Editing Yoshi's Island: Super Mario Advance 3
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|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Nintendo 3DS]], [[Wii U]]), [[Game Boy Advance - Nintendo Switch Online]] | |platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Nintendo 3DS]], [[Wii U]]), [[Game Boy Advance - Nintendo Switch Online]] | ||
|release='''Game Boy Advance:'''<br>{{ | |release='''Game Boy Advance:'''<br>{{release|Japan|September 20, 2002|Mexico|September 23, 2002<ref>[https://web.archive.org/web/20021013212333/http://www.nintendo.com.mx/Juegos/gameboy_advance/yoshiisland.html Official Mexican Website (Archived)]. From the Original [http://www.nintendo.com.mx/Juegos/gameboy_advance/yoshiisland.html]</ref>|USA|September 24, 2002|Europe|October 11, 2002|Australia|March 1, 2003|China|March 2, 2006 ({{wp|iQue#iQue GBA|iQue GBA}})}}'''Virtual Console (3DS) (Ambassador Program Release):'''<br/>{{release|Australia|December 15, 2011|Japan|December 16, 2011|USA|December 16, 2011|Europe|December 16, 2011}}'''Virtual Console (Wii U):'''<br/>{{release|USA|April 24, 2014|Europe|April 24, 2014|Australia|April 25, 2014<ref>NintendoAU (March 27, 2014). [https://www.youtube.com/watch?v=jYNGrmcpiEs Wii U - Game Boy Advance on Virtual Console Trailer]. ''YouTube''. Retrieved March 27, 2014.</ref>|Japan|October 15, 2014<ref>http://www.nintendo.co.jp/wiiu/software/vc/pabj/index.html</ref>}} '''Game Boy Advance - Nintendo Switch Online:'''<br>{{release|Japan|May 26, 2023<ref>Nintendo 公式チャンネル (May 18, 2023). [https://youtu.be/s4ooxNO0YSc ゲームボーイアドバンス Nintendo Switch Online 追加タイトル <nowiki>[2023年5月26日]</nowiki>]. ''YouTube''. Retrieved May 18, 2023.</ref>|USA|May 26, 2023<ref>Nintendo of America (May 18, 2023). [https://youtu.be/nRyFVwRqUKI Game Boy Advance – May 2023 Game Updates – Nintendo Switch Online + Expansion Pack]. ''YouTube''. Retrieved May 18, 2023.</ref>|Europe|May 26, 2023<ref>@NintendoEurope (May 19, 2023). [https://twitter.com/NintendoEurope/status/1659529341536018433 "''Join Mario and friends for some classic platforming action! Three classic Game Boy Advance titles from the Super Mario Advance series come to #NintendoSwitchOnline + Expansion Pack 26/05.''"] ''Twitter''. Retrieved May 26, 2023.</ref>|Australia|May 26, 2023<ref>@NintendoAUNZ (May 19, 2023). [https://twitter.com/NintendoAUNZ/status/1659376584757854209 "''Join Mario and friends for some classic platforming action! Three classic Game Boy Advance titles from the Super Mario Advance series come to #NintendoSwitchOnline + Expansion Pack 26/05.''"] ''Twitter''. Retrieved May 26, 2023.</ref>|HK|May 26, 2023<ref>任天堂(香港)有限公司 (May 19, 2023). [https://www.facebook.com/Nintendo.hk/posts/pfbid0bXCPp8RvCjTjLDu4CjWWDPfg3MYFDQUQUbYY4FM6FGf9ppttwYWuribM49UxAUYEl "''加入「Nintendo Switch Online + 擴充包」就可遊玩的「Game Boy Advance™ - Nintendo Switch Online」,5月26日起新增可以遊玩的作品《超級瑪利歐ADVANCE》《超級瑪利歐ADVANCE 2》《超級瑪利歐ADVANCE 3》。''"] ''Facebook''. Retrieved May 26, 2023.</ref>}} | ||
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|zh_simp=y}} | |languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|zh_simp=y}} | ||
|genre=2D [[Genre#Platform games|platformer]] | |genre=2D [[Genre#Platform games|platformer]] | ||
|modes=Single player | |modes=Single player | ||
|ratings={{ratings|esrb=E|pegi=3 | |ratings={{ratings|esrb=E|pegi=3|cero=A|usk=0|acb=g}} | ||
| | |media={{media|gba=1|3dsdl=1|wiiudl=1|switchdl=1}} | ||
|input={{input|gba=1|3ds=1|wiiu=1|wiiupro=1|wiiusideways=1|wiiuclassic=1|joy-con | |input={{input|gba=1|3ds=1|wiiu=1|wiiupro=1|wiiusideways=1|wiiuclassic=1|joy-con=1|switchpro=1}} | ||
}} | }} | ||
'''''Yoshi's Island: Super Mario Advance 3''''' is a [[reissue]] of the 1995 [[Super Nintendo Entertainment System|SNES]] game ''[[Super Mario World 2: Yoshi's Island]]'' for the [[Game Boy Advance]] as part of the [[Super Mario Advance (series)|''Super Mario Advance'' series]], as well as the only reissue in the [[Yoshi's Island (series)|''Yoshi's Island'' series]]. It was released in 2002 and has a number of differences from the original surrounding gameplay, content, and graphics, as listed below. Aside from that, a [[Mario Bros. (Game Boy Advance)|remake]] of the classic ''[[Mario Bros. (game)|Mario Bros.]]'' is included as it was in the other ''Super Mario Advance'' games. It was the last ''[[Yoshi (franchise)|Yoshi]]'' [[Genre#Platform|platform game]] developed by [[Nintendo]]. | '''''Yoshi's Island: Super Mario Advance 3''''' (or '''''Super Mario Advance 3: Yoshi's Island''''') is a [[reissue]] of the 1995 [[Super Nintendo Entertainment System|SNES]] game ''[[Super Mario World 2: Yoshi's Island]]'' for the [[Game Boy Advance]] as part of the [[Super Mario Advance (series)|''Super Mario Advance'' series]], as well as the only reissue in the [[Yoshi's Island (series)|''Yoshi's Island'' series]]. It was released in 2002 and has a number of differences from the original surrounding gameplay, content, and graphics, as listed below. Aside from that, a [[Mario Bros. (Game Boy Advance)|remake]] of the classic ''[[Mario Bros. (game)|Mario Bros.]]'' is included as it was in the other ''Super Mario Advance'' games. It was the last ''[[Yoshi (franchise)|Yoshi]]'' [[Genre#Platform|platform game]] developed by [[Nintendo]]. | ||
The game was rereleased on the [[Nintendo 3DS|3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] exclusively to the [[Virtual Console#Nintendo 3DS Ambassador Program|3DS Ambassadors]] in Australia on December 15, 2011, and in Japan, North America, and Europe on December 16, 2011. It was later fully released on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in North America and Europe on April 24, 2014; Australia on April 25, 2014; and Japan on October 15, 2014; and on the [[Nintendo Switch]]'s [[Game Boy Advance - Nintendo Switch Online]] service on May 26, 2023. | |||
==Gameplay== | ==Gameplay== | ||
{{main|Super Mario World 2: Yoshi's Island#Gameplay}} | {{main|Super Mario World 2: Yoshi's Island#Gameplay{{!}}Super Mario World 2: Yoshi's Island § Gameplay}} | ||
===Controls=== | ===Controls=== | ||
{|class="wikitable"style="text-align:center" | {|class="wikitable"style="text-align:center" | ||
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|- | |- | ||
|Pound The Ground | |Pound The Ground | ||
|colspan="2"|{{button|gba|A}} + {{button|gba| | |colspan="2"|{{button|gba|A}} + {{button|gba|Pad}} (down) | ||
|- | |- | ||
|Eat, spit out | |Eat, spit out | ||
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|- | |- | ||
|Duck, swallow | |Duck, swallow | ||
|colspan="2"|{{button|gba| | |colspan="2"|{{button|gba|Pad}} (down) | ||
|- | |- | ||
|Aim/throw egg | |Aim/throw egg | ||
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|- | |- | ||
|Look up | |Look up | ||
|colspan="2"|{{button|gba| | |colspan="2"|{{button|gba|Pad}} (up; hold to pan camera up) | ||
|- | |- | ||
|Pause menu | |Pause menu | ||
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==List of changes== | ==List of changes== | ||
''Yoshi's Island: Super Mario Advance 3'' features many changes and differences from the original SNES game. Many of them were made either to account for the GBA's lack of a backlight and button configuration or to modernize the game's appearance. | ''Yoshi's Island: Super Mario Advance 3'' features many changes and differences from the original SNES game. Many of them were made either to account for the GBA's lack of a backlight and button configuration or to modernize the game's appearance.<ref>[https://gamefaqs.gamespot.com/snes/588740-super-mario-world-2-yoshis-island/faqs/53436 ''Super Mario World 2: Yoshi's Island SNES/GBA Changes Guide'' on GameFAQs]</ref> | ||
===General changes=== | ===General changes=== | ||
Much of the artwork from the original game is retouched to use shading effects to make it look more elaborate. Some images (such as those of [[Hookbill the Koopa]], Baby Bowser, and Kamek) appeared in strategy guides for the original with wrong colors; however, no such mistakes are present in the retouched versions. | Much of the artwork from the original game is retouched to use shading effects to make it look more elaborate. Some images (such as those of [[Hookbill the Koopa]], Baby Bowser, and Kamek) appeared in strategy guides for the original with wrong colors; however, no such mistakes are present in the retouched versions. | ||
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*A redesigned version of the original's pause screen which allows the use of items, and displays the player's current score for the level. | *A redesigned version of the original's pause screen which allows the use of items, and displays the player's current score for the level. | ||
**The GBA version allows the player to carry up to 27 items at a time, rather than 25 as in the SNES version. | **The GBA version allows the player to carry up to 27 items at a time, rather than 25 as in the SNES version. | ||
The Yoshi's Island [[Mini Battle]] code was changed (as the Game Boy Advance lacks {{button|snes|X}} and {{button|snes|Y}} buttons) to {{button|gba|L}}, {{button|gba|L}}, {{button|gba|B}}, {{button|gba|A}}, {{button|gba|R}} (while holding the {{button|gba|select}} button). The 2-Player option was also removed due to a link cable battle being only featured in the [[Mario Bros. (Game Boy Advance)|''Mario Bros.'' remake]]. | |||
*Additionally, the Mini Battle huts are not sealed after a battle in the GBA version, so the hut can be re-entered and the battle fought as many times as the player wishes. | *Additionally, the Mini Battle huts are not sealed after a battle in the GBA version, so the hut can be re-entered and the battle fought as many times as the player wishes. | ||
Yoshi can no longer collect [[Giant Egg]]s with his tongue, thus making it impossible to carry them to other stages with a trick from the original release. Yoshi also cannot hit [[Message Block]]s with [[Yoshi Egg]]s. This includes Giant Eggs to prevent the screen from glitching. | |||
The [[Countdown Timer]] ticks down each second now, instead of nearly twice per second as in the original game. | |||
{{br}} | |||
===Level design changes=== | ===Level design changes=== | ||
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*In underground levels with "sparkling" ground, mushrooms and other foreground decorations sometimes have their palettes changed. This is done to fix a graphical glitch where some black objects would also sparkle. | *In underground levels with "sparkling" ground, mushrooms and other foreground decorations sometimes have their palettes changed. This is done to fix a graphical glitch where some black objects would also sparkle. | ||
*In the original, the coin graphics used for dark areas were also used for red coins disguised as normal coins. As such, the red coin locations could often be given away by the red shadowing around the bottom, whereas normal coins were entirely yellow. In the GBA version, the red shadowed coin graphics are primarily used for dark areas, and while there are still some areas where the red shadowing gives away the red coin locations, the hidden red coins are largely indistinguishable without the use of the magnifying glass. | *In the original, the coin graphics used for dark areas were also used for red coins disguised as normal coins. As such, the red coin locations could often be given away by the red shadowing around the bottom, whereas normal coins were entirely yellow. In the GBA version, the red shadowed coin graphics are primarily used for dark areas, and while there are still some areas where the red shadowing gives away the red coin locations, the hidden red coins are largely indistinguishable without the use of the magnifying glass. | ||
*When Yoshi touches a Fuzzy in the original game, the background smears erratically and fades between random colors. The ground also ripples. In the remake, the background doesn't smear or tint. However, it does fade between white and its normal colors. The ground ripple is also less fluid in the remake | *When Yoshi touches a Fuzzy in the original game, the background smears erratically and fades between random colors. The ground also ripples. In the remake, the background doesn't smear or tint. However, it does fade between white and its normal colors. The ground ripple is also less fluid in the remake. This probably happens because the Game Boy Advance is not able to handle the Super FX chip-powered graphic effects as well as the original. | ||
*Sealed and locked doors use slightly different versions of their sprites, in which the gap between the double-doors | *Sealed and locked doors use slightly different versions of their sprites, in which the gap between the double-doors doesn't cross over the keyhole or wooden boards. These sprites are earlier versions of the ones used in the SNES version, and can be found, unused, in its code.<ref>[https://tcrf.net/Super_Mario_World_2:_Yoshi%27s_Island#Doors ''Super Mario World 2: Yoshi's Island'']. ''The Cutting Room Floor''. Retrieved November 2, 2023.</ref> | ||
*Kamek's magic has a different visual effect. The colored cloud is absent, while the cycling sparkles remain. | *Kamek's magic has a different visual effect. The colored cloud is absent, while the cycling sparkles remain. | ||
*When a level is completed, a new "World Total Score" screen is displayed (which keeps track of the highest score done by the player) after the "Level Score" screen. It also shows messages when the player unlocks the Bonus Challenge for the current world and the Extra Stage. | *When a level is completed, a new "World Total Score" screen is displayed (which keeps track of the highest score done by the player) after the "Level Score" screen. It also shows messages when the player unlocks the Bonus Challenge for the current world and the Extra Stage. | ||
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***There is a large empty space between the Bonus Challenge and the castle icon, with no indications of the secret or extra stages prior to them being unlocked. | ***There is a large empty space between the Bonus Challenge and the castle icon, with no indications of the secret or extra stages prior to them being unlocked. | ||
**In the SNES version's overworld map screen, the scores can be toggled by an icon just to the left of the control style icon. In the GBA version, the score toggle is a tab above the stage select box, next to the world tabs. | **In the SNES version's overworld map screen, the scores can be toggled by an icon just to the left of the control style icon. In the GBA version, the score toggle is a tab above the stage select box, next to the world tabs. | ||
*Baby Bowser has four fingers instead of three during the final battle, matching his adult self and | *Baby Bowser has four fingers instead of three during the final battle, matching his adult self and his appearances in other games. | ||
*Upon defeating the final boss, the respective file on the file-select screen will now display the word ''CLEAR'' with an image of Baby Bowser. Previously, a file with 6-8 completed would retain the ''WORLD 6'' text with the image of Kamek. | *Upon defeating the final boss, the respective file on the file-select screen will now display the word ''CLEAR'' with an image of Baby Bowser. Previously, a file with 6-8 completed would retain the ''WORLD 6'' text with the image of Kamek. | ||
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*In World 5-1: [[BLIZZARD!!!]] the sky bonus area continues playing the main level theme rather than the song heard during [[Bonus Challenge]]s. | *In World 5-1: [[BLIZZARD!!!]] the sky bonus area continues playing the main level theme rather than the song heard during [[Bonus Challenge]]s. | ||
*In World 6-8: [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]], when being chased by [[Tap-Tap the Golden]] in Door 3, the castle boss approach theme is played rather than the castle boss theme itself. | *In World 6-8: [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]], when being chased by [[Tap-Tap the Golden]] in Door 3, the castle boss approach theme is played rather than the castle boss theme itself. | ||
Some sound effects were also changed to fit the GBA's | Some sound effects were also changed to fit the GBA's capabilities. | ||
*The sound effects for Yoshi's [[jump]]ing, [[Flutter Jump|fluttering]], [[crouch]]ing, pushing large objects, and egg throwing were replaced with vocals similar to those used in ''Yoshi's Story''. Also, the Shy Guy voice clips from that game are used for the Shy Guys as they emerge from pipes | *The sound effects for Yoshi's [[jump]]ing, [[Flutter Jump|fluttering]], [[crouch]]ing, pushing large objects, and egg throwing were replaced with vocals similar to those used in ''[[Yoshi's Story]]''. Also, the Shy Guy voice clips from that game are used for the Shy Guys as they emerge from pipes. | ||
*Baby Mario has a | *Baby Mario has a different cry. The original cry can still be heard from [[Baby Luigi]] on the world map. | ||
*The squeaking sound made when Yoshi walks on icy surfaces has been removed. | *The squeaking sound made when Yoshi walks on icy surfaces has been removed. | ||
*The water gurgling sound effect in the background of sewer areas has been removed. | *The water gurgling sound effect in the background of sewer areas has been removed. | ||
===Textual changes=== | ===Textual changes=== | ||
In all regions, the font used is the thicker one (used in the European version and the later American re-release in the original) instead of the thinner font (in the Japanese and American SNES games). Besides the font being updated, much of the wording has changed throughout the game's dialog. Notable examples include: | |||
In all regions, the | *In the opening cinematic, the story in the SNES version starts with "''A long, long time ago... This is a story about baby Mario and Yoshi...''" The GBA version starts out with "''This is a story about Baby Mario and Yoshi... A story that took place a long, long time ago.''" Also, the story states that in the stork's bill, he "supports a pair of twins" in the SNES version, while the GBA version states that he "carries a pair of brothers." The narrator also says "''WHOA!!!''" instead of "''WOW!!!''" | ||
*Most, if not all of the hint boxes have at least some changes in their messages. One of the more significantly changed hint boxes is in a secret room in World 3-2, which says in the SNES version, "We, the Mario team poured our hearts and souls into creating this game for your entertainment. It is full of secrets. Enjoy!" and in the GBA version, "How do you like this game? Goodies are hidden in every level, you know. You should look all over if you want to get 100 points! Investigate anything that looks suspicious." | |||
*The sixth Extra Stage of the game had its name changed from "Castles - Masterpiece Set" to "Ultimate Castle Challenge". | |||
*At the World 3-8 boss, when Kamek appears, he says in the SNES version, "''Give it up, Yoshi, you cutie without a navel! Ooopp- forget it...''" whereas in the GBA version, he says "''Give up, Yoshi, you egg-throwing maniac! Ooops... Forget that!''" | |||
*When entering Bowser's room, Kamek says "''YOU! are n-n-not welcome HERE!!! Yoshi, please hand OVER THE BABY!''" in the original, and "''Welcome!!! Yoshi, if you would be so kind, please HAND OVER THE BABY!''" in the remake. | |||
The GBA version's credits are shorter than the original, and list different staff members. | |||
*As this is a remake, the credits list "Original YI Staff" under "Special Thanks", though very few of the SNES version's staff members actually contributed to the remake. | *As this is a remake, the credits list "Original YI Staff" under "Special Thanks", though very few of the SNES version's staff members actually contributed to the remake. | ||
*As [[Hiroshi Yamauchi]] resigned from the presidency of Nintendo a few months prior to the GBA version's release, the remake's executive producer is his successor, [[Satoru Iwata]]. | *As [[Hiroshi Yamauchi]] resigned from the presidency of Nintendo a few months prior to the GBA version's release, the remake's executive producer is his successor, [[Satoru Iwata]]. | ||
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==Reception== | ==Reception== | ||
The game received generally positive reviews. | The game received generally positive reviews. | ||
{|class="wikitable reviews" | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|align="left"|"''With its deep exploration-based gameplay and gorgeous art style, Yoshi's Island is still a joy to play all these years later. This particular version may have been originally intended for a small portable system, but Nintendo has done it justice in transitioning it over to Wii U. There are a few minor niggles in terms of performance, although these are more to do with the game’s original porting to GBA, while the Wii U's screen-smoothing feature really helps to keep its visual presentation intact. Moreover, Yoshi's Island is a 2D platformer with a considerable amount of depth; exploring is made fun thanks to Yoshi's egg-based abilities, and it’s also a very challenging experience overall – getting everything is a gargantuan effort, but an immensely entertaining one at that. This is one of Nintendo’s finest efforts from back in the day, and if you've never played it before (or have a hankering to go through it all again), then this is an opportunity you definitely shouldn't pass up on.''" | |align="left"|"''With its deep exploration-based gameplay and gorgeous art style, Yoshi's Island is still a joy to play all these years later. This particular version may have been originally intended for a small portable system, but Nintendo has done it justice in transitioning it over to Wii U. There are a few minor niggles in terms of performance, although these are more to do with the game’s original porting to GBA, while the Wii U's screen-smoothing feature really helps to keep its visual presentation intact. Moreover, Yoshi's Island is a 2D platformer with a considerable amount of depth; exploring is made fun thanks to Yoshi's egg-based abilities, and it’s also a very challenging experience overall – getting everything is a gargantuan effort, but an immensely entertaining one at that. This is one of Nintendo’s finest efforts from back in the day, and if you've never played it before (or have a hankering to go through it all again), then this is an opportunity you definitely shouldn't pass up on.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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==Media== | ==Media== | ||
{{ | {{more media|section=yes|1 or 2 more samples}} | ||
{{media table | {{media table | ||
|file1=SMA3 Title Screen.oga | |file1=SMA3 Title Screen.oga | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スーパーマリオアドバンス3 | ||
| | |JapR=Sūpā Mario Adobansu 3 | ||
| | |JapM=Super Mario Advance 3 | ||
|ChiS=耀西岛 | |ChiS=耀西岛 <small>(iQue)</small> | ||
|ChiSR=Yàoxī Dǎo | |ChiSR=Yàoxī Dǎo | ||
|ChiSM=Yoshi Island | |ChiSM=Yoshi Island | ||
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==References== | ==References== | ||
{{NIWA | {{NIWA|StrategyWiki=Super Mario Advance 3}} | ||
<references/> | <references/> | ||
==External links== | ==External links== | ||
*[https://www.nintendo.co.jp/n08/a3aj/index.html Official Japanese website] | *[https://www.nintendo.co.jp/n08/a3aj/index.html Official Japanese website] | ||
*[https://www.ique.com/games/G_yoshi_metroidrh.htm Official | *[https://www.ique.com/games/G_yoshi_metroidrh.htm Official mainland Chinese website] | ||
{{YI}} | {{YI}} | ||
{{Yoshi games}} | {{Yoshi games}} | ||
{{Super Mario games}} | {{Super Mario games}} | ||
{{GBA}} | {{GBA}} | ||
[[Category:Yoshi's Island: Super Mario Advance 3|*]] | [[Category:Yoshi's Island: Super Mario Advance 3|*]] | ||
[[Category:Super Mario World 2: Yoshi's Island|*]] | [[Category:Super Mario World 2: Yoshi's Island|*]] | ||
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[[Category:Game Boy Advance games]] | [[Category:Game Boy Advance games]] | ||
[[Category:Platforming games]] | [[Category:Platforming games]] | ||
[[Category: | [[Category:Reissues]] | ||
[[Category:2002 games]] | [[Category:2002 games]] | ||
[[Category: | [[Category:2011 games]] | ||
[[Category:Virtual Console games]] | [[Category:Virtual Console games]] | ||
[[Category:Player's Choice]] | [[Category:Player's Choice]] | ||
[[de:Yoshi's Island: Super Mario Advance 3]] | [[de:Yoshi's Island: Super Mario Advance 3]] | ||
[[it:Yoshi's Island: Super Mario Advance 3]] | [[it:Yoshi's Island: Super Mario Advance 3]] |