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{{image|more=yes|Wisdurm's sprite from the remake if possible}}
{{image|Wisdurm's sprite from the remake if possible}}
{{character infobox
{{character infobox
|image=[[File:ButterflyWisdurm.gif]]<br>Wisdurm's true form in ''Mario & Luigi: Bowser's Inside Story''
|image=[[File:ButterflyWisdurm.gif]]<br>Wisdurm's true form in ''Mario & Luigi: Bowser's Inside Story''
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|latest_appearance=''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' ([[List of games by date#2018|2018]])
|latest_appearance=''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]'' ([[List of games by date#2018|2018]])
}}
}}
{{quote|Now thennnn... I am one of the [[Star Sages|guardians]] of the [[Star Cure|Star Cuuures]]. We sages knew the day of the [[Dark Star]] awakening would come, and so awaited the heeeeroes... We have met many times, as you two well rememberrrr... The day Bowser ate me along with the giga-carrot was the day our fates crosssssed... heh heh heh heh... it is clear we are connected by a fate that is beyond our poor comprehensionnnn...|Wisdurm|Mario & Luigi: Bowser's Inside Story}}
{{quote|Now thennnn... I am one of the guardians of the Star Cuuures. We sages knew the day of the [[Dark Star]] awakening would come, and so awaited the heeeeroes... We have met many times, as you two well rememberrrr... The day Bowser ate me along with the giga-carrot was the day our fates crosssssed... heh heh heh heh... it is clear we are connected by a fate that is beyond our poor comprehensionnnn...|Wisdurm|Mario & Luigi: Bowser's Inside Story}}


'''Wisdurm''' is a boss that appears in ''[[Mario & Luigi: Bowser's Inside Story]]'' and its [[Nintendo 3DS|3DS]] remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. She is one of the three [[Star Sages]] and the guardian of the first [[Star Cure]]. Wisdurm's name comes from "wisdom" and "[[Durmite]]". She is misnamed in the [[Prima Games|Prima]] Strategy Guide's enemy list as "'''Wise Pillbo'''".<ref>''[[Prima_Games#Nintendo_DS|Prima Guide: Mario & Luigi: Bowser's Inside Story]]'', page 146</ref> Wisdurm tends to stretch out her words when speaking, and displays a somewhat haughty personality. She is the only Star Sage to be fought as an actual boss; while [[Chakron]] is also faced in battle for his Star Cure, he does not attack, as the express purpose of battling him is to break him out of his immobile state. A stronger variant known as [[Wisdurm X]] appears in [[the Gauntlet]].
'''Wisdurm''' is a boss that appears in ''[[Mario & Luigi: Bowser's Inside Story]]'' and its [[Nintendo 3DS|3DS]] remake, ''[[Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey]]''. She is one of the three [[Star Sages]] and the guardian of the first [[Star Cure]]. Wisdurm's name comes from "wisdom" and "[[Durmite]]". She is misnamed in the [[Prima Games|Prima]] Strategy Guide's enemy list as "'''Wise Pillbo'''".<ref>''[[Prima_Games#Nintendo_DS|Prima Guide: Mario & Luigi: Bowser's Inside Story]]'', page 146</ref> Wisdurm tends to stretch out her words when speaking, and displays a somewhat haughty personality. She is the only Star Sage to be fought as an actual boss; while [[Chakron]] is also faced in battle for his Star Cure, he does not attack, as the express purpose of battling him is to break him out of his immobile state. A stronger variant known as [[Wisdurm X]] appears in [[the Gauntlet]].
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==Battle==
==Battle==
Wisdurm starts the battle in her small "Durmite" form. While small, her only attack is to use a sticky string to cling to the ceiling and spin as she swings repeatedly at Mario and Luigi, who must counter with the [[hammer]] to stop her. If she manages to hit one of them, she swings back before targeting the other one.
Wisdurm starts the battle in her small "Durmite" form. While small, Wisdurm's only attack is to use a sticky string to cling to the ceiling and spin as she swings repeatedly at Mario and Luigi, who must counter with the [[hammer]] to stop her. If she manages to hit one of them, she swings back before targeting the other one.


In the original game, the battle starts with a meter appearing above her at the top of the bottom screen, where she is depicted in her small form on the "empty" end, with the face of her second form at the other end. The gauge fills up depending on the damage done with each hit she takes, including [[counterattack]]s; if the meter is filled at the end of any turn, she transforms into her larger, more powerful form. In ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', a magical rod serves as the gauge and floats on the top screen, with six segments that change color from blue to pink as it fills; the rod now charges one segment for each hit landed, and once filled it turns red and floats into her grasp before she transforms.
In the original game, the battle starts with a meter appearing above her at the top of the bottom screen, with the face of her second form at the end. The gauge fills up depending on the damage done with each hit she takes, including [[counterattack]]s; if the meter is filled at the end of any turn, she transforms into her larger, more powerful form. In ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', a magical rod serves as the gauge and floats on the top screen, with six segments that change color from blue to pink as it fills; the rod now charges one segment for each hit landed, and once filled it turns red and floats into her grasp before she transforms.


Wisdurm's second form appears similar to her previous fight as Durmite, with her upper body and head now a different shade of pink from the underbelly, and the bow on her head is now yellow; Wisdurm's expression is more neutral, and her eyes have larger irises. She uses her tail to hold the magical rod, which powers her attacks in this form, with each attack using some of the meter. Mario and Luigi can attack her to lower the meter, or attack the rod directly to empty it faster. In the remake, the gauge lowers by one for every three direct hits to Wisdurm or every single hit to the wand. After the meter is completely empty, Wisdurm shrinks back down to her smaller size. Additionally, Wisdurm enters her "taken damage" animation whether the Bros. strike her head or her wand in the original DS version. She only enters this animation if the Bros. attack her directly in the remaster, in which she sadly looks at her magical rod if the Bros. attack it.
Wisdurm's second form appears similar to her previous fight as Durmite, with her upper body and head now a different shade of pink from the underbelly, and the bow on her head is now yellow; Wisdurm's expression is more neutral, and her eyes have larger irises. She uses her tail to hold the magical rod, which powers her attacks in this form, with each attack using some of the meter. Mario and Luigi can attack her to lower the meter, or attack the rod directly to empty it faster. In the remake, the gauge lowers by one for every three direct hits to Wisdurm or every single hit to the wand. After the meter is completely empty, Wisdurm shrinks back down to her smaller size.


In her larger form, Wisdurm has three attacks. She uses her magical rod to create a giant crystal heart into the air, which quickly flashes a picture of one of the Bros. before landing on them. The heart shows its target each time before falling, and Mario and Luigi must deflect it with the hammer; the attack continues until either one of them misses and takes damage or the heart is broken after four hits. Wisdurm reacts to their defense by giggling if the heart damages them; she fumes with each successful deflection, and looks disappointed if the heart is broken. This attack may inflict the [[Dizzy]] status effect to Mario or Luigi if they fail to counter it. Wisdurm can also shoot a stream of stars that she sweeps into the Bros., similar to her string attack as Durmite; Mario and Luigi must [[jump]] to dodge the attack, and being hit inflicts the [[DEF-Down]] status. As they dodge each sweep, she can also use her magic rod to swap the position of the Bros. between sweeps.
In her larger form, Wisdurm has three attacks. She uses her magical rod to create a giant crystal heart into the air, which quickly flashes a picture of one of the Bros. before landing on them. The heart shows its target each time before falling, and Mario and Luigi must deflect it with the hammer; the attack continues until either one of them misses and takes damage or the heart is broken after four hits. Wisdurm reacts to their defense by giggling if the heart damages them; she fumes with each successful deflection, and looks disappointed if the heart is broken. Wisdurm can also shoot a stream of stars that she sweeps into the Bros., similar to her string attack as Durmite; Mario and Luigi must [[jump]] to dodge the attack, and being hit inflicts the [[DEF-Down]] status. As they dodge each sweep, she can also use her magic rod to swap the position of the Bros. between sweeps.


She can also use the rod to shrink one of the Bros. and start chasing them with the initial attack being unavoidable; Mario or Luigi continually move away from her in this state (Mario says "Mamma mia!", while Luigi screams), and must use their hammer to hit Wisdurm when she gets close enough. Using the hammer stops that brother in place, with the risk of them being trampled if they do not time the hammer swings properly; each hit does minimal damage to Wisdurm (only one [[Heart Point|HP]] per hit in the original, though she can take more than 1 hit point in damage per hit in the 3DS remaster). After 3 hits, she cries and sheds a tear, returning to her position as the target brother returns to normal his size. Wisdurm may use this in the same turn as either of her other attacks, and the amount of hits required to stop her trampling attack increases as the battle progresses.
She can also use the rod to shrink one of the Bros. and start chasing them; Mario or Luigi continually move away from her in this state, and must use their hammer to hit Wisdurm when she gets close enough. Using the hammer stops that brother in place, with the risk of them being trampled if they do not time the hammer swings properly; each hit does minimal damage to Wisdurm (only one [[Heart Point|HP]] per hit in the original). After 3 hits, Wisdurm cries and sheds a tear, returning to her position as the target brother returns to normal size. Wisdurm may use this in the same turn as either of her other attacks, and the amount of hits required to stop her trampling attack increases as the battle progresses.


Like most bosses in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', Wisdurm gains the [[Fury]] status upon losing half her HP or more, and her attacks become faster, more powerful and more frequent each turn; the status will be applied during her transformation into her second form if the magical rod is charged at that point. In this state, during her star stream attack she may switch Mario and Luigi's positions immediately before the sweeping starts, and her shrinking attack now requires six hits with the hammer to stop it.
Like most bosses in ''Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey'', Wisdurm gains the [[Fury]] status upon losing half her HP or more, and her attacks become faster, more powerful and more frequent each turn; the status will be applied during her transformation into her second form if the magical rod is charged at that point. In this state, during her star stream attack she may switch Mario and Luigi's positions immediately before the sweeping starts, and her shrinking attack now requires six hits with the hammer to stop it.
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===Wisdurm===
===Wisdurm===
{{foreign names
{{foreign names
|Jpn=けんじゃイモーヌ
|Jap=けんじゃイモーヌ
|JpnR=Kenja Imōnu
|JapR=Kenja Imōnu
|JpnM=Sage Durmite
|JapM=Sage [[Durmite]]
|FreA=Philovelle
|FraA=Philovelle
|FreAM=Portmanteau of ''philosophe'' ("philosopher") and ''Larvelle'' (Durmite's French-Canadian name)  
|FraAM=Portmanteau of "philosophe" (wise) and "Larvelle" (Durmite's French-Canadian name)  
|FreE=Jeanille/Sage Jeanille
|FraE=Jeanille/Sage Jeanille
|FreEM=Durmite/Durmite Sage
|SpaA=Filovella
|SpaAM=From "filósofa" (philosopher) and "[[Durmite|Larvella]]" (Durmite's American Spanish Name)
|SpaE=Batoruga Filósofa
|SpaEM=Philosopher [[Durmite|Batoruga]]
|Ger=Hüterin Raupythia
|Ger=Hüterin Raupythia
|GerM=Guardian Durmite
|GerM=Guardian [[Durmite|Raupythia]]
|Ita=Saggia Bruchilde
|Ita= Saggia Bruchilde
|ItaM=Wise Durmite
|ItaM=Sage Durmite
|Kor=현인애번느
|Kor=현인애번느
|KorR=Hyeonin Aebeonneu
|KorR=Hyeonin Aebeonneu
|KorM=Sage Durmite
|KorM=Sage Durmite
|SpaA=Filovella
|SpaAM=From ''filósofa'' ("philosopher") and ''Larvella'' (Durmite's Latin American Spanish name)
|SpaE=Batoruga Filósofa
|SpaEM=Philosopher Durmite
}}
}}


===Magic Rod===
===Magic Rod===
{{foreign names
{{foreign names
|Jpn=マジカルロッド
|Jap=マジカルロッド
|JpnR=Majikaru Roddo
|JapR=Majikaru Roddo
|JpnM=Magical Rod
|JapM=Magical Rod
|Fre=Baguette magique
|Fra=Baguette magique
|FreM=Magic Wand
|FraM=Magic Wand
|SpaA=Varita mágica
|SpaAM=Magic Wand
|SpaE=Varitola Mágica
|SpaEM=Portmanteau of "varita" (wand) and "cola" (tail) + "mágica" (magic)
|Ger=Zauberstab
|Ger=Zauberstab
|GerM=Magic Wand
|GerM=Magic Wand
|Ita=Bacchetta magica
|Ita=Bacchetta magica
|ItaM=Magic wand
|ItaM=Magic wand
|SpaA=Varita mágica
|SpaAM=Magic Wand
|SpaE=Varitola Mágica
|SpaEM=Portmanteau of ''varita'' ("wand") and ''cola'' ("tail") + ''mágica'' ("magic")
}}
}}
==Notes==
[[File:Fairy Birdo SMKun.png|thumb|100px]]
*In [[Super Mario-kun Volume 9|''Super Mario-kun'' Volume 9]], [[Birdo]] is reincarnated into a fairy, incidentally resembling Wisdurm's true form.
==References==
<references/>


{{M&LBIS}}
{{M&LBIS}}

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