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{{italic title}} | {{italic title}} | ||
{{about|the game|the | {{rewrite-expand}} | ||
{{about|the game|the item of a similar name|[[Yoshi Cookie]]}} | |||
{{distinguish|Yoshi and Cookies}} | {{distinguish|Yoshi and Cookies}} | ||
{{ | {{Infobox | ||
|image=[[File:Yoshi's Cookie NES - Box NA.jpg|200px]]<br>NES | |image=[[File:Yoshi's Cookie NES - Box NA.jpg|200px]]<br>NES box art | ||
|developer=[[Nintendo R&D 1]] (NES and Game Boy)<br>[[Bullet-Proof Software]] (SNES) | |developer=[[Nintendo R&D 1]] (NES and Game Boy)<br>[[Bullet-Proof Software]] (SNES) | ||
|publisher=[[Nintendo]] (NES and Game Boy)<br>[[Bullet-Proof Software]] (SNES) | |publisher=[[Nintendo]] (NES and Game Boy) <br> [[Bullet-Proof Software]] (SNES) | ||
| | |released= '''NES:'''<br>{{released|Japan|November 21, 1992|USA|April 1993|Europe|April 28, 1994<ref>[http://themushroomkingdom.net/games/yc-nes NES release Date from TMK], retrieved 4-24-08</ref>}} '''Game Boy:'''<br>{{released|Japan|November 21, 1992|USA|April 1993|Europe|February 26, 1994<ref>[http://themushroomkingdom.net/games/yc-gb GB release date from TMK], retrieved 4-24-08</ref>}}'''SNES:'''<br>{{released|USA|June 1993|Japan|July 9, 1993<ref>[http://themushroomkingdom.net/games/yc-snes SNES release date from TMK], retrieved 4-24-08</ref>}}'''Virtual Console (Wii):'''<br>{{released|Europe|April 4, 2008|USA|April 7, 2008|Japan|June 10, 2008|South Korea|November 11, 2008}} | ||
|genre=[[Genre#Puzzle|Puzzle]] | |||
|modes=Single-player, multiplayer | |||
|genre=[[Genre#Puzzle | |platforms=[[Nintendo Entertainment System|NES]], [[Game Boy]], [[Super Nintendo Entertainment System|SNES]], [[Virtual Console]] ([[Wii]]) | ||
|modes=Single player, multiplayer | |media={{media|nes=1|snes=1|gb=1|wiidl=1}} | ||
|platforms= | |input={{input|nes=1|snes=1|gb=1|wmsideways=1|classic=1|wiigcn=1}} | ||
| | |||
|input={{input | |||
}} | }} | ||
'''''Yoshi's Cookie''''' is a [[Genre#Puzzle | '''''Yoshi's Cookie''''' is a [[Genre#Puzzle|puzzle]] game, similar to Tetris, developed by [[Nintendo R&D 1]] and published by [[Nintendo]] for the [[Nintendo Entertainment System|NES]] and [[Game Boy]] in 1992, and developed and published by [[Bullet-Proof Software]] for the [[Super Nintendo Entertainment System|SNES]] in 1993. Upon its release, ''Yoshi's Cookie'' received mixed to positive reviews. | ||
Additionally, a Japan-only remake for the [[Nintendo GameCube]] was included in ''[[Nintendo Puzzle Collection]]'', where it was bundled alongside ''[[Dr. Mario 64]]'' and ''[[Tetris Attack#Panel de Pon|Panel de Pon]]''. The remake added a story mode the previous three versions lacked. '' | The SNES version received a Japan-only [[Super Famicom]] re-release, titled ''[[Yoshi no Cookie: Kuruppon Oven de Cookie]]'' with an added mode. Additionally, a Japan-only remake for the [[Nintendo GameCube]] was included in ''[[Nintendo Puzzle Collection]]'', where it was bundled alongside ''[[Dr. Mario 64]]'' and ''[[Tetris Attack#Panel de Pon|Panel de Pon]]''. The remake added a story mode the previous three versions lacked. ''Yoshi's Cookie'' was later ported to the [[Wii]]'s [[Virtual Console#Wii|Virtual Console]] in 2008, but it was delisted from the service on October 2013 in all regions except South Korea. Eventually, the game was later delisted from South Korea in 2019 due to the closure of the [[Wii#Wii Shop Channel|Wii Shop Channel]]. ''Yoshi's Cookie'' was also originally planned to be on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]], but it was ultimately never released.<ref>Nintendo (April 17, 2013). [https://m.youtube.com/watch?v=6V5NJ9ZKfPo Nintendo eShop - Wii U Virtual Console Sizzle Reel]. ''YouTube''. Retrieved August 7, 2019.</ref> | ||
==Gameplay== | ==Gameplay== | ||
The objective of the game is to clear the stage of cookies, which appear from the top and the right of the screen. To clear cookies, the player needs an entire row of the same cookies | The objective of the game is to clear the stage of cookies, which appear from the top and the right of the screen. To clear cookies, the player needs an entire row of the same cookies either horizontally or vertically. To move the cookies, the player has to press {{button|nes|A}}/{{button|gb|A}}/{{button|snes|A}} on a cookie and press a direction on the directional pad. Depending on the direction the player presses, the row the cookie is on is then moved either vertically or horizontally. There are six types of cookies: heart cookies, sunflower cookies, green cookies, checkered cookies, ring shaped cookies, and [[Yoshi Cookie]]s (shaped like [[Yoshi]]'s head). The Yoshi Cookie can be used as a substitute for other cookies, allowing the player to eliminate rows of cookies without the proper piece(s). The game consists of two modes: Action and VS. The third mode, Puzzle, is exclusive to the SNES version. | ||
===Action Mode=== | ===Action Mode=== | ||
Action Mode is a game consisting of 10 rounds, with each round containing 10 stages. Before the game starts, the player can set the round which who wants to play in, the falling speed of the blocks and the music. After the player beats a certain stage, who can view a short, humorous cutscene with [[Mario]]. | |||
Rounds 11-99 are also unlockable; within these rounds, the cookies are replaced by Mario enemies (except for the Yoshi Cookie), resembling the graphics from the original ''[[Yoshi (game)|Yoshi]]''. These rounds also add Koopa Troopa shells; the Koopa tiles do not materialize from the corners of the screen, and as such, can only be eliminated via the Yoshi-shaped cookies. To access the later rounds in the NES version (as revealed in the game's ending), the player must do the following: | |||
Rounds 11-99 are also unlockable; within these rounds, the cookies are replaced by Mario enemies (except for the Yoshi Cookie), resembling the graphics from the original ''[[Yoshi (game)|Yoshi]]'' | |||
*Set the music type to "Off". | *Set the music type to "Off". | ||
*Set the speed to "Hi". | *Set the speed to "Hi". | ||
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===VS Mode=== | ===VS Mode=== | ||
VS Mode is a simple 2 player game, with the player also able to challenge the computer in the SNES and Game Boy versions. The player starts off by picking one of four characters (except in the NES version): Mario, [[Princess Peach| | VS Mode is a simple 2 player game, with the player also able to challenge the computer in the SNES and Game Boy versions. The player starts off by picking one of four characters (except in the NES version): Mario, [[Princess Peach|Peach]], Yoshi, or [[Bowser]]. | ||
The goal of the game is to accumulate 25 points (with each match worth one point) before the opponent to win. The player must make a match within the time limit, as allowing the time bar to fill up (or the fuse to run out) will result in a loss for the player. | |||
The first player to win three rounds takes the match. | The first player to win three rounds takes the match. | ||
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;List of Yoshi Cookie effects | ;List of Yoshi Cookie effects | ||
*'''Blind''': The player is temporarily unable to see the middle nine tiles of their board. | *'''Blind''': The player is temporarily unable to see the middle nine tiles of their board. | ||
*'''Panic''': The player's board is | *'''Panic''': The player's board is randomized and cannot take action while the board is being randomized. | ||
*'''Slave''': The player temporarily loses control of their board as it is being controlled by the player who triggered it | *'''Slave''': The player temporarily loses control of their board as it is being controlled by the player who triggered it. Nothing happens if Slave targets themselves. | ||
*'''−3''': | *'''−3''': The player loses three points. | ||
*'''+3''': | *'''+3''': The player gains three points. | ||
*'''−7''': | *'''−7''': The player loses seven points. | ||
===Puzzle=== | ===Puzzle=== | ||
This mode appears only in the SNES version of the game. The objective of Puzzle Mode is to clear the field with a limited number of moves. The puzzles range from simple to complex. There are a total of 100 puzzles, with ten rounds of ten puzzles each. | |||
This mode appears only in the SNES version of the game. The objective of Puzzle Mode is to clear the field with a limited number of moves. The puzzles range from simple to complex. There are a total of 100 puzzles, with ten rounds of ten puzzles each. | |||
==Staff== | ==Staff== | ||
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The Game Boy and NES versions were developed by [[Nintendo R&D 1]] and published by [[Nintendo]], with [[Gunpei Yokoi]] acting as the producer. | The Game Boy and NES versions were developed by [[Nintendo R&D 1]] and published by [[Nintendo]], with [[Gunpei Yokoi]] acting as the producer. | ||
The SNES version was developed and published by [[Bullet-Proof Software]] as they retained the rights for the SNES version and Nintendo licensed the characters and allowed them to use the "Yoshi's Cookie" Branding. {{wp|Alexey Pajitnov}}, creator of ''{{wp|Tetris}}'', designed the puzzles. | The SNES version was developed and published by [[Bullet-Proof Software]] as they retained the rights for the SNES version and Nintendo licensed the characters and allowed them to use the "Yoshi's Cookie" Branding. {{wp|Alexey Pajitnov}}, creator of ''{{wp|Tetris}}'', designed the puzzles. | ||
==Cutscenes== | ==Cutscenes== | ||
The round completion cutscenes for Action Mode are as follows: | The round completion cutscenes for Action Mode are as follows: | ||
*Round 1: Mario chases after a rolling ball (presumably cookie dough) and catches it, striking a pose. | *Round 1: Mario chases after a rolling ball (presumably cookie dough) and catches it, striking a pose. | ||
*Round 2: Mario chases after the rolling ball, only ends up rolling with the ball when grabbing on. | *Round 2: Mario chases after the rolling ball, only ends up rolling with the ball when grabbing on. | ||
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*Round 9: The ball rolls to a cliffside as Mario chases after it, only for the ball to fall off the cliff, and ascend as an angel, with Mario looking sheepishly at the player. | *Round 9: The ball rolls to a cliffside as Mario chases after it, only for the ball to fall off the cliff, and ascend as an angel, with Mario looking sheepishly at the player. | ||
*Round 10: The ball is rolling and Mario and Yoshi, from opposite sides of the screen, proceed to grab it and then strike poses alongside the ball. | *Round 10: The ball is rolling and Mario and Yoshi, from opposite sides of the screen, proceed to grab it and then strike poses alongside the ball. | ||
In the SNES version, the ball was revealed to be part of the Yoshi Cookie sign that fell off, and also has a slight animation of what occurs, and in the final one has Peach and Bowser joining the celebration during the credits. | In the SNES version, the ball was revealed to be part of the Yoshi Cookie sign that fell off, and also has a slight animation of what occurs, and in the final one has Peach and Bowser joining the celebration during the credits. | ||
==Development== | ==Development== | ||
''Yoshi's Cookie'' started as an arcade game named ''Hermetica'' (later renamed ''Archimedes'')<ref name=" | ''Yoshi's Cookie'' started as an arcade game named ''Hermetica'' (later renamed ''Archimedes'')<ref name="Twitter">[https://twitter.com/gdri/timelines/609352873663705089 Twitter thread] (April 20, 2015), English translation posted [http://gdri.smspower.org/wiki/index.php/Talk:Biox here]. Retrieved September 7, 2017</ref> developed by the company Home Data. This incarnation of the game featured alchemy-themed graphics.<ref name="Twitter"/> The game received a very poor reception when it was location-tested at arcades in Kansai and Tarumi, causing Home Data to abandon further development and sell the rights to the game to [[Bullet-Proof Software]].<ref name="Twitter"/> Outside of answering design questions from designer Alexey Pajitnov, the creator of ''Hermetica'' had no involvement in the game's reworking as ''Yoshi's Cookie''.<ref name="Twitter"/> | ||
It appears that, before ''Yoshi's Cookie'' | It appears that, before ''Yoshi's Cookie''<nowiki>'</nowiki>s production, B.P.S. developed a generic version of "Hermetica" known as ''Inaro'' in 1991; a sample of this game was on the Blue Planet Software website in the 2000s.<ref>[https://web.archive.org/web/20060310185917/http://www.blueplanetsoftware.com/inaro.html "Inaro" page on Blue Planet Software website] ([https://youtu.be/rRhZEt9h77k Mirror of video])</ref> Several home ports of ''Yoshi's Cookie'' feature copyright information referring to ''Inaro'', namely the Wii Virtual Console version.<ref>"INARO™ Game concept ©1991-2008 Intellectual Property Consultants, Inc., used, under license, by Nintendo." - ''Yoshi<nowiki>'</nowiki>s Cookie'', Virtual Console (digital manual)</ref> | ||
==Critical reception== | ==Critical reception== | ||
{|class="wikitable | {|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|6/10 | |6/10 | ||
|align="left"|"''Overall, Yoshi's Cookie is a fair and favorable puzzler that – while not a candidate for immediate recommendation – wouldn't be a waste of your Wii Points should you decide to spend 500 of them on it. It's one of Nintendo's more obscure puzzle designs, and it sets itself apart in that it's not a clone of the "falling block" style of Tetris like so many other puzzlers are. Give it a look if you're a fan of the genre looking for something that's just a bit different.''" | |align="left"|"''Overall, Yoshi's Cookie is a fair and favorable puzzler that – while not a candidate for immediate recommendation – wouldn't be a waste of your Wii Points should you decide to spend 500 of them on it. It's one of Nintendo's more obscure puzzle designs, and it sets itself apart in that it's not a clone of the "falling block" style of Tetris like so many other puzzlers are. Give it a look if you're a fan of the genre looking for something that's just a bit different.''" | ||
|- | |||
|} | |} | ||
{{br}} | {{br}} | ||
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{{main-gallery}} | {{main-gallery}} | ||
<gallery> | <gallery> | ||
Yoshi'sCookieSNES.jpg|SNES box art | |||
Yoshi's Cookie GB - Box NA.png|Game Boy box art | |||
YoshiCookieCartridge.jpg|The [[Game Boy]] cartridge for ''Yoshi's Cookie'' | |||
YCScreen.png|NES version | |||
YoshiCookieCartridge.jpg|The [[Game Boy]] cartridge | DFRQ 125 1.png|SNES version | ||
</gallery> | </gallery> | ||
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}} | }} | ||
==References in | ==References in later games== | ||
*''[[Game & Watch Gallery 3]]'': The Modern version of ''[[Egg (Game & Watch)|Egg]]'' has a Yoshi consuming various cookies, their designs coming straight from ''Yoshi's Cookie''. | *''[[Game & Watch Gallery 3]]'': The Modern version of ''[[Egg (Game & Watch)|Egg]]'' has a Yoshi consuming various cookies, their designs coming straight from ''Yoshi's Cookie''. | ||
*''[[Game & Watch Gallery 4]]'': Due to the Modern version of ''[[Mario's Cement Factory]]'' replacing cement creation with cookie baking, Mario is creating Yoshi Cookies as a result. | *''[[Game & Watch Gallery 4]]'': Due to the Modern version of ''[[Mario's Cement Factory]]'' replacing cement creation with cookie baking, Mario is creating Yoshi Cookies as a result. | ||
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*''[[Yoshi's Woolly World]]'': The [[Yoshi and Cookies]] stage is a reference to the game, and Yoshi Cookies appear as elements in the level. | *''[[Yoshi's Woolly World]]'': The [[Yoshi and Cookies]] stage is a reference to the game, and Yoshi Cookies appear as elements in the level. | ||
*''[[Super Mario Odyssey]]'': In this title, Mario can wear a chef outfit that is identical to the one depicted in the NES version of ''Yoshi's Cookie''. | *''[[Super Mario Odyssey]]'': In this title, Mario can wear a chef outfit that is identical to the one depicted in the NES version of ''Yoshi's Cookie''. | ||
*''[[Mario Kart Tour]]'': The chef outfit from ''Super Mario Odyssey'' reappears in this game as the outfit for Mario (Chef) | *''[[Mario Kart Tour]]'': The chef outfit from ''Super Mario Odyssey'' reappears in this game as the outfit for Mario (Chef). | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ヨッシーのクッキー | ||
| | |JapR=Yosshī no Kukkī | ||
| | |JapM=Yoshi's Cookie | ||
}} | }} | ||
==Trivia== | ==Trivia== | ||
[[File:ChefMario SuperMarioKun.jpg|thumb|''[[Super Mario-Kun]]'']] | [[File:ChefMario SuperMarioKun.jpg|thumb|''[[Super Mario-Kun]]'']] | ||
*In the | *In the [[Nintendo Entertainment System|NES]] and [[Game Boy]] versions, there was a cutscene at the title screen where Mario would walk onto a screen with a jar of cookies. He would then try to open it, to no avail. He then gets an idea and walks off the screen. Yoshi comes up soon after and eats the jar whole. Mario then reappears with a hammer and begins chasing Yoshi off the screen. Later, he returns back on screen holding the cookie jar, which was empty to begin with. This, however, bears no influence on the game itself. This intro (slightly expanded to show Yoshi and Mario re-congregating and then striking a pose before walking off) was made for the SNES prototype of the game, but was taken out for the final release. | ||
*The backgrounds used in the SNES version resemble those from ''[[Super Mario World]]''. | *The backgrounds used in the SNES version resemble those from ''[[Super Mario World]]''. | ||
*The | *The [[Super Nintendo Entertainment System|SNES]] version of ''Yoshi's Cookie'' featured a slightly-updated version of Yoshi's appearance, in which he has a bigger head, longer and more human-like arms and shorter neck. This appearance would be later used in ''[[Super Mario World 2: Yoshi's Island]]'' and later games. This game also marks the first time in-game that Yoshi's speech comprises of his name, a trait later used in ''[[Yoshi's Story]]'' and popularized by ''[[Super Smash Bros.]]'' | ||
*The title screen in the SNES version is a parody of the {{wp|Metro-Goldwyn-Mayer}} logo. | *The title screen in the SNES version is a parody of the {{wp|Metro-Goldwyn-Mayer}} logo. | ||
*''Hello Kitty no Beads | *''Hello Kitty no Beads Koubou'' (ハローキティのビーズ工房), a Japan-exclusive [[Game Boy Color]] game, is effectively a sequel to ''Yoshi's Cookie''; however, it lacks any ''Mario'' elements. Its gameplay is derivative of the original game; the player must create lines of one specific type of tile, rather than clearing out all of the pieces. The copyright screen of the game states "©1992 Nintendo", referring to ''Yoshi no Cookie''<nowiki>'</nowiki>s release date.<ref>[http://sanrio.shoutwiki.com/wiki/Puzzle_Collection:_Hello_Kitty_no_Beads_Koubou "Puzzle Collection: Hello Kitty no Beads Koubou" on the Sanrio Wiki]</ref> | ||
==References== | ==References== | ||
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*[https://www.nintendo.co.jp/n02/dmg/cij/ Japanese website (Game Boy)] | *[https://www.nintendo.co.jp/n02/dmg/cij/ Japanese website (Game Boy)] | ||
*[https://www.nintendo.co.jp/wii/vc/vc_ysc/ Japanese website (Wii Virtual Console)] | *[https://www.nintendo.co.jp/wii/vc/vc_ysc/ Japanese website (Wii Virtual Console)] | ||
*[ | *[https://www.nintendo.com/games/detail/ZWvBQbcjjx2JKDpm5igLi0nwt7Rk6tDH North American website] | ||
*[https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Yoshi-s-Cookie--280284.html European website] | *[https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Yoshi-s-Cookie--280284.html European website] | ||
{{ | |||
{{YoshiGames}} | |||
{{GB}} | {{GB}} | ||
{{ | {{VirtualConsole}} | ||
{{NES}} | {{NES}} | ||
{{SNES}} | {{SNES}} | ||
[[Category:Yoshi's Cookie|*]] | [[Category:Yoshi's Cookie|*]] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Nintendo Entertainment System games]] | [[Category:Nintendo Entertainment System games]] | ||
[[Category:Super Nintendo Entertainment System games]] | [[Category:Super Nintendo Entertainment System games]] |