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{{about|the level in Super Mario World|the first game in the [[Yoshi's Island (series)|Yoshi's Island]] series|[[Super Mario World 2: Yoshi's Island]]}}
{{level infobox
{{level infobox
|title=Yoshi's Island 1
|title=Yoshi's Island 1
|image=[[File:YoshisIsland1.png|256px]]<br>[[Mario]] standing on the edge of a [[platform]]
|image=[[File:YoshisIsland1.png|256px]]
[[Mario]] standing on the edge of a [[platform]]
|code=1-1
|code=1-1
|world=[[Yoshi's Island (location)#Super Mario World|Yoshi's Island]]
|world=[[Yoshi's Island (location)#Super Mario World|Yoshi's Island]]
|game=''[[Super Mario World]]''
|game=''[[Super Mario World]]''
|powerup=[[Fire Flower]]
|limit=300 seconds
|limit=300 seconds
|before=[[Yoshi's House|<<]]
|before=[[Yoshi's House|<<]]
|after=[[Yellow Switch Palace|>>]]
|after=[[Yellow Switch Palace|>>]]
|track="[[Ground BGM (Super Mario World)|Ground BGM]]"
|secret=
|sample=[[File:Overworld Theme Super Mario World.oga]]
}}
}}
'''Yoshi's Island 1''' is the first [[level]] on [[Yoshi's Island (location)#Super Mario World|Yoshi's Island]] in ''[[Super Mario World]]'' and the first level of the game. Though it is possible to beat the game without playing this level, it is the only way to reach the [[Yellow Switch Palace]] and to activate the yellow [[! Block]]s. [[Rex]]es are the most common enemies in Yoshi's Island 1. The level has a grassland theme.
'''Yoshi's Island 1''' is the first [[level]] on [[Yoshi's Island (location)#Super Mario World|Yoshi's Island]] in ''[[Super Mario World]]'' and the first level of the game. Though it is possible to beat the game without playing this level, it is the only way to reach the [[Yellow Switch Palace]] and to activate the yellow [[! Block]]s. [[Rex]]es are the most common enemies in Yoshi's Island 1. The level has a grassland theme.
==Layout==
==Layout==
[[File:SMW Yoshi's Island 1 Pipe Cannon.png|thumb|left|Fire Mario is launched out of a [[Pipe Cannon]]]]
[[File:SMW Yoshi's Island 1 Pipe Cannon.png|thumb|left|Fire Mario is launched out of a [[Pipe Cannon]]]]
An [[Unshelled Koopa Troopa|unshelled Koopa]], sliding down a hill, is at the start of the level. The first [[Dragon Coin]] is found here as well, and soon after, a [[Bomber Bill|Banzai Bill]] is shot towards the player, followed by the first Rex. A [[Flying ? Block|Flying Prize Block]] yields a [[Super Mushroom]]. After a couple of more Rexes and the second Dragon Coin, a Super Mushroom pops out of a bush when the player passes. Just after another Rex, the player reaches a blue [[Warp Pipe]] containing a [[Jumping Piranha Plant]]. Only the pipe to the right can be entered, but first the [[Rotating Block]]s have to be destroyed, which is not possible when [[Mario]] or [[Luigi]] is in his [[Small Mario|small form]]. Slipping into the pipe brings the player to a small area underground. The first regular [[coin]]s of the game can be found here, as well as the third Dragon Coin. To reach the latter, the player has to destroy the Rotating Blocks again. Leaving the room causes the player to be shot out of the Warp Pipe and right through the [[Midway Gate]]. When choosing not to use the underground way, the player finds another Jumping Piranha Plant and Rex.
A [[Beach Koopa|Koopa without a Shell]], sliding down a hill, is at the start of the level. The first [[Dragon Coin]] is found here as well, and soon after, a [[Banzai Bill]] is shot towards the player, followed by the first Rex. A [[Flying ? Block|Flying Prize Block]] yields a [[Super Mushroom]]. After a couple of more Rexes and the second Dragon Coin, a Super Mushroom pops out of a bush when the player passes. Just after another Rex, the player reaches a blue [[Warp Pipe]] containing a [[Jumping Piranha Plant]]. Only the pipe to the right can be entered, but first the [[Rotating Block]]s have to be destroyed, which is not possible when [[Mario]] or [[Luigi]] is in his [[Small Mario|small form]]. Slipping into the pipe brings the player to a small area underground. The first regular [[coin]]s of the game can be found here, as well as the third Dragon Coin. To reach the latter, the player has to destroy the Rotating Blocks again. Leaving the room causes the player to be shot out of the Warp Pipe and right through the [[Midway Gate]]. When choosing not to use the underground way, the player finds another Jumping Piranha Plant and Rex.


The [[Message Block]] ahead provides information about using the [[item storage|Item Stock]]. After a series of Rexes, the fourth Dragon Coin can be found on top of a hill; the hillside allows the player to [[slide]] down and defeat the oncoming Rex. If Mario or Luigi is in his [[Super Mario (form)|Super form]], [[crouch|duck]]ing right after sliding is recommended because there is another Banzai Bill. Soon after, the player reaches another Message Block, which tells them about picking up and throwing a Koopa Shell. The player can use this hint exactly at this point: They can pick up the [[Red Shell]] ahead and throw it up to hit the Rotating Block, which releases a [[1-Up Mushroom]]. The 1-Up Mushroom moves over the clouds above and finally falls down to the right. Having the yellow ! Blocks activated is useful here to catch the 1-Up Mushroom as it drops. A bit farther, the player finds a [[? Block|Prize Block]] that contains a Super Mushroom or a [[Fire Flower]], depending on Mario or Luigi's current form. After another Banzai Bill and a Jumping Piranha Plant, the fifth and final Dragon Coin can be found, followed by the [[Giant Gate]]. This, however, is protected by a [[Chargin' Chuck]], the first in the game. When not [[stomp]]ed on, the Chargin' Chuck does not move, instead continually jumping up.
The [[Message Block]] ahead provides information about using the [[item storage|Item Stock]]. After a series of Rexes, the fourth Dragon Coin can be found on top of a hill; the hillside allows the player to [[slide]] down and defeat the oncoming Rex. If Mario or Luigi is in his [[Super Mario (form)|Super form]], [[crouch|duck]]ing right after sliding is recommended because there is another Banzai Bill. Soon after, the player reaches another Message Block, which tells them about picking up and throwing a Koopa Shell. The player can use this hint exactly at this point: They can pick up the [[Red Shell]] ahead and throw it up to hit the Rotating Block, which releases a [[1-Up Mushroom]]. The 1-Up Mushroom moves over the clouds above and finally falls down to the right. Having the yellow ! Blocks activated is useful here to catch the 1-Up Mushroom as it drops. A bit farther, the player finds a [[? Block|Prize Block]] that contains a Super Mushroom or a [[Fire Flower]], depending on Mario or Luigi's current form. After another Banzai Bill and a Jumping Piranha Plant, the fifth and final Dragon Coin can be found, followed by the [[Giant Gate]]. This, however, is protected by a [[Chargin' Chuck]], the first in the game. When not [[stomp]]ed on, the Chargin' Chuck does not move, instead continually jumping up.
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==Enemies==
==Enemies==
{|class=wikitable style="text-align:center"
{{number of enemies
!Sprite
|image1=[[File:SMW KoopaTroopaNoShell Blue.png]]
!Name
|image2=[[File:Banzai Bill SMW.png]]
!Count
|image3=[[File:SMW Rex.png]]
|-
|image4=[[File:SMWJumpingPiranhaPlant.png]]
|[[File:SMW KoopaTroopaNoShell Blue.png]]
|image5=[[File:SMW Clappin' Chuck.gif]]
|[[Unshelled Koopa Troopa|Unshelled Koopa]] (blue)
|image6=[[File:SMWCharginChuck.png]]
|1
|name1=[[Beach Koopa|Koopa without a Shell]] (blue)
|-
|name2=[[Banzai Bill]]
|[[File:Banzai Bill SMW.png]]
|name3=[[Rex]]
|[[Banzai Bill]]
|name4=[[Jumping Piranha Plant]]
|4
|name5=[[Chargin' Chuck|Clappin' Chuck]]
|-
|name6=[[Chargin' Chuck|Lookout Chuck]]
|[[File:SMW Rex.png]]
|count1=1
|[[Rex]]
|count2=4
|18
|count3=18
|-
|count4=3
|[[File:SMWJumpingPiranhaPlant.png]]
|count5=1
|[[Jumping Piranha Plant]]
|count6=1 (if stomped)
|3
}}
|-
|[[File:SMW Clappin' Chuck.gif]]
|[[Chargin' Chuck|Clappin' Chuck]]
|1
|-
|[[File:SMWCharginChuck.png]]
|Lookout Chuck
|1 (if stomped)
|}


==Items==
==Items==
===Dragon Coins===
===Dragon Coins===
#Next to the slanted hill with the unshelled Koopa.
# Next to the slanted [[platform]] with the Koopa without a Shell.
#Next to the set of three slanted hills.
# Next to the set of three slanted platforms.
#In the underground area, under three Rotating Blocks. Requires a [[Spin Jump]] as [[Super Mario (form)|Super Mario]] or better.
# In the underground area, under three Rotating Blocks. Requires a [[Spin Jump]].
#On top of a bigger set of three platforms, the tallest of which slopes downwards to the right.
# On top of a bigger set of three platforms.
#Just before the Giant Gate, above a Rex to the right of a green pipe.
# Just before the Giant Gate, next to a green pipe.
 
===3-Up Moon===
*On a platform of [[Cloud Block]]s high above the small indentation in the floor used to dodge the second Banzai Bill. Requires [[Cape Mario]] to reach.


==Gallery==
==Gallery==
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=ヨースターとう コース1
|Jap=ヨースターとう コース1
|JpnR=Yōsutā Tō Kōsu 1
|JapR=Yōsutā Tō Kōsu 1
|JpnM=Yoster Island Course 1
|JapM=Yoster Island Course 1
|Spa=Isla de Yoshi 1
|Spa=Isla de Yoshi 1
|SpaM=Yoshi's Island 1
|SpaM=Yoshi's Island 1
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|Ger=Yoshi-Insel 1
|Ger=Yoshi-Insel 1
|GerM=Yoshi Island 1
|GerM=Yoshi Island 1
|Ger2=Yoshis Insel 1<ref>{{cite|author=Menold, Marcus, Claude M. Moyse, and Andreas G. Kämmerer, editors|title=''Der offizielle Nintendo Spieleberater "Super Mario World"''|language=de|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe GmbH]]|date=1993|page=23}}</ref>
|Ger2M=Yoshi's Island 1
|Chi=耀西岛 1
|Chi=耀西岛 1
|ChiR=Yàoxidǎo 1
|ChiR=Yàoxidǎo 1
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}}
}}


==References==
<references/>
{{SMW levels}}
{{SMW levels}}
[[Category:Yoshi's Island]]
[[Category:Yoshi's Island]]
[[Category:Grasslands]]
[[Category:Grasslands]]
[[Category:Super Mario World levels]]
[[Category:Super Mario World levels]]

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