Editing Yoshi's Cookie
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|image=[[File:Yoshi's Cookie NES - Box NA.jpg|200px]]<br>NES box art<br>[[File:Yoshi's Cookie GB - Box NA.png|200px]]<br>Game Boy box art<br>[[File:Yoshi'sCookieSNES.jpg|200px]]<br>SNES box art | |image=[[File:Yoshi's Cookie NES - Box NA.jpg|200px]]<br>NES box art<br>[[File:Yoshi's Cookie GB - Box NA.png|200px]]<br>Game Boy box art<br>[[File:Yoshi'sCookieSNES.jpg|200px]]<br>SNES box art | ||
|developer=[[Nintendo R&D 1]] (NES and Game Boy)<br>[[Bullet-Proof Software]] (SNES) | |developer=[[Nintendo R&D 1]] (NES and Game Boy)<br>[[Bullet-Proof Software]] (SNES) | ||
|publisher=[[Nintendo]] (NES and Game Boy)<br>[[Bullet-Proof Software]] (SNES) | |publisher=[[Nintendo]] (NES and Game Boy) <br> [[Bullet-Proof Software]] (SNES) | ||
|release= '''Famicom/NES:'''<br>{{flag list|Japan|November 21, 1992 | |release= '''Famicom/NES:'''<br>{{flag list|Japan|November 21, 1992|USA|April 1993|Europe|1993<ref>{{cite|url=https://www.mobygames.com/game/4398/yoshis-cookie/releases/nes/|title=''Yoshi's Cookie'' (NES)|publisher=MobyGames|}}</ref>{{Better source}}|Sweden|April 28, 1994<ref>{{cite|url=https://www.mobygames.com/game/4398/yoshis-cookie/releases/nes/|title=''Yoshi's Cookie'' (NES)|publisher=MobyGames|}}</ref>{{Better source}}}} '''Game Boy:'''<br>{{flag list|Japan|November 21, 1992<ref>{{Cite|url=https://www.nintendo.co.jp/n02/dmg/cij/index.html|title=ヨッシーのクッキー|publisher=Nintendo Japan|language=ja}}</ref>|USA|April 1993|Europe|1993<ref>{{cite|url=https://www.mobygames.com/game/4398/yoshis-cookie/releases/gameboy/|title=''Yoshi's Cookie'' (Game Boy)|publisher=MobyGames|}}</ref>{{Better source}}}}'''SNES:'''<br>{{flag list|USA|June 1993|Japan|July 9, 1993<ref>{{cite|url=themushroomkingdom.net/games/yc-snes|title=''Yoshi's Cookie'' (SNES)|publisher=The Mushroom Kingdom|accessdate=May 31, 2024}}</ref>{{Better source}}|UK|1993<ref>{{cite|url=https://www.mobygames.com/game/4398/yoshis-cookie/releases/snes/|title=''Yoshi's Cookie'' (SNES)|publisher=MobyGames|}}</ref><ref>https://www.mariomuseum.com/archives/4805</ref>{{Better source}}|Australia|1993<ref>https://www.mariomuseum.com/archives/4805</ref>{{Better source}}}}'''Virtual Console (Wii):'''<br>{{flag list|Europe|April 4, 2008<ref>{{Cite|url=https://www.nintendo.com/en-gb/Games/Virtual-Console-Wii-/Yoshi-s-Cookie--280284.html|title=Yoshi's Cookie™ {{!}} Virtual Console (Wii) {{!}} Nintendo UK|publisher=Nintendo|language=en-gb|accessdate=November 13, 2024}}</ref>|USA|April 7, 2008|Japan|June 10, 2008|South Korea|November 11, 2008}} | ||
|languages={{languages|en_us=y|jp=y}} | |languages={{languages|en_us=y|jp=y}} | ||
|genre=[[Genre#Puzzle games|Puzzle]] | |genre=[[Genre#Puzzle games|Puzzle]] | ||
|modes=Single player, multiplayer | |modes=Single player, multiplayer | ||
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''Yoshi's Cookie'' was later ported to the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2008, but it was delisted from the service on October 2013 in all regions except South Korea. Eventually, the game was later delisted from South Korea in 2019 due to the closure of the [[Wii#Wii Shop Channel|Wii Shop Channel]]. ''Yoshi's Cookie'' was also originally planned to be released on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]], but this ultimately never happened.<ref>{{cite|author=Nintendo of America|date=April 17, 2013|url=www.youtube.com/watch?v=6V5NJ9ZKfPo|title=Nintendo eShop - Wii U Virtual Console Sizzle Reel|publisher=YouTube|accessdate=May 31, 2024}}</ref> | ''Yoshi's Cookie'' was later ported to the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2008, but it was delisted from the service on October 2013 in all regions except South Korea. Eventually, the game was later delisted from South Korea in 2019 due to the closure of the [[Wii#Wii Shop Channel|Wii Shop Channel]]. ''Yoshi's Cookie'' was also originally planned to be released on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]], but this ultimately never happened.<ref>{{cite|author=Nintendo of America|date=April 17, 2013|url=www.youtube.com/watch?v=6V5NJ9ZKfPo|title=Nintendo eShop - Wii U Virtual Console Sizzle Reel|publisher=YouTube|accessdate=May 31, 2024}}</ref> | ||
==Gameplay== | ==Gameplay== | ||
The objective of the game is to clear the stage of cookies, which appear from the top and the right of the screen. To clear cookies, the player needs an entire row of the same cookies (at least two) either horizontally or vertically. To move the cookies, the player has to press {{button|nes|A}}/{{button|gb|A}}/{{button|snes|A}} on a cookie and press a direction on the directional pad. Depending on the direction the player presses, the row the cookie is on is then moved either vertically or horizontally. There are six types of cookies: heart cookies, flower cookies, diamond cookies, checkered cookies, circular cookies, and [[Yoshi Cookie]]s (shaped like [[Yoshi]]'s head). The Yoshi Cookie can be used as a substitute for other cookies, allowing the player to eliminate rows of cookies without the proper piece(s). The game consists of two modes: Action and VS. The third mode, Puzzle, is exclusive to the SNES version. | The objective of the game is to clear the stage of cookies, which appear from the top and the right of the screen. To clear cookies, the player needs an entire row of the same cookies (at least two) either horizontally or vertically. To move the cookies, the player has to press {{button|nes|A}}/{{button|gb|A}}/{{button|snes|A}} on a cookie and press a direction on the directional pad. Depending on the direction the player presses, the row the cookie is on is then moved either vertically or horizontally. There are six types of cookies: heart cookies, flower cookies, diamond cookies, checkered cookies, circular cookies, and [[Yoshi Cookie]]s (shaped like [[Yoshi]]'s head). The Yoshi Cookie can be used as a substitute for other cookies, allowing the player to eliminate rows of cookies without the proper piece(s). The game consists of two modes: Action and VS. The third mode, Puzzle, is exclusive to the SNES version. | ||
===Action Mode=== | ===Action Mode=== | ||
[[File:YCScreen.png|200px|thumb|left|Action Mode in the NES version]] | [[File:YCScreen.png|200px|thumb|left|Action Mode in the NES version]] | ||
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The Game Boy and NES versions were developed by [[Nintendo R&D 1]] and published by [[Nintendo]], with [[Gunpei Yokoi]] acting as the producer. | The Game Boy and NES versions were developed by [[Nintendo R&D 1]] and published by [[Nintendo]], with [[Gunpei Yokoi]] acting as the producer. | ||
The SNES version was developed and published by [[Bullet-Proof Software]] as they retained the rights for the SNES version and Nintendo licensed the characters and allowed them to use the "Yoshi's Cookie" Branding. {{wp|Alexey Pajitnov}}, creator of ''{{wp|Tetris}}'', designed the puzzles.<ref name="np47">{{cite | The SNES version was developed and published by [[Bullet-Proof Software]] as they retained the rights for the SNES version and Nintendo licensed the characters and allowed them to use the "Yoshi's Cookie" Branding. {{wp|Alexey Pajitnov}}, creator of ''{{wp|Tetris}}'', designed the puzzles.<ref name="np47">{{cite|title=''Nintendo Power'' Volume 47|date=April 1993|page=109|publisher=Nintendo of America|language=en-us}}</ref> | ||
==Cutscenes== | ==Cutscenes== | ||
The round completion cutscenes for Action Mode are as follows: | The round completion cutscenes for Action Mode are as follows: | ||
*Round 1: Mario chases after a rolling ball (presumably cookie dough) and catches it, striking a pose. | *Round 1: Mario chases after a rolling ball (presumably cookie dough) and catches it, striking a pose. | ||
*Round 2: Mario chases after the rolling ball, only ends up rolling with the ball when grabbing on. | *Round 2: Mario chases after the rolling ball, only ends up rolling with the ball when grabbing on. | ||
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*Round 9: The ball rolls to a cliffside as Mario chases after it, only for the ball to fall off the cliff, and ascend as an angel, with Mario looking sheepishly at the player. | *Round 9: The ball rolls to a cliffside as Mario chases after it, only for the ball to fall off the cliff, and ascend as an angel, with Mario looking sheepishly at the player. | ||
*Round 10: The ball is rolling and Mario and Yoshi, from opposite sides of the screen, proceed to grab it and then strike poses alongside the ball. | *Round 10: The ball is rolling and Mario and Yoshi, from opposite sides of the screen, proceed to grab it and then strike poses alongside the ball. | ||
In the SNES version, the ball was revealed to be part of the Yoshi Cookie sign that fell off, and also has a slight animation of what occurs, and in the final one has Peach and Bowser joining the celebration during the credits. | In the SNES version, the ball was revealed to be part of the Yoshi Cookie sign that fell off, and also has a slight animation of what occurs, and in the final one has Peach and Bowser joining the celebration during the credits. | ||
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==Critical reception== | ==Critical reception== | ||
{|class="wikitable reviews" | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|6/10 | |6/10 | ||
|align="left"|"''Overall, Yoshi's Cookie is a fair and favorable puzzler that – while not a candidate for immediate recommendation – wouldn't be a waste of your Wii Points should you decide to spend 500 of them on it. It's one of Nintendo's more obscure puzzle designs, and it sets itself apart in that it's not a clone of the "falling block" style of Tetris like so many other puzzlers are. Give it a look if you're a fan of the genre looking for something that's just a bit different.''" | |align="left"|"''Overall, Yoshi's Cookie is a fair and favorable puzzler that – while not a candidate for immediate recommendation – wouldn't be a waste of your Wii Points should you decide to spend 500 of them on it. It's one of Nintendo's more obscure puzzle designs, and it sets itself apart in that it's not a clone of the "falling block" style of Tetris like so many other puzzlers are. Give it a look if you're a fan of the genre looking for something that's just a bit different.''" | ||
|- | |||
|} | |} | ||
{{br}} | {{br}} | ||
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MarioYCSNES.png|Action Mode in the SNES version | MarioYCSNES.png|Action Mode in the SNES version | ||
YoshiCookieCartridge.jpg|The [[Game Boy]] cartridge | YoshiCookieCartridge.jpg|The [[Game Boy]] cartridge | ||
</gallery> | </gallery> | ||
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}} | }} | ||
== | ==Trivia== | ||
[[File:ChefMario SuperMarioKun.jpg|thumb|''[[Super Mario-Kun]]'']] | [[File:ChefMario SuperMarioKun.jpg|thumb|''[[Super Mario-Kun]]'']] | ||
*In the [[Family Computer]]/[[Nintendo Entertainment System|NES]] and [[Game Boy]] versions, there was a cutscene at the title screen where Mario would walk onto a screen with a jar of cookies. He would then try to open it, to no avail. He then gets an idea and walks off the screen. Yoshi comes up soon after and eats the jar whole. Mario then reappears with a hammer and begins chasing Yoshi off the screen. Later, he returns back on screen holding the cookie jar, which was empty to begin with. This, however, bears no influence on the game itself. This intro (slightly expanded to show Yoshi and Mario re-congregating and then striking a pose before walking off) was made for the SNES prototype of the game, but was taken out for the final release. | *In the [[Family Computer]]/[[Nintendo Entertainment System|NES]] and [[Game Boy]] versions, there was a cutscene at the title screen where Mario would walk onto a screen with a jar of cookies. He would then try to open it, to no avail. He then gets an idea and walks off the screen. Yoshi comes up soon after and eats the jar whole. Mario then reappears with a hammer and begins chasing Yoshi off the screen. Later, he returns back on screen holding the cookie jar, which was empty to begin with. This, however, bears no influence on the game itself. This intro (slightly expanded to show Yoshi and Mario re-congregating and then striking a pose before walking off) was made for the SNES prototype of the game, but was taken out for the final release. | ||
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*[https://www.nintendo.co.jp/n02/dmg/cij/ Japanese website (Game Boy)] | *[https://www.nintendo.co.jp/n02/dmg/cij/ Japanese website (Game Boy)] | ||
*[https://www.nintendo.co.jp/wii/vc/vc_ysc/ Japanese website (Wii Virtual Console)] | *[https://www.nintendo.co.jp/wii/vc/vc_ysc/ Japanese website (Wii Virtual Console)] | ||
*[ | *[https://www.nintendo.com/games/detail/ZWvBQbcjjx2JKDpm5igLi0nwt7Rk6tDH North American website] | ||
*[https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Yoshi-s-Cookie--280284.html European website] | *[https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Yoshi-s-Cookie--280284.html European website] | ||
{{Yoshi games}} | {{Yoshi games}} | ||
{{GB}} | {{GB}} |