]] after being hit by an egg.
*[[Tulip Shooter]] - A minigame where Yoshi must eat enemies and instead of swallowing them, Yoshi must spit them out into a tulip.
===Controls===
*[[Flutter Challenge]] - A minigame in which Yoshi must try to flutter-jump as far as possible.
[[File:Yoshiisland2-9.png|200px|thumb|The controls menu in which the player can choose from Hasty to Patient]]
*[[Bouncy Maze]] - A minigame where Yoshi must maneuver his way through a simple maze of [[Bouncy|Bouncies]].
From the Options menu, players can change the controls of the game. The player can choose from two sets of controls: {{Button|ds|A}}{{Button|ds|B}}{{Button|ds|X}}{{Button|ds|Y}} and {{Button|ds|A}}{{Button|ds|B}}{{Button|ds|L}}{{Button|ds|R}}, and two modes: Hasty and Patient, Below are the controls of the game:
*[[Speed-Eater]] - A minigame where Yoshi must try to swallow as many enemies as possible.
====Shared controls====
*[[Egg Toss]] - A minigame where Yoshi must hit targets with [[egg]]s.
*{{Button|ds|Pad}}: Used to move the Yoshis. Pressing it down makes Yoshi crouch or make eggs. If the down arrow is pressed in the air, Yoshi ground pounds.
*{{button|gba|start}}: Pauses the game and opens the "Options" menu.
*{{Button|ds|R}}: Used to make Yoshi throw a Yoshi's Egg. In Hasty mode: Holding the button, makes Yoshi aim at his target. Letting go of the button makes Yoshi throw the egg, in Patient mode the player has to press the button again to make Yoshi throw the egg.
*{{Button|ds|L}}: While Yoshi is aiming up and down, pressing the {{Button|ds|L}} button makes Yoshi lock on a specific location.


====First set: {{Button|ds|A}}{{Button|ds|B}}{{Button|ds|X}}{{Button|ds|Y}}====
All minigames have a set time limit. Achieving a high score in any minigame will award the player with an Extra Life. Harder versions of all the minigames can be unlocked by collecting all the [[Character Coin]]s in a world.
*{{Button|ds|B}}: Used to jump, pressing it again makes Yoshi [[Flutter Jump]].
*{{Button|ds|Y}}: Used to Eat or spit an enemy. With [[Baby Mario]], the player can dash by holding the button.
In this set: the {{button|ds|A}} and {{button|ds|X}} can be used instead of the {{button|ds|R}} and {{button|ds|L}} respectively.


====Second set: {{Button|ds|A}}{{Button|ds|B}}{{Button|ds|L}}{{Button|ds|R}}====
===Time Trial===
*{{Button|ds|A}}: Used to jump, pressing it again makes Yoshi Flutter Jump.
Unlockable once Adventure mode has been beaten, Time Trial is just like Adventure mode, however the [[player]] is timed. The player has one hundred minutes to finish each level - even when the player presses the Start Button, the time keeps going. If the player collects [[Red Coins]], [[Flowers]], and [[Stars]], time is added to the time taken to finish the level.
*{{Button|ds|B}}: Used to Eat or spit an enemy. With Baby Mario, the player can dash by holding the button.


===Minigames===
==Controls==
[[Minigames]] are unlocked in Adventure Mode:  
[[File:Yoshiisland2-9.png|200px|thumb|The controls menu in which the player can choose from Hasty to Patient.]]
*[[Tulip Shooter]] - Yoshi must grab and spit enemies into a tulip.
From the Options menu, players can change the controls of the game. Hasty and Patient are the two different control schemes the player can choose from. Below are the controls of the game and the differences between Hasty and Patient.
*[[Flutter Challenge]] - Yoshi must try to flutter-jump as far as possible.
*[[Bouncy Maze]] - Yoshi must maneuver his way through a simple maze of [[Bouncy|Bouncie]]s.
*[[Speed-Eater]] - Yoshi must try to swallow as many enemies as possible.
*[[Egg Toss]] - Yoshi must hit targets with [[Yoshi's Egg|egg]]s.
All minigames have a set time limit. Achieving a high score in any minigame awards Yoshi with lives. Harder versions of all the minigames can be unlocked by collecting all the [[character coin]]s in a world.


===Time Trial===
*{{Button|ds|Pad}}: Used to move the Yoshis.
Time Trial is unlocked once Adventure Mode has been beaten. It is similar to Adventure Mode, but the player is timed. Yoshi has 100 minutes to finish each level - even when the player presses the Start Button, the time keeps going. [[Red Coin|Red coin]]s, [[Smiley Flower|flower]]s and [[star (Yoshi's Island series)|star]]s, when collected, each subtract a set amount of time taken to finish the level: -1 second per star, -2 seconds per red coin, and -10 seconds per flower.
*{{Button|gba|start}}: Pauses the game and opens the "Options" menu.
*{{Button|ds|R}}: Using the {{Button|ds|R}} button, Yoshi throws a Yoshi Egg. Holding the {{Button|ds|R}} button, makes Yoshi aim at his target. Letting go of the button makes Yoshi throw the egg in Hasty mode; in Patient mode the player has to press {{Button|ds|R}} again to make Yoshi throw the egg.
*{{Button|ds|L}}: While Yoshi is aiming up and down, pressing the {{Button|ds|L}} button makes Yoshi lock on a specific location.
*{{Button|ds|A}}: Used to jump in Patient Mode, meanwhile in Hasty, it is used to run.
*{{Button|ds|B}}: Used to run in Patient, however in Hasty, used to jump.


===Island Museum===
The {{Button|ds|A}} and {{Button|ds|B}} buttons can be used instead as the {{Button|ds|L}} and {{Button|ds|R}} buttons; the same goes for {{Button|ds|X}} and {{Button|ds|Y}} - they can be changed to be the new other {{Button|ds|L}} and {{Button|ds|R}} buttons.
Accessible in Adventure mode, the [[Island Museum]] is a live bestiary of the enemies in the game. Any enemies hit by [[Yoshi's Egg]]s appear in exhibits and are organized by the class they are in (eg, many water-based enemies appear in the aquatic-based exhibit).


==Worlds and levels==
==Yoshi's Moves==
The set up of levels and worlds is largely based on ''[[Super Mario World 2: Yoshi's Island]]''. There is a total of five worlds, with each one having eight normal levels, one secret level, and one extra level. The secret levels are unlocked when all the normal levels are cleared. The extra levels are unlocked by scoring a total of 800 points for each world. Throughout the five worlds, a different colored Yoshi takes on one out of eight levels, with a mid-boss in the fourth level and the world boss in the eighth level.
Yoshi and his friends have many different moves on their adventure. Here's a list of them:
===[[Jump]]ing and [[Flutter Jump|Fluttering]]===
The player can press {{button|ds|B}} (or {{button|ds|A}} according to the player's options) to jump; by pressing {{button|ds|B}} again and holding it, the player can make a Yoshi Flutter Jump. This helps the player get to higher places; this move was also in the original game, and has been in all [[Yoshi Series|Yoshi games]].
===[[Swallow]]ing and Making Eggs===
To make eggs, a Yoshi has to swallow an enemy and then squat to turn it into an egg or, hit an [[Egg Block]]. Not all enemies can be made into eggs as some may just be eaten or are inedible for Yoshi.


{|width=100% class="wikitable"
===[[Ground Pound]]===
!colspan="4"style="background:#DE7BA0;"|Worlds and levels
To make this move a Yoshi must jump and quickly press down on the control pad. The Yoshi will pound the ground and is useful for defeating enemies and bosses and it will also let Yoshis make pillars go down and soft stone disappear.
|-
|colspan="4"align=center style="background:#3CE565"|[[File:Yoshi's House YIDS.png]]<hr>'''{{color-link|white|World 0}}'''
|-
|colspan="4"align=center|[[File:Welcome Back To Yoshi's Island.png]]<hr>[[Welcome Back to Yoshi's Island!]] (0-0)
|-
|colspan="4"align=center style="background:#CAC3FF"|[[File:World 1 Map - Yoshi's Island DS.png]]<hr>'''{{color-link|black|World 1 (Yoshi's Island DS)|World 1}}'''
|-
|align=center|[[File:Ba-Dum BUM!.png]]<hr>[[File:Icon YIDS - Ba-dum BUM!.png]] [[Ba-dum BUM!]] (1-1)
|align=center|[[File:Hit the M Blocks! YIDS.png]]<hr>[[File:Icon YIDS - Hit the M Blocks.png]] [[Hit the M Blocks!]] (1-2)
|align=center|[[File:Level1-3 YIDS.png]]<hr>[[File:Icon YIDS - Mario's Fleet Feet.png]] [[Mario's Fleet Feet]] (1-3)
|align=center|[[File:Yoshiisland2-33.png]]<hr>[[File:Icon YIDS - Castle of the Big Burt Bros.png]] [[Castle of the Big Burt Bros.]] (1-4)
|-
|align=center|[[File:Catch the Breeze.png]]<hr>[[File:Icon YIDS Catch the Breeze.png]] [[Catch the Breeze]] (1-5)
|align=center|[[File:YIDS Glide Guys Take to the Skies.png]]<hr>[[File:Icon YIDS - Glide Guys Take to the Skies.png]] [[Glide Guys Take to the Skies]] (1-6)
|align=center|[[File:Dynamic Duo YIDS.png]]<hr>[[File:Icon YIDS - Baby Mario and Baby Peach- Dynamic Duo.png]] [[Baby Mario and Baby Peach: Dynamic Duo]] (1-7)
|align=center|[[File:YIDS Gilbert the Gooey fight.png]]<hr>[[File:Icon YIDS Gilbert the Gooey's Castle.png]] [[Gilbert the Gooey's Castle]] (1-8)
|-
|colspan="2"align=center|[[File:Welcome to Yoshi Tower! YIDS.png]]<hr>[[File:Icon YIDS Secret1.png]] [[Welcome to Yoshi Tower!]] (Secret 1)
|colspan="2"align=center|[[File:Return of the Moving Chomp Rock! YIDS.png]]<hr>[[File:Icon YIDS - Extra1.png]] [[Return of the Moving Chomp Rock!]] (Extra 1)
|-
|colspan="4"align=center|[[File:Flip Cards (DS).png]]<hr>[[File:Icon YIDS - Flip.png]] [[Flip Cards]] (Flip){{footnote|main|a}}
|-
|colspan="4"align=center style="background:#32E691"|[[File:World 2 Map - Yoshi's Island DS.png]]<hr>'''{{color-link|black|World 2 (Yoshi's Island DS)|World 2}}'''
|-
|align=center|[[File:YIDS-Baby DK Screenshot.png]]<hr>[[File:Icon YIDS - Baby DK, the Jungle King!.png]] [[Baby DK, the Jungle King!]] (2-1)
|align=center|[[File:Underground Mysteries.png]]<hr>[[File:Icon YIDS - Underground Mysteries.png]] [[Underground Mysteries]] (2-2)
|align=center|[[File:Windblown Wilderness.png]]<hr>[[File:Icon YIDS - Wildblown Wilderness.png]] [[Windblown Wilderness]] (2-3)
|align=center|[[File:Hector the Reflector's Haunted House YIDS.png]]<hr>[[File:Icon YIDS - Hector the Reflector's Haunted House.png]] [[Hector the Reflector's Haunted House]] (2-4)
|-
|align=center|[[File:Boing! (YIDS).png]]<hr>[[File:Icon YIDS - Boing!.png]] [[Boing! (level)|Boing!]] (2-5)
|align=center|[[File:Donuts and Eggs.png]]<hr>[[File:Icon YIDS - Donuts and Eggs.png]] [[Donuts and Eggs]] (2-6)
|align=center|[[File:Yoshi on Stilts.png]]<hr>[[File:Icon YIDS - Yoshi on Stilts.png]] [[Yoshi on Stilts]] (2-7)
|align=center|[[File:Big Bungee Piranha.png]]<hr>[[File:Icon YIDS - Big Bungee Piranha's Lair.png]] [[Big Bungee Piranha's Lair]] (2-8)
|-
|colspan="2"align=center|[[File:Yikes! Boiling Hot!.png]]<hr>[[File:Icon YIDS - Secret2.png]] [[Yikes! Boiling Hot!]] (Secret 2)
|colspan="2"align=center|[[File:Moving Statues, Standing Statues YIDS.png]]<hr>[[File:Icon YIDS - Extra2.png]] [[Moving Statues, Standing Statues]] (Extra 2)
|-
|colspan="4"align=center|[[File:Scratch and Match (DS).png]]<hr>[[File:Icon YIDS - Scratch.png]] [[Scratch and Match (minigame)|Scratch and Match]] (Scratch){{footnote|main|a}}
|-
|colspan="4"align=center style="background:#CBFE7C"|[[File:World 3 Map - Yoshi's Island DS.png]]<hr>'''{{color-link|black|World 3 (Yoshi's Island DS)|World 3}}'''
|-
|align=center|[[File:Up the Creek.png]]<hr>[[File:Icon YIDS - Up the Creek.png]] [[Up the Creek]] (3-1)
|align=center|[[File:The Goonie Coast Isn't Clear!.png]]<hr>[[File:Icon YIDS - The Goonie Coast Isn't Clear!.png]] [[The Goonie Coast Isn't Clear!]] (3-2)
|align=center|[[File:Island of Peril.png]]<hr>[[File:Icon YIDS - Island of Peril.png]] [[Island of Peril]] (3-3)
|align=center|[[File:BessieBassBattleship.png]]<hr>[[File:Icon YIDS - Bessie Bass's Battleship.png]] [[Bessie Bass's Battleship]] (3-4)
|-
|align=center|[[File:YIDS Here's Wario!.png]]<hr>[[File:Icon YIDS - Here's Wario.png]] [[Heeeeeeere's Wario!]] (3-5)
|align=center|[[File:Use the Magnet to Get Rich Quick!.png]]<hr>[[File:Icon YIDS - Use the Magnet to Get Rich Quick.png]] [[Use the Magnet to Get Rich Quick!]] (3-6)
|align=center|[[File:Tap-Tap's Sunken Cave.png]]<hr>[[File:Icon YIDS - Tap Tap's Sunken Cave.png]] [[Tap-Tap's Sunken Cave]] (3-7)
|align=center|[[File:Castle of Priscilla the Peckish.png]]<hr>[[File:Icon YIDS - Castle of Priscilla the Peckish.png]] [[Castle of Priscilla the Peckish]] (3-8)
|-
|colspan="2"align=center|[[File:A Light in the Dark.png]]<hr>[[File:Icon YIDS - Secret3.png]] [[A Light in the Dark]] (Secret 3)
|colspan="2"align=center|[[File:Number Ball Special.png]]<hr>[[File:Icon YIDS - Extra3.png]] [[Number Ball Special]] (Extra 3)
|-
|colspan="4"align=center|[[File:Match Cards (DS).png]]<hr>[[File:Icon YIDS - Match.png]] [[Match Cards]] (Match){{footnote|main|a}}
|-
|colspan="4"align=center style="background:#F7AD7B"|[[File:World 4 Map - Yoshi's Island DS.png]]<hr>'''{{color-link|black|World 4 (Yoshi's Island DS)|World 4}}'''
|-
|align=center|[[File:Rock 'n' Fall.png]]<hr>[[File:Icon YIDS - Rock 'n' Fall.png]] [[Rock 'n' Fall]] (4-1)
|align=center|[[File:YIDS Cart.png]]<hr>[[File:Icon YIDS - High-Speed Cart Race.png]] [[High-Speed Cart Race]] (4-2)
|align=center|[[File:InTheClouds.png]]<hr>[[File:Icon YIDS - In the Clouds.png]] [[In the Clouds]] (4-3)
|align=center|[[File:Six Face Sal's Fort.png]]<hr>[[File:Icon YIDS Six Face Sal's Fort.png]] [[Six-Face Sal's Fort]] (4-4)
|-
|align=center|[[File:Friend or Foe.png]]<hr>[[File:Icon YIDS - Friend of Foe.png]] [[Friend or Foe? (Yoshi's Island DS)|Friend or Foe?]] (4-5)
|align=center|[[File:Slip Slidin' Away.png]]<hr>[[File:Icon YIDS - Slip Slidin' Away.png]] [[Slip Slidin' Away (Yoshi's Island DS)|Slip Slidin' Away]] (4-6)
|align=center|[[File:Teeth-Chattering Chill Zone.png]]<hr>[[File:Icon YIDS - Teeth-Chattering Chill Zone.png]] [[Teeth-Chattering Chill Zone]] (4-7)
|align=center|[[File:YIDS Big Guy the Stilted screenshot.png]]<hr>[[File:Icon YIDS - Castle of Big Guy the Stilted.png]] [[Castle of Big Guy the Stilted]] (4-8)
|-
|colspan="2"align=center|[[File:Hurry and Throw!.png]]<hr>[[File:Icon YIDS - Secret4.png]] [[Hurry and Throw!]] (Secret 4)
|colspan="2"align=center|[[File:Let There Be Light!.png]]<hr>[[File:Icon YIDS - Extra4.png]] [[Let There Be Light!]] (Extra 4)
|-
|colspan="4"align=center|[[File:Roulette (DS).png]]<hr>[[File:Icon YIDS - Roulette.png]] [[Roulette]] (Roulette){{footnote|main|a}}
|-
|colspan="4"align=center style="background:#AB85EF"|[[File:World 5 Map - Yoshi's Island DS.png]]<hr>'''{{color-link|black|World 5 (Yoshi's Island DS)|World 5}}'''
|-
|align=center|[[File:Rompin', Stompin' Chomps.png]]<hr>[[File:Icon YIDS - Rompin' Stompin' Chomps.png]] [[Rompin', Stompin' Chomps]] (5-1)
|align=center|[[File:Goonie Heights.png]]<hr>[[File:Icon YIDS - Goonie Heights.png]] [[Goonie Heights]] (5-2)
|align=center|[[File:SpearGuysVillage.png]]<hr>[[File:Icon YIDS - Spear Guys' Village Found!.png]] [[Spear Guys' Village Found!]] (5-3)
|align=center|[[File:The Fort of Moltz the Very Goonie.png]]<hr>[[File:Icon YIDS - The Fort of Moltz the Very Goonie.png]] [[The Fort of Moltz the Very Goonie]] (5-4)
|-
|align=center|[[File:The Cave That Never Ends.png]]<hr>[[File:Icon YIDS - The Cave That Never Ends.png]] [[The Cave That Never Ends]] (5-5)
|align=center|[[File:Find the Number Ball!.png]]<hr>[[File:Icon YIDS - Find the Number Ball!.png]] [[Find the Number Ball!]] (5-6)
|align=center|[[File:Superhard Acrobatics.png]]<hr>[[File:Icon YIDS - Superhard Acrobatics.png]] [[Superhard Acrobatics!]] (5-7)
|align=center|[[File:At Last, Bowser's Castle!.png]]<hr>[[File:Icon YIDS - At Last Bowser's Castle!.png]] [[At Last, Bowser's Castle!]] (5-8)
|-
|colspan="2"align=center|[[File:Yoshi's Island Easter Eggs.png]]<hr>[[File:Icon YIDS - Secret5.png]] [[Yoshi's Island Easter Eggs]] (Secret 5)
|colspan="2"align=center|[[File:Quit it Already, Tap-Tap!.png]]<hr>[[File:Icon YIDS - Extra5.png]] [[Quit it Already, Tap-Tap!]] (Extra 5)
|-
|colspan="4"align=center|[[File:Slot Machine (DS).png]]<hr>[[File:Icon YIDS - Slot.png]] [[Slot Machine (Yoshi's Island series)|Slot Machine]] (Slot){{footnote|main|a}}
|}
{{footnote|note|a|[[Bonus Challenge]]}}


==Characters==
===[[Egg Throw|Throwing Eggs]]===
===Playable characters===
When a Yoshi eats an enemy, it can turn into an egg. By pressing {{button|ds|R}} Yoshi can aim the egg he made at various things, and throw it. If the player pressed {{button|ds|R}} by accident, he can cancel Yoshi from throwing an egg by pressing down on the {{button|ds|Pad}} (or pressing {{button|ds|B}}).
{|class="wikitable" style="text-align:center"
!style="background:#AFFFAA"|Sprite
!style="background:#AFFFAA"|Yoshi
!style="background:#AFFFAA"|Level order
!style="background:#AFFFAA"|Debut level
!style="background:#AFFFAA"|Last level
|-
|[[File:Green Yoshi YIDS.png]]
|[[Yoshi|Green Yoshi]]
|First stage of a world, plus [[At Last, Bowser's Castle|the last stage]]
|[[Welcome Back to Yoshi's Island!]]
|[[At Last, Bowser's Castle!]]
|-
|[[File:PinkYoshi YIDS.png]]
|[[Yoshi (species)|Pink Yoshi]]
|Second stage of a world
|[[Hit the M Blocks!]]
|[[Goonie Heights]]
|-
|[[File:LightBlueYoshi YIDS.png]]
|[[Yoshi (species)|Light Blue Yoshi]]
|Third stage of a world
|[[Mario's Fleet Feet]]
|[[Spear Guys' Village Found!]]
|-
|[[File:YellowYoshi YIDS.png]]
|[[Yoshi (species)|Yellow Yoshi]]
|[[Fort|Fourth stage]] of a world
|[[Castle of the Big Burt Bros.]]
|{{sort|Fort of Moltz the Very Goonie, The|[[The Fort of Moltz the Very Goonie]]}}
|-
|[[File:PurpleYoshi YIDS.png]]
|[[Yoshi (species)|Purple Yoshi]]
|Fifth stage of a world
|[[Catch the Breeze]]
|{{sort|Cave That Never Ends, The|[[The Cave That Never Ends]]}}
|-
|[[File:OrangeYoshi YIDS.png]]
|[[Yoshi (species)|Orange Yoshi]]
|Sixth stage of a world
|[[Glide Guys Take to the Skies]]
|[[Find the Number Ball!]]
|-
|[[File:RedYoshi YIDS.png]]
|[[Yoshi (species)|Red Yoshi]]
|Seventh stage of a world
|[[Baby Mario and Baby Peach: Dynamic Duo]]
|[[Superhard Acrobatics!]]
|-
|[[File:BlueYoshi YIDS.png]]
|[[Yoshi (species)|Blue Yoshi]]
|[[Castle|Eighth and final stage]] of a world
|[[Gilbert the Gooey's Castle]]
|[[Castle of Big Guy the Stilted]]
|-
|[[File:BlackYoshi YIDS.png]]
|[[Yoshi (species)|Black Yoshi]]
|Secret Stages
|[[Welcome to Yoshi Tower!]]
|[[Yoshi's Island Easter Eggs]]
|-
|[[File:WhiteYoshi YIDS.png]]
|[[Yoshi (species)|White Yoshi]]
|Extra Stages
|[[Return of the Moving Chomp Rock!]]
|[[Quit it Already, Tap-Tap!]]
|}


===Babies===
===Babies===
{|class="wikitable" style="text-align:center"
[[File:YIDS_Babies.jpg|thumb|Promotional artwork, showing the babies riding on Yoshis.]]
!style="background:#AFFFAA"|Sprite
New to the sequel at certain spots are [[Stork Stop]]s, which let Yoshis change babies, providing different unique abilities:
!style="background:#AFFFAA"|Baby
*'''[[Baby Mario]]''' - [[M Block]]s become tangible, providing stepping stones. A Yoshi can also dash at a great speed, allowing the Yoshi to escape from certain enemies. Yoshi can flutter far and normally. His eggs bounce off walls.
!style="background:#AFFFAA"|Gameplay effects
*'''[[Baby Peach]]''' - With Baby Peach's parasol, Yoshi is able to flutter further and a bit higher. Baby Peach's parasol can also be used to catch wind currents. Her eggs don't bounce off walls.
!style="background:#AFFFAA"|Debut level
*'''[[Baby Donkey Kong]]''' - He can climb vines and chains, carrying Yoshi with him. He can also do a [[DK Dash Attack]], defeating most enemies. His eggs don't bounce, but they go faster and create a miniature explosion that can grab more coins and even defeat enemies or activate winged clouds just blocked off by solid wall.
!style="background:#AFFFAA"|Last level
*'''[[Baby Wario]]''' - He is accompanied by a magnet that attracts coins facing it (even through solid walls) and can move [[Magnet Block]]s and [[Magnet Platform]]s. His eggs will bounce off of walls.
|-
*'''[[Baby Bowser]]''' - He can breathe fire, but Yoshi cannot swallow any enemies, meaning he cannot make eggs (although Yoshi can collect eggs). Often, though, a fire blast is the equivalent of an egg, being able to break winged clouds and destroy dirt walls as well as melting ice, but the blasts don't bounce off walls.
|[[File:Baby Mario Yoshi's Island DS.png]]
|[[Baby Mario]]
|align=left|<nowiki/>
*[[M Block]]s become tangible.
*Yoshi can run faster.
*Flutter jump at a normal speed.
*Eggs bounce off of walls thrown at.
|[[Ba-dum BUM!]]
|[[Yoshi's Island Easter Eggs]]
|-
|[[File:Baby Peach Yoshi's Island DS.png]]
|[[Baby Peach]]
|align=left|<nowiki/>
*Yoshi can flutter further and higher.
*Baby Peach's parasol can ride wind.
*Eggs do not bounce off of walls.
|[[Catch the Breeze]]
|[[Yoshi's Island Easter Eggs]]
|-
|[[File:Baby DK YIDS Sprite.png]]
|[[Baby DK]]
|align=left|<nowiki/>
*Baby DK can take Yoshi along while climbing [[swinging vine|vines]] and [[chain (object)|chains]]
*Baby DK can use [[DK Dash Attack]] to defeat most enemies.
*Faster eggs capable of making a small explosion that defeats enemies and activates winged clouds nearby.
|[[Baby DK, the Jungle King!]]
|[[Yoshi's Island Easter Eggs]]
|-
|[[File:YIDS-Baby Wario Sprite.PNG]]
|[[Baby Wario]]
|align=left|<nowiki/>
*Uses a magnet that draws nearby coins in, even those behind solid walls.
*His magnet can move [[Magnet Platform]]s and [[Magnet Block]]s
*Eggs bounce off of walls, like Baby Mario
|[[Heeeeeeere's Wario!]]
|[[At Last, Bowser's Castle!]]
|-
|[[File:Baby Bowser YIDS Sprite.png]]
|[[Baby Bowser]]
|align=left|
*Fire breath
*Yoshi cannot swallow enemies
*Fire blasts that can break winged clouds, melt ice, and destroy dirt walls.
*Eggs can bounce off of walls.
|[[Friend or Foe? (Yoshi's Island DS)|Friend or Foe?]]
|[[At Last, Bowser's Castle!]]
|}
 
===Other characters===
{|class="wikitable" style="text-align:center"
!style="background:#AFFFAA"|Sprite
!style="background:#AFFFAA"|Character
!style="background:#AFFFAA"|Summary
|-
|[[File:Stork YIDS Sprite.png]]
|[[Stork]]
|Delivers a baby to a Yoshi at a Stork Stop
|-
|[[File:BabyLuigi - YIDS.png]]
|[[Baby Luigi]]
|The goal of the journey is to rescue Baby Luigi.
|}


===Normal enemies===
===Forms===
{|class="wikitable"style="text-align:center;width:100%"
A Yoshi can morph into several different types of vehicle with the help of a [[Morph Bubble]]. Morph Bubbles appear many times in the game. There are three forms:
!style="background:#7edf7e" colspan=5|Aquatic enemies
|-
!rowspan=2 style="background:#AFFFAA"|Sprite
!rowspan=2 style="background:#AFFFAA"|Enemy
!rowspan=2 style="background:#AFFFAA"|Summary
!colspan=2 style="background:#AFFFAA"|Levels
|-
!style="background:#AFFFAA"|Debut
!style="background:#AFFFAA"|Last
|-
|[[File:BlooperYIDS.png]]
|[[Blooper]]
|align=left|One of the aquatic enemies that may jump out of water
|colspan=2|[[Use the Magnet to Get Rich Quick!]]
|-
|[[File:BigCheepCheep YIDS.png]]
|[[Cheep Chomp|Boss Bass]]
|align=left|Undefeatable enemies that jump out of water while trying to eat the player.
|[[Moving Statues, Standing Statues]]
|[[Use the Magnet to Get Rich Quick!]]
|-
|[[File:YIDS White Piscatory Pete.png]] [[File:YIDS Yellow Piscatory Pete.png]]
|[[Cheep Cheep]]
|align=left|Encountered by [[Submarine Yoshi|Submarine]] only, blue Cheep Cheeps swim forward whilst the gold ones go after Yoshi.
|[[Island of Peril]]
|[[Bessie Bass's Battleship]]
|-
|[[File:EggEnut-YIDS.png]]
|[[Egg-enut]]
|align=left|They use a fake Yoshi's Egg to bait Yoshi, flailing it as he approaches.
|[[Up the Creek]]
|[[The Cave That Never Ends]]
|-
|[[File:CheepCheep YIDS.png]]
|[[Cheep Cheep|Flopsy Fish]]
|align=left|They either swim in patterns or jump out of water.
|[[Yoshi on Stilts]]
|[[Bessie Bass's Battleship]]
|-
|[[File:LungeFish YIDS.png]]
|[[Lunge Fish]]
|align=left|Undefeatable enemies that try to eat Yoshi, like Boss Basses, but hide in the water before striking.
|[[Yoshi on Stilts]]
|[[Castle of Priscilla the Peckish]]
|-
|[[File:Nep-Enut DS.png]]
|[[Nep-Enut]]
|align=left|Large, blue creatures that rise out of water to block the path until being hit with an egg
|colspan=2|[[Up the Creek]]
|-
|[[File:YIDS Red Pirate Guy.png]] [[File:YIDS Blue Pirate Guy.png]] [[File:YIDS Green Pirate Guy.png]] [[File:YIDS Yellow Pirate Guy.png]]
|[[Pirate Guy]]
|align=left|Cosmetic alterations of Shy Guys wearing a white robe and a colored bandana
|[[The Goonie Coast Isn't Clear!]]<br>(all colors)
|[[Use the Magnet to Get Rich Quick!]]<br>(all colors)
|-
|[[File:SprayFish YIDS.png]]
|[[Spray Fish]]
|align=left|Has a looped pattern of spraying harmless water at Yoshi for few seconds
|colspan=2|[[Big Bungee Piranha's Lair]]
|-
|[[File:YIDS Red Toober Guy.png]] [[File:YIDS Blue Toober Guy.png]] [[File:YIDS Green Toober Guy.png]] [[File:YIDS Yellow Toober Guy.png]]
|[[Toober Guy]]
|align=left|Floating Shy Guys usually encountered in one spot
|[[Big Bungee Piranha's Lair]]<br>(all colors)
|[[Bessie Bass's Battleship]]<br>(all colors)
|-
!style="background:#7edf7e" colspan=5|Botanical enemies
|-
|[[File:YIDS Blow Hard.png]]
|[[Blow Hard]]
|align=left|Spits [[Pokey (projectile)|Pokey]]s at Yoshi
|[[Return of the Moving Chomp Rock!]]
|[[Yoshi's Island Easter Eggs]]
|-
|[[File:BungeePiranha YIDS.png]]
|[[Bungee Piranha]]
|align=left|They fall from the ceiling, attempting to grab Yoshi.
|[[Return of the Moving Chomp Rock!]]
|[[Superhard Acrobatics!]]
|-
|[[File:YIDS Yellow Crazee Dayzee.png]] [[File:YIDS White Crazee Dayzee.png]]
|[[Crazee Dayzee]]
|align=left|Calm enemies that walk slowly towards Yoshi
|[[Ba-dum BUM!]]<br>(yellow)<br>[[Hit the M Blocks!]]<br>(white)
|[[Donuts and Eggs]]<br>(yellow)<br>[[Donuts and Eggs]]<br>(white)
|-
|[[File:DroolHard.PNG]]
|[[Drool Hard]]
|align=left|They try to drop Pokeys on Yoshi.
|[[Return of the Moving Chomp Rock!]]
|[[At Last, Bowser's Castle!]]
|-
|[[File:EggoDill YIDS.png]]
|[[Eggo-Dil]]
|align=left|Attacks by launching petals in all five directions
|[[Return of the Moving Chomp Rock!]]
|[[Superhard Acrobatics!]]
|-
|[[File:SwingHard.PNG]]
|[[Hanging Blow Hard]]
|align=left|Spits Pokeys that move down its vine-like tongue
|[[Up the Creek]]
|[[At Last, Bowser's Castle!]]
|-
|[[File:NipperDandelion YIDS.png]]
|[[Nipper Dandelion]]
|align=left|Idle entities that release Nipper Spores if blown by a gust of wind.
|[[Ba-dum BUM!]]
|[[Number Ball Special]]
|-
|[[File:NipperPlant YIDS.png]]
|[[Nipper Plant]]
|align=left|Slow-moving enemies that spawn from Nipper Spores upon touching the ground.
|[[Ba-dum BUM!]]
|[[Goonie Heights]]
|-
|[[File:NipperSpore YIDS.png]]
|[[Nipper Spore]]
|align=left|Slowly floats towards the ground before hatching into a Nipper Plant
|[[Ba-dum BUM!]]
|[[In the Clouds]]
|-
|[[File:PiranhaPlantYIDS.png]]
|[[Piranha Plant]]
|align=left|They hide in the ground, growing larger when Yoshi is close; if Yoshi enters one's mouth, he is spit out a few seconds later.
|[[Ba-dum BUM!]]
|[[Yoshi's Island Easter Eggs]]
|-
|[[File:Pointey YIDS.png]]
|[[Pointey]]
|align=left|Harmless enemies that rise from the ground when approached
|[[Hit the M Blocks!]]
|[[Baby DK, the Jungle King!]]
|-
|[[File:YIDS Needlenose.png]]
|[[Pokey (projectile)|Pokey]]
|align=left|Projectiles released by Blow Hards and other enemies
|[[Hit the M Blocks!]]
|[[Yoshi's Island Easter Eggs]]
|-
|[[File:YIDS Egg-Plant.png]]
|[[Sanbo Flower]]s
|align=left|They spit out Pokeys if Yoshi does not have six eggs.
|[[Ba-dum BUM!]]
|[[At Last, Bowser's Castle!]]
|-
|[[File:WildPtooiePiranha YIDS.png]]
|[[Wild Ptooie Piranha]]
|align=left|They are another enemy that spit Pokeys, but three hits are required to defeat them.
|[[Welcome to Yoshi Tower!]]
|[[Yoshi's Island Easter Eggs]]
|-
|[[File:Windbagpic.png]]
|[[Windbag (enemy)|Windbag]]
|align=left|They blow gusts of wind, typically towards Nipper Dandelions, and shrink briefly if an egg hits them.
|[[Ba-dum BUM!]]
|[[Number Ball Special]]
|-
!style="background:#7edf7e" colspan=5|Shy Guy enemies
|-
|[[File:DacingSpearGuy YIDS.png]]
|[[Dancing Spear Guy]]
|align=left|They have a pattern of dancing and jumping, as well as damaging spears.
|[[Moving Statues, Standing Statues]]
|[[Spear Guys' Village Found!]]
|-
|[[File:YIDS Red Fat Guy.png]] [[File:YIDS Green Fat Guy.png]]
|[[Fat Guy]]
|align=left|Large Shy Guys that Yoshi can eat to receive larger eggs.
|colspan=2|[[Teeth-Chattering Chill Zone]] (both colors)
|-
|[[File:FlyGuy YIDS.png]]
|[[Fly Guy]]
|align=left|They do not attack Yoshi directly but do carry items, such as [[Red Coin|red coin]]s.
|[[Ba-dum BUM!]]
|[[Rompin', Stompin' Chomps]]
|-
|[[File:YIDS Red Glide Guy.png]] [[File:YIDS Yellow Glide Guy.png]] [[File:YIDS Green Glide Guy.png]] [[File:YIDS Blue Glide Guy.png]]
|[[Glide Guy]]
|align=left|They are blown into the air upon encountering a [[wind]] current.
|[[Ba-dum BUM!]]<br>(red)<br>[[Ba-dum BUM!]]<br>(yellow)<br>[[Catch the Breeze]]<br>(green)<br>[[Baby Mario and Baby Peach: Dynamic Duo]]<br>(blue)
|[[Teeth-Chattering Chill Zone]]<br>(blue)<br>[[Superhard Acrobatics!]]<br>(red)<br>[[Superhard Acrobatics!]]<br>(green)<br>[[Superhard Acrobatics!]]<br>(yellow)
|-
|[[File:PetalGuy YIDS.png]]
|[[Petal Guy]]
|align=left|They disguise themselves as flower patches until Yoshi approaches.
|[[In the Clouds]]
|[[Goonie Heights]]
|-
|[[File:YIDS Red Shy Guy.png]] [[File:YIDS Green Shy Guy.png]] [[File:YIDS Yellow Shy Guy.png]] [[File:YIDS Blue Shy Guy.png]]
|[[Shy Guy]]
|align=left|Basic enemies that walk in a line as well as spawn from certain pipes
|[[Ba-dum BUM!]]<br>(red)<br>[[Ba-dum BUM!]]<br>(green)<br>[[Ba-dum BUM!]]<br>(yellow)<br>[[Mario's Fleet Feet]]<br>(blue)
|[[Yoshi's Island Easter Eggs]]<br>(red)<br>[[Yoshi's Island Easter Eggs]]<br>(green)<br>[[Yoshi's Island Easter Eggs]]<br>(yellow)<br>[[Yoshi's Island Easter Eggs]]<br>(blue)
|-
|[[File:YIDS Red Stilt Guy.png]] [[File:YIDS Blue Stilt Guy.png]] [[File:YIDS Green Stilt Guy.png]] [[File:YIDS Yellow Stilt Guy.png]]
|[[Stilt Guy|Shy Guy on Stilts]]
|align=left|They are just like regular Shy Guys, except they move around on stilts.
|[[Underground Mysteries]]<br>(red)<br>[[Underground Mysteries]]<br>(blue)<br>[[Underground Mysteries]]<br>(green)<br>[[Underground Mysteries]]<br>(yellow)
|[[Superhard Acrobatics!]]<br>(red)<br>[[Superhard Acrobatics!]]<br>(blue)<br>[[Superhard Acrobatics!]]<br>(green)<br>[[Superhard Acrobatics!]]<br>(yellow)
|-
|[[File:YIDS Shy Stack.png]]
|[[Shy Guy Tower|Shy Stack]]
|align=left|An idle stack of Shy Guys, where if one of them is eaten, the others fall off of the stack.
|[[The Goonie Coast Isn't Clear!]]
|[[Superhard Acrobatics!]]
|-
|[[File:SpearGuy YIDS.png]]
|[[Spear Guy]]
|align=left|Carries a spear in front that also prevents Yoshi from eating it from the front
|[[Welcome to Yoshi Tower!]]
|[[Spear Guys' Village Found!]]
|-
|[[File:YIDS Woozy Guy.png]]
|[[Woozy Guy]]
|align=left|They flip forward every few seconds.
|[[Ba-dum BUM!]]<br>(blue)<br>[[Castle of the Big Burt Bros.]]<br>(red)<br>[[Catch the Breeze]]<br>(green)<br>[[Catch the Breeze]]<br>(yellow)
|[[Rompin', Stompin' Chomps]]<br>(green)<br>[[Goonie Heights]]<br>(blue)<br>[[Superhard Acrobatics!]]<br>(yellow)<br>[[Yoshi's Island Easter Eggs]]<br>(red)
|-
!style="background:#7edf7e" colspan=5|Subterranean enemies
|-
|[[File:BillBlaster YIDS.png]]
|[[Bill Blaster]]
|align=left|Cannons that launch Bullet Bills
|[[Welcome to Yoshi Tower!]]
|[[Superhard Acrobatics!]]
|-
|[[File:Kounbaba YIDS.png]]
|[[Blargg (small)|Blargg]]
|align=left|They rise out of the lava, attempting to damage Yoshi.
|[[Castle of the Big Burt Bros.]]
|[[Find the Number Ball!]]
|-
|[[File:BulletBill YIDS.png]]
|[[Bullet Bill]]
|align=left|Travels forwards after being shot out of a Bill Blaster
|[[Welcome to Yoshi Tower!]]
|[[Superhard Acrobatics!]]
|-
|[[File:DizzyDandy YIDS.png]]
|[[Fooly Flower|Dizzy Dandy]]
|align=left|They look similar to [[Smiley Flower|flower]]s, though roll straightforward at Yoshi when approached.
|[[Welcome to Yoshi Tower!]]
|[[The Cave That Never Ends]]
|-
|[[File:YIDS Gargantua Blargg.png]]
|[[Gargantua Blargg]]
|align=left|Functions the same as Nep-Enuts but found in lava only.
|colspan=2|[[Gilbert the Gooey's Castle]]
|-
|[[File:Gobblin.png]]
|[[Gobblin]]
|align=left|Blocks Warp Pipes but can be defeated from six eggs.
|[[Big Bungee Piranha's Lair]]
|[[Superhard Acrobatics!]]
|-
|[[File:YIDS Red Gooey Goon.png]] [[File:YIDS Blue Gooey Goon.png]] [[File:YIDS Green Gooey Goon.png]] [[File:YIDS Yellow Gooey Goon.png]] [[File:YIDS Purple Gooey Goon.png]]
|[[Gooey Goon]]
|align=left|They drop from the ceiling and swing at Yoshi.
|[[Gilbert the Gooey's Castle]]
|[[Castle of Priscilla the Peckish]]
|-
|[[File:HotLips YIDS.png]]
|[[Hot Lips]]
|align=left|Functions like a Spray Fish but spits a stream of boiling lava.
|[[Six-Face Sal's Fort]]
|[[Find the Number Ball!]]
|-
|[[File:YIDS White Lantern Ghost.png]] [[File:YIDS Red Lantern Ghost.png]] [[File:YIDS Green Lantern Ghost.png]]
|[[Lantern Ghost]]
|align=left|They act the same as Shy Guys and are found generally in cave areas.
|[[Hit the M Blocks!]]<br>(white)<br>[[Hit the M Blocks!]]<br>(red)<br>[[Hit the M Blocks!]]<br>(green)
|[[Find the Number Ball!]]<br>(white)<br>[[Find the Number Ball!]]<br>(red)<br>[[Find the Number Ball!]]<br>(green)
|-
|[[File:LavaBubble YIDS.png]]
|[[Lava Bubble|Podoboo]]
|align=left|They jump out of lava at regular intervals.
|[[Yoshi on Stilts]]
|[[Hurry and Throw!]]
|-
|[[File:Zeus Guy YIDS.png]]
|[[Scorchit]]
|align=left|They shoot a stream of fire that can melt ice.
|[[Welcome to Yoshi Tower!]]
|[[At Last, Bowser's Castle!]]
|-
!style="background:#7edf7e" colspan=5|Land enemies
|-
|[[File:YIDS Bandit.png]]
|[[Bandit]]
|align=left|They run into a Yoshi when encountered and try to steal the baby from it.
|[[Welcome to Yoshi Tower!]]
|[[High-Speed Cart Race]]
|-
|[[File:Bumpty-YIDS.png]]
|[[Bumpty]]
|align=left|They can bounce back Yoshi when touched, which also does not harm the Yoshi.
|[[Slip Slidin' Away (Yoshi's Island DS)|Slip Slidin' Away]]
|[[Teeth-Chattering Chill Zone]]
|-
|[[File:Burt-YIDS.png]]
|[[Burt|Burt Brother]]
|align=left|They bounce in a direction and can be defeated only from a ground pound.
|colspan=2|[[Castle of the Big Burt Bros.]]
|-
|[[File:YIDS Blue Crabble.png]] [[File:YIDS Green Crabble.png]] [[File:YIDS Red Crabble.png]]
|[[Crabble]]
|align=left|Endurant crabs that require three hits to defeat.
|[[Big Bungee Piranha's Lair]]
|[[A Light in the Dark]]
|-
|[[File:Debull.png]]
|[[Debull]]
|align=left|They charge into the direction of Yoshi, though can be stunned by hitting a wall.
|[[Boing! (level)|Boing!]]
|[[Superhard Acrobatics!]]
|-
|[[File:Fleeper.png]]
|[[Fleeper]]
|align=left|Acts like a Bandit except jumps onto a Yoshi's back to steal the baby.
|[[Boing! (level)|Boing!]]
|[[Rompin', Stompin' Chomps]]
|-
|[[File:GreenGlove YIDS.png]]
|[[Green Glove]]
|align=left|Attacks Yoshi by targeting and throwing eggs at him
|[[Glide Guys Take to the Skies]]
|[[Superhard Acrobatics!]]
|-
|[[File:KoopaTroopaRed YIDS.png]]
|[[Koopa Troopa]]
|align=left|They can have their shells eaten and spit right back out.
|[[Glide Guys Take to the Skies]]
|[[At Last, Bowser's Castle!]]
|-
|[[File:KoopaParatroopaRed YIDS.png]]
|[[Koopa Paratroopa|Para-Koopa]]
|align=left|They either fly or walk in Yoshi's direction, though can be stomped to become regular Koopas.
|[[Glide Guys Take to the Skies]]
|[[At Last, Bowser's Castle!]]
|-
|[[File:Slugger YIDS.png]]
|[[Slugger]]
|align=left|They attack by batting eggs at Yoshi.
|[[Glide Guys Take to the Skies]]
|[[Superhard Acrobatics!]]
|-
|[[File:Snapjaw-YIDS.png]]
|[[Snap Jaw]]
|align=left|They climb down [[swinging vine|vines]] slowly while approaching Yoshi.
|[[Yoshi on Stilts]]
|[[Use the Magnet to Get Rich Quick!]]
|-
|[[File:YIDS Gray Tap-Tap.png]] [[File:YIDS Orange Tap-Tap.png]]
|[[Tap-Tap]]
|align=left|The orange type walks off of platforms, while the gray type turns around upon reaching the edge of a platform.
|[[Baby Mario and Baby Peach: Dynamic Duo]]<br>(gray)<br>[[Baby Mario and Baby Peach: Dynamic Duo]]<br>(orange)
|[[Quit it Already, Tap-Tap!]]<br>(gray)<br>[[Quit it Already, Tap-Tap!]]<br>(orange)
|-
|[[File:YIDS Grinder.png]]
|[[Ukiki]]
|align=left|Harmless enemies that run away from Yoshi.
|colspan=2|[[Baby DK, the Jungle King!]]
|-
|[[File:YIDS Beach Koopa.png]]
|[[Unshelled Koopa Troopa|Unshelled Koopa]]
|align=left|They are Koopa Troopas that are vulnerable to attack or defeat, but they can become one by entering an empty Koopa shell.
|colspan=2|[[Bessie Bass's Battleship]]
|-
!style="background:#7edf7e" colspan=5|Airborne enemies
|-
|[[File:ClouddropSprite.png]] [[File:CloudDrop YIDS.png]]
|[[Cloud Drop]]
|align=left|Small, weak enemies that fly in a set horizontal or vertical pattern.
|[[Glide Guys Take to the Skies]]
|[[The Cave That Never Ends]]
|-
|[[File:Fang YIDS.png]]
|[[Fang]]
|align=left|Enemies that are generally stil at first before trying to fly into Yoshi if he approaches them.
|[[Yikes! Boiling Hot!]]
|[[Find the Number Ball!]]
|-
|[[File:FlightlessGoonie YIDS.png]]
|[[Flightless Goonie]]
|align=left|Fast enemies that are encountered either by themselves or from Yoshi eating a Goonie then spitting it out.
|[[Welcome to Yoshi Tower!]]
|[[Goonie Heights]]
|-
|[[File:Goonie YIDS.png]]
|[[Goonie]]
|align=left|Birds that drop hazards, such as [[Shy Guy]]s and [[bomb (object)|bomb]]s, and can be spit out to become a Flightless Goonie.
|[[Welcome to Yoshi Tower!]]
|[[The Fort of Moltz the Very Goonie]]
|-
|[[File:Gusty YIDS.png]]
|[[Gusty]]
|align=left|Fast enenemies that fly forward in a single direction.
|[[Welcome to Yoshi Tower!]]
|[[At Last, Bowser's Castle!]]
|-
|[[File:YIDS Baron von Zeppelin.png]]
|[[Item Balloon]]
|align=left|They generally drop hazards, such as bombs or [[Pokey (projectile)|Pokey]]s, but some drop useful objects like a [[key]].
|[[Hit the M Blocks!]]
|[[At Last, Bowser's Castle!]]
|-
|[[File:Lakitu YIDS.png]]
|[[Lakitu]]
|align=left|They ride a [[Lakitu's Cloud|cloud]], throwing Spiny Eggs to attack, though can be stomped for Yoshi to begin using their cloud.
|[[High-Speed Cart Race]]
|[[Yoshi's Island Easter Eggs]]
|-
|[[File:RocketGuy.PNG]]
|[[Rocket Guy]]
|align=left|They ride rockets that can take away a life from a Yoshi if he is riding a [[Mini Rocket|rocket]].
|[[The Fort of Moltz the Very Goonie]]
|[[At Last, Bowser's Castle!]]
|-
|[[File:YIDS Wall Lakitu.png]]
|[[Wall Lakitu]]
|align=left|They act like Lakitus except hide in walls instead of clouds.
|[[Big Bungee Piranha's Lair]]
|[[Rock 'n' Fall]]
|-
!style="background:#7edf7e" colspan=5|Haunted House enemies
|-
|[[File:BigBoo YIDS.png]]
|[[Big Boo]]
|align=left|Behaves just like Boos, but are a larger size.
|colspan=2|[[Bessie Bass's Battleship]]
|-
|[[File:Boo YIDS.png]]
|[[Boo]]
|align=left|They float at Yoshi only while his back is turned, covering their face otherwise.
|[[Bessie Bass's Battleship]]
|[[Yoshi's Island Easter Eggs]]
|-
|[[File:BooGuy YIDS.png]]
|[[Boo Guy]]
|align=left|Like Shy Guys, except they float around, and appear from some pipes if Yoshi does not have six eggs.
|colspan=2|[[Hector the Reflector's Haunted House]]
|-
|[[File:FlightlessSkeletonGoonie YIDS.png]]
|[[Flightless Skeleton Goonie]]
|align=left|Skeletal enemies that run into Yoshi
|[[Number Ball Special]]
|[[The Cave That Never Ends]]
|-
|[[File:YIDS Invisighoul Chair.png]] [[File:YIDS Invisighoul Flower Pot.png]] [[File:YIDS Invisighoul Table.png]]
|[[Invisighoul]]
|align=left|They attack by throwing furniture at Yoshi, though he can turn the thrown furniture into eggs.
|colspan=2|[[Hector the Reflector's Haunted House]]
|-
|[[File:YIDS Potted Ghost.png]] [[File:YIDS Upside-down Potted Ghost.png]]
|[[Potted Ghost]]
|align=left|They rise from a pot, though hitting the pot with an egg flips it over, turning into a usable platform.
|[[Bessie Bass's Battleship]]
|[[Superhard Acrobatics!]]
|-
|[[File:GhostPiranha YIDS.png]]
|[[Polterpiranha]]
|align=left|Ghostly Piranha Plants that fly around, attempting to chew on Yoshi, before spitting him out.
|[[Hector the Reflector's Haunted House]]
|[[The Cave That Never Ends]]
|-
|[[File:SkeletonGoonie YIDS.png]]
|[[Skeleton Goonie]]
|align=left|They drop bombs, and can turn into Flightless Skeleton Goonies if stomped.
|[[Rompin', Stompin' Chomps]]
|[[At Last, Bowser's Castle!]]
|-
!style="background:#7edf7e" colspan=5|Giant enemies
|-
|[[File:StompinChomp.png]]
|[[Chomp (stomping)|Chomp]]
|align=left|They bounce around either left and right or up and down.
|[[Rompin', Stompin' Chomps]]
|[[The Cave That Never Ends]]
|-
|[[File:YIDS Tall Gargantua Blargg Sprite.png]]
|[[Gargantua Blargg (tall)|Gargantua Blargg]]
|align=left|Very tall Gargantua Blarggs that can break certain rock platforms.
|[[Yikes! Boiling Hot!]]
|[[Number Ball Special]]
|-
|[[File:IncomingChomp YIDS.png]]
|[[Incoming Chomp]]
|align=left|They appear in the background at first before jumping to where Yosh is and plowing through the ground.
|colspan=2|[[Rompin', Stompin' Chomps]]
|-
|[[File:ChompShark YIDS.png]]
|[[Big Chain Chomp|Shark Chomp]]
|align=left|They chomp along the ground while chasing Yoshi, and Baby Mario is required to outrun them.
|colspan=2|[[Rompin', Stompin' Chomps]]
|-
|[[File:TapTapHuge.PNG|150px]]
|[[Super Big Tap-Tap]]
|align=left|Similar to Shark Chomps, except they roll after Yoshi
|[[Mario's Fleet Feet]]
|[[Quit it Already, Tap-Tap!]]
|}


===Bosses===
*'''[[Yoshi Helicopter|Helicopter]]''': The helicopter is able to make a Yoshi fly for a short time.
{|class="wikitable"style="text-align:center;width:100%"
*'''[[Yoshi Submarine|Submarine]]''': The submarine can make a Yoshi swim underwater.
!style="background:#7edf7e" colspan=5|Mid-bosses
*'''[[Yoshi Mole Tank|Mole Tank]]''': This tank makes a Yoshi able to dig through small openings and dirt.
|-
!style="background:#AFFFAA"|#
!style="background:#AFFFAA"|Sprite
!style="background:#AFFFAA"|Boss
!style="background:#AFFFAA"|Stage
!style="background:#AFFFAA"|Description
|-
|1
|[[File:YIDS Burt Bros.png]]
|[[Big Burt Bros.]]
|[[World 1 (Yoshi's Island DS)|World 1]] - [[Castle of the Big Burt Bros.]]
|align=left|They attempt to jump on Yoshi, and can be defeated after being hit by six eggs.
|-
|2
|[[File:YIDS Hector the Reflector.png]]
|[[Hector the Reflector]]
|[[World 2 (Yoshi's Island DS)|World 2]] - [[Hector the Reflector's Haunted House]]
|align=left|A boss visible from the mirror on the touch screen only, breaking part of it after each hit. The boss requires six hits to defeat.
|-
|3
|[[File:YIDS Bessie Bass Sprite.png]]
|[[Bessie Bass]]
|[[World 3 (Yoshi's Island DS)|World 3]] - [[Bessie Bass's Battleship]]
|align=left|Her attack is jumping out of the water while trying to eat Yoshi, though hitting Bessie Bass' lips three times defeats her.
|-
|4
|[[File:YIDS Six-Face Sal.png]]
|[[Six-Face Sal]]
|[[World 4 (Yoshi's Island DS)|World 4]] - [[Six-Face Sal's Fort]]
|align=left|Attacks by spitting Pokeys and requires four hits to defeat.
|-
|5
|[[File:Moltz YIDS.png]]
|[[Moltz the Very Goonie]]
|[[World 5 (Yoshi's Island DS)|World 5]] - [[The Fort of Moltz the Very Goonie]]
|align=left|A mini-boss who tries to land on Yoshi, and must be ground pounded three times to become defeated.
|-
!style="background:#7edf7e" colspan=5|Big bosses
|-
|1
|[[File:YIDS Gilbert the Gooey.png]]
|[[Gilbert the Gooey]]
|[[World 1 (Yoshi's Island DS)|World 1]] - [[Gilbert the Gooey's Castle]]
|align=left|A boss springs up and down and swings from side to side. The boss is defeated after destroying every sphere on him.
|-
|2
|[[File:YIDS Big Bungee Piranha.png]]
|[[Big Bungee Piranha]]
|[[World 2 (Yoshi's Island DS)|World 2]] - [[Big Bungee Piranha's Lair]]
|align=left|Attacks by lunging down at Yoshi and eating him, but is defeated after three hits to the tongue, after exposing it with a [[Chomp Rock]] each time.
|-
|3
|[[File:YIDS Priscilla the Peckish.png]]
|[[Priscilla the Peckish]]
|[[World 3 (Yoshi's Island DS)|World 3]] - [[Castle of Priscilla the Peckish]]
|align=left|Jumps out of a hole while spitting [[Pokey (projectile)|Pokey]]s at Yoshi. The boss is defeated after three hits.
|-
|4
|[[File:YIDS Big Guy the Stilted.png]]
|[[Big Guy the Stilted]]
|[[World 4 (Yoshi's Island DS)|World 4]] - [[Castle of Big Guy the Stilted]]
|align=left|The boss tries to push Yoshi into lava, but must be pushed into lava instead and ground pounded three times to be defeated.
|-
|5
|[[File:Baby Bowser YIDS Sprite.png]]
|[[Baby Bowser]]
|rowspan=3|[[World 5 (Yoshi's Island DS)|World 5]] - [[At Last, Bowser's Castle!]]
|align=left|Attacks by ground pounding the floor, and can be defeated after being hit by eggs three times.
|-
|6
|[[File:BowserYIDS.png]]
|[[Bowser]]
|align=left|Jumps around and spits fireballs. Hitting Bowser with Giant Eggs and ground pounding him three times ends this part of the battle.
|-
|7
|[[File:YIDS Giant Bowser.png]]
|[[Giant Bowser|Bowser (giant)]]
|align=left|A form that Bowser becomes after three hits, and can be defeated after being hit by six Giant Eggs.
|}


==Yoshi's abilities==
To turn back into a Yoshi, the Yoshi must either touch a [[Yoshi Block]] or wait until a little while and time runs out, as the forms only last for a few seconds. However, when the Yoshi is turned back into a dinosaur, he will also return back to the Morph Bubble if he fails to reach the Yoshi block in time. Additional forms from the original game like the train and the car forms were cut out from this sequel.
===Morph Yoshi===
{|class="wikitable"style="text-align:center"
!rowspan=2 style="background:#AFFFAA"|Sprite
!rowspan=2 style="background:#AFFFAA"|Form
!rowspan=2 style="background:#AFFFAA"|Description
!colspan=2 style="background:#AFFFAA"|Levels
|-
!style="background:#AFFFAA"|Debut
!style="background:#AFFFAA"|Last
|-
|[[File:HelicopterDS.png]]
|[[Helicopter Yoshi|Helicopter]]
|align=left|Enables a Yoshi to fly for a short time
|colspan=2|[[Glide Guys Take to the Skies]]
|-
|[[File:Mole TankDS.png]]
|[[Mole Tank]]
|align=left|Enables a Yoshi to dig through small openings and crawl on walls.
|[[Baby Mario and Baby Peach: Dynamic Duo]]
|[[Underground Mysteries]]
|-
|[[File:SubmarineDS.png]]
|[[Submarine Yoshi|Submarine]]
|align=left|Enables a Yoshi to swim underwater.
|colspan=2|[[Island of Peril]]
|}


===Vehicles===
===Vehicles===
{|class="wikitable"style="text-align:center"
Yoshis can also hop into or onto various vehicles. There are five vehicles:
!rowspan=2 style="background:#AFFFAA"|Sprite
!rowspan=2 style="background:#AFFFAA"|Vehicle
!rowspan=2 style="background:#AFFFAA"|Description
!colspan=2 style="background:#AFFFAA"|Levels
|-
!style="background:#AFFFAA"|Debut
!style="background:#AFFFAA"|Last
|-
|[[File:YIDSKangaroo.png]]
|[[Kangaroo]]
|align=left|Though Kangaroo moves automatically, the player can press and hold left or right to determine its direction and distance traveled, or hold {{button|ds|B}} to make it float.
|[[Mario's Fleet Feet]]
|[[Windblown Wilderness]]
|-
|[[File:YIDSStilts.png]]
|[[Stilts]]
|align=left|Allows a Yoshi to walk move across hazardous terrain safely.
|[[Yoshi on Stilts]]
|[[Castle of Big Guy the Stilted]]
|-
|[[File:YIDSCart.png]]
|[[Mine Cart|Cart]]
|align=left|Moves on a track automatically, with Yoshi only being able to jump (though not flutter), before landing back in the cart or on a higher track.
|[[High-Speed Cart Race]]
|[[Quit it Already, Tap-Tap!]]
|-
|[[File:YIDSSki.png]]
|[[Ski]]s
|align=left|They are used to ski in some snow areas. Skis travel only in a single direction, but the Yoshis can still jump while using them.
|[[A Light in the Dark]]
|[[Teeth-Chattering Chill Zone]]
|-
|[[File:YIDSRocket.png]]
|[[Rocket]]
|align=left|Entering certain huts allows Yoshi to enter a rocket and blast off. The rocket can be turned by pressing left, or given an extra thrust with {{button|ds|Y}} or {{button|ds|B}}. If the rocket touches anything, Yoshi loses a life instantly.
|{{sort|Fort of Moltz the Very Goonie, The|[[The Fort of Moltz the Very Goonie]]}}
|[[At Last, Bowser's Castle!]]
|}


==Items and objects==
*'''[[Kangaroo]]''': The Kangaroo hops on its own, but pressing and holding left or right tells which way the Kangaroo should go, and how far it should go. Also, holding the {{button|ds|B}} button will make the Kangaroo float.
{{rewrite-expand|Missing various objects for the sections|section=yes|July 9, 2021}}
*'''[[Stilts]]''': Hopping on stilts allows the Yoshi to walk around in the same manner as the enemy [[Stilt Guy]] does.
===Blocks===
*'''[[Cart]]s''': Hopping in a cart makes it roll along a track on its own. Players cannot change the direction or the speed. Yoshi can jump out of the cart, but cannot Flutter Jump; he will always land back in the cart or on a higher track.
{|class="wikitable"style="text-align:center"
*'''[[Skis]]''': Found in some ice-and-snow levels, players cannot change the direction of skis; however jumping is possible.
!style="background:#AFFFAA"|Sprite
*'''[[Rocket]]''': Some huts lead to ''space launch pads'', allowing Yoshi to hop into a rocket and blast into space. Pressing left and right turns the rocket and {{button|ds|Y}} and {{button|ds|B}} gives extra thrust.
!style="background:#AFFFAA"|Block
!style="background:#AFFFAA"|Summary
|-
|[[File:YIDS Egg Block.png]]
|[[Egg Block]]
|align=left|Releases [[Yoshi's Egg|eggs]] up until six are present
|-
|[[File:YIDS Expansion Block.png]]
|[[Expansion Block]]
|align=left|Grows larger temporarily when hit
|-
|[[File:YIDS Hint Block.png]]
|[[Message Block]]
|align=left|Each one tells how to use a certain move.
|-
|[[File:YIDS M Block.png]]
|[[M Block]]
|align=left|They appear only if Baby Mario is present, and may contain coins or a seed that forms into a giant sunflower.
|-
|[[File:YIDS Yoshi Block.png]]
|[[Yoshi Block]]
|align=left|If Yoshi is under a morph bubble transformation, he can touch one to return to normal and continue progressing through the level.
|}


===Collectibles===
==Items and Objects==
{|class="wikitable"style="text-align:center"
As the Yoshis progress through their adventure, there are many items and objects they need to collect, though not all items are necessary, such as the Character Coins.
!style="background:#AFFFAA"|Sprite
*[[Yoshi Egg]]s are the center of the game and Yoshi's main weapon.  
!style="background:#AFFFAA"|Item
*[[Coins]] are scattered throughout the game. Every hundred coins collected gives Yoshi an extra life. There are also Red Coins which look the same as normal coins until touched.
!style="background:#AFFFAA"|Summary
*[[Winged Cloud]]s give items, such as keys and stars.
|-
*[[Key]]s unlock certain doors.
|[[File:YIDS Character Coin.png]]
*[[Hint Block]]s give hints when hit to help the player past a certain point.
|[[Character coin]]
*[[Character Coin]]s are hidden with one in each level. Collecting them all unlocks harder version of the mini-games.
|align=left|They are hidden in different levels, each requiring a certain baby to collect, and can unlock harder versions of minigames.
*[[Super Star]]s are rare - only four appear in the game, on 1-7, 4-8, 5-7 and Secret 5. Grabbing one gives [[Baby Mario]] a [[Superstar Mario|cape]] and invincibility.
|-
*[[Stork Stop]]s allow Yoshi to switch between babies. They're easy to find and usually placed where the player needs them.
|[[File:YIDSsprite Coin.png]]
|[[Coin]]
|align=left|Collecting 100 earns the player an extra life.
|-
|[[File:YIDSsprite Flower.png]]
|[[Smiley Flower|Flower]]
|align=left|Five appear in each level, and are used only to increase the score at the end of the level.
|-
|[[File:YIDS Red Coin.png]]
|[[Red Coin|Red coin]]
|align=left|They have the same purpose as flowers, except twenty red coins appear in each level.
|-
|[[File:YIDSsprite Star.png]]
|[[Star (Yoshi's Island series)|Star]]s
|align=left|Each star represents a second of the baby being safe inside of a bubble if it has been knocked off of Yoshi's back. One can have up to thirty stars in a level, each also contributing to the score at the end.
|}


===Eggs===
==Bonus Challenges==
{|class="wikitable"style="text-align:center"
Any [[Flower]]s the player collects in a level will appear in the [[GOAL! Ring]] at the end of a level. After a Yoshi passes through the ring, the spinning will get slower. If it stops on a flower, the player will be able to play a mini-game and probably earn 1-Ups. There are five different flowers in each level-here is a list of the Mini-games that may pop up if the player is able to get a flower in the Goal Roulette. They can also be played via the World Map screen if the player obtains a total of at least 700 points in a world.
!style="background:#AFFFAA"|Sprite
!style="background:#AFFFAA"|Egg
!style="background:#AFFFAA"|Summary
|-
|[[File:YIDS Red Egg.png]]
|[[Red Egg]]
|align=left|Functions similarly to a Yoshi's Egg but can rebound off of a wall only once. Two stars can be revealed if a Red Egg hits an enemy.
|-
|[[File:YIDS Yellow Egg.png]]
|[[Yellow Egg]]
|align=left|Functions similarly to a Yoshi's Egg but can rebound off walls only twice, becoming a Red Egg after the first bounce. Throwing a Yellow Egg at an enemy makes a coin appear.
|-
|[[File:YIDS Yoshi Egg.png]]
|[[Yoshi's Egg]]
|align=left|These are created from either swallowing enemies or from [[Egg Block]]s, but only six Yoshi's Eggs can be present at once. Yoshi's Eggs can defeat enemies, activate Winged Clouds, hit switches, and destroy gravel. With Baby Mario, Yoshi's Eggs can be rebounded off walls three times, changing from green to yellow to lastly red.
|}
 
===Hazards===
{|class="wikitable"style="text-align:center"
!rowspan=2 style="background:#AFFFAA"|Sprite
!rowspan=2 style="background:#AFFFAA"|Hazard
!rowspan=2 style="background:#AFFFAA"|Description
!colspan=2 style="background:#AFFFAA"|Levels
|-
!style="background:#AFFFAA"|Debut
!style="background:#AFFFAA"|Last
|-
|[[File:YIDS Big Guy the Stilted screenshot.png|150px]]
|[[Lava]]
|align=left|Molten rock that costs Yoshi a life immediately when touched.
|[[Castle of the Big Burt Bros.]]
|[[Castle of Big Guy the Stilted]]
|-
|[[File:No image.png]]
|Lava fall
|align=left|Lava that flows out of a pipe
|colspan=2|[[Castle of Big Guy the Stilted]]
|-
|[[File:BigBurtBros.png|150px]]
|[[Spinner|Spinning Spikes]]
|align=left|Giant, slow-moving flails that are usually operated by several [[Shy Guy]]s.
|[[Castle of the Big Burt Bros.]]
|[[Gilbert the Gooey's Castle]]
|-
|[[File:No image.png]]
|Waterfall
|align=left|Water that flows out of a pipe
|colspan=2|[[Big Bungee Piranha's Lair]]
|}
 
===Miscellaneous===
{|class="wikitable"style="text-align:center"
!style="background:#7edf7e" colspan=3|Items
|-
!style="background:#AFFFAA"|Sprite
!style="background:#AFFFAA"|Name
!style="background:#AFFFAA"|Description
|-
|[[File:YIDSsprite Key.png]]
|[[Key]]
|align=left|Single-use items that can unlock any locked doors.
|-
|[[File:YIDS Morph Bubble.png]]
|[[Morph bubble]]
|align=left|Transforms Yoshi into the vehicle depicted inside
|-
|[[File:YIDS Super Star.png]]
|[[Super Star]]
|align=left|Usable only by Baby Mario, a Super Star transforms him into [[Superstar Mario]] temporarily
|-
!style="background:#7edf7e" colspan=3|Objects
|-
|[[File:Bouncy.png]]
|[[Bouncy]]
|align=left|Giant pink spheres that bounce Yoshis around
|-
|[[File:YIDS Crate.png]]
|[[Crate]]
|align=left|Usable and pushable platforms that may contain either stars, coins, or a key when ground pounded.
|-
|[[File:YIDS Beanstalk.png]]
|[[Beanstalk|Giant sunflower]]
|align=left|It grows from a seed, which can be revealed from M Blocks or Winged Clouds. Once the giant sunflower has grown fully, Yoshi can jump from its leaves to go upward.
|-
|[[File:YIDS GOAL! Ring.png]]
|[[Goal Ring|Goal roulette]]
|align=left|A Goal that appears at the end of every level except fortresses and castles.
|-
|[[File:Magnet Block YIDS sprite.png|32px]]
|[[Magnet Block]]
|align=left|A giant metal block that Baby Wario can move with his magnet.
|-
|[[File:Magnet Platform.PNG|50px]]
|[[Magnet Platform]]
|align=left|Reacts to Baby Wario's magnet by either raising or lowering.
|-
|[[File:YIDS Middle Ring.png]]
|[[Checkpoint Ring|Middle Ring]]
|align=left|A [[checkpoint]] in each level that also adds ten stars when activated.
|-
|[[File:YIDS Stork Stop.png]]
|[[Stork Stop]]
|align=left|Activating it summons the [[stork]], allowing Yoshi to change which baby it is carrying.
|-
|[[File:YIDS Winged Cloud.png]]
|[[Winged Cloud]]
|align=left|They can be hit with an egg for a variety of effects, such as forming a pathway or releasing either coins, stars, a switch, or an extra life. Some function like switches.
|}


==Bonus Challenges==
Any [[Smiley Flower|flower]]s collected appear in the [[Goal Ring|goal roulette]] at the end of a level, and if a goal roulette stops on a flower after spinning, the Yoshi can play a mini-game to possibly earn 1-Ups. These are the Mini-games that may be played if a Yoshi gets a flower in the goal roulette, and they are unlockable for play from the World Map screen if at least 700 points are obtained in a world.
*[[Flip Cards]]
*[[Flip Cards]]
*[[Scratch and Match (minigame)|Scratch and Match]]
*[[Scratch and Match]]
*[[Match Cards]]
*[[Match Cards]]
*[[Roulette]]
*[[Roulette]]
*[[Slot Machine (Yoshi's Island series)|Slot Machine]]
*[[Slot Machine (YI)|Slot Machine]]


==Similarities to ''Super Mario World 2: Yoshi's Island''==
==Worlds and Levels==
*The first piece of [[Ba-dum BUM!]] is same as the one from [[Make Eggs, Throw Eggs]].
[[File:Yids mapicons.gif|300px|thumb|right|The level icons.]]
*In both [[Watch Out For Lakitu]] and [[Spear Guys' Village Found!]], an [[Itsunomanika Heihō]] can be encountered in a bush just before the [[Goal Ring|goal roulette]].
There is a total of five worlds, with each one having eight normal levels, one secret level, and one extra level. The secret levels are unlocked when all the normal levels are cleared. The extra levels are unlocked by scoring a total of 800 points for each world.
*The first mid-boss, [[Big Burt Bros.]], is a dual version of [[Burt the Bashful]], the first mid-boss in the original game.
*The first world boss ([[Salvo the Slime]]/[[Gilbert the Gooey]]) is a blob-like creature, parts of whom can be eaten by Yoshi.
*The second mid-boss ([[Bigger Boo]]/[[Hector the Reflector]]) is a ghost whose size changes throughout the battle.
*The third mid-boss ([[Froggy]]/[[Bessie Bass]]) is an aquatic enemy capable of eating Yoshi, and both fights require Yoshi to fire eggs at a part of the mid-boss' gastrointestinal tract directly above him.
*The jungle world boss ([[Naval Piranha]]/[[Big Bungee Piranha]]) is a [[Piranha Plant]], and [[Nipper Plant]]s are present during the battle. Both bosses also turn gray and crumble into dust upon defeat.
*The fourth World Boss ([[Hookbill the Koopa]]/[[Big Guy the Stilted]]) is a giant variation of an enemy that appeared in earlier levels.
*In the fifth world, one of the bosses that Yoshi fights ([[Raphael the Raven]]/[[Moltz the Very Goonie]]) is a bird enemy, and the battle takes place in the sky rather than an enclosed environment.
*One boss (Hookbill the Koopa/[[Bowser]]) is a giant [[Koopa (species)|Koopa]] who Yoshi defeats by throwing eggs at his face to flip him on his back before ground-pounding his belly.
*At least one world boss ([[Roger the Potted Ghost]]/[[Priscilla the Peckish]] & [[Six-Face Sal]]) is a completely unique species, not based off of any particular enemy in the game. Incidentally, ''Yoshi's Island DS'' introduces [[Potted Ghost|a regular enemy]] based on the unique boss from the first game.
*Multiple similarities exist with the final normal levels of each game:
**The final level is set in [[Bowser's Castle]], and is explored by Green Yoshi instead of Blue Yoshi.
**Both levels start outside the castle walls and require Yoshi to clear through a flock of [[Skeleton Goonie]]s and use an aircraft-themed power to get inside.
**Both levels require Yoshi to choose one of several different pathways, each with their own gimmick.
**One path requires Yoshi to flee from a giant golden [[Tap-Tap]] in a volcanic cavern.
**The first part of each final battle is against [[Baby Bowser]], who creates shockwaves as an attack, and the last is against a giant version of [[Bowser]], age unconsidered, who uses falling boulders and fireballs as attacks.
**Both final battles require the use of [[Giant Egg]]s carried into the field by [[Item Balloon]]s, and Bowser's castle is destroyed during the transition to the final phase of both battles.


==References to other games==
===[[World 1 (Yoshi's Island DS)|World 1]]===  
*''[[Donkey Kong Country]]'': [[DK's Tree House]] appears as it does in that game.
This world is a peaceful plain and serves as an introductory world.
*''[[Super Mario World 2: Yoshi's Island]]'': The game is the sequel to this game, and also takes place on the same titular island, and most of the enemy sprites are from this game, albeit with updated shading. Its events are mentioned at the start of the game.
*Normal Levels
**''[[Yoshi's Island: Super Mario Advance 3]]'': Each world has a secret course.
**[[Ba-dum BUM!]]
*''[[Yoshi Topsy-Turvy]]'': [[Bowser]]'s sprites seem to have been drawn over the prerendered sprites of him from this game. Much of the artwork is also borrowed from this game.
**[[Hit the M Blocks!]]
*''[[Yoshi Touch & Go]]'': Many of the game's sprites are redrawn from ''Yoshi Touch & Go'', such as Yoshi, Baby Mario, Baby Luigi, and Kamek's sprites. Artwork is reused as well, including the Baby Mario and Yoshi artwork on the box artwork.
**[[Mario's Fleet Feet]]
*''[[Mario & Luigi: Partners in Time]]'': [[M Block]]s appear again. [[Baby Peach]] originates from this game, too.
**[[Castle of the Big Burt Bros.]]
**[[Catch the Breeze]]
**[[Glide Guys Take to the Skies]]
**[[Baby Mario and Baby Peach: Dynamic Duo]]
**[[Gilbert the Gooey's Castle]]
*Secret Level
**[[Welcome to Yoshi Tower!]]
*Extra Level
**[[Return of the Moving Chomp Rock!]]


==References in later games==
===[[World 2 (Yoshi's Island DS)|World 2]]===
*''[[Super Smash Bros. Brawl]]'': The game's "above ground" theme has been remastered and included in this game, and has been given the title "Wildlands." The [[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]] stage is based on ''Yoshi's Island DS'''s graphics.
This world is a wet and wild jungle. It is also, more notably, the first introduction of [[Baby Donkey Kong]].
*''[[Mario Super Sluggers]]'': [[Baby DK]] returns, along with all of the other babies, with the exception of [[Baby Wario]] and [[Baby Bowser]]. [[Wario]] uses his baby counterpart's magnet in Challenge Mode.
*Normal Levels
*''[[New Super Mario Bros. Wii]]'': [[Kamek]] turns Bowser into a giant for the final battle.
**[[Baby DK, the Jungle King!]]  
*''[[Yoshi's New Island]]'': This game continues the events told before ''Yoshi's Island DS''.
**[[Underground Mysteries]]  
*''[[Super Smash Bros. Ultimate]]'': Baby Mario (Superstar Mario) and Crazee Dayzee appear as spirits, using their artwork from ''Yoshi's Island DS''.
**[[Windblown Wilderness]]
*''[[Dr. Mario World]]'': [[Baby Wario]] returns as a playable doctor, and he uses his magnet from ''Yoshi's Island DS'' as his special skill.
**[[Hector the Reflector's Haunted House]]
**[[Boing! (Yoshi's Island DS)|Boing!]]
**[[Donuts and Eggs]]
**[[Yoshi on Stilts]]
**[[Big Bungee Piranha's Lair]]
*Secret Level
**[[Yikes! Boiling Hot!]]
*Extra Level
**[[Moving Statues, Standing Statues]]


==Staff==
===[[World 3 (Yoshi's Island DS)|World 3]]===
{{main|List of Yoshi's Island DS staff}}
This world takes place in a tropical beach, then in a cavern-filled desert area.
''Yoshi's Island DS'' was developed by the company [[Artoon]], instead of [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] like other ''Yoshi'' games were. The game was directed by Hidetoshi Takeshita and the lead programmer was Yuki Hatakeyama. [[Takashi Tezuka]], served as one of the senior producers of the game, with Naoto Ohshima being the other one.
*Normal Levels
**[[Up the Creek]]
**[[The Goonie Coast Isn't Clear!]]  
**[[Island of Peril]]
**[[Bessie Bass's Battleship]]
**[[Heeeeeeere's Wario!]]
**[[Use the Magnet to Get Rich Quick!]]
**[[Tap-Tap's Sunken Cave]]
**[[Castle of Priscilla the Peckish]]
*Secret Level
**[[A Light in the Dark]]
*Extra Level
**[[Number Ball Special]]


==Reception==
===[[World 4 (Yoshi's Island DS)|World 4]]===
''Yoshi's Island DS'' received mainly positive reviews from critics. It was praised for having similar gameplay to its predecessor, as well as the artwork, although the gameplay's being too similar to its predecessor is frequently cited. Some critics also considered it the best portable ''Yoshi'' game released.
This world is located high in the sky. The first half is the sky; the second half is an icy mountain.
*Normal Levels
**[[Rock 'n' Fall]]
**[[High-Speed Cart Race]]
**[[In the Clouds]]
**[[Six Face Sal's Fort]]
**[[Friend or Foe?]]
**[[Slip Slidin' Away]]
**[[Teeth-Chattering Chill Zone]]
**[[Castle of Big Guy the Stilted]]
*Secret Level
**[[Hurry and Throw!]]
*Extra Level
**[[Let There Be Light!]]


The game has been praised for its design.<ref>{{cite|author=Harris, Craig|date=November 14, 2006|language=en|url=ign.com/articles/2006/11/14/yoshis-island-ds-review|title= ''Yoshi's Island DS'' Review|publisher=IGN|accessdate=October 30, 2024}}</ref> He has described the game more of a nostalgic reminder of ''Super Mario World 2: Yoshi's Island'' rather than an advancement of the series. As a result, he suggested that the designs stuck too close to original formula, ruining surprises for veteran players of ''Yoshi's Island''. He praised the different babies, although he felt that Baby Wario "was a last-minute edition and not tested properly". Although he noted that the dual screen gave the players a bigger view, but criticized the blind spot between the dual screens.
===[[World 5 (Yoshi's Island DS)|World 5]]===  
The last world is located on the gloomy island floating above Yoshi's Island. It has lots of lava and dying forests.
*Normal Levels
**[[Rompin', Stompin' Chomps]]
**[[Goonie Heights]]
**[[Spear Guys' Village Found!]]
**[[The Fort of Moltz the Very Goonie]]
**[[The Cave That Never Ends]]
**[[Find the Number Ball!]]
**[[Superhard Acrobatics]]
**[[At Last, Bowser's Castle!]]
*Secret Level
**[[Yoshi's Island Easter Eggs]]
*Extra Level
**[[Quit it Already, Tap-Tap!]]


Tom Bramwell of Eurogamer was reluctant to praise ''Yoshi's Island DS'' in the same way as ''Super Mario World 2: Yoshi's Island'', as he considered the game to be a "distended version of Yoshi". He acknowledges Artoon's effort in the game and the variety of babies and levels. He also criticizes the developers' abuse of the blind spot between the two screens and that the developers failed to establish trust for the player to explore. He finally stated that "Artoon is cribbing from the same notes. It's a shame, because there are times when you catch glimpses of the sort of thing the Japanese team is really capable of[...]."
==Enemies==
 
These enemies can also be seen in the [[Island Museum]] after they are encountered in the actual levels. Enemies marked with an asterisk are returning enemies from ''[[Super Mario World 2: Yoshi's Island]]''.
''Yoshi's Island DS'' was placed 46 on Gamesradar's Top 50 DS games. The small feature called it a fresh and new experience, a beautiful 2D world, and that they'd never tire of playing the game.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20120519140521/http://www.gamesradar.com/best-ds-games|author=GamesRadar Staff|date=September 15, 2012|title=Best DS Games|language=en|publisher=GamesRadar|accessdate=October 30, 2024}}</ref>
{|
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|-
|[[Nintendo DS]]
|
|Tom Bramwell, [http://www.eurogamer.net/articles/r_yoshisisland2_ds Eurogamer]
*[[Bandit]]*
|7/10
*[[Big Boo]]*
|"''The problem is that it's a sensation that you felt all the time in Yoshi's Island. You gave up counting the ways. Counting them here would result in a much smaller number, like, ooh...''"
*[[Bill Blaster]]*
|-
*[[Blargg]]*
|Nintendo DS
*[[Blooper]]
|Frank Provo, [http://www.gamespot.com/reviews/yoshis-island-ds-review/1900-6161583/ Gamespot]
*[[Blow Hard]]*
|9.1/10
*[[Boo]]*
|"''It's hard to top a masterpiece, but that's just what Nintendo and Artoon have done with Yoshi's Island DS. By incorporating one major new feature and leaving everything else alone, they've produced a sequel that seems fresh and new while remaining every bit as awesome as the original. If you enjoy side-scrolling platformers, you have to play this one.''"
*[[Boo Guy]]*
|-
*[[Boss Bass]]
|Nintendo DS
*[[Bumpty]]*
|Craig Harris, [http://uk.ign.com/articles/2006/11/14/yoshis-island-ds-review?page=1 IGN]
*[[Bungee Piranha]]
|8/10
*[[Burt]]*
|"''Don't let the negative tone throw you -- Yoshi's Island DS is a great game. It's just a egg throw's distance away from having the same impact the original Yoshi's Island did more than a decade ago. It sets out to emulate everything that made the first game so great, and does a really good job doing that. But it runs into the problem of not doing enough to make it its own game. No huge surprises, and no significant additions to the genre...it's just a solid recreation of the Yoshi's Island elements in a two-screen-high format. It's fun and challenging with a couple of unpolished quirks.''"
*[[Chomp]]*
|-
*[[Chomp Shark]]*
|Nintendo DS
*[[Cloud Drop]]*
|Kaes Delgrego, [http://www.nintendolife.com/reviews/2009/08/yoshis_island_ds_ds Nintendo Life]
*[[Crabble]]
|7/10
*[[Crazee Dayzee]]*
|"''As a stand-alone game, Yoshi's Island DS is an enjoyable platformer. But to compare it to the [[Super Nintendo Entertainment System|SNES]] classic would be akin to comparing Sean Lennon to his father: expecting him to live up to the walrus would be entirely unrealistic.''"
*[[Crusher Blargg]]
|-
*[[Dancing Spear Guy]]*
|Nintendo DS
|
|Tom East, [http://www.officialnintendomagazine.co.uk/2407/reviews/yoshis-island-ds-review/ Official Nintendo Magazine]
*[[Debull]]
|87%
*[[Dizzy Dandy]]*
|"''Yoshi's Island DS might be too similar to the first game, but that's not entirely a bad thing - the original was amazing and so is this. One of the best platformers on the DS.''"
*[[Drool Hard]]
|-
*[[Egg-Enut]]
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
*[[Egg-Plant]]*
|-style="background-color:#E6E6E6;"
*[[Eggo-Dil]]*
|colspan=2|Compiler
*[[Fang]]*
|colspan=2|Platform / Score
*[[Fat Guy]]*
|-
*[[Fleeper]]
|colspan=2|Metacritic
*[[Flightless Goonie]]*
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/ds/yoshis-island-ds 81]
*[[Flightless Skeleton Goonie]]*
|-
*[[Cheep-Cheep|Flopsy Fish]]*
|colspan=2|GameRankings
*[[Fly Guy]]*
|colspan=2|[https://www.gamerankings.com/ds/933006-yoshis-island-ds/index.html 81.15%]
*[[Ghost Piranha]]
*[[Glide Guy]]
*[[Gobblin]]
*[[Gooey Goon]]
*[[Goonie]]*
*[[Green Glove]]*
|
*[[Grinder (species)|Grinder]]*
*[[Gusty]]*
*[[Hanging Blow Hard]]
*[[Hot Lips]]*
*[[Invisighoul]]
*[[Koopa Troopa|Koopa]]*
*[[Lakitu]]*
*[[Lantern Ghost]]*
*[[Mufti Guy]]*
*[[Nep-Enut]]*
*[[Nipper Dandelion]]*
*[[Nipper Plant]]*
*[[Koopa Paratroopa|Para-Koopa]]*
*[[Pirate Guy]]
*[[Piscatory Pete]]*
*[[Podoboo]]*
*[[Pointey]]
*[[Potted Ghost]]
*[[Rocket Guy]]
|
*[[Shy Guy]]*
*[[Shy Stack]]
*[[Skeleton Goonie]]*
*[[Slugger]]*
*[[Snapjaw|Snap Jaw]]
*[[Spear Guy]]*
*[[Spray Fish]]*
*[[Stilt Guy]]*
*[[Stompin' Chomp]]
*[[Gargantua Blargg|Super Big Blargg]]*
*[[Super Big Tap-Tap]]
*[[Tap-Tap]]*
*[[Tube Guy]]
*[[Wall Lakitu]]*
*[[Piranha Plant|Wild Piranha]]*
*[[Wild Ptooie Piranha]]*
*[[Windbag]]
*[[Woozy Guy]]*
*[[Zeus Guy (Yoshi's Island DS)|Zeus Guy]]
|}
|}


===Sales===
===Bosses===
In its first week in Japan, the game sold approximately 300,000 copies. As of March 31, 2008, ''Yoshi's Island DS'' has sold 2.91 million copies worldwide.<ref>{{cite|url=www.nintendo.co.jp/ir/pdf/2008/080425e.pdf#page=6|page=6|format=PDF|title=Financial Results Briefing for Fiscal Year Ended March 2008|publisher=Nintendo Co., Ltd.|language=en|accessdate=October 30, 2024}}</ref>
[[File:yidscsreen4.jpg|thumb|right|200px|A blue Yoshi takes aim at [[Gilbert the Gooey]], a boss in the game.]]
Like in the original game, each world has two castles, with a boss battle taking place in each. Kamek once again uses his magic to enlarge common enemies.
 
;World 1
*[[Burt Bros.|Big Burt Bros.]]
*[[Gilbert the Gooey]]
;World 2
*[[Hector the Reflector]] and the [[Invisighouls]]
*[[Big Bungee Piranha]]
;World 3
*[[Bessie Bass]]
*[[Priscilla the Peckish]]
;World 4
*[[Six-Face Sal]]
*[[Big Guy the Stilted]]
;World 5
*[[Moltz the Very Goonie]]
*[[Baby Bowser]] (saved)
*[[Bowser]]


==Media==
==Media==
{{media missing|more=yes|section=yes|At least 2 or 3 more tracks}}
{{media
{{media table
|type1=audio
|file1=Yoshi island ds title theme.oga
|name1=Yoshi island ds title theme
|title1=Yoshi's Island DS
|pipe1=Yoshi's Island DS
|description1=Title screen theme
|description1=Title screen theme
|length1=0:29
|length1=9:56
}}
}}


==Gallery==
==Gallery==
{{main-gallery|Yoshi's Island DS}}
{{morepic|Yoshi's Island DS}}
<gallery>
TheYoshiFamily.jpg|[[Yoshi (species)|Yoshis]]
BabyMario YIDS.png|[[Baby Mario]] and [[Yoshi]]
Baby Peach on Yoshi YIDS artwork.jpg|[[Baby Peach]] and [[Yoshi (species)|Pink Yoshi]]
Baby DK on Yoshi YIDS artwork.jpg|[[Baby DK]] and [[Yoshi (species)|Red Yoshi]]
Baby Wario on Yoshi YIDS artwork.jpg|[[Baby Wario]] and [[Yoshi (species)|Light Blue Yoshi]]
Baby Bowser on Yoshi YIDS artwork.jpg|[[Baby Bowser]] and [[Yoshi (species)|Yellow Yoshi]]
Toadies and Baby Luigi YTnG artwork.jpg|[[Baby Luigi]] being kidnapped by a group of [[Toady|Toadies]].
Shy Guy YIDS artwork.jpg|[[Shy Guy]]
</gallery>


==Pre-release and unused content==
==Beta Elements==
{{main|List of Yoshi's Island DS pre-release and unused content}}
{{main|List of Yoshi's Island DS beta elements}}
*''Yoshi's Island DS'', initially titled ''Yoshi's Island 2'', was originally going to be compatible with [[Nintendo Wi-Fi Connection]]. This, however, was scrapped from the game for unknown reasons.
*Early screenshots showcasing a battle with [[Big Guy the Stilted]] seemed to suggest that Big Guy was once going to be organic, as he had no patches on him in that picture (although one patch is visible near his right foot, which may mean his graphics were slightly incomplete).
<gallery>
Big Guy Stilted YIDS.png|An early battle with Big Guy the Stilted, who appears to lack mechanical features.
</gallery>


==Names in other languages==
==Similarities with ''Super Mario World 2: Yoshi's Island''==
{{foreign names
Because ''Yoshi's Island DS'' is a sequel to the original Yoshi's Island, it has many similarities to it. Here is a list of them:  
|Jap=ヨッシーアイランドDS
|JapR=Yosshī Airando DS
|JapM=Yoshi Island DS
|Spa=''Yoshi's Island DS''
|Fre=''Yoshi's Island DS''
|Kor=요시 아일랜드 DS
|KorR=Yosi Aillaendeu DS
|KorM=Yoshi Island DS
|ChiT=耀西之島DS
|ChiTC=<ref>{{cite|deadlink=y|archive=web.archive.org/web/20190313011008/http://www.nintendo.tw/ds/ds_software2007.htm|title=Nintendo DS 遊戯軟體|publisher=Nintendo Taiwan|language=zh-hant|accessdate=October 30, 2024}}</ref>
|ChiTR=Yàoxī zhī Dǎo DS
|ChiTM=Yoshi's Island DS
}}


==Trivia==
*The first piece of the first level of World 1 is same as the one from its prequel.
*The box art shows [[Baby Bowser]] riding Yellow Yoshi, and [[Baby Wario]] riding Light Blue Yoshi; they do not ride these Yoshis in the game other than when Baby Wario is in the final boss fight, however. This is because the babies are only playable in the last four levels on the world map, as opposed to the Yoshis they ride, which are in the first four.
*The first mid-boss battle contains a [[Burt]].
*The instruction booklet erroneously states [[Baby DK]] is the only baby with more than one special ability, as [[Baby Mario]] has three abilities.
*The first world boss is a blob-like creature.
*The second mid-boss is a ghost whose size changes throughout the battle.
*The third mid-boss is an aquatic enemy.
*The second last world boss is a [[Piranha Plant]] and [[Nipper Plant]]s are present during the battle.
*The fourth mid-boss is pink and round (but there are six of them).
*The fourth World Boss is a sub-species of an enemy that appeared in earlier games and appeared very much.
*In the fifth world, there's a boss that is a bird enemy.
*There is a giant golden [[Tap-Tap]] in a possible path in [[Bowser's Castle]].
*The first final battle is against [[Baby Bowser]] and the last is against a supersized [[Bowser]].
*The final normal level is not explored by a [[Blue Yoshi]] but [[Green Yoshi]].


==References==
==References to Other Games==
<references/>
*''[[Donkey Kong Country]]'': [[Donkey Kong]]'s treehouse appears as it does in that game.
*''[[Super Mario World 2: Yoshi's Island]]'': The game is the main to ''Yoshi's Island''.
*''[[Mario & Luigi: Partners in Time]]'': [[M Block]]s appear again. [[Baby Peach]] originates from this game, too.


==External links==
==References in Later Games==
{{NIWA|StrategyWiki=1}}
*''[[Super Smash Bros. Brawl]]'': The game's "above ground" theme has been remastered and included in this game, and has been given the title "Wildlands". The [[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]] stage is based on ''Yoshi's Island DS'''s graphics.
{{TCRF}}
*''[[Mario Super Sluggers]]'': [[Baby Donkey Kong]] returns.
*[https://web.archive.org/web/20071011023230/http://yoshisisland.nintendods.com/ North American website]
*[https://www.nintendo.co.uk/Games/Nintendo-DS/Yoshi-s-Island-DS-273630.html European website]
*[https://web.archive.org/web/20190823162124/https://www.nintendo.co.kr/DS/soft/yoshi/main.php Korean website]
*[https://www.nintendo.co.jp/ds/aywj/index.html Japanese website]
*[https://m1.nintendo.net/docvc/NTR/JPN/AYWJ/AYWJ_J.pdf Japanese instruction booklet]
*[https://www.nintendo.com/eu/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_YoshisIslandDS_EN.pdf European English instruction booklet]
*[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_YoshisIslandDS_ES.pdf European Spanish instruction booklet]
*[https://www.nintendo.com/eu/media/downloads/games_8/emanuals/nintendo_ds_21/Manual_NintendoDS_YoshisIslandDS_FR.pdf European French instruction booklet]


{{YIDS}}
==Trivia==
{{Yoshi games}}  
*When it was released in Japan, the game was number one on the charts for a full two weeks.
*All the music in the levels are the same as the main theme except with different speeds and sounds.
*Despite some of them being babies, this is the first time Mario, Luigi, Peach, Yoshi, Donkey Kong, Wario, and Bowser appear in a main adventure together as opposed to spin-off games.
*The box art shows [[Baby Bowser]] riding [[Yellow Yoshi]], and [[Baby Wario]] riding [[Light Blue Yoshi]]; however, they do not ride these Yoshis in the game (excluding when Baby Wario is in the final boss fight). This is because the babies are only playable in the last four levels on the world map, as opposed to the Yoshis they ride, which are in the first four.
*The final boss music in the game was changed from the original version in the international release. The French Horns are an octave lower than in the Japanese version, and the international version completely lacks half of the song, simply looping the original intro. The reason for the change is unknown. The Japanese version of the song can be heard [http://www.youtube.com/watch?v=NtfrdVQtaAQ here].
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{{Yoshi series}}  
{{Yoshi's Island DS}}
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