Editing Windy Well (Donkey Kong Country 2)

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|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|game=''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|track=Kannon's Klaim<!--"Mining Melancholy" is an unofficial title, "Kannon's Klaim" is from the official GBA sound test-->
|track=Kannon's Klaim<!--"Mining Melancholy" is an unofficial title, "Kannon's Klaim" is from the official GBA sound test-->
|before=[[Arctic Abyss (Donkey Kong Country 2)|<<]]
|before=[[Arctic Abyss (Donkey Kong Country 2: Diddy's Kong Quest)|<<]]
|after=[[Castle Crush|>>]]
|after=[[Castle Crush|>>]]
|before3=[[Clapper's Cavern (Donkey Kong Country 2)|<<]]
|before3=[[Clapper's Cavern (Donkey Kong Country 2: Diddy's Kong Quest)|<<]]
|after3=[[Chain Link Chamber (Donkey Kong Country 2)|>>]]
|after3=[[Chain Link Chamber (Donkey Kong Country 2: Diddy's Kong Quest)|>>]]
}}
}}
'''Windy Well''' is the 29th [[level]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' (or the 31st in the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance remake]]). It is also the second level of [[K. Rool's Keep]], or the fourth in the [[Game Boy Advance]] remake where it switched positions with [[Castle Crush]] and moved to being after [[Clapper's Cavern]]. It is the final mine shaft level, as well as the only one not in [[Crocodile Cauldron]]. The main feature is the strong gusts of [[wind]], which pulls [[Diddy Kong|Diddy]] and [[Dixie Kong]] higher into the level. The wind stops blowing when the Kongs go onto a platform or, in some cases, when they reach a certain point. The main and most common enemies are yellow [[Zinger]]s, who appear throughout the level. The Kongs must carefully maneuver themselves in the air to avoid any obstacles. There are parts where the Kongs have to horizontally navigate through Zingers as the wind continues blowing upward.
'''Windy Well''' is the 29th [[level]] of ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' (or the 31st in the [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance remake]]). It is also the second level of [[K. Rool's Keep]], or the fourth in the [[Game Boy Advance]] remake where it switched positions with [[Castle Crush]] and moved to being after [[Clapper's Cavern]]. It is the final mine shaft level, as well as the only one not in [[Crocodile Cauldron]]. The main feature is the strong gusts of [[wind]], which pulls [[Diddy Kong|Diddy]] and [[Dixie Kong]] higher into the level. The wind stops blowing when the Kongs go onto a platform or, in some cases, when they reach a certain point. The main and most common enemies are yellow [[Zinger]]s, who appear throughout the level. The Kongs must carefully maneuver themselves in the air to avoid any obstacles. There are parts where the Kongs have to horizontally navigate through Zingers as the wind continues blowing upward.
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Kruncha DKC2 blue.png|[[Kruncha]] (blue) (1)
Kruncha DKC2 blue.png|[[Kruncha]] (blue) (1)
Kutlass DKC2 green.png|[[Kutlass]] (green) (4)
Kutlass DKC2 green.png|[[Kutlass]] (green) (4)
Spiny DKC2.png|[[Spiny (Donkey Kong Country 2)|Spiny]] (2)
Spiny DKC2.png|[[Spiny (Donkey Kong Country 2: Diddy's Kong Quest)|Spiny]] (2)
Zinger DKC2 yellow.png|[[Zinger]] (yellow) (57)
Zinger DKC2 yellow.png|[[Zinger]] (yellow) (57)
</gallery>
</gallery>

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