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'''Yoshi's Island 2''' is the second [[level]] on [[Yoshi's Island (location)|Yoshi's Island]] in ''[[Super Mario World]]''. Finishing the level is compulsory for beating the game, since clearing [[Yoshi's Island 1]] only leads to the [[Yellow Switch Palace]]. The level introduces many reoccurring elements, such as [[Yoshi]], [[Monty Mole]]s, [[Koopa Troopa]]s, [[Fruit (Yoshi food)|Berries]], and [[Beanstalk]]s. The level has a forest theme. | '''Yoshi's Island 2''' is the second [[level]] on [[Yoshi's Island (location)|Yoshi's Island]] in ''[[Super Mario World]]''. Finishing the level is compulsory for beating the game, since clearing [[Yoshi's Island 1]] only leads to the [[Yellow Switch Palace]]. The level introduces many reoccurring elements, such as [[Yoshi]], [[Monty Mole]]s, [[Koopa Troopa]]s, [[Fruit (Yoshi food)|Berries]], and [[Beanstalk]]s. The level has a forest theme. | ||
==Layout== | ==Layout== | ||
At the beginning of the level, the first of many red Berries can be seen. Soon after, there is a [[Red Shell]] on the ground which can be thrown into a series of [[Koopa Troopa]]s on a plateau, providing the player with many [[point]]s and an [[extra life]]. There are two [[? Block]]s ahead and, given that the player already has beaten the [[Yellow Switch Palace]], a yellow [[! Block]] containing a [[Super Mushroom]]. The next pair of ? Blocks not only contains a [[Coin]], but also Yoshi. When proceeding, the player comes across a [[Message Block]] giving information about the [[Spin Jump]]. There are also some more red Berries here that Yoshi can eat. After defeating a red-shelled Koopa Troopa and an [[Unshelled Koopa Troopa|unshelled Koopa]], the player can easily reach the first [[Dragon Coin]], surrounded by some regular Coins. When continuing, another unshelled Koopa can be seen about to step into a [[Green Shell]]. Yoshi's abilities make it easy to defeat those. The second Dragon Coin can be found here as well. After going up some steps, the player is attacked by a [[Chargin' Chuck]] who protects the third Dragon Coin. A Message Block right before the [[Midway Gate]] describes the function of the same. | At the beginning of the level, the first of many red Berries can be seen. Soon after, there is a [[Red Shell]] on the ground which can be thrown into a series of [[Koopa Troopa]]s on a plateau, providing the player with many [[point]]s and an [[extra life]]. There are two [[? Block]]s ahead and, given that the player already has beaten the [[Yellow Switch Palace]], a yellow [[! Block]] containing a [[Super Mushroom]]. The next pair of ? Blocks not only contains a [[Coin]], but also Yoshi. When proceeding, the player comes across a [[Message Block]] giving information about the [[Spin Jump]]. There are also some more red Berries here that Yoshi can eat. After defeating a red-shelled Koopa Troopa and an [[Unshelled Koopa Troopa|unshelled Koopa]], the player can easily reach the first [[Dragon Coin]], surrounded by some regular Coins. When continuing, another unshelled Koopa can be seen about to step into a [[Green Shell]]. Yoshi's abilities make it easy to defeat those. The second Dragon Coin can be found here as well. After going up some steps, the player is attacked by a [[Chargin' Chuck]] who protects the third Dragon Coin. A Message Block right before the [[Midway Gate]] describes the function of the same. | ||
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There is a glitch commonly associated with Yoshi's Island 2, although it can be done on others: With very precise timing, [[Fire Mario]] must, in close enough proximity to a Chuck, spin jump off Yoshi, fireball a Koopa, and then grab the resulting Coin while Yoshi is trying to eat it. This will cause Yoshi to eat the Chuck, who may become a glitchy item in the [[item storage]]. Because Chucks were not meant to be eaten by Yoshi, this will crash the game most of the time, but the glitch allows for arbitrary code execution, with the "code" being read from the X-positions in RAM of the last few enemies that were spawned (the red Koopas in the beginning and some of the Berries are often used as candidates). Many speedrunners will manipulate the enemies in such a way that eating the Chuck will trigger some part of the ending sequence, either the "party" at [[Yoshi's House]] or the cast list.<ref>{{cite|url=www.youtube.com/watch?v=14wqBA5Q1yc|title=Super Mario World -- Credits Warp in 5:59.6 (First Time Ever on Console)|author=SethBling|publisher=YouTube|language=en|accessdate=June 22, 2024|date=January 21, 2015}}</ref> | There is a glitch commonly associated with Yoshi's Island 2, although it can be done on others: With very precise timing, [[Fire Mario]] must, in close enough proximity to a Chuck, spin jump off Yoshi, fireball a Koopa, and then grab the resulting Coin while Yoshi is trying to eat it. This will cause Yoshi to eat the Chuck, who may become a glitchy item in the [[item storage]]. Because Chucks were not meant to be eaten by Yoshi, this will crash the game most of the time, but the glitch allows for arbitrary code execution, with the "code" being read from the X-positions in RAM of the last few enemies that were spawned (the red Koopas in the beginning and some of the Berries are often used as candidates). Many speedrunners will manipulate the enemies in such a way that eating the Chuck will trigger some part of the ending sequence, either the "party" at [[Yoshi's House]] or the cast list.<ref>{{cite|url=www.youtube.com/watch?v=14wqBA5Q1yc|title=Super Mario World -- Credits Warp in 5:59.6 (First Time Ever on Console)|author=SethBling|publisher=YouTube|language=en|accessdate=June 22, 2024|date=January 21, 2015}}</ref> | ||
In other levels, this glitch may be used to produce a [[ | In other levels, this glitch may be used to produce a [[Magic Ball]] in the Item Box, often with glitchy graphics due to the level's tileset not containing the correct graphics.<ref>{{cite|url=www.youtube.com/watch?v=7VwGJ65g6oI|title=''Super Mario World'' - Fun with the Orb Glitch|date=April 20, 2012|publisher=YouTube|accessdate=June 22, 2024|language=en|author=hitstun}}</ref><ref>Some examples of levels that would have the correct graphics: [[Cheese Bridge Area]], [[Chocolate Island 3]], and the section of [[Sunken Ghost Ship]] where the ball is normally found.</ref> A similar glitch exists in [[World 7-1 (Super Mario Bros. 3)|World 7-1 of ''Super Mario Bros. 3'']]. | ||
==Enemies== | ==Enemies== | ||
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|Ger=Yoshi-Insel 2 | |Ger=Yoshi-Insel 2 | ||
|GerM=Yoshi Island 2 | |GerM=Yoshi Island 2 | ||
|ChiS=耀东岛 2 | |ChiS=耀东岛 2 | ||
|ChiSR=Yàodōngdǎo 2 | |ChiSR=Yàodōngdǎo 2 |