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| {{image|more=yes|Needs in-game screenshot from the original NES version}}
| | [[Image:Hand_trap.PNG|frame|Mario, caught in one of the '''Hand Traps'''.]] |
| {{level infobox
| | The '''Hand Traps''' are three levels in ''[[Super Mario Bros. 3]]''. Nestled between volcanoes in [[Dark Land]], they are flooded with lava but each have a [[Super Leaf]] at the end. When a player moves over them, they'll either be dragged down by a hand or allowed to pass. The player can also simply play the level if they are not dragged down but want the prize at the end. |
| |title={{world|8|trap}}
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| |image=[[File:Hand Trap SMAS.gif]]
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| |code=World 8-Hand Traps<ref>{{cite|author=Peterson, Erik|title=''Super Mario Advance 4: Super Mario Bros. 3'' Player's Guide|date=2003|publisher=Nintendo of America|language=en-us|page=115 and 118|isbn=1930206-37-2}}</ref>
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| |world=[[Dark Land]]
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| |game=''[[Super Mario Bros. 3]]''
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| |limit=200 seconds each
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| |before_alt=
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| |before=[[World 8-Battleships|<<]]
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| |after=[[World 8-Airship (Super Mario Bros. 3)|>>]]
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| |secret=
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| |track=[[Underground Theme#Super Mario Bros. 3|Underground BGM]]
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| |sample=[[File:Underground Theme Super Mario Bros 3.oga]]
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| }}
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| [[File:SMA4 Hand Trap.png|frame|[[Mario]] caught in one of the '''Hand Traps'''.]]
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| The '''Hand Traps''' are three levels of [[Dark Land]] in ''[[Super Mario Bros. 3]]''. On the map, there appear to be five traps, though only the ones on the left, center, and right are levels. They can be accessed after clearing {{world link|8|navy|World 8-Battleships}} and beyond them is {{world link|8|airforce|World 8-Airship (Super Mario Bros. 3)}}. When a player moves over them, Mario will either be dragged down by a hand or be allowed to pass, with a 50% chance of being dragged in for each Hand Trap.<ref>{{cite|url=smb3.bf0.org/smb3mechanics/2018-11-05-no-hands|date=November 5, 2018|title=Look Ma, No Hands!|publisher=SMB3 Mechanics|language=en|accessdate=September 18, 2024}}</ref> The player also has the option of playing the level on their own. Clearing any of the levels will reward the player with a [[Super Leaf]] at the end. | |
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| Unlike most castle-themed levels in the game, the [[Underground Theme]] plays in these levels.
| | The first level has every type of [[Hammer Bros.]] in the game, including the only other [[Fire Bros.]] since [[Desert Hill]]. |
| ==Layout==
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| ===First Hand Trap===
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| The first Hand Trap (on the right) starts off with the player facing against a [[Fire Bro]]ther, the only other one in the game since [[Desert Land]]. Afterwards are some [[Brick Block]] formations with [[Hammer Bro]]thers on them, and a power-up can be found in one of the blocks on the bottom row. Using the blocks to get over a ledge, the player will then encounter a [[Boomerang Bro]]ther followed by a [[Sledge Bro]]ther before the [[Warp Pipe]] to the end of the level.
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| ===Second Hand Trap===
| | The second level is a long broken bridge with [[Podoboo]]s shooting up from the lava. This level contains no other enemies. |
| The second Hand Trap (in the center) has the player jumping over a pool of [[lava]] by using the seven small platforms spread across it. Several [[Lava Bubble|Podoboo]]s will jump out of the lava between the gaps, and there are many [[coin]]s above the platforms. After crossing the lava, the player will come across the Warp Pipe to the end of the level. | |
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| ===Third Hand Trap===
| | The third is the longest with flying [[Cheep-Cheep]]s, gaps, and a [[Fire Flower]]. |
| The third Hand Trap (on the left) is the longest of the three. It has the player run along a long bridge while [[Cheep Cheep|Cheep-Cheep]]s jump out of the lava below. The bridge is broken up in several places and there are a couple of [[Hard Block|Wood Block]] pillars, both of which the player needs to [[jump]] over. Over the sixth platform is a [[? Block]] containing a power-up, and directly afterward is a low pillar the player can either slide under or use the ? Block as a platform to jump over. At the end of the long bridge is the Warp Pipe to the end of the level. | |
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| ==Enemies==
| | For some reason, two level tiles between the three have the exact same sprite and animation, yet the player automatically passes over them and can't play them. |
| {{number of enemies
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| |image1=[[File:Firebro.gif]]
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| |name1=[[Fire Bro]]ther
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| |count1=1
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| |image2=[[File:Hammer Bro SMB3 NES sprite.png]]
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| |name2=[[Hammer Bro]]ther
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| |count2=2
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| |image3=[[File:BoomerangBroSMB3.png]]
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| |name3=[[Boomerang Bro]]ther
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| |count3=1
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| |image4=[[File:SMB3-SledgeBro sprite.png]]
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| |name4=[[Sledge Bro]]ther
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| |count4=1
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| |image5=[[File:SMB3 Lava Bubble.gif]]
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| |name5=[[Lava Bubble|Podoboo]]
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| |count5=9
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| |image6=[[File:CheepCheepSMB3.png]]
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| |name6=[[Cheep Cheep|Cheep-Cheep]]
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| |count6=infinite
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| }}
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| ==Names in other languages==
| | [[Category:Traps and Obstacles]] |
| {{foreign names
| | [[Category:Levels]] |
| |Jpn=ワールド8-トラップ<ref>{{cite|date=August 10, 1993|language=ja|title=「スーパーマリオコレクション新装復刻版―任天堂公式ガイドブック」 (''Sūpā Mario Korekushon-Nintendo Kōshiki Guidebook'')|publisher=Shogakukan|page=270|isbn=4-09-102444-0}}</ref>
| | [[Category:Super Mario Bros. 3]] |
| |JpnR=Wārudo 8-Torappu
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| |JpnM=World 8-Trap
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| |Ger=
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| |GerM=
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| }}
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| ==Trivia==
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| *A similar set-up appears in the [[e-Reader]] level [[Bowser's Last Stand]], except they were in doors, and the areas are longer and more difficult (such as the fact that the Hammer Brothers room has a different arrangement of Hammer Brothers and blocks).
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| **In addition, the level select area for [[World-e]] featured a similar design to the panels for the Hand Traps, with the only difference being that the Hand Traps were black with orange decreasing squares and the level select area was white with blue decreasing squares and that the player is not grabbed by a hand.
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| *Because each Hand Trap has a 50% chance of pulling the player down, there is a 12.5% chance the player will not have to play any of the Hand Traps.
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| ==References==
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| <references/>
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| {{SMB3 levels}}
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| [[Category:Underground areas]]
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| [[Category:Volcanic areas]]
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| [[Category:Hazardous objects]] | |
| [[Category:Super Mario Bros. 3 levels]] | |