Editing Wrecking All

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==Gameplay==
==Gameplay==
The player controls a crane holding a level-dependent object that is usually a wrecking ball, and must demolish a level-dependent object that is usually a building. The wrecking ball starts in the center of the screen, with the building farther to the right. Rotating the system counterclockwise brings the wrecking ball back and away from the building, and rotating the system clockwise swings it into the building. The angle of the system is not a match for the angle of the wrecking ball. Rather, the speed of the rotation affects the force applied to the wrecking ball. The wrecking ball stops moving when it is high above the screen, preventing it from flipping around the crane's arm. Hitting the building with the wrecking ball damages it, and the faster the ball moves the more damage is dealt. The ball will stop if the building survives the impact, but keep going if the building is destroyed. Once the building has been completely destroyed, the microgame is complete.
The game's purpose is to demolish a building, using the crane. To do so, the player must swing the machine's weight carefully and make it hit the building. If done so, the game is won.


The player starts off the game with '''7''' seconds in the Spindex in ''WarioWare: Twisted!'' If the player beats the game, then '''3''' more seconds are added to the timer.
The player starts off the game with '''7''' seconds in the Spindex in ''WarioWare: Twisted!'' If the player beats the game, then '''3''' more seconds are added to the timer.


In ''WarioWare Gold'', the area the game takes place in is curved. The background rotates to match the player, and not the ball. This means it rotates further even when the ball is already at its maximum and minimum angles.
*'''1st level difficulty:''' The player must hit a broken building with an iron ball a few times to knock it down.
 
*'''2nd level difficulty:''' The player must hit a castle with a melon more times to knock it down.
*'''1st level difficulty:''' The player must hit a dilapidated grey building (specifically a brown house in ''Gold'') with a black iron ball.
*'''3rd level difficulty:''' The player must hit a group of people fall with a man a lot of times to knock it down.
*'''2nd level difficulty:''' The player must hit a castle (gold in ''Twisted!'', grey with vines in ''Gold'') with a watermelon. The castle is more resilient than the building.
*'''3rd level difficulty:''' The player must hit a group of people (in pink alien costumes in ''Twisted!'', wearing blue underwear in ''Gold'') stacked in a pyramid formation with a man (with yellow pants and a hard hat in ''Twisted!'', wearing a floatie and a snorkel in ''Gold''). The people are more resilient than the castle.


==Names in other languages==
==Names in other languages==

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