Editing World 4-3 (Super Mario Bros. 2)

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{{level infobox
{{level infobox
|image=[[File:SMB2 Fry Guy Screenshot.png|200px]]<br>''Super Mario Bros. 2''<br>[[File:World4-3SMB2.png|200px]]<br>''Super Mario All-Stars''
|image=[[File:SMB2 Fry Guy Screenshot.png|200px]]<br>''Super Mario Bros. 2''<br>[[File:World4-3SMB2.png|200px]]<br>''Super Mario All-Stars''
|code=World 4-3
|code=
|world=[[World 4 (Super Mario Bros. 2)|World 4]]
|world=[[World 4 (Super Mario Bros. 2)|World 4]]
|game=''[[Super Mario Bros. 2]]''
|game=''[[Super Mario Bros. 2]]''
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[[Birdo|Pink Birdo]] is seen as a seemingly normal enemy early in level, and reappears after being defeated whenever the player reenters the room it is in. This allows it to be defeated an infinite number of times for a massive amount of points in ''[[Super Mario Advance]]''. The actual purpose of this out-of-place Birdo is for the player to ride on one of its [[Birdo's Egg|egg]]s across the otherwise impassable ocean to reach the main dungeon where [[Fryguy]]'s lair is located.
[[Birdo|Pink Birdo]] is seen as a seemingly normal enemy early in level, and reappears after being defeated whenever the player reenters the room it is in. This allows it to be defeated an infinite number of times for a massive amount of points in ''[[Super Mario Advance]]''. The actual purpose of this out-of-place Birdo is for the player to ride on one of its [[Birdo's Egg|egg]]s across the otherwise impassable ocean to reach the main dungeon where [[Fryguy]]'s lair is located.


The player can skip directly to Fryguy's lair by using [[Luigi]] or [[Princess Peach|Princess Toadstool]] to jump across a gap between the first and second towers, then go into the door of the third tower.
The player can skip directly to Fryguy's room by using [[Luigi]] or [[Princess Peach|Princess Toadstool]] to jump across the gap between first and second towers, then go into the door of the third tower.
{{br|left}}
{{br|left}}
==Enemies==
==Enemies==
{{number of enemies
{{number of enemies
|image1=[[File:SMB2BirdoSprite.png]]
|image1=[[File:BirdoL.gif]]
|name1=[[Birdo|Pink Birdo]]
|name1=[[Birdo|Pink Birdo]]
|count1=1
|count1=1
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|count9=4
|count9=4
}}
}}
==Items==
{{Rewrite-expand|section=yes|''Super Mario Advance'' Ace Coin and Yoshi Egg locations|October 14, 2024}}
{{Item locations
|image1=[[File:Mushroom smb2.png]]
|name1=[[Mushroom]]
|count1=2
|notes1=Only appear in [[Subspace|Sub-space]].
*The first one is on the top of the frozen structure to the left after exiting the beginning cave.
*The second one is on the rooftop of the adjacent tower after exiting from the top of the left tower. There are cloud platforms on the left that can be used to reach it.
|image2=[[File:Cherry SMB2.gif]]
|name2=[[Cherry]]
|count2=5
|notes2=
}}
==Level map==
{{wide image|SMB2 World 4-3 Map.png|1000}}


==Names in other languages==
==Names in other languages==
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==Trivia==
==Trivia==
*In the ''[[Super Mario All-Stars]]'' version, if this Birdo is hit by a large [[vegetable]] during its last hit upon defeat, the sound effect of an object appearing will play, even though it does not spit out anything.
*In the ''[[Super Mario All-Stars]]'' version, if this Birdo is hit by a large [[vegetable]] during her last hit upon defeat, the sound effect of an object appearing will play, even though she does not spit out anything.
* The original PRG0 revision of the North American release of ''Super Mario Bros. 2'' has a bug where Small Fry Guys could be defeated as a normal enemy (flipping off the screen, instead of disappearing in a puff of smoke) if the player did so while powering down. This results in the game thinking that there are still Small Fry Guys left, and thus [[Unwinnable state|the player would not be able to proceed to the next level]] as the exit door does not appear. This bug was fixed in the PRG1 revision, which also served as a base version for the European and ''Super Mario USA'' releases.
* The original PRG0 revision of the North American release of ''Super Mario Bros. 2'' has a bug where Small Fryguys could be defeated as a normal enemy (flipping off the screen, instead of disappearing in a puff of smoke) if the player did so while powering down. This results in the game considering that there are still Small Fryguys in the room even if all has been defeated, and thus the player is unable to proceed to the next world. This bug was fixed in the PRG1 revision, which also served as a base version for the European and ''Super Mario USA'' releases.
 
==External links==
*[http://nesmaps.com/maps/SuperMarioBrothers2/SuperMarioBros2Map4-3.html Level map at NESMaps.com]


==References==
==References==

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