Editing Yoshi's Island 3

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{about|the level in ''[[Super Mario World]]''|the third game of the [[Yoshi's Island (series)|Yoshi's Island]] series|''[[Yoshi's New Island]]''}}
{{rewrite}}{{Levelbox
{{level infobox
|title=Yoshi's Island 3
|image=[[File:YoshisIsland3.png|256px]]
|image=[[File:YoshisIsland3.png|256px]]
[[Mario]] and [[Yoshi]] on a [[Single Swing Lift]]
Mario and Yoshi on a rotating platform
|code=1-3
|code=1-3
|world=[[Yoshi's Island (location)#Super Mario World|Yoshi's Island]]
|world=[[Yoshi's Island (place)#Super Mario World|Yoshi's Island]]
|game=''[[Super Mario World]]''
|game=''[[Super Mario World]]''
|powerup=[[Fire Flower]]
|limit=300 seconds
|limit=300 seconds
|before=[[Yoshi's Island 2|<<]]
|before=[[Yoshi's Island 2|<<]]
|after=[[Yoshi's Island 4|>>]]
|after=[[Yoshi's Island 4|>>]]
|track="[[Athletic BGM (Super Mario World)|Athletic BGM]]"
|sample=[[File:Athletic Theme Super Mario World.oga]]
}}
}}
'''Yoshi's Island 3''' is the third [[level]] of [[Yoshi's Island (location)|Yoshi's Island]] in ''[[Super Mario World]]''. It takes place on a high mountain and features numerous yellow [[! Block|Exclamation Mark Block]]s that can make a hidden area easier to find if the [[Yellow Switch Palace|Yellow Switch]] is pressed. Clearing this stage grants access to [[Yoshi's Island 4]].
'''Yoshi's Island 3''' is the third level of [[Yoshi's Island (place)|Yoshi's Island]] in ''[[Super Mario World]]''. It takes place on a high mountain and features a lot of yellow [[! Block]]s that can make a hidden area easier to find if the [[Yellow Switch Palace|Yellow Switch]] is pressed, the player


==Layout==
==Overview==
[[File:Smw mario2.png|thumb|left|Screenshot from ''Super Mario World'']]
[[File:Smw mario2.png|thumb|left]]
The level starts with a [[Message Block]] giving information on [[Dragon Coin]]s. Right next to the block, a row of yellow Exclamation Mark Blocks can be found. When the player follows the path up the steps and to the right, they come across a brown [[Single Swing Lift]]. When going on, the player finds two [[Stretch Block]]s. The first Dragon Coin can be found above. After another brown Single Swing Lift, the player finds a red [[Koopa Paratroopa]] flying over two [[? Block|Prize Block]]s, the second one containing [[Yoshi]]. Soon there is another type of platform. These platforms are black and white and simply move either horizontally or vertically, with another red Koopa Paratroopa flying near them. After a red-shelled [[Koopa Troopa]], there are some more brown Single Swing Lifts. There is a hidden [[Warp Pipe]] below the first one. The pipe leads to a simple underground room where the second Dragon Coin is found. Leaving the room through the Warp Pipe takes the player near the [[Midway Gate]].
The level starts with a [[Message Block]] giving information on [[Dragon Coin]]s. Right next to the Block, a row of yellow ! Blocks show that activating the Yellow Switch is a big help in this stage. When the player follows the path up the steps and to the right, they come across a platform that starts to rotate when stepped on. This way, it is possible to collect the [[coin]]s below. When going on, the player finds another type of platform called [[Stretch Block]]s, that are composed of five segments which constantly expand and cut down again. Though they look like [[Rotating Block]]s, they do not serve the same function. The first Dragon Coin can be found above. After another swinging platform, the player finds a Red [[Koopa Paratroopa]] in the game. These are [[Red Shell|red-shelled]], allowing [[Yoshi]] (who can be obtained from one of the [[? Block]]s here) to spit out [[fireball]]s. Soon there is another type of platform. These are black and white and simply move either horizontally or vertically. After a red-shelled [[Koopa Troopa]], there are some more of the rotating platforms. There is a hidden [[Warp Pipe]] below the first one, so the player can drop there. The Pipe leads to a simple underground room which features a [[lava]] pit, a [[P Switch|Switch Block]] and a lot of coins. Hitting the Switch Block makes the coins turn into Blocks and thus it is possible to cross the lava pit. The second Dragon Coin is to be found here as well. Leaving the room through the Warp Pipe takes the player to solid ground again and, a bit further, to the [[Midway Gate]].


After a green Koopa Paratroopa, there is the third Dragon Coin and another Message Block talking about how to perform high [[jump]]s. Next, there is a row of five Rotating Blocks with a Koopa Troopa on the top. After a moving black-and-white platform and brown Single Swing Lift, the player comes across an area with five Stretch Blocks, where the fourth Dragon Coin is found. Between more platforms, the first [[bonus block|Bonus Block]] in the game can be found, providing the player with a [[1-Up Mushroom]] if the player has collected 30 [[coin]]s in this level. Otherwise, it yields only a single coin. Soon after crossing two more brown Single Swing Lifts, the player reaches the fifth Dragon Coin. A bit farther, there is the [[Giant Gate]], with no [[List of enemies|enemies]] protecting it.
After a Green Koopa Paratroopa, there is the third Dragon Coin and another Message Block talking about how to perform high jumps. Next, there is a row of five Rotating Blocks with a Koopa Troopa on the top; the right Block contains a Coin. Up the platform, the ? Block provides the player with a power-up. After various moving platforms, the player comes across the fourth Dragon Coin. Between more platforms, there is the first [[Bonus Block]] in the game, providing the player with a [[1-Up Mushroom]], in case he has collected at least 30 coins in the level. Otherwise it only yields a single coin. Moving on and crossing two more swinging platforms, the plumber finally reaches the fifth Dragon Coin. A bit further, there is the [[Giant Gate]], with no [[List of enemies|enemies]] protecting it. Clearing this stage grants access to [[Yoshi's Island 4]].
{{br|left}}
{{br|left}}
==Dragon Coins==
#Above the first two Stretch Blocks.
#In a hidden underground area down a yellow Warp Pipe below the third Single Swing Lift. The area requires the use of a Switch Block to turn coins into blocks and create a bridge leading to it.
#Above the green Koopa Paratroopa, just after the Midway Gate.
#Above the seventh and eighth Stretch Blocks, the former being vertical and the latter being horizontal.
#On the final ledge of solid ground before the Giant Gate.


==Enemies==
==Enemies==
{|class=wikitable style="text-align:center"
*[[Koopa Paratroopa]]: 5 (4 red, 1 green)
!Sprite
*[[Koopa Troopa]]: 2 (red)
!Name
!Count
|-
|[[File:SMW KoopaParatroopa Green.png]]
|[[Koopa Paratroopa]] (green)
|1
|-
|[[File:SMW KoopaParatroopa Red.png]]
|Koopa Paratroopa (red)
|4
|-
|[[File:SMW KoopaTroopa Green.png]]
|[[Koopa Troopa]] (green)
|1 (if stomped)
|-
|[[File:SMW KoopaTroopa Red.png]]
|Koopa Troopa (red)
|2
|-
|[[File:SMW KoopaTroopaNoShell Green.png]]
|[[Unshelled Koopa]] (green)
|1 (if stomped)
|-
|[[File:SMW KoopaTroopaNoShell Red.png]]
|Unshelled Koopa (red)
|2 (if stomped)
|}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=ヨースターとう コース3
|Jap=ヨースターとう コース3
|JpnR=Yōsutā Tō Kōsu 3
|JapR=Yōsutā Tō Kōsu 3
|JpnM=Yoster Island Course 3
|JapM=Yo’ster Isle Course 3
|Spa=Isla de Yoshi 3
|Spa=Isla de Yoshi 3
|SpaM=Yoshi's Island 3
|SpaM=Yoshi's Island 3
Line 71: Line 34:
|Ger=Yoshi-Insel 3
|Ger=Yoshi-Insel 3
|GerM=Yoshi Island 3
|GerM=Yoshi Island 3
|Ger2=Yoshis Insel 3<ref>{{cite|author=Menold, Marcus, Claude M. Moyse, and Andreas G. Kämmerer, editors|title=''Der offizielle Nintendo Spieleberater "Super Mario World"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1993|page=23}}</ref>
|Ger2M=Yoshi's Island 3
|Chi=耀东岛 3
|ChiR=Yàodōngdǎo 3
|ChiM=Yoshi's Island 3
|Ita=Isola Yoshi 3
|ItaM=Yoshi's Island 3
}}
}}


==Notes==
==Trivia==
*Similar vertically climbing sets of hills appear in [[Mount Lineland#Chapter 1-2: Afoot in the Foothills|Chapter 1-2]] of ''[[Super Paper Mario]]''.
*Similar vertically climbing sets of hills appear in [[Mount Lineland#Chapter 1-2: Afoot in the Foothills|Chapter 1-2]] of ''[[Super Paper Mario]]''.
 
{{SMW Levels}}
==References==
<references/>
 
{{SMW levels}}
[[Category:Mountains]]
[[Category:Yoshi's Island]]
[[Category:Yoshi's Island]]
[[Category:Super Mario World levels]]
[[Category:Dinosaur Land]]
[[Category:Super Mario World Levels]]

Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: