Editing Yold Ruins
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{{level | {{level | ||
|image=[[File:YoldRuins.png| | |title=Yold Ruins | ||
|image=[[File:YoldRuins.png|200px]] | |||
|code=1-4 | |code=1-4 | ||
|game=''[[Super Paper Mario]]'' | |game=''[[Super Paper Mario]]'' | ||
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|before=[[Yold Desert|<<]] | |before=[[Yold Desert|<<]] | ||
|after=[[Gloam Valley|>>]] | |after=[[Gloam Valley|>>]] | ||
}} | }} | ||
The '''Yold Ruins''' are the setting of Chapter 1-4 in ''[[Super Paper Mario]]''. They are the ruins of a fortress found in [[Yold Desert]]. | The '''Yold Ruins''' are the setting of Chapter 1-4 in ''[[Super Paper Mario]]''. They are the ruins of a fortress found in [[Yold Desert]]. | ||
==Chapter 1-4: Monster of the Ruins== | ==Chapter 1-4: Monster of the Ruins== | ||
'''Storyline text''' | '''Storyline text''' | ||
<blockquote>''Somehow, Mario had found the strength to cross the desert's sweltering dunes.'' | <blockquote>''Somehow, Mario had found the strength to cross the desert's sweltering dunes.'' | ||
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''What dangers lurked in the shady corridors ahead?''</blockquote> | ''What dangers lurked in the shady corridors ahead?''</blockquote> | ||
[[File:Yold Ruins entrance.PNG|thumb|left|200px|The entrance to Yold Ruins | [[File:Yold Ruins entrance.PNG|thumb|left|200px|The entrance to Yold Ruins.]] | ||
[[Mario]] reaches the ruins after his trek through the [[Yold Desert]]. [[Tippi]] says that she senses the [[Pure Heart]] close ahead, but also senses something else and warns Mario to be careful. | [[Mario]] reaches the ruins after his trek through the [[Yold Desert]]. [[Tippi]] says that she senses the [[Pure Heart]] close ahead, but also senses something else and warns Mario to be careful. The first room is a small staircase going down, with a door and a [[Squiglet]] at the bottom. The next room is a hallway, filled with quicksand pits and [[Buzzy Beetle]]s some of which are crawling on the ceiling. There is a platform with a [[Firebar]] and a [[? Block]] containing a [[Mushroom]]. Above this platform are two Hard Blocks, which Mario can use to get to two hidden areas around the room and collect a [[Life Shroom]]. The following room has many Firebars and a locked door between two small Firebars. To the far left of the room is a door in midair. [[Flip]]ping reveals two yellow blocks underneath it. When Mario hits them, they flip to 2D, allowing him to enter the door. It leads to a small room with two [[Spiky Tromp]]s and a ladder leading to platform and the [[Ruins Key (Super Paper Mario)|key]] to the locked door. Beyond that door is a room with a large pit of quicksand. Above it is a platform of blocks, traversed by a Squiglet. Above that platform is a group of blocks in a square shape. Continuing on past here, Mario will find two Spiky Tromps, a [[Squig]] and two doors, one of which is locked. The room behind the unlocked door has a switch on the ceiling and pipe dropping Squiglets. Mario must throw the Squiglets at the switch with [[Thoreau]]. Upon leaving the room, he will find that the blocks mentioned before have rearranged, opening up to reveal a key that can be collected with Thoreau. | ||
The first room is a small staircase going down, with a door and a [[Squiglet]] at the bottom. The next room is a hallway, | |||
{{multiple image | {{multiple image | ||
|align=right | |align=right | ||
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|caption1=This blue switch reveals a big red switch. | |caption1=This blue switch reveals a big red switch. | ||
|image2=SPM Yold Ruins Big Red Switch.png | |image2=SPM Yold Ruins Big Red Switch.png | ||
|caption2=A big red switch to | |caption2=A big red switch to dump a bunch of Spiky Tromps into a pit. | ||
}} | }} | ||
The next room is small, with a door in midair. Tippi's ability reveals a platform underneath it. The next room has | The next room is small, with a door in midair. Tippi's ability reveals a platform underneath it. The next room has some Firebars and Buzzy Beetles, as well as another locked door. A key can be found surrounded by blocks, but if Mario flips, he finds that the key is actually behind the cage of blocks up a tiny staircase. He can flip in this room to find a hidden path to a small room with a Buzzy Beetle [[Catch Card]]. In the next room, Mario starts at the bottom of a large pit. There is a floating door at the top of the pit. There is a trampoline to the left that Mario can use to spring to an alcove at the top of the pit. Flipping reveals a ladder to another area. Mario will find a small blue switch. When hit, the blue switch reveals a large red switch, while also causing many Spiky Tromps to pour out of the wall. Mario must press the big switch to open up the floor, dropping the Spiny Tromps into the pit and crushing them. Mario can then walk on the crushed Tromps and enter the door. The next room has four red switches. Flipping reveals numbers 1-4 on the sides of them. Hitting the blocks in order causes a staircase to appear. At the top is a pipe, a [[Save Block]], and a ? Block containing a [[Super Shroom]]. | ||
{{multiple image | {{multiple image | ||
|align=left | |align=left | ||
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|image1=FracktailPreBattle.png | |image1=FracktailPreBattle.png | ||
|caption1=Fracktail appears | |caption1=Fracktail appears | ||
|image2=FracktailMalfunction. | |image2=FracktailMalfunction.PNG | ||
|caption2=Dimentio short-circuits Fracktail | |caption2=Dimentio short-circuits Fracktail | ||
}} | }} | ||
The pipe leads up to the desert. A large robot guardian called [[Fracktail]] rises up from the sand and scans Mario, identifying him as the hero of the prophecy. He is about to let Mario pass, but [[Dimentio]] appears and shoots Fracktail's antenna, causing him to go haywire. Mario is forced to fight Fracktail. By attacking his antenna, Mario destroys the robot. A door appears, leading into one last room. There, Mario finds [[Merlumina]], the ghost of one of the [[Tribe of Ancients|Ancients]]. She tells Mario a story that starts out as the origin of the Pure Hearts, but soon turns into a rambling tale about Merlumina's life as a young adult, during which Mario falls asleep. After the story, Merlumina entrusts Mario with the second Pure Heart. | The pipe leads up to the desert. A large robot guardian called [[Fracktail]] rises up from the sand and scans Mario, identifying him as the hero of the prophecy. He is about to let Mario pass, but [[Dimentio]] appears and shoots Fracktail's antenna, causing him to go haywire. Mario is forced to fight Fracktail. By attacking his antenna, Mario destroys the robot. A door appears, leading into one last room. There, Mario finds [[Merlumina]], the ghost of one of the [[Tribe of Ancients|Ancients]]. She tells Mario a story that starts out as the origin of the Pure Hearts, but soon turns into a rambling tale about Merlumina's life as a young adult, during which Mario falls asleep. After the story, Merlumina entrusts Mario with the second Pure Heart. | ||
{{br}} | {{br}} | ||
'''Storyline | '''Storyline text''' | ||
<blockquote>''Before disappearing, Merlumina had entrusted Mario to save every world.'' | <blockquote>''Before disappearing, Merlumina had entrusted Mario to save every world.'' | ||
''She had waited 1,500 years to deliver the message to the legendary hero.'' | ''She had waited 1,500 years to deliver the message to the legendary hero.'' | ||
''With the second Pure Heart | ''With the second Pure Heart at hand, Mario was in great spirits.'' | ||
''But six Pure Hearts still remained to be found, and the journey had just begun.'' | ''But six Pure Hearts still remained to be found, and the journey had just begun.'' | ||
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''The weight of every world's fate once again rested on Mario's shoulders...''</blockquote> | ''The weight of every world's fate once again rested on Mario's shoulders...''</blockquote> | ||
===Enemies | ===Enemies=== | ||
*[[Buzzy Beetle]]s | |||
*[[Fire Bar]]s | |||
*[[Frackle]] (Fought together with Fracktail) | |||
*[[Fracktail]] (Chapter 1 Boss) | |||
*[[Spiny Tromp]]s | |||
*[[Squig]]s | |||
*[[Squiglet]]s | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=コダーイいせき | ||
| | |JapR=Kodāi Iseki | ||
| | |JapM=Kodāi Ruins, punning on ''kodai'' (Ancient) | ||
| | |Spa=Ruinas Anticas | ||
|SpaM=Anticas Ruins, punning on ''Antiguas'' (Ancient)}} | |||
| | |||
}} | |||
;Monster of the Ruins | ;Monster of the Ruins | ||
{{foreign names | {{foreign names | ||
| | |Jap=いせきとカイブツ | ||
| | |JapR=Iseki to Kaibutsu | ||
| | |JapM=The Ruins and the Monster | ||
}} | }} | ||
== | ==Trivia== | ||
*Its name comes from the archaic phrase "ye old". | *Its name comes from the archaic phrase "ye old". | ||
{{SPM}} | {{SPM}} | ||
[[Category:Dungeons]] | [[Category:Dungeons]] | ||
[[Category:Super Paper Mario | [[Category:Super Paper Mario Levels]] | ||
[[Category:Super Paper Mario | [[Category:Super Paper Mario Places]] | ||
[[Category:Temples]] | [[Category:Temples and Shrines]] |