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{{quote|Hoo ha! That's far enough! This lighthouse is off-limits!|Yellow Magikoopa|Mario Super Sluggers}}
{{pmenemybox
{{species infobox
|image=[[Image: PMYellowMagikoopa.gif]]
|image=[[File:PDSMBE-YellowMagikoopa-TeamImage.png]]
|hp= 11
|first_appearance=''[[Paper Mario]]'' ([[List of games by date#2000|2000]])
|atk= 3
|latest_appearance=''[[Mario Sports Superstars]]'' ([[List of games by date#2017|2017]])
|def= 0
|variant_of=[[Magikoopa]]
|location= [[Flower Fields]], [[Crystal Palace]]
|tattle= This is a Yellow Magikoopa. He's one of the magicians in the Koopa clan. Yellow is the new black, didn't you know? He can use magic to give his companions an electric charge. While his cohorts are electrified, don't attack them directly or you'll be in for a shocking surprise.
|align=right
}}
}}
'''Yellow Magikoopas''' is a sub-species of a [[Magikoopa]] that is found in the game, ''[[Paper Mario]]''. In game, their name is abbreviated as '''Y Magikoopa'''.


'''Yellow Magikoopas''' (abbreviated as '''Y Magikoopa''' in ''[[Paper Mario]]'') are yellow-robed [[Magikoopa]]s that primarily appear in the ''Super Mario'' role-playing games.
When the [[player]] encounters this enemy; the enemy is not very dangerous at first, but if the enemy charges an ally, he can become a bit of a problem. When riding a broom, he attacks with electricity, but a double jump will make him fall off. When on the ground, he boldly walks up to [[Mario]] and smacks him. But, if all his allies have been defeated, he will turn yellow (no pun intended) and race off the stage.
 
==History==
===''Paper Mario''===
In ''[[Paper Mario]]'', Yellow Magikoopas can [[electrify]] their allies, making them immune to direct attacks. In addition to wearing yellow robes, they are depicted having blue shoes, with blue jewels for their [[magic wand]]s.
 
In battle, Yellow Magikoopas can electrify one of their allies at a time, but otherwise fire a magic blast or strike [[Mario]] with their magic wand, both attacks dealing three points of damage. Sometimes Yellow Magikoopas ride brooms, but this does not affect their stats in any way, except [[hammer]] attacks will miss. When alone, they [[flee]] from battle.
 
Yellow Magikoopas appear in [[Flower Fields]] and the [[Crystal Palace]], but like other types of Magikoopa, are never found outside of battle. A Yellow Magikoopa along with three [[Lakitu]]s acts as a mid-boss of Flower Fields, thus the player has to defeat them since they are keeping Mario from destroying the [[Puff Puff Machine]].
 
In ''[[Paper Mario: The Thousand-Year Door]]'', their abilities are given to [[Green Magikoopa]]s.
 
===''Mario Sports'' series===
{{rewrite-expand|section=yes|include info on the Big Yellow Magikoopa from ''Mario Sports Superstars''}}
[[File:YellowMagiSelectMSB.png|thumb|100px]]
[[File:MagikoopaYellow-Stats-Soccer MSS.png|thumb|left|Yellow Magikoopas in ''Mario Sports Superstars''.]]
In ''[[Mario Superstar Baseball]]'', a Yellow Magikoopa can be chosen as an alternate costume of a Magikoopa. This returns in ''[[Mario Super Sluggers]]'' and ''[[Mario Sports Superstars]]''.
{{br}}
 
===''Puzzle & Dragons: Super Mario Bros. Edition''===
Yellow Magikoopas appear in ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'' as Light-attribute enemies, found primarily in the towers of [[World 8 (Puzzle & Dragons: Super Mario Bros. Edition)|World 8]], first appearing in {{world-link|8|towerp1|World 8-Tower 1 (Puzzle & Dragons: Super Mario Bros. Edition)}}.
 
As an enemy, a Yellow Magikoopa attacks by firing a blast of electricity at the screen, inflicting Light damage to the player's team. Their Skill, '''Light Trick''', changes all Dark and Heart Orbs on the Orb field into Light Orbs. When defeated, it may occasionally drop a large [[Coin]] worth 100 coins or a [[Baddie Block#Grand Light Block|Grand Light Block]] of itself. It will always drop a [[Spiky Shell]] when defeated with a 10+ Combo attack.
 
Yellow Magikoopas can be found in {{world-link|8|towerp1|World 8-Tower 1 (Puzzle & Dragons: Super Mario Bros. Edition)}}, {{world-link|8|towerp2|World 8-Tower 2 (Puzzle & Dragons: Super Mario Bros. Edition)}} (as part of the boss battle with the four other Magikoopa types), {{world-link|8|towerp3|World 8-Tower 3}}, and {{world-link|8|bowserp|World 8-Bowser's Castle (Puzzle & Dragons: Super Mario Bros. Edition)}}.
 
As teammates, Yellow Magikoopas have an HP rating of 5/6, an ATK rating of 5/6, and a RCV rating of 1/6. Their Max Lv. is 99. Their Light Trick Skill functions the same as it does when they appear as enemies. Yellow Magikoopas use Spiky Shells and [[Grand Spiky Shell]]s to raise their Skill levels. Yellow Magikoopas may give [[List of plus bonuses in Puzzle & Dragons: Super Mario Bros. Edition|RCV+ bonuses]] to other teammates when being depowered. Their Awoken Skill, '''Skill Boost''', reduces the amount of turns required to first use Skills when entering a course.
 
====Other forms====
In [[Puzzle & Dragons: Super Mario Bros. Edition#Update|version 2.0]] of ''Puzzle & Dragons: Super Mario Bros. Edition'', the player can transform a Yellow Magikoopa into three other forms in which another Magikoopa accompanies it: '''Yellow/[[Green Magikoopa]]s''', '''Yellow Magikoopas''', and '''Yellow/[[Purple Magikoopa]]s'''. All three forms share the same Skill and Skill Item requirements, and have an HP rating of 5/6, an ATK rating of 5/6, and an RCV rating of 1/6 (with the exception of Yellow/Green Magikoopas, which has an RCV rating of 2/6).
 
[[File:PDSMBE-YellowGreenMagikoopasCard.png|right]]
'''Yellow/Green Magikoopas''' can be created by transforming a Yellow Magikoopa with six [[Super Leaf|Super Leaves]]. This duo is a Yellow/Wood attribute teammate, and its Awoken Skill, '''Twin Target''', raises ATK and attacks two foes for each of this ally's attributes that the player clears four Orbs for.
 
[[File:PDSMBE-YellowMagikoopasCard.png|right]]
'''Yellow Magikoopas''' can be created by transforming a Yellow Magikoopa with six [[Super Mushroom]]s. This duo is a Light/Light attribute teammate, and its Awoken Skill, '''Light Boost''', raises ATK of the player's Light attribute teammates when they clear a horizontal line of Light Orbs.
 
[[File:PDSMBE-YellowPurpleMagikoopasCard.png|right]]
'''Yellow/Purple Magikoopas''' can be created by transforming a Yellow Magikoopa with six [[Boo Mushroom]]s. This duo is a Light/Dark attribute teammate, and shares the same Awoken Skill as Yellow/Green Magikoopas.
 
==Profiles and statistics==
===''Paper Mario''===
{{:Paper Mario bestiary|transcludesection=Yellow Magikoopa|image=[[File:PM Yellow Magikoopa idle.gif]] [[File:PM Yellow Magikoopa flying idle.gif]]|align=horizontal}}
 
*'''''Paper Mario'' Official Nintendo Player's Guide:''' ''If you underestimate the power of a Y Magikoopa, you'll be in for a shock. Special magic allows it to give friends an electrical charge, making jump attacks an iffy proposition at best.''<ref>''Paper Mario'' Official Nintendo Player's Guide. Page 111.</ref>
 
==Names in other languages==
{{foreign names
|Jap=イエローカメック
|JapR=Ierō Kamekku
|JapM=Yellow Magikoopa
|Spa=Magikoopa A.
|SpaN=''Paper Mario''
|SpaM=Abbreviated form of ''Magikoopa Amarillo'' ("Yellow Magikoopa")
|Fre=Kamek Jaune<br>Magikoopa J
|FreN=''[[Paper Mario]]''
|FreM=Yellow Magikoopa<br>Y(ellow) Magikoopa
|Ger=Gelber Kamek
|GerM=Yellow Magikoopa
|Chi=黄魔法喏库
|ChiR=Huáng Mófǎ Nuòkù
|ChiM=Yellow Magikoopa
|Ita=Kamek giallo
|ItaM=Yellow Kamek
}}
 
==Trivia==
* Yellow Magikoopas, along with [[Gray Magikoopa]]s, are the only Magikoopa color variety to appear in ''Paper Mario,'' but not its sequel, ''[[Paper Mario: The Thousand-Year Door]]''.
 
==References==
<references/>


In ''[[Mario Superstar Baseball]]'', one of Magikoopa's alternate costumes has him wearing Yellow robes, making him resemble a Yellow Magikoopa.
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[[Category:Magikoopas]]
[[Category:Koopa Troop]]
[[Category:Electrical creatures]]
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[[Category:Paper Mario Series Enemies]]
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[[Category:Puzzle & Dragons: Super Mario Bros. Edition enemies]]
[[de:Gelber Magikoopa]]

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