Editing World 4-3 (Super Mario Bros. 2)
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[[Birdo|Pink Birdo]] is seen as a seemingly normal enemy early in level, and reappears after being defeated whenever the player reenters the room it is in. This allows it to be defeated an infinite number of times for a massive amount of points in ''[[Super Mario Advance]]''. The actual purpose of this out-of-place Birdo is for the player to ride on one of its [[Birdo's Egg|egg]]s across the otherwise impassable ocean to reach the main dungeon where [[Fryguy]]'s lair is located. | [[Birdo|Pink Birdo]] is seen as a seemingly normal enemy early in level, and reappears after being defeated whenever the player reenters the room it is in. This allows it to be defeated an infinite number of times for a massive amount of points in ''[[Super Mario Advance]]''. The actual purpose of this out-of-place Birdo is for the player to ride on one of its [[Birdo's Egg|egg]]s across the otherwise impassable ocean to reach the main dungeon where [[Fryguy]]'s lair is located. | ||
The player can skip directly to Fryguy's | The player can skip directly to Fryguy's room by using [[Luigi]] or [[Princess Peach|Princess Toadstool]] to jump across the gap between first and second towers, then go into the door of the third tower. | ||
{{br|left}} | {{br|left}} | ||
==Enemies== | ==Enemies== | ||
{{number of enemies | {{number of enemies | ||
|image1=[[File: | |image1=[[File:BirdoL.gif]] | ||
|name1=[[Birdo|Pink Birdo]] | |name1=[[Birdo|Pink Birdo]] | ||
|count1=1 | |count1=1 | ||
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==Items== | ==Items== | ||
{{Item locations | {{Item locations | ||
|image1=[[File:Mushroom smb2.png]] | |image1=[[File:Mushroom smb2.png]] | ||
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|notes2= | |notes2= | ||
}} | }} | ||
==Names in other languages== | ==Names in other languages== | ||
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==Trivia== | ==Trivia== | ||
*In the ''[[Super Mario All-Stars]]'' version, if this Birdo is hit by a large [[vegetable]] during | *In the ''[[Super Mario All-Stars]]'' version, if this Birdo is hit by a large [[vegetable]] during her last hit upon defeat, the sound effect of an object appearing will play, even though she does not spit out anything. | ||
* The original PRG0 revision of the North American release of ''Super Mario Bros. 2'' has a bug where Small Fry Guys could be defeated as a normal enemy (flipping off the screen, instead of disappearing in a puff of smoke) if the player did so while powering down. This results in the game thinking that there are still Small Fry Guys left, and thus [[Unwinnable state|the player | * The original PRG0 revision of the North American release of ''Super Mario Bros. 2'' has a bug where Small Fry Guys could be defeated as a normal enemy (flipping off the screen, instead of disappearing in a puff of smoke) if the player did so while powering down. This results in the game thinking that there are still Small Fry Guys left, and thus [[Unwinnable state|the player wouldn't be able to proceed to the next level]] as the exit door doesn't appear. This bug was fixed in the PRG1 revision, which also served as a base version for the European and ''Super Mario USA'' releases. | ||
==External links== | |||
*[http://nesmaps.com/maps/SuperMarioBrothers2/SuperMarioBros2Map4-3.html Level map at NESMaps.com] | |||
==References== | ==References== |