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{{about|taut, swingable objects|the elastic wired cables from [[Super Mario Sunshine]]|[[rope | {{about|taut, swingable objects|the elastic wired cables from [[Super Mario Sunshine]]|[[rope]]}} | ||
{{item infobox | {{item infobox | ||
|image=[[File:MvDK NS Mario Swing.png|x200px]]<br>Artwork from ''Mario vs. Donkey Kong'' | |image=[[File:MvDK NS Mario Swing.png|x200px]]<br>Artwork from ''Mario vs. Donkey Kong'' | ||
|first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Game Boy]]) ([[List of games by date#1994|1994]]) | |first_appearance=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' ([[Game Boy]]) ([[List of games by date#1994|1994]]) | ||
|latest_appearance=''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]]) | |latest_appearance=''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]]) | ||
}} | }} | ||
'''Wires''',<ref>{{cite|author=Nintendo|title=''Mario vs. Donkey Kong: Instruction Booklet''|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf|date=2004|location=Großostheim|publisher=[[Nintendo|Nintendo of Europe]]|page=5, 7, 18}}</ref> or '''bars''',<ref name=3DS>{{cite|author=Nintendo|quote=You can use bars to jump higher.|title=''Mario vs. Donkey Kong''|format=in-game eGuide for the [[nwiki:Nintendo 3DS Ambassador Program|Nintendo 3DS]] rerelease|date=2011|publisher=[[Nintendo|Nintendo, Co. Ltd]]|page=12}}</ref><ref>{{cite|author=Nintendo|title=''Wario Land: Shake It!: Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Wario_Shake?_a=DATC1RAAZAA0|date=2008|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|page=4}}</ref><ref>{{cite|author=Walsh, Doug, and Joe Epstein|date=2017|title=''Super Mario Odyssey: PRIMA Official Game Guide''|location=Roseville|publisher=[[Prima Games]]|page=99, 102, 105, 107, 145}}</ref> are metal objects in the ''[[Super Mario (franchise)|Super Mario]]'' franchise that the player character can swing from. The character will automatically grab onto one on contact. Depending on the game, flicking the control stick or pressing the action button will cause the character to start swinging. Letting go at the apex propels the character high into the air, allowing them to access heights that they otherwise would not be able to reach. Wires are comparable to horizontally-strung [[rope]]s and [[trapeze]]s. | |||
Though inconsistent, the term "wire" is generally applied to taut power cables that span across opposite walls or towers. The ones discontinuous with opposing walls are typically referred to as "bars", and are more recurring in the ''Super Mario'' franchise. They resemble {{wp|horizontal bar}}s. | |||
==History== | ==History== | ||
===''Donkey Kong'' (Game Boy)=== | ===''Donkey Kong'' (Game Boy)=== | ||
'''Ropes'''<ref>{{cite|quote=Jump onto a rope .While Mario hangs from it, press ▲ on the +Control Pad. Mario will then beginning spinning. Press the A Button again and due to the centrifugal force, he can jump higher and further. [''{{wp|sic}}'']|author=Nintendo|title=''Donkey Kong: Instruction Booklet''|date=1994|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|page=11}}</ref> also called '''horizontal bars''',<ref>{{cite|quote=Mario must gracefully swing from the horizontal bar to make it to the next platform.|author=Moyse, Claude M., Andreas G. Kämmerer, Marcus Menold, and Jeff Running, editors|title=''The Super Game Boy Player's Guide''|date=1994|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|page=36}}</ref> in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' are attached to transmission towers. [[Mario]] can grab on and move across ropes and can also do the [[Wire Spin]] to either do a small jump or a large jump to get to areas he could not reach. Ropes are either diagonal or horizontal, which can help make [[Mario]] ascend heights or traverse gaps. Enemies called [[Wire Trap]]s sometimes appear along ropes. | |||
The [[rope|wire ropes]] from ''[[Super Mario Sunshine]]'' share some traits and were potentially derived from these ropes, but they are more elastic and can by walked across like tightropes. | The [[rope|wire ropes]] from ''[[Super Mario Sunshine]]'' share some traits and were potentially derived from these ropes, but they are more elastic and can by walked across like tightropes. | ||
===''Mario vs. Donkey Kong''=== | ===''Mario vs. Donkey Kong''=== | ||
Wires, or bars,<ref name=3DS/> in ''[[Mario vs. Donkey Kong]]'' and the [[Mario vs. Donkey Kong (Nintendo Switch)|Nintendo Switch remake]] function | Wires, or bars,<ref name=3DS/> in ''[[Mario vs. Donkey Kong]]'' and the [[Mario vs. Donkey Kong (Nintendo Switch)|Nintendo Switch remake]] function identically as in ''Donkey Kong''. | ||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
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|align=right | |align=right | ||
}} | }} | ||
====''Super Mario Galaxy''==== | ====''Super Mario Galaxy''==== | ||
Bars in ''[[Super Mario Galaxy]]'' appear only on the walls of the [[Deep Dark Galaxy]]. They are silvery with light-orange ends in this game, and provide a limited range for the player character to [[jump]] off. If the character jumps onto a bar with maintained momentum, they will automatically be swung forward, enabling them to immediately be swung forward and reach the apex without needing to tilt the control stick. Bars are clustered together and evenly spaced apart, allowing the player to swing from one to another in rapid succession. | |||
====''Super Mario Galaxy 2''==== | ====''Super Mario Galaxy 2''==== | ||
Bars, referred to as "nails" in the [[Prima Games]] guidebook,<ref>{{cite|author=Browne, Catherine|date=2010|title=''Super Mario Galaxy 2: PRIMA Official Game Guide''|format=Premiere Edition|location=Roseville|publisher=[[Prima Games]]|page=220}}</ref> in ''[[Super Mario Galaxy 2]]'' appear only in the [[Clockwork Ruins Galaxy]], where they function identically as in ''Super Mario Galaxy''. Bars are used in the [[mission]] "[[Time for Adventure]]" to reach the [[Power Star]]. Bars in the game look rusted, matching the aesthetic theming of the Clockwork Ruins Galaxy. | |||
====''Super Mario Odyssey''==== | ====''Super Mario Odyssey''==== | ||
[[File:SMO Screenshot Traffic Light.jpg|thumb|left|80px]] | [[File:SMO Screenshot Traffic Light.jpg|thumb|left|80px]] | ||
Bars in ''[[Super Mario Odyssey]]'' are red objects with gray, reflective orbs at the end. They are embedded into the walls of subareas in the [[Metro Kingdom]] and [[Snow Kingdom]]. In the [[Wooded Kingdom]], there are [[List of Power Moons in the Wooded Kingdom|multiple Timer Challenges]] where bars briefly appear on the sides of terrain once [[Mario]] tosses [[Cappy]] at a [[Scarecrow (object)|Scarecrow]]. In the [[List of Power Moons in the Metro Kingdom#Hanging from a High-Rise|Hanging from a High-Rise]] subarea in the Metro Kingdom, bars are attached to a cross-shape apparatus that rotates every few seconds, after which they stop and shake before rotating again. [[Mario]] can grab on to these bars and [[jump]] from them | Bars in ''[[Super Mario Odyssey]]'' are red objects with gray, reflective orbs at the end. They are embedded into the walls of subareas in the [[Metro Kingdom]] and [[Snow Kingdom]]. In the [[Wooded Kingdom]], there are [[List of Power Moons in the Wooded Kingdom|multiple Timer Challenges]]s where bars briefly appear on the sides of terrain once [[Mario]] tosses [[Cappy]] at a [[Scarecrow (object)|Scarecrow]]. In the [[List of Power Moons in the Metro Kingdom#Hanging from a High-Rise|Hanging from a High-Rise]] subarea in the Metro Kingdom, bars are attached to a cross-shape apparatus that rotates every few seconds, after which they stop and shake before rotating again. [[Mario]] can grab on to these bars and [[jump]] from them. | ||
On the streets of [[Metro Kingdom|New Donk City]], the overhanging traffic lights function exactly like bars. | On the streets of [[Metro Kingdom|New Donk City]], the overhanging traffic lights function exactly like bars. | ||
===''Wario Land: Shake It!''=== | ===''Wario Land: Shake It!''=== | ||
Bars in ''[[Wario Land: Shake It!]]'' appear suspended in the air. When clinging to a bar, [[Wario]] performs a move called the [[Bar Spin]] if the player shakes the {{button|wii|Wiimote}}. Pressing {{button|wii|2}} while spinning allows the player to move him to a subsequent bar. Bars are significant components in the boss battle against [[Chortlebot]]. | |||
==Gallery== | ==Gallery== | ||
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SMO Metro Moon 46.png|''Super Mario Odyssey'' | SMO Metro Moon 46.png|''Super Mario Odyssey'' | ||
SMO Snow Moon 27.png|''Super Mario Odyssey'' | SMO Snow Moon 27.png|''Super Mario Odyssey'' | ||
MarioVsDKSwitch 1-3 II.png|''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) | |||
</gallery> | </gallery> | ||
==Names in other languages== | ==Names in other languages== | ||
{{Foreign names | {{Foreign names | ||
| | |Jap=ワイヤー<ref>[[Media:Mvsdk book i.jpg|''Mario vs. Donkey Kong'' Shogakukan book]]</ref><ref>{{cite|url=www.nintendo.co.jp/data/software/manual/man_PAGJ_00.pdf|title=''Mario vs. Donkey Kong'' instruction booklet|page=4|date=2004|language=Japanese|author=Nintendo|publisher=Nintendo}}</ref> | ||
|JapR=Waiyā | |||
|JapM=Wire | |||
|Jap2=鉄棒<ref>{{cite|author=[[Nintendo|Nintendo, Co. Ltd.]]|date=2004|title="Action & Puzzle." ''Mario vs. Donkey Kong''|url=www.nintendo.co.jp/n08/bm5j/action/index.html|language=Japanese|accessdate=22 Feb. 2024}}</ref><ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors.|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=[[Shogakukan]]|date=2015|page=136, 170}}</ref> | |||
| | |Jap2R=Tetsubō | ||
| | |Jap2M=Horizontal Bar | ||
| | |Jap3=ロープ<ref>{{cite|title=''Donkey Kong'' (Game Boy) instruction booklet|page=9|language=Japanese|date=1994|author=Nintendo|publisher=Nintendo}}</ref> | ||
|Jap3R=Rōpu | |||
| | |Jap3M=[[Rope]] <small>(''Donkey Kong'')</small> | ||
| | |Fre=Câble<ref>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf|title=''Mario vs. Donkey Kong'' European instruction booklet|page=58|language=French|publisher=Nintendo of Europe}}</ref> | ||
| | |||
| | |||
|Fre=Câble | |||
|FreM=Cable | |FreM=Cable | ||
| | |Fre2=Barre<ref>{{cite|author=Nintendo|title=''Wario Land: Shake It!: Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Wario_Shake?_a=DATC1RAAZAA0|language=French|date=2008|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|page=13}}</ref> | ||
|Fre2M=Bar | |Fre2M=Bar | ||
| | |Ger=Stange<ref>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf|title=''Mario vs. Donkey Kong'' European instruction booklet|page=38|language=German|publisher=Nintendo of Europe}}</ref> | ||
|GerM=Bar | |GerM=Bar | ||
| | |Ita=Parallela<ref>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf|title=''Mario vs. Donkey Kong'' European instruction booklet|page=118|language=Italian|publisher=Nintendo of Europe}}</ref> | ||
|ItaM=Parallel bar | |ItaM=Parallel bar | ||
| | |Spa=Cable<ref>{{cite|url=www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/welcome.html|title=Official ''Mario vs. Donkey Kong'' website|publisher=Guías Nintendo|language=Spanish}}</ref> | ||
|SpaM=Cable | |SpaM=Cable | ||
| | |Spa2=Barra<ref>{{cite|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf|title=''Mario vs. Donkey Kong'' European instruction booklet|page=98|language=Spanish|publisher=Nintendo of Europe}}</ref><ref>{{cite|author=Nintendo|title=''Wario Land: Shake It!: Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Wario_Shake?_a=DATC1RAAZAA0|language=Spanish|date=2008|location=Redmond|publisher=[[Nintendo|Nintendo of America]]|page=30}}</ref> | ||
|Spa2M=Bar | |Spa2M=Bar | ||
}} | }} | ||
==See also== | ==See also== | ||
[[Horizontal Bar]], a [[Gymnastics]] [[Event]] from ''[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]'' | |||
==References== | ==References== | ||
<references/> | <references/> | ||
{{ | {{DK}} | ||
{{MVDK}} | {{MVDK}} | ||
{{SMG}} | {{SMG}} |