Editing Yoshi's Island (microgame)
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[[Yoshi]] must jump at the right moment to free [[Baby Mario]] before [[Kamek's Toadies]] take him. Yoshi can also [[Flutter Jump]] if necessary. | [[Yoshi]] must jump at the right moment to free [[Baby Mario]] before [[Kamek's Toadies]] take him. Yoshi can also [[Flutter Jump]] if necessary. | ||
*'''1st level difficulty:''' Baby Mario's bubble stays in place, and Yoshi can reach it from the ground. | *'''1st level difficulty:''' Baby Mario's bubble stays in place, and Yoshi can reach it from the ground. | ||
*'''2nd level difficulty:''' | *'''2nd level difficulty:''' Baby Mario's bubble stays in place, and Yoshi must jump on two platforms to reach it. | ||
*'''3rd level difficulty:''' Baby Mario's bubble slowly moves horizontally, and Yoshi must jump from two [[stump|post]]s to reach it. | *'''3rd level difficulty:''' Baby Mario's bubble slowly moves horizontally, and Yoshi must jump from two [[stump|post]]s to reach it. | ||
Unique to the WarioWatch challenge, where the microgame instead has a maximum of a 28-beat time limit, it is shown that Kamek's Toadies fly through Baby Mario and never actually pick him up with them. | Unique to the WarioWatch challenge, where the microgame instead has a maximum of a 28-beat time limit, it is shown that Kamek's Toadies fly through Baby Mario and never actually pick him up with them. |