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[[File:Yamamura%27s_Dojo.jpg|thumb|250px]] | [[File:Yamamura%27s_Dojo.jpg|thumb|250px]] | ||
'''Yamamura's Dojo''' is a mode in ''[[Super Mario Maker 2]]'' where players can view lessons on how to make courses. [[Yamamura]] and his assistant [[Nina (Super Mario Maker 2)|Nina]] teach the player when viewing a lesson. Maker lessons come from three categories: Beginner, Intermediate and Advanced, and there are fifteen lessons per category. Players can also view Mario's Moves on all game styles. In the ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', ''[[New Super Mario Bros. U]]'' and ''[[Super Mario 3D World]]'' game styles, players can view how to use the [[Super Leaf]], [[Cape Feather]], [[Propeller Mushroom]] and [[Super Bell]], respectively. The background music is an arrangement of the [[World 1 (Super Mario 3D World)|World 1]] map theme from ''Super Mario 3D World'' and changes slightly when viewing Maker Lessons or the Mario's Moves menu. The Maker Lessons use the ''New Super Mario Bros. U'' style. | '''Yamamura's Dojo''' is a mode in ''[[Super Mario Maker 2]]'' where players can view lessons on how to make courses. [[Yamamura]] and his assistant [[Nina (Super Mario Maker 2)|Nina]] teach the player when viewing a lesson. Maker lessons come from three categories: Beginner, Intermediate and Advanced, and there are fifteen lessons per category. Players can also view Mario's Moves on all game styles. In the ''[[Super Mario Bros. 3]]'', ''[[Super Mario World]]'', ''[[New Super Mario Bros. U]]'' and ''[[Super Mario 3D World]]'' game styles, players can view how to use the [[Super Leaf]], [[Cape Feather]], [[Propeller Mushroom]] and [[Super Bell]], respectively. The background music is an arrangement of the [[World 1 (Super Mario 3D World)|World 1]] map theme from ''Super Mario 3D World'' and changes slightly when viewing Maker Lessons or the Mario's Moves menu. The Maker Lessons use the ''New Super Mario Bros. U'' style. | ||
==Maker Lessons== | ==Maker Lessons== | ||
===Maker Basics=== | ===Maker Basics=== | ||
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'''Yamamura''': ''Coooo coo. (When in erase mode, simply touch parts to erase them.) | '''Yamamura''': ''Coooo coo. (When in erase mode, simply touch parts to erase them.) | ||
'''Nina''': ''OK, let's mess around with erase mode for a little while. YOU MONSTER! Those ? Blocks had families! But don't worry-their pain is only temporary. Because we have [[Undodog]] on our side! Just hit the button, and this good boy will undo the last action you made. Now then, let's just go ahead and undo our last...action. YAY! The ? Blocks that you brutally erased are back! You're a hero! (Kind of...). Moving right along... Let's talk about some other tools that'll come in handy. Press {{button| | '''Nina''': ''OK, let's mess around with erase mode for a little while. YOU MONSTER! Those ? Blocks had families! But don't worry-their pain is only temporary. Because we have [[Undodog]] on our side! Just hit the button, and this good boy will undo the last action you made. Now then, let's just go ahead and undo our last...action. YAY! The ? Blocks that you brutally erased are back! You're a hero! (Kind of...). Moving right along... Let's talk about some other tools that'll come in handy. Press {{button|ns|zl}} / {{button|ns|zr}} to activate multigrab and copy. | ||
'''Yamamura''': ''Coo coo coo. (This enables you to move many parts at once and copy parts that you've placed.) | '''Yamamura''': ''Coo coo coo. (This enables you to move many parts at once and copy parts that you've placed.) | ||
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'''Yamamura''': ''Coo. (A fine idea.) Coo, coo coo. (To make this feel like an enemy hideout, I added a variety of enemies and obstacles.) coo, coo coo. (As you can see, thinking about the story you want your course to tell makes it feel much more inspired.) Coo, coo? (This area looks much more unique than an area that's nothing but Ground, don't you think?) | '''Yamamura''': ''Coo. (A fine idea.) Coo, coo coo. (To make this feel like an enemy hideout, I added a variety of enemies and obstacles.) coo, coo coo. (As you can see, thinking about the story you want your course to tell makes it feel much more inspired.) Coo, coo? (This area looks much more unique than an area that's nothing but Ground, don't you think?) | ||
'''Nina''': ''Yeah, all of the [[ | '''Nina''': ''Yeah, all of the [[Pipes]] here make this area look awesome! | ||
'''Yamamura''': ''Coo, coo. (Up until now, we've been talking about using inspiration to shape the terrain.) Coo. (But you can also develop a theme for your course by using primarily one type of object or enemy.) | '''Yamamura''': ''Coo, coo. (Up until now, we've been talking about using inspiration to shape the terrain.) Coo. (But you can also develop a theme for your course by using primarily one type of object or enemy.) | ||
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====Tracks==== | ====Tracks==== | ||
'''Yamamura''': ''Coo. (When you want parts to move around your course, you use [[Track]] | '''Yamamura''': ''Coo. (When you want parts to move around your course, you use [[Track (object)|Tracks]].) | ||
'''Nina''': ''Ooh! I love Tracks! They're used to move stuff!'' | '''Nina''': ''Ooh! I love Tracks! They're used to move stuff!'' | ||
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'''Yamamura''': ''Coo coo, coo. (Yes. As Mario jumps over enemies and objects, he'll often need to time his jumps to stay safe.) Coo, coo (Let me show you what I mean.) Coo, coo. (Give this a try, Nina.)'' | '''Yamamura''': ''Coo coo, coo. (Yes. As Mario jumps over enemies and objects, he'll often need to time his jumps to stay safe.) Coo, coo (Let me show you what I mean.) Coo, coo. (Give this a try, Nina.)'' | ||
'''Nina''': ''Yokay. I had to wait for the [[Lava | '''Nina''': ''Yokay. I had to wait for the [[Lava Bubbles]] to drop back down before moving forward.'' | ||
'''Yamamura''': ''Coo coo, coo. (I made it more difficult by placing multiple Lava Bubbles that jump to different heights.) Coo coo. (Now I'll show you an example of timing with a Lift.) Coo, coo. (Please play through this part, Nina.)'' | '''Yamamura''': ''Coo coo, coo. (I made it more difficult by placing multiple Lava Bubbles that jump to different heights.) Coo coo. (Now I'll show you an example of timing with a Lift.) Coo, coo. (Please play through this part, Nina.)'' | ||
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'''Nina''': ''Oh yeah! Nina time! Now they look like sturdy, natural platforms in a valley instead of platforms floating in the air!'' | '''Nina''': ''Oh yeah! Nina time! Now they look like sturdy, natural platforms in a valley instead of platforms floating in the air!'' | ||
'''Yamamura''': ''Coo cooo. (Here's another way to change the atmosphere.) Coo, coo. (Nina, try playing it again.) Coo coo. (I used the [[Track]]s as decorations to make the platforms look like they're unstable.) Coo, coo. (Again, the size and positioning of the platforms haven't changed.)'' | '''Yamamura''': ''Coo cooo. (Here's another way to change the atmosphere.) Coo, coo. (Nina, try playing it again.) Coo coo. (I used the [[Track (object)|Track]]s as decorations to make the platforms look like they're unstable.) Coo, coo. (Again, the size and positioning of the platforms haven't changed.)'' | ||
'''Nina''': ''It definitely makes them look sketchy. Like they're just being held up by some flimsy rails.'' | '''Nina''': ''It definitely makes them look sketchy. Like they're just being held up by some flimsy rails.'' | ||
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'''Nina''': ''That part where I had to bounce off the enemy to collect the Coins felt REALLY good.'' | '''Nina''': ''That part where I had to bounce off the enemy to collect the Coins felt REALLY good.'' | ||
'''Yamamura''': ''Coo, coo coo. (You can also place more Coins than the condition requires, so players can choose which ones to go for.) Coo coo. (Now for another example.) Coo coo, coo. (There's a condition that asks the player to reach the goal without landing after leaving the ground.) Coo, coo. (I added some [[ | '''Yamamura''': ''Coo, coo coo. (You can also place more Coins than the condition requires, so players can choose which ones to go for.) Coo coo. (Now for another example.) Coo coo, coo. (There's a condition that asks the player to reach the goal without landing after leaving the ground.) Coo, coo. (I added some [[Vines]] and Swinging Claws to allow the player to move forward without touching the ground.)'' | ||
'''Nina''': ''That part in the second half where I had to jump off all those [[Goombrat]]s was INTENSE!'' | '''Nina''': ''That part in the second half where I had to jump off all those [[Goombrat]]s was INTENSE!'' | ||
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'''Yamamura''': ''Coo, coo. (Exactly. It's hard to relax when you're playing as Small Mario.) Coo, coo coo. (Let's add some [[Spiny|Spinies]] to the second half of the course to make it a bit more difficult.) Coo coo? (Why do you think I used Spinies instead of a different enemy?)'' | '''Yamamura''': ''Coo, coo. (Exactly. It's hard to relax when you're playing as Small Mario.) Coo, coo coo. (Let's add some [[Spiny|Spinies]] to the second half of the course to make it a bit more difficult.) Coo coo? (Why do you think I used Spinies instead of a different enemy?)'' | ||
'''Nina''': ''You can defeat Spinies with fireballs, but you can't jump on them. It makes it more difficult for anyone playing as Small Mario or [[ | '''Nina''': ''You can defeat Spinies with fireballs, but you can't jump on them. It makes it more difficult for anyone playing as Small Mario or [[Super Mario]].'' | ||
'''Yamamura''': ''Coo. Coo, coo. (Right again. Players feel good when they have the right tools for the job.) Coo. (The moral of the story is that power-ups have a big effect on the difficulty of the course.)'' | '''Yamamura''': ''Coo. Coo, coo. (Right again. Players feel good when they have the right tools for the job.) Coo. (The moral of the story is that power-ups have a big effect on the difficulty of the course.)'' | ||
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===''Super Mario Bros. 3''=== | ===''Super Mario Bros. 3''=== | ||
====Controlling Raccoon Mario==== | ====Controlling Raccoon Mario==== | ||
'''Nina''': ''Let me tell you a little somethin' about [[Raccoon Mario]]. You can whap stuff with your tail by pressing {{button| | '''Nina''': ''Let me tell you a little somethin' about [[Raccoon Mario]]. You can whap stuff with your tail by pressing {{button|ns|Y}}. | ||
'''Yamamura''': ''Coo, coo, coooo. (Using your tail, you can do things like defeat enemies and hit blocks.)'' | '''Yamamura''': ''Coo, coo, coooo. (Using your tail, you can do things like defeat enemies and hit blocks.)'' | ||
'''Nina''': ''Raccoon Mario can also fly, which is pretty sweet. First, dash with {{button| | '''Nina''': ''Raccoon Mario can also fly, which is pretty sweet. First, dash with {{button|ns|Y}} until your arms extend. Once your arms are expanded, tap {{button|ns|B}} repeatedly to fly!'' | ||
'''Yamamura''': ''Coo coo. (Keep in mind that, unlike me, Raccoon Mario can only fly for a limited time.)'' | '''Yamamura''': ''Coo coo. (Keep in mind that, unlike me, Raccoon Mario can only fly for a limited time.)'' | ||
'''Nina''': ''When you're falling, you can descend slowly by pressing {{button| | '''Nina''': ''When you're falling, you can descend slowly by pressing {{button|ns|B}} repeatedly. And now you're an expert with Raccoon Mario. Feels pretty good, huh?'' | ||
===''Super Mario World''=== | ===''Super Mario World''=== | ||
====Controlling Cape Mario==== | ====Controlling Cape Mario==== | ||
'''Nina''': ''Let's spend some time with [[Cape Mario]]. Press {{button| | '''Nina''': ''Let's spend some time with [[Cape Mario]]. Press {{button|ns|Y}} to twirl your cape and attack!'' | ||
'''Yamamura''': ''Coo coo cucoo. (You can also attack blocks with your cape. Do not feel bad. They feel no pain.)'' | '''Yamamura''': ''Coo coo cucoo. (You can also attack blocks with your cape. Do not feel bad. They feel no pain.)'' | ||
'''Nina''': ''To start flying, dash with {{button| | '''Nina''': ''To start flying, dash with {{button|ns|Y}} until your arms extend. Once your arms are extended press and hold {{button|ns|B}} while still holding {{button|ns|Y}} to take flight. While flying, release only {{button|ns|B}} to open your cape. With your cape open, tilt {{button|ns|leftstick}} in the opposite direction you're moving to gain altitude. Tilt {{button|ns|leftstick}} in the direction you're flying to dive.'' | ||
'''Yamamura''': ''Coo coo, coo coo. (When you dive and hit the ground, the impact can defeat nearby enemies.)'' | '''Yamamura''': ''Coo coo, coo coo. (When you dive and hit the ground, the impact can defeat nearby enemies.)'' | ||
'''Nina''': ''You can dive bomb straight onto an enemy to defeat them! STYLE POINTS! While gliding, let go of {{button| | '''Nina''': ''You can dive bomb straight onto an enemy to defeat them! STYLE POINTS! While gliding, let go of {{button|ns|Y}} to drop down to the ground. You can even hold {{button|ns|B}} while falling to fall more slowly. It's easier on the knees. That's about it for Cape Mario! Happy flying!'' | ||
===''New Super Mario Bros. U''=== | ===''New Super Mario Bros. U''=== | ||
====Controlling Propeller Mario==== | ====Controlling Propeller Mario==== | ||
'''Nina''': ''So... Ya wanna know how to use [[Propeller Mario]]. Well, you can fly by pressing {{button| | '''Nina''': ''So... Ya wanna know how to use [[Propeller Mario]]. Well, you can fly by pressing {{button|ns|l}} / {{button|ns|r}} for one thing. While flying, tilt {{button|ns|leftstick}} {{button|ns|down}} to dive.'' | ||
'''Yamamura''': ''Coo, coo, coo. (You can dive to defeat enemies and hit blocks.)'' | '''Yamamura''': ''Coo, coo, coo. (You can dive to defeat enemies and hit blocks.)'' | ||
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'''Nina''': ''Meow meow rawr meow. (Allow me to teach you to use [[Cat Mario]].) Bet you didn't know I spoke cat! But the animal-translation thing is SUPER annoying, so I'll switch back to English.)'' | '''Nina''': ''Meow meow rawr meow. (Allow me to teach you to use [[Cat Mario]].) Bet you didn't know I spoke cat! But the animal-translation thing is SUPER annoying, so I'll switch back to English.)'' | ||
'''Yamamura''': ''...Coo, coo cucoo. (...Press {{button| | '''Yamamura''': ''...Coo, coo cucoo. (...Press {{button|ns|Y}} to scratch. You can use it to attack enemies and hit blocks.)'' | ||
'''Nina''': ''Press {{button| | '''Nina''': ''Press {{button|ns|l}} / {{button|ns|r}} while holding {{button|ns|leftstick}} {{button|ns|down}} to slide.'' | ||
'''Yamamura''': ''Coo. (You can slide to attack foes. Very useful.)'' | '''Yamamura''': ''Coo. (You can slide to attack foes. Very useful.)'' | ||
'''Nina''': ''While in the air, press {{button| | '''Nina''': ''While in the air, press {{button|ns|l}} / {{button|ns|r}} to dive with your claws out. But the coolest part of being a cat is that you can run up walls. Just jump into a wall and tilt {{button|ns|leftstick}} in the direction of the wall.'' | ||
'''Yamamura''': ''Coo coo, coo. (But if you hang on to a wall for too long, you'll slip down it.)'' | '''Yamamura''': ''Coo coo, coo. (But if you hang on to a wall for too long, you'll slip down it.)'' | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=ヤマムラ道場 | ||
| | |JapR=Yamamura Dōjō | ||
| | |JapM=Yamamura Dojo | ||
|ChiS=亚玛姆拉道馆 | |ChiS=亚玛姆拉道馆 | ||
|ChiSR=Yàmǎmǔlā Dàoguǎn | |ChiSR=Yàmǎmǔlā Dàoguǎn | ||
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|ChiTM=Yamamura Dojo | |ChiTM=Yamamura Dojo | ||
}} | }} | ||
{{SMM2}} | {{SMM2}} | ||
[[Category:Super Mario Maker 2]] | [[Category:Super Mario Maker 2]] |