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{{game infobox | {{game infobox | ||
|title=Yoshi's Island: Super Mario Advance 3 | |||
|image=[[File:Super Mario Advance 3 Box Art.jpg|250px]] | |image=[[File:Super Mario Advance 3 Box Art.jpg|250px]] | ||
|developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | |developer=[[Nintendo Entertainment Analysis and Development|Nintendo EAD]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Nintendo 3DS]], [[Wii U]]) | |platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Nintendo 3DS]], [[Wii U]]) | ||
|release='''Game Boy Advance:'''<br>{{ | |release='''Game Boy Advance:'''<br>{{release|Japan|September 20, 2002|USA|September 24, 2002|Europe|October 11, 2002|Australia|March 1, 2003|China|March 2, 2006 ({{wp|iQue#iQue GBA|iQue GBA}})}}'''Virtual Console (3DS) (Ambassador Program Release):'''<br/>{{release|Australia|December 15, 2011|Japan|December 16, 2011|USA|December 16, 2011|Europe|December 16, 2011}}'''Virtual Console (Wii U):'''<br/>{{release|USA|April 24, 2014|Europe|April 24, 2014|Australia|April 25, 2014<ref>https://www.youtube.com/watch?v=jYNGrmcpiEs</ref>|Japan|October 15, 2014<ref>http://www.nintendo.co.jp/wiiu/software/vc/pabj/index.html</ref>}} | ||
|genre=2D [[Genre#Platform|Platformer]] | |||
|genre=2D [[Genre#Platform | |modes=Single-player | ||
|modes=Single player | |ratings={{ratings|esrb=E|pegi=3|cero=A|usk=0|acb=g}} | ||
|ratings={{ratings|esrb=E|pegi=3 | |media={{media|gba=1|3dsdl=1|wiiudl=1}} | ||
| | |input= {{input|gba=1|3ds=1|wiiu=1|wiiupro=1|wiiusideways=1|wiiuclassic=1}} | ||
|input={{input|gba=1|3ds=1|wiiu=1|wiiupro=1|wiiusideways=1|wiiuclassic=1 | |||
}} | }} | ||
'''''Yoshi's Island: Super Mario Advance 3''''' is a [[reissue]] of the 1995 [[Super Nintendo Entertainment System|SNES]] game ''[[Super Mario World 2: Yoshi's Island]]'' for the [[Game Boy Advance]] as part of the [[Super Mario Advance (series)|''Super Mario Advance'' series]], as well as the only reissue in the [[Yoshi's Island (series)|''Yoshi's Island'' series]]. | '''''Yoshi's Island: Super Mario Advance 3''''' (or '''''Super Mario Advance 3: Yoshi's Island''''') is a [[reissue]] of the 1995 [[Super Nintendo Entertainment System|SNES]] [[List of games|game]] ''[[Super Mario World 2: Yoshi's Island]]'' for the [[Game Boy Advance]] as part of the [[Super Mario Advance (series)|''Super Mario Advance'' series]], as well as the only reissue in the [[Yoshi's Island (series)|''Yoshi's Island'' series]]. ''Yoshi's Island: Super Mario Advance 3'' was released in 2002 and has a number of differences from the original surrounding gameplay, content, and graphics, as listed below. It was the last ''[[Yoshi (franchise)|Yoshi]]'' [[Genre#Platform|platforming]] game developed by Nintendo. ''Yoshi's Island: Super Mario Advance 3'' was re-released on the [[Nintendo 3DS|3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] exclusively to the [[Virtual Console#Nintendo 3DS Ambassador Program|3DS Ambassadors]] in Australia on December 15, 2011, and in Japan, North America, and Europe on December 16, 2011. ''Yoshi's Island: Super Mario Advance 3'' was re-released again on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in North America and Europe on April 24, 2014, Australia on April 25, 2014, and in [[Japan]] on October 15, 2014. | ||
==Story== | |||
{{main|Super Mario World 2: Yoshi's Island#Story{{!}}Super Mario World 2: Yoshi's Island § Story}} | |||
The game follows the same story as its predecessor in which [[Yoshi]] and [[Baby Mario]] must save [[Baby Luigi]] after he is kidnapped by [[Kamek]]. | |||
==Gameplay== | ==Gameplay== | ||
{{main|Super Mario World 2: Yoshi's Island#Gameplay}} | {{main|Super Mario World 2: Yoshi's Island#Gameplay{{!}}Super Mario World 2: Yoshi's Island § Gameplay}} | ||
===Controls=== | ===Controls=== | ||
{| | The player moves Yoshi by using the Game Boy Advance's {{button|gba|Pad}}. Holding the up arrow on the {{button|gba|Pad}} makes Yoshi look into the air, causing the screen to move up slightly. Holding the down arrow makes Yoshi crouch and if the screen has been moved up it will bring it down again. Using {{button|gba|A}} makes Yoshi jump and holding it makes him [[Flutter Jump]]. {{button|gba|B}} causes Yoshi to use his tongue to eat enemies, when an enemy is in Yoshi's mouth pressing {{button|gba|B}} again makes him spit the enemy out and pressing down on {{button|gba|Pad}} makes him swallow the enemy and create an [[Yoshi Egg|egg]]. When Yoshi has an egg pressing {{button|gba|R}} causes a target crosshair to come up, pressing {{button|gba|R}} again makes Yoshi throw the egg, whilst pressing {{button|gba|L}} makes the crosshair lock in place and pressing {{button|gba|B}} cancels the crosshair. Pressing {{button|gba|start}} brings up the pause menu and pressing {{button|gba|select}} brings up a menu showing the player's current score on that level, the high score they have achieved on that level and any items they have collected from minigames. | ||
===Characters=== | |||
*[[Yoshi]] | |||
*[[Baby Mario]] | |||
*[[Baby Luigi]] | |||
*[[Kamek]] | |||
*[[Baby Bowser]] | |||
*[[Poochy]] | |||
==Worlds and levels== | |||
{{main|Super Mario World 2: Yoshi's Island#Worlds and levels{{!}}Super Mario World 2: Yoshi's Island § Worlds and levels}} | |||
The game features all 54 levels from the original SNES game (which are the 48 normal levels and the 6 extra levels), plus 6 new [[Game Boy Advance]]-exclusive "secret levels." The secret levels are designed to be bigger in size than any other level in the game, and each one has its own unique gimmick. A total of sixty levels are playable in the game. | |||
The new secret levels are as follows: | |||
| | *World 1: [[Exercise in the Skies]] | ||
| | *World 2: [[Mystery of the Castle?]] | ||
| | *World 3: [[Go! Go! Morphing!]] | ||
| | *World 4: [[Fight Toadies w/ Toadies]] or '''Fight Baddies w/ Baddies''' | ||
| | *World 5: [[Items are fun!]] | ||
*World 6: [[Endless World of Yoshis]] or '''Crazy Maze Days''' | |||
|{{button|gba| | |||
|{{ | ==Allies/Friends== | ||
*[[Huffin Puffin]] | |||
*[[Melon Bug]] | |||
*[[Poochy]] | |||
*[[Muddy Buddy]] | |||
<!--Bumpties are technically enemies, not allies. They bump Yoshi out of the way - plus on World 5-5, Yoshi will be awarded with a flower icon for defeating all of them in one particular area.--> | |||
==Enemies== | |||
''Italic'' enemies are invincible, and '''Bold''' enemies are almost invincible (can be defeated under certain conditions). | |||
{| | |||
|- | |- | ||
| | | | ||
| | *[[Aqua Lakitu]] | ||
|- | *'''[[Bandit]]''' | ||
| | *[[Item Balloon|Baron von Zeppelin]] | ||
| | *[[Barney Bubble]] | ||
|- | *[[Slugger|Baseball Boy Slugger]] | ||
| | *[[Fang|Bat]] | ||
| | *[[Beach Koopa]] | ||
|- | *[[Big Boo]] | ||
| | *'''[[Red Blargg|Blargg]]''' | ||
| | *'''[[Blow Hard]]''' | ||
*[[Boo Balloon]] | |||
*'''[[Boo Blah]]''' | |||
*[[Boo|Boo Buddy]] | |||
*[[Boo Guy]] | |||
*'''[[Blindfold Boo|Boo Man Bluff]]''' | |||
*[[Bouncing Bullet Bill]] | |||
*'''[[Bowling Goonie]]''' | |||
*[[Bubble Dayzee]] | |||
*[[Bullet Bill]] | |||
*[[Bumpty]] | |||
*[[Burt]] | |||
*'''[[Cactus Jack]]''' | |||
*''[[Caged Ghost]]'' | |||
*'''[[Chain Chomp]]''' | |||
| | |||
*'''[[Clawdaddy]]''' | |||
*[[Cloud Drop]] | |||
*[[Bandit|Coin Bandit]] | |||
*[[Crazee Dayzee]] | |||
*[[Dancing Spear Guy]] | |||
*''[[Dangling Ghost]]'' | |||
*'''[[Fooly Flower|Dizzy Dandy]]''' | |||
*[[Dr. Freezegood]] | |||
*'''[[Eggo-Dil]]''' | |||
*[[Fat Guy]] | |||
*[[Fishin' Lakitu|Fishing Lakitu]] | |||
*[[Pyro Guy|Flamer Guy]] | |||
*[[Flightless Skeleton Goonie]] | |||
*[[Flightless Goonie]] | |||
*[[Cheep Cheep|Flopsy Fish]] | |||
*[[Fly Guy]] | |||
*[[Flutter|Flying Wiggler]] | |||
*[[Frog Pirate]] | |||
*[[Fuzzy (Super Mario World 2: Yoshi's Island)|Fuzzy]] | |||
*''[[Gargantua Blargg]]'' | |||
*'''[[Georgette Jelly]]''' | |||
*[[Goomba]] | |||
*[[Goonie]] | |||
*[[Green Glove|Green Glove Baseball Boy]] | |||
| | |||
*[[Grim Leecher]] | |||
*[[Ukiki|Grinder]] | |||
*[[Grunt (Yoshi's Island series)|Grunt]] | |||
*[[Gusty]] | |||
*[[Harry Hedgehog]] | |||
*[[Hefty Goonie]] | |||
*'''[[Propeller Piranha|Hootie the Blue Fish]]''' | |||
*'''[[Hot Lips]]''' | |||
*''[[Incoming Chomp]]'' | |||
*[[Jean de Fillet]] | |||
*'''[[Kaboomba]]''' | |||
*''[[Kamek]]'' | |||
*[[Koopa Troopa]] | |||
*[[Lakitu]] | |||
*[[Lantern Ghost]] | |||
*[[Lava Bubble]] | |||
*'''[[Lava Drop]]''' | |||
*[[Slime Drop|Lemon Drop]] | |||
*[[Little Mouser]] | |||
*[[Little Skull Mouser|Little Skull Monster]] | |||
*'''[[Loch Nestor]]''' | |||
*[[Lunge Fish]] | |||
*[[Mace Guy]] | |||
*[[Spike|Mace Penguin]] | |||
| | |||
*[[Milde]] | |||
*[[Bull's-Eye Bill|Missile Bill]] | |||
*[[Mock Up]] | |||
*[[Petal Guy|Mufti Guy]] | |||
*[[Naval Bud]] | |||
*[[Needlenose]] | |||
*''[[Nep-Enut]]'' | |||
*[[Nipper Plant]] | |||
*[[Nipper Spore]] | |||
*[[Koopa Paratroopa|Para-Koopa]] | |||
*[[Piro Dangle]] | |||
*[[Cheep Cheep|Piscatory Pete]] | |||
*[[Potted Spiked Fun Guy]] | |||
*[[Preying Mantas]] | |||
*[[Puchipuchi L]] | |||
*[[Raven]] | |||
*[[Raven (chick)]] | |||
*[[Rip Van Fish]] | |||
*''[[Sanbo Flower]]'' | |||
*[[Seedy Sally]] | |||
*''[[Chomp Shark|Shark Chomp]]'' | |||
*[[Short Fuse]] | |||
*[[Shy Guy|Shy-Guy]] | |||
| | |||
*[[Stilt Guy|Shy-Guy on Stilts]] | |||
*[[Skeleton Goonie]] | |||
*[[Slime]] | |||
*[[Sluggy]] | |||
*[[Snifit]] | |||
*[[Solo Toady]] | |||
*[[Spear Guy]] | |||
*[[Spiked Fun Guy (Super Mario World 2: Yoshi's Island)|Spiked Fun Guy]] | |||
*[[Spooky (enemy)|Spooky]] | |||
*'''[[Spray Fish]]''' | |||
*[[Stretch (Shy Guy)|Stretch]] | |||
*'''[[Tap-Tap]]''' | |||
*''[[Tap-Tap the Golden]]'' | |||
*[[Thunder Lakitu]] | |||
*[[Toady]] | |||
*'''[[Train Bandit]]''' | |||
*[[Wall Lakitu]] | |||
*'''[[Whirly Fly Guy]]''' | |||
*[[Piranha Plant|Wild Piranha]] | |||
*[[Wild Ptooie Piranha]] | |||
*[[Woozy Guy]] | |||
*'''[[Zeus Guy]]''' | |||
|} | |} | ||
===Bosses=== | |||
Each world features a midway fort and an end-world castle, both with their own boss. Every boss is just an enlarged version of a basic enemy that [[Kamek]] super-sizes with his magic. The only exception is [[Prince Froggy]], who remains at his normal size while Yoshi and Baby Mario are shrunk; he then eats them and the battle is located in his stomach. | |||
;World 1 | |||
*[[Burt the Bashful]] ([[Fort (YI)|Fort]]) | |||
*[[Salvo the Slime]] ([[Castle]]) | |||
;World 2 | |||
*[[Bigger Boo]] (Fort) | |||
*[[Roger the Potted Ghost]] (Castle) | |||
;World 3 | |||
*[[Prince Froggy]] (Fort) | |||
*[[Naval Piranha]] (Castle) | |||
;World 4 | |||
*[[Marching Milde]] (Fort) | |||
*[[Hookbill the Koopa]] (Castle) | |||
;World 5 | |||
*[[Sluggy the Unshaven]] (Fort) | |||
*[[Raphael the Raven]] (Castle) | |||
;World 6 | |||
*[[Tap-Tap the Red Nose]] (Fort) | |||
*[[Baby Bowser]] (Castle) | |||
**He is then transformed into a giant Baby Bowser by [[Kamek]] for the true final boss battle. | |||
==List of changes== | ==List of changes== | ||
''Yoshi's Island: Super Mario Advance 3'' features many changes and differences from the original SNES game. Many of them were made either to account for the GBA's | ''Yoshi's Island: Super Mario Advance 3'' features many changes and differences from the original SNES game. Many of them were made either to account for the GBA's inferior technical power and button configuration or to modernize the game's appearance.<ref>[https://gamefaqs.gamespot.com/snes/588740-super-mario-world-2-yoshis-island/faqs/53436 ''Super Mario World 2: Yoshi's Island SNES/GBA Changes Guide'' on GameFAQs]</ref> | ||
===General changes=== | ===General changes=== | ||
Much of the artwork from the original game is retouched to use shading effects to make it look more elaborate. Some images (such as those of [[Hookbill the Koopa]], Baby Bowser, and Kamek) appeared in strategy guides for the original with wrong colors; however, no such mistakes are present in the retouched versions. | Much of the artwork from the original game is retouched to use shading effects to make it look more elaborate. Some images (such as those of [[Hookbill the Koopa]], Baby Bowser, and Kamek) appeared in strategy guides for the original with wrong colors; however, no such mistakes are present in the retouched versions. | ||
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*A redesigned version of the original's pause screen which allows the use of items, and displays the player's current score for the level. | *A redesigned version of the original's pause screen which allows the use of items, and displays the player's current score for the level. | ||
**The GBA version allows the player to carry up to 27 items at a time, rather than 25 as in the SNES version. | **The GBA version allows the player to carry up to 27 items at a time, rather than 25 as in the SNES version. | ||
The Yoshi's Island [[Mini Battle]] code was changed (as the Game Boy Advance lacks {{button|snes|X}} and {{button|snes|Y}} buttons) to {{button|gba|L}}, {{button|gba|L}}, {{button|gba|B}}, {{button|gba|A}}, {{button|gba|R}} (while holding the {{button|gba|select}} button). The 2-Player option was also removed due to a link cable battle being only featured in the ''[[Mario Bros. (game)|Mario Bros.]]'' remake. | |||
*Additionally, the Mini Battle huts are not sealed after a battle in the GBA version, so the hut can be re-entered and the battle fought as many times as the player wishes. | *Additionally, the Mini Battle huts are not sealed after a battle in the GBA version, so the hut can be re-entered and the battle fought as many times as the player wishes. | ||
Yoshi can no longer collect [[Giant Egg]]s with his tongue, thus making it impossible to carry them to other stages with a trick from the original release. Yoshi also cannot hit [[Message Block]]s with [[Yoshi Egg]]s. This includes Giant Eggs to prevent the screen being glitched. | |||
The [[Countdown Timer]] ticks down each second now, instead of nearly twice per second as in the original game. | |||
{{br}} | |||
===Level design changes=== | ===Level design changes=== | ||
[[File:Map SMA3 YI.png|thumb|The World Map of Yoshi's Island when beginning the game.]] | [[File:Map SMA3 YI.png|thumb|The World Map of Yoshi's Island when beginning the game.]] | ||
Six entirely new levels were added to the remake, called | Six entirely new levels were added to the remake, called secret levels. These are to the left of the extra levels on the map screen, and are unlocked by defeating [[Baby Bowser]] on World 6-8. Along with the six new levels, several levels from the original have had things added and/or removed from them: | ||
*A new room has been added to the level 1-8 ([[Salvo The Slime's Castle]]). It is between what were the second and third rooms in the original game. It has one [[Shy Guy|Shy-Guy]]-spawning pipe. | *A new room has been added to the level 1-8 ([[Salvo The Slime's Castle]]). It is between what were the second and third rooms in the original game. It has one [[Shy Guy|Shy-Guy]]-spawning pipe. | ||
*A [[flipper]] has been added in level 2-1 ([[Visit Koopa And Para-Koopa]]) after going through the [[Cascading Stone|falling stone block]]s. | *A [[flipper]] has been added in level 2-1 ([[Visit Koopa And Para-Koopa]]) after going through the [[Cascading Stone|falling stone block]]s. | ||
*The original version had 21 [[Red Coin|red coin]]s in More Monkey Madness (Extra 3) instead of the usual 20. The extra red coin was under a [[Tap-Tap]] on a [[post]], which was removed in the remake. | *The original version had 21 [[Red Coin|red coin]]s in More Monkey Madness (Extra 3) instead of the usual 20. The extra red coin was under a [[Tap-Tap]] on a [[post]], which was removed in the remake. | ||
*An extra [[Checkpoint Ring|Middle Ring]] has been added to 4-4 ([[Marching Milde's Fort]]), at the end of the [[ | *An extra [[Checkpoint Ring|Middle Ring]] has been added to 4-4 ([[Marching Milde's Fort]]), at the end of the [[Chomp Shark|Shark Chomp]] chase. | ||
*The final room before the boss in 4-8 ([[Hookbill The Koopa's Castle]]) has been redesigned. | *The final room before the boss in 4-8 ([[Hookbill The Koopa's Castle]]) has been redesigned. | ||
*An extra Middle Ring has been added to 5-7 ([[Shifting Platforms Ahead]]), near the warp pipe leading to the room with the level's first [[Smiley Flower|flower]]. | *An extra Middle Ring has been added to 5-7 ([[Shifting Platforms Ahead]]), near the warp pipe leading to the room with the level's first [[Smiley Flower|flower]]. | ||
*All of the | *All of the extra levels in the original game were modified for this version, most noticeably [[Kamek's Revenge]]. | ||
*In the first area of 6-8 ([[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]), where Yoshi must cross the large gap as a [[Helicopter Yoshi|Helicopter]], every few seconds, Kamek will speed across the screen, trying to knock Yoshi out of the sky. In the original game, this keeps up until the player enters the door at the far end. In the GBA remake, once the player reaches the Middle Ring near the door, Kamek will fly in, look at Yoshi grimly, then fly off, leaving the player alone thereafter. | *In the first area of 6-8 ([[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]]), where Yoshi must cross the large gap as a [[Helicopter Yoshi|Helicopter]], every few seconds, Kamek will speed across the screen, trying to knock Yoshi out of the sky. In the original game, this keeps up until the player enters the door at the far end. In the GBA remake, once the player reaches the Middle Ring near the door, Kamek will fly in, look at Yoshi grimly, then fly off, leaving the player alone thereafter. | ||
===Graphical changes=== | ===Graphical changes=== | ||
As is typical for GBA remakes, the palette is lightened to compensate for the original Game Boy Advance's lack of a backlight. Several other graphics have been updated beyond a lighter | As is typical for GBA remakes, the palette is lightened to compensate for the original Game Boy Advance's lack of a backlight. Several other graphics have been updated beyond a lighter pallete, however: | ||
*Button prompts were changed to be in line with the GBA ones. | *Button prompts were changed to be in line with the GBA ones. | ||
*In the original, the Yoshi who completed the x-2 levels was a very dark shade of pink. However, they appeared red on the map. Similarly, the Yoshi who completed the x-7 levels was red, but appeared hot pink on the map. In the remake, the x-2 Yoshi is always light pink, and the x-7 Yoshi is always red. | *In the original, the Yoshi who completed the x-2 levels was a very dark shade of pink. However, they appeared red on the map. Similarly, the Yoshi who completed the x-7 levels was red, but appeared hot pink on the map. In the remake, the x-2 Yoshi is always light pink, and the x-7 Yoshi is always red. | ||
*All Yoshis had red shoes in the original. In the remake, they have different colored shoes, | *All Yoshis had red shoes in the original. In the remake, they have different colored shoes, as in ''[[Yoshi's Story]]''. | ||
*In underground levels with "sparkling" ground, mushrooms and other foreground decorations sometimes have their palettes changed. This is done to fix a graphical glitch where some black objects would also sparkle. | *In underground levels with "sparkling" ground, mushrooms and other foreground decorations sometimes have their palettes changed. This is done to fix a graphical glitch where some black objects would also sparkle. | ||
*In the original, the coin graphics used for dark areas were also used for red coins disguised as normal coins. As such, the red coin locations could often be given away by the red shadowing around the bottom, whereas normal coins were entirely yellow. In the GBA version, the red shadowed coin graphics are | *In the original, the coin graphics used for dark areas were also used for red coins disguised as normal coins. As such, the red coin locations could often be given away by the red shadowing around the bottom, whereas normal coins were entirely yellow. In the GBA version, the red shadowed coin graphics are only used for dark areas, and the disguised red coins cannot be distinguished without using the magnifying glass. | ||
*When Yoshi touches a Fuzzy in the original game, the background smears erratically and fades between random colors. The ground also ripples. In the remake, the background doesn't smear or tint. However, it does fade between white and its normal colors. The ground ripple is also less fluid in the remake | *When Yoshi touches a Fuzzy in the original game, the background smears erratically and fades between random colors. The ground also ripples. In the remake, the background doesn't smear or tint. However, it does fade between white and its normal colors. The ground ripple is also less fluid in the remake. This probably happens because the Game Boy Advance is not able to handle the Super FX chip-powered graphic effects as well as the original. | ||
*Sealed | *Sealed doors have different graphics. The boards that cover them aren't visibly bisected, as in the original. | ||
*Kamek's magic has a different visual effect. The colored cloud is absent, while the cycling sparkles remain. | *Kamek's magic has a different visual effect. The colored cloud is absent, while the cycling sparkles remain. | ||
When a level is completed, a new "World Total Score" screen is displayed (which keeps track of the highest score done by the player) after the "Level Score" screen. It also shows messages when the player unlocks the Bonus Challenge for the current world and the extra level. | |||
The overworld map was redesigned for this remake, to compensate for the GBA's capabilities. | |||
*The path the Yoshis follow to their goal is now in a straight line (due the GBA screen size limitation), and spots have been added to the map for each world's two hidden levels. | |||
*A "world select" screen was added, and if the player has not yet completed World 6-8, Baby Luigi is shown on World 6's spot on the world select map. He is seen in a bubble, crying, much like Mario when he is knocked off Yoshi's back. | |||
*On the overworld map screen of the SNES version, two "?" boxes are seen between the castle stage's icon and the score icon, these being for the world's extra level and Bonus Challenge, respectively. In the GBA version, there is only one "?" box next to the control style icon, for the Bonus Challenge. | |||
**There is a large empty space between the Bonus Challenge and the castle icon, with no indications of the secret or extra levels prior to them being unlocked. | |||
*In the SNES version's overworld map screen, the scores can be toggled by an icon just to the left of the control style icon. In the GBA version, the score toggle is a tab above the stage select box, next to the world tabs. | |||
*Upon defeating the final boss, the respective file on the file-select screen will now display the word ''CLEAR'' with an image of Baby Bowser. Previously, a file with 6-8 completed would retain the ''WORLD 6'' text with the image of Kamek. | *Upon defeating the final boss, the respective file on the file-select screen will now display the word ''CLEAR'' with an image of Baby Bowser. Previously, a file with 6-8 completed would retain the ''WORLD 6'' text with the image of Kamek. | ||
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*When [[Tap-Tap the Red Nose]] is defeated, the mid-boss theme continues playing until he sinks to the bottom of the lava pit, rather than stopping as soon as he falls in. | *When [[Tap-Tap the Red Nose]] is defeated, the mid-boss theme continues playing until he sinks to the bottom of the lava pit, rather than stopping as soon as he falls in. | ||
*In World 5-1: [[BLIZZARD!!!]] the sky bonus area continues playing the main level theme rather than the song heard during [[Bonus Challenge]]s. | *In World 5-1: [[BLIZZARD!!!]] the sky bonus area continues playing the main level theme rather than the song heard during [[Bonus Challenge]]s. | ||
*In World 6-8: [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]], when being chased by [[Tap-Tap the Golden]] in Door 3, the castle boss | *In World 6-8: [[King Bowser's Castle (Super Mario World 2: Yoshi's Island)|King Bowser's Castle]], when being chased by [[Tap-Tap the Golden]] in Door 3, the song heard before encountering a castle boss is played rather than the castle boss theme itself. | ||
Some sound effects were also changed to fit the GBA's | Some sound effects were also changed to fit the GBA's capabilities. | ||
*The sound effects for Yoshi's [[jump]]ing, [[Flutter Jump|fluttering]], [[crouch]]ing, pushing large objects, and egg throwing were replaced with vocals similar to those used in ''Yoshi's Story''. Also, the Shy Guy voice clips from that game are used for the Shy Guys as they emerge from pipes, | *The sound effects for Yoshi's [[jump]]ing, [[Flutter Jump|fluttering]], [[crouch]]ing, pushing large objects, and egg throwing were replaced with vocals similar to those used in ''[[Yoshi's Story]]''. Also, the Shy Guy voice clips from that game are used for the Shy Guys as they emerge from pipes. | ||
*Baby Mario's cry, which was a stock sound effect in the SNES version, is replaced with a new voiced cry by [[Charles Martinet]]. The original cry can still be heard from [[Baby Luigi]] on the world map. | |||
*The squeaking sound made when Yoshi walks on icy surfaces has been removed. | *The squeaking sound made when Yoshi walks on icy surfaces has been removed. | ||
*The water gurgling sound effect in the background of sewer areas has been removed. | *The water gurgling sound effect in the background of sewer areas has been removed. | ||
===Textual changes=== | ===Textual changes=== | ||
In all regions, the font used is the thicker one (used in the European version and the later American re-release in the original) instead of the thinner font (in the Japanese and American SNES games). Besides the font being updated, much of the wording has changed throughout the game's dialog. Notable examples include: | |||
In all regions, the | *In the opening cinematic, the story in the SNES version starts "''A long, long time ago... This is a story about baby Mario and Yoshi...''" The GBA version starts out "''This is a story about Baby Mario and Yoshi... A story that took place a long, long time ago.''" Also, the story states that in the stork's bill, he "supports a pair of twins" in the SNES version, while the GBA version states that he "carries a pair of brothers." | ||
*Most, if not all of the hint boxes have at least some changes in their messages. One of the more significantly changed hint boxes is in a secret room in World 3-2, which says in the SNES version, "We, the Mario team poured our hearts and souls into creating this game for your entertainment. It is full of secrets. Enjoy!" and in the GBA version, "How do you like this game? Goodies are hidden in every level, you know. You should look all over if you want to get 100 points! Investigate anything that looks suspicious." | |||
*The sixth extra level of the game had its name changed from "Castles - Masterpiece Set" to "Ultimate Castle Challenge". | |||
*At the World 3-8 boss, when Kamek appears, he says in the SNES version, "''Give it up, Yoshi, you cutie without a navel! Ooopp- forget it...''" whereas in the GBA version, he says "''Give up, Yoshi, you egg-throwing maniac! Ooops... Forget that!''" | |||
*When entering Bowser's room, Kamek says "''YOU! are n-n-not welcome HERE!!! Yoshi, please hand OVER THE BABY!''" in the original, and "''Welcome!!! Yoshi, if you would be so kind, please HAND OVER THE BABY!''" in the remake. | |||
The GBA version's credits are shorter than the original, and list different staff members. | |||
*As this is a remake, the credits list "Original YI Staff" under "Special Thanks", though very few of the SNES version's staff members actually contributed to the remake. | *As this is a remake, the credits list "Original YI Staff" under "Special Thanks", though very few of the SNES version's staff members actually contributed to the remake. | ||
*As [[Hiroshi Yamauchi]] resigned from the presidency of Nintendo a few months prior to the GBA version's release, the remake's executive producer is his successor, [[Satoru Iwata]]. | *As [[Hiroshi Yamauchi]] resigned from the presidency of Nintendo a few months prior to the GBA version's release, the remake's executive producer is his successor, [[Satoru Iwata]]. | ||
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==Reception== | ==Reception== | ||
The game received generally positive reviews. | The game received generally positive reviews. It sold 1.6 million copies in the US and was re-released in 2006 as a Player's Choice title. | ||
{|class="wikitable | {|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|align="left"|"''Simply put, Yoshi's Island would make an excellent addition to anyone's collection of Game Boy Advance games. Its beautiful, inspired visuals and consistently fun and inventive gameplay make a landmark achievement in one of gaming's most beloved genres, and even though its star isn't Nintendo's famous plumber, the game itself is every bit as good if not better than any other Mario title to date. Besides being a superb game on its own merits and even by today's high standards, Yoshi's Island is also a great little game to have on the go. So even if you've played it before, and especially if you haven't, you should seriously consider picking it up.''" | |align="left"|"''Simply put, Yoshi's Island would make an excellent addition to anyone's collection of Game Boy Advance games. Its beautiful, inspired visuals and consistently fun and inventive gameplay make a landmark achievement in one of gaming's most beloved genres, and even though its star isn't Nintendo's famous plumber, the game itself is every bit as good if not better than any other Mario title to date. Besides being a superb game on its own merits and even by today's high standards, Yoshi's Island is also a great little game to have on the go. So even if you've played it before, and especially if you haven't, you should seriously consider picking it up.''" | ||
|- | |- | ||
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | |||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | |||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
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|} | |} | ||
{{br}} | {{br}} | ||
==Staff== | ==Staff== | ||
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==Media== | ==Media== | ||
{{ | {{more media|section=yes}} | ||
}} | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スーパーマリオアドバンス3 | ||
| | |JapR=Sūpā Mario Adobansu 3 | ||
| | |JapM=Super Mario Advance 3 | ||
| | |Chi=耀西岛 | ||
| | |ChiR=Yàoxī Dǎo | ||
|ChiM=Yoshi Island | |||
| | |||
}} | }} | ||
==References== | ==References== | ||
{{NIWA | {{NIWA|StrategyWiki=Super Mario Advance 3}} | ||
<references/> | <references/> | ||
{{YI}} | {{YI}} | ||
{{Yoshi games}} | {{Yoshi games}} | ||
{{ | {{Mario games}} | ||
{{GBA}} | {{GBA}} | ||
[[Category:Yoshi's Island: Super Mario Advance 3|*]] | [[Category:Yoshi's Island: Super Mario Advance 3|*]] | ||
[[Category:Super Mario World 2: Yoshi's Island|*]] | [[Category:Super Mario World 2: Yoshi's Island|*]] | ||
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[[Category:Game Boy Advance games]] | [[Category:Game Boy Advance games]] | ||
[[Category:Platforming games]] | [[Category:Platforming games]] | ||
[[Category: | [[Category:Reissues]] | ||
[[Category:2002 games]] | [[Category:2002 games]] | ||
[[Category: | [[Category:2011 games]] | ||
[[Category:Virtual Console games]] | [[Category:Virtual Console games]] | ||
[[Category:Player's Choice]] | [[Category:Player's Choice]] | ||
[[de:Yoshi's Island: Super Mario Advance 3]] | [[de:Yoshi's Island: Super Mario Advance 3]] | ||
[[it:Yoshi's Island: Super Mario Advance 3]] | [[it:Yoshi's Island: Super Mario Advance 3]] |