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{{about|the level in ''[[Super Mario World]]''|the second Yoshi's Island game|''[[Yoshi's Island DS]]''}}
{{articleabout|the level in ''Super Mario World''|the game|''[[Yoshi's Island DS|here]]''}}
{{level infobox
{{level
|title=Yoshi's Island 2
|title=Yoshi's Island 2
|image=[[File:YoshisIsland2.png|256px]]<br>Mario, Yoshi and two Monty Moles (one preparing to emerge from the platform)
|image=[[File:YoshisIsland2.png]]
|code=1-2
|code=1-2
|world=[[Yoshi's Island (location)#Super Mario World|Yoshi's Island]]
|game=''[[Super Mario World]]''
|game=''[[Super Mario World]]''
|limit=400 seconds
|difficulty=Very Easy
|track=[[Ground Theme (Super Mario World)|Ground Theme]]
|notes=This is the first level the player must finish in order to beat the game. It introduces [[Yoshi]], [[Monty Mole]]s, regular [[Koopa Troopa]]s, [[Berry|Berries]] and a [[Beanstalk]].
|sample=[[File:Overworld Theme Super Mario World.oga]]
|before=[[Yoshi's Island 1|<<]]
|before=[[Yoshi's House|<<]]
|after=[[Yoshi's Island 3|>>]]
|after=[[Yoshi's Island 3|>>]]
}}
}}
'''Yoshi's Island 2''' is the second [[level]] on [[Yoshi's Island (location)|Yoshi's Island]] in ''[[Super Mario World]]''. Finishing the level is compulsory for beating the game, since clearing [[Yoshi's Island 1]] only leads to the [[Yellow Switch Palace]]. The level introduces many reoccurring elements, such as [[Yoshi]], [[Monty Mole]]s, [[Koopa Troopa]]s, [[Fruit (Yoshi food)|Berries]], and [[Beanstalk]]s. The level has a forest theme.
==Layout==
At the beginning of the level, the first of many red Berries can be seen. Soon after, there is a [[Red Shell]] on the ground which can be thrown into a series of [[Koopa Troopa]]s on a plateau, providing the player with many [[point]]s and an [[extra life]]. There are two [[? Block]]s ahead and, given that the player already has beaten the [[Yellow Switch Palace]], a yellow [[! Block]] containing a [[Super Mushroom]]. The next pair of ? Blocks not only contains a [[Coin]], but also Yoshi. When proceeding, the player comes across a [[Message Block]] giving information about the [[Spin Jump]]. There are also some more red Berries here that Yoshi can eat. After defeating a red-shelled Koopa Troopa and an [[Unshelled Koopa Troopa|unshelled Koopa]], the player can easily reach the first [[Dragon Coin]], surrounded by some regular Coins. When continuing, another unshelled Koopa can be seen about to step into a [[Green Shell]]. Yoshi's abilities make it easy to defeat those. The second Dragon Coin can be found here as well. After going up some steps, the player is attacked by a [[Chargin' Chuck]] who protects the third Dragon Coin. A Message Block right before the [[Midway Gate]] describes the function of the same.


After two yellow [[Warp Pipe]]s, a ? Block provides a second chance to get Yoshi in this level, or a [[1-Up Mushroom]] if Yoshi is already there. New enemies, [[Monty Mole]]s, are introduced after this. The right [[Rotating Block]] here releases a [[Beanstalk]]. Climbing up gives the player access to a row of clouds and the fourth Dragon Coin (Yoshi cannot go up the Beanstalk). The final Dragon Coin can be found just afterwards back on the ground, after another Monty Mole. There is also a pink Berry on a nearby bush. The player can slip into the blue Warp Pipe ahead, taking them to an underground room with six winged ? Blocks and four [[Grab Block]]s. The player can Double Jump off Yoshi to reach the ? Blocks or throw the Grab Blocks. They all contain Coins, except for one which contains a 1-Up Mushroom. When leaving the underground room through the green Pipe, the player finds themselves right next to a Warp Pipe with a [[Jumping Piranha Plant]] inside. After this, a [[P Switch|Switch Block]] surrounded by Rotating Blocks can be seen. Hitting the lower central Block makes the Switch Block drop, and hitting the Switch Block turns the Coins to the right into solid Blocks. The player now can walk right onto the Blocks and thus avoid the [[Chargin' Chuck]] below and reach a high score at the [[Giant Gate]].
'''Yoshi's Island 2''' is the second [[level]] on [[Yoshi's Island (place)|Yoshi's Island]] in ''[[Super Mario World]]''. It is also World 1-2 in the game. Finishing the level is compulsory for beating the game, whilst [[Yoshi's Island 1]] could be avoided. [[Yoshi]] makes his very first appearance in this level. Another typical aspect are the [[Berry|Berries]] found throughout the level. The level has a forest theme.


===Glitch===
== Overview ==
There is a glitch commonly associated with Yoshi's Island 2, although it can be done on others: With very precise timing, [[Fire Mario]] must, in close enough proximity to a Chuck, spin jump off Yoshi, fireball a Koopa, and then grab the resulting Coin while Yoshi is trying to eat it. This will cause Yoshi to eat the Chuck, who may become a glitchy item in the [[item storage]]. Because Chucks were not meant to be eaten by Yoshi, this will crash the game most of the time, but the glitch allows for arbitrary code execution, with the "code" being read from the X-positions in RAM of the last few enemies that were spawned (the red Koopas in the beginning and some of the Berries are often used as candidates). Many speedrunners will manipulate the enemies in such a way that eating the Chuck will trigger some part of the ending sequence, either the "party" at [[Yoshi's House]] or the cast list.<ref>{{cite|url=www.youtube.com/watch?v=14wqBA5Q1yc|title=Super Mario World -- Credits Warp in 5:59.6 (First Time Ever on Console)|author=SethBling|publisher=YouTube|language=en|accessdate=June 22, 2024|date=January 21, 2015}}</ref>
Right at the start, a red Berry can be seen; Berries are typical of this level. Soon after, there is a [[Red Shell]] on the ground which can be thrown into a series of [[Koopa Troopa]] on a plateau, providing the player with many [[point]]s and finally an [[Extra Life]]. There are two [[Question Block|? Block]]s ahead and, given that the player already has beaten the [[Yellow Switch Palace]], a yellow [[Exclamation Mark Block|! Block]] containing a [[Super Mushroom]]. The next pair of ? Blocks not only contains a [[Coin]] but also Yoshi, who is glad for being rescued by [[Mario]] or [[Luigi]]. When proceeding, the player comes across a [[Message Block]] giving information about the [[Spin Jump]]. There are also some more red Berries here that Yoshi can eat. After defeating a red-shelled Koopa Troopa and a [[Beach Koopa]], the player can easily reach the first [[Dragon Coin]], surrounded by some regular Coins. When continuing, another Beach Koopa can be seen about to step into a [[Green Shell]]. Yoshi's abilities make it easy to defeat those. The second Dragon Coin can be found here as well. After going up some steps, the player is attacked by a [[Chargin' Chuck]] who protects the third Dragon Coin. A Message Block right before the [[Midway Gate]] describes the function of the same.


In other levels, this glitch may be used to produce a [[magic ball]] in the Item Box, often with glitchy graphics due to the level's tileset not containing the correct graphics.<ref>{{cite|url=www.youtube.com/watch?v=7VwGJ65g6oI|title=''Super Mario World'' - Fun with the Orb Glitch|date=April 20, 2012|publisher=YouTube|accessdate=June 22, 2024|language=en|author=hitstun}}</ref><ref>Some examples of levels that would have the correct graphics: [[Cheese Bridge Area]], [[Chocolate Island 3]], and the section of [[Sunken Ghost Ship]] where the ball is normally found.</ref> A similar glitch exists in [[World 7-1 (Super Mario Bros. 3)|World 7-1 of ''Super Mario Bros. 3'']].
After two yellow [[Warp Pipe]]s, a ? Block provides a second chance to get Yoshi in this level, or a [[1-Up Mushroom]] if Yoshi is already there. New enemies, [[Monty Mole]]s, are introduced after this. The right [[Rotating Block]] here releases a [[Beanstalk]]. Climbing up gives the player access to a row of Clouds and the fourth Dragon Coin (Yoshi won't be able to go up the Beanstalk). The final Dragon Coin can be found just afterwards back on the ground, after another Monty Mole. When eating the next Berry, Yoshi releases a Super Mushroom, given that he has eaten all the other Berries in the level. There is also a pink Berry right next to it. The player can slip into the blue Warp Pipe ahead, taking them to an underground room with six winged ? Blocks and four [[Grab Block]]s. Mario and Luigi can Double Jump off Yoshi to reach the ? Blocks, or they can throw the Grab Blocks. They all contain Coins, except for one which contains a 1-Up Mushroom. When leaving the underground room through the green Pipe, the player finds himself or herself right next to a Warp Pipe with a [[Jumping Piranha Plant]] inside. After this, a [[P-Switch]] surrounded by Turning Blocks can be seen. Hitting the lower central Block makes the P-Switch drop, and hitting the Switch turns the Coins to the right into solid Blocks. The player now can walk right onto the Blocks and thus avoid the [[Chargin' Chuck]] below and reach a high score at the [[Giant Gate]].


==Enemies==
==Enemies==
{{number of enemies
*[[Koopa Troopa]]
|image1=[[File:SMW KoopaTroopa Red.png]]
*[[Beach Koopa]]
|name1=[[Koopa Troopa]] (red)
*[[Chargin' Chuck]]
|count1=8
*[[Monty Mole]]
|image2=[[File:SMW KoopaTroopaNoShell Green.png]]
*[[Jumping Piranha Plant]]
|name2=[[Unshelled Koopa Troopa|Unshelled Koopa]] (green)
==With Autumn Mode==
|count2=1
*[[Mask Koopa]]
|image3=[[File:SMW KoopaTroopaNoShell Red.png]]
*[[Beach Koopa]]
|name3=Unshelled Koopa (red)
*[[Chargin' Chuck]]
|count3=1 (regular)<br>8 (if stomped)
*[[Monty Mole]]
|image4=[[File:SMW Monty mole.png]]
*[[Jumping Pumpkin Plant]]
|name4=[[Monty Mole]]
{{BoxTop}}
|count4=5
{{SMW Levels}}
|image5=[[File:SMWJumpingPiranhaPlant.png]]
[[Category:Dinosaur Land]]
|name5=[[Jumping Piranha Plant]]
[[Category:Levels]]
|count5=1
[[Category:Places]]
|image6=[[File:SMWCharginChuck.png]]
[[Category:Forests and Jungles]]
|name6=[[Chargin' Chuck|Lookout Chuck]]
|count6=2
}}
 
==Items==
===Dragon Coins===
#In an arc of coins above the Unshelled Red Koopa and Red Koopa Shell.
#Just after the Unshelled Green Koopa and Green Koopa Shell.
#In an upward arc of coins after the ledge with the first Chargin' Chuck.
#Above a platform of Cloud Blocks accessible via Beanstalk after the first two Monty Moles.
#Above the platform on the ground with the third Monty Mole.
 
==Gallery==
<gallery>
Smw mario.png|Mario in front of two bushes in ''Super Mario World''
YoshiLevel.png|Mario and Yoshi climbing the hill in ''Super Mario World''
Vine SMW.png|Mario climbing up a vine in ''Super Mario World''
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=ヨースターとう コース2
|JapR=Yōsutā Tō Kōsu 2
|JapM=Yoster Island Course 2
|Spa=Isla de Yoshi 2
|SpaM=Yoshi's Island 2
|Fre=Ile de Yoshi 2
|FreM=Yoshi's Island 2
|Ger=Yoshi-Insel 2
|GerM=Yoshi Island 2
|Ger2=Yoshis Insel 2<ref>{{cite|author=Menold, Marcus, Claude M. Moyse, and Andreas G. Kämmerer, editors|title=''Der offizielle Nintendo Spieleberater "Super Mario World"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1993|page=23}}</ref>
|Ger2M=Yoshi's Island 2
|ChiS=耀东岛 2
|ChiSR=Yàodōngdǎo 2
|ChiSM=Yoshi's Island 2
|Ita=Isola Yoshi 2
|ItaM=Yoshi's Island 2
}}
 
==References==
{{NIWA|StrategyWiki=Super Mario World/Yoshi's Island 2}}
<references/>
 
{{SMW levels}}
[[Category:Forests]]
[[Category:Yoshi's Island]]
[[Category:Yoshi's Island]]
[[Category:Super Mario World levels]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]

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