Editing Yoshi's Island 3

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{{about|the level in ''[[Super Mario World]]''|the third game of the [[Yoshi's Island (series)|Yoshi's Island]] series|''[[Yoshi's New Island]]''}}
{{level infobox
{{level infobox
|title=Yoshi's Island 3
|image=[[File:YoshisIsland3.png|256px]]
|image=[[File:YoshisIsland3.png|256px]]
[[Mario]] and [[Yoshi]] on a [[Single Swing Lift]]
[[Mario]] and [[Yoshi]] on a [[Single Swing Lift]]
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|before=[[Yoshi's Island 2|<<]]
|before=[[Yoshi's Island 2|<<]]
|after=[[Yoshi's Island 4|>>]]
|after=[[Yoshi's Island 4|>>]]
|track="[[Athletic BGM (Super Mario World)|Athletic BGM]]"
|track=Athletic
|sample=[[File:Athletic Theme Super Mario World.oga]]
|sample=[[File:Athletic Theme Super Mario World.oga]]
}}
}}
'''Yoshi's Island 3''' is the third [[level]] of [[Yoshi's Island (location)|Yoshi's Island]] in ''[[Super Mario World]]''. It takes place on a high mountain and features numerous yellow [[! Block|Exclamation Mark Block]]s that can make a hidden area easier to find if the [[Yellow Switch Palace|Yellow Switch]] is pressed. Clearing this stage grants access to [[Yoshi's Island 4]].
'''Yoshi's Island 3''' is the third [[level]] of [[Yoshi's Island (location)|Yoshi's Island]] in ''[[Super Mario World]]''. It takes place on a high mountain and features numerous yellow [[! Block|Exclamation Mark Block]]s that can make a hidden area easier to find if the [[Yellow Switch Palace|Yellow Switch]] is pressed. Clearing this stage grants access to [[Yoshi's Island 4]].


==Layout==
==Overview==
[[File:Smw mario2.png|thumb|left|Screenshot from ''Super Mario World'']]
[[File:Smw mario2.png|thumb|left]]
The level starts with a [[Message Block]] giving information on [[Dragon Coin]]s. Right next to the block, a row of yellow Exclamation Mark Blocks can be found. When the player follows the path up the steps and to the right, they come across a brown [[Single Swing Lift]]. When going on, the player finds two [[Stretch Block]]s. The first Dragon Coin can be found above. After another brown Single Swing Lift, the player finds a red [[Koopa Paratroopa]] flying over two [[? Block|Prize Block]]s, the second one containing [[Yoshi]]. Soon there is another type of platform. These platforms are black and white and simply move either horizontally or vertically, with another red Koopa Paratroopa flying near them. After a red-shelled [[Koopa Troopa]], there are some more brown Single Swing Lifts. There is a hidden [[Warp Pipe]] below the first one. The pipe leads to a simple underground room where the second Dragon Coin is found. Leaving the room through the Warp Pipe takes the player near the [[Midway Gate]].
The level starts with a [[Message Block]] giving information on [[Dragon Coin]]s. Right next to the block, a row of yellow Exclamation Mark Blocks can be found. When the player follows the path up the steps and to the right, they come across a brown [[Single Swing Lift]]. When going on, the player finds two [[Stretch Block]]s. The first Dragon Coin can be found above. After another brown Single Swing Lift, the player finds a red [[Koopa Paratroopa]] flying over two [[? Block|Prize Block]]s, the second one containing [[Yoshi]]. Soon there is another type of platform. These platforms are black and white and simply move either horizontally or vertically, with another red Koopa Paratroopa flying near them. After a red-shelled [[Koopa Troopa]], there are some more brown Single Swing Lifts. There is a hidden [[Warp Pipe]] below the first one. The pipe leads to a simple underground room where the second Dragon Coin is found. Leaving the room through the Warp Pipe takes the player near the [[Midway Gate]].


After a green Koopa Paratroopa, there is the third Dragon Coin and another Message Block talking about how to perform high [[jump]]s. Next, there is a row of five Rotating Blocks with a Koopa Troopa on the top. After a moving black-and-white platform and brown Single Swing Lift, the player comes across an area with five Stretch Blocks, where the fourth Dragon Coin is found. Between more platforms, the first [[bonus block|Bonus Block]] in the game can be found, providing the player with a [[1-Up Mushroom]] if the player has collected 30 [[coin]]s in this level. Otherwise, it yields only a single coin. Soon after crossing two more brown Single Swing Lifts, the player reaches the fifth Dragon Coin. A bit farther, there is the [[Giant Gate]], with no [[List of enemies|enemies]] protecting it.
After a green Koopa Paratroopa, there is the third Dragon Coin and another Message Block talking about how to perform high [[jump]]s. Next, there is a row of five Rotating Blocks with a Koopa Troopa on the top. After a moving black-and-white platform and brown Single Swing Lift, the player comes across an area with five Stretch Blocks, where the fourth Dragon Coin is found. Between more platforms, the first [[bonus block|Bonus Block]] in the game can be found, providing the player with a [[1-Up Mushroom]] if the player has collected 30 [[coin]]s in this level. Otherwise, it yields only a single coin. Soon after crossing two more brown Single Swing Lifts, the player reaches the fifth Dragon Coin. A bit farther, there is the [[Giant Gate]], with no [[List of enemies|enemies]] protecting it.
{{br|left}}
{{br|left}}
==Dragon Coins==
#Above the first two Stretch Blocks.
#In a hidden underground area down a yellow Warp Pipe below the third Single Swing Lift. The area requires the use of a Switch Block to turn coins into blocks and create a bridge leading to it.
#Above the green Koopa Paratroopa, just after the Midway Gate.
#Above the seventh and eighth Stretch Blocks, the former being vertical and the latter being horizontal.
#On the final ledge of solid ground before the Giant Gate.


==Enemies==
==Enemies==
{|class=wikitable style="text-align:center"
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"style="text-align: center"
!Sprite
!Sprite
!Name
!Name
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|-
|-
|[[File:SMW KoopaTroopaNoShell Green.png]]
|[[File:SMW KoopaTroopaNoShell Green.png]]
|[[Unshelled Koopa]] (green)
|[[Beach Koopa|Koopa without a Shell]] (green)
|1 (if stomped)
|1 (if stomped)
|-
|-
|[[File:SMW KoopaTroopaNoShell Red.png]]
|[[File:SMW KoopaTroopaNoShell Red.png]]
|Unshelled Koopa (red)
|Koopa without a Shell (red)
|2 (if stomped)
|2 (if stomped)
|}
|}
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=ヨースターとう コース3
|Jap=ヨースターとう コース3
|JpnR=Yōsutā Tō Kōsu 3
|JapR=Yōsutā Tō Kōsu 3
|JpnM=Yoster Island Course 3
|JapM=Yoster Island Course 3
|Spa=Isla de Yoshi 3
|Spa=Isla de Yoshi 3
|SpaM=Yoshi's Island 3
|SpaM=Yoshi's Island 3
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|Ger=Yoshi-Insel 3
|Ger=Yoshi-Insel 3
|GerM=Yoshi Island 3
|GerM=Yoshi Island 3
|Ger2=Yoshis Insel 3<ref>{{cite|author=Menold, Marcus, Claude M. Moyse, and Andreas G. Kämmerer, editors|title=''Der offizielle Nintendo Spieleberater "Super Mario World"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1993|page=23}}</ref>
|Ger2M=Yoshi's Island 3
|Chi=耀东岛 3
|Chi=耀东岛 3
|ChiR=Yàodōngdǎo 3
|ChiR=Yàodōngdǎo 3
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}}
}}


==Notes==
==Trivia==
*Similar vertically climbing sets of hills appear in [[Mount Lineland#Chapter 1-2: Afoot in the Foothills|Chapter 1-2]] of ''[[Super Paper Mario]]''.
*Similar vertically climbing sets of hills appear in [[Mount Lineland#Chapter 1-2: Afoot in the Foothills|Chapter 1-2]] of ''[[Super Paper Mario]]''.
==References==
<references/>


{{SMW levels}}
{{SMW levels}}

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