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'''Wind''' appears in the [[Super Mario (franchise)|''Super Mario'' franchise]] most commonly as an obstacle, and while wind itself cannot hurt the player, it can blow them into an enemy or a [[pit]].
'''Wind''' appears in the [[Super Mario (franchise)|''Super Mario'' franchise]] most commonly as an obstacle, and while wind itself cannot hurt the player, it can blow them into an enemy or a [[pit]].
==History==
==History==
===''Mario Golf'' series===
===''Golf'' / ''Mario Golf'' series===
Wind is a factor to consider when planning shots in ''[[Mario Golf (series)|Mario Golf]]'' games, similarly to real-world golf. Its speed and direction influences where the ball will land.
Wind is a factor to consider when planning shots in ''[[Golf (series)|Golf]]'' and ''[[Mario Golf (series)|Mario Golf]]'' games, similarly to real-world golf. Its speed and direction influences where the ball will land.


===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario Bros.: The Lost Levels''====
====''Super Mario Bros.: The Lost Levels''====
[[File:SMAS LL World A-3 Screenshot.png|150px|thumb|[[Luigi]] avoiding wind in the ''Super Mario All-Stars'' version of ''Super Mario Bros.: The Lost Levels'']]
[[File:SMAS LL World A-3 Screenshot.png|150px|thumb|[[Luigi]] avoiding wind in the ''Super Mario All-Stars'' version of ''Super Mario Bros.: The Lost Levels''.]]
Wind<ref>{{cite|title=''Super Mario All-Stars'' Nintendo Player's Guide|page=48|date=1993|publisher=Nintendo of America|language=en-us}}</ref> in ''[[Super Mario Bros.: The Lost Levels]]'' is represented by floating leaves, and while dangerous at times, is needed to clear a few gaps in some levels. Some of these gaps are so big that crossing them requires the player to use a combination of [[trampoline]]s, wind, and bouncing off of one or more enemies. Wind is not present in the ''[[Super Mario Bros. Deluxe]]'' versions of the levels, requiring changes to some of them. Wind occurs in Worlds [[World 5-1 (Super Mario Bros.: The Lost Levels)|5-1]], [[World 6-1 (Super Mario Bros.: The Lost Levels)|6-1]], [[World 7-1 (Super Mario Bros.: The Lost Levels)|7-1]], [[World 7-3 (Super Mario Bros.: The Lost Levels)|7-3]], [[World 8-1 (Super Mario Bros.: The Lost Levels)|8-1]], [[World A-3|A-3]], [[World C-3|C-3]], [[World D-1|D-1]], and [[World D-4|D-4]].
Wind<ref>{{cite|title=''Super Mario All-Stars'' Nintendo Player's Guide|page=48|date=1993|publisher=Nintendo of America|language=en-us}}</ref> in ''[[Super Mario Bros.: The Lost Levels]]'' is represented by floating leaves, and while dangerous at times, is needed to clear a few gaps in some levels. Some of these gaps are so big that crossing them requires the player to use a combination of [[trampoline]]s, wind, and bouncing off of one or more enemies. Wind is not present in the ''[[Super Mario Bros. Deluxe]]'' versions of the levels, requiring changes to some of them.


====''Super Mario 64'' / ''Super Mario 64 DS''====
====''Super Mario 64'' / ''Super Mario 64 DS''====
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====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
[[File:Floaty Fluff.png|thumb|left|Wind in ''Super Mario Galaxy'']]
[[File:Floaty Fluff.png|thumb|left|Wind in ''Super Mario Galaxy''.]]
Wind<ref>{{cite|author=Black, Fletcher|title=''Super Mario Galaxy'' PRIMA Official Game Guide|page=166|date=November 9, 2007|publisher=[[Prima Games]]|language=en-us|978-0-7615-5643-5}}</ref> in ''[[Super Mario Galaxy]]'' is featured in the [[Gusty Garden Galaxy]]. Here, the player must ride [[Fluff (object)|Floaty Fluff]]s to cross large, windy gaps.
Wind<ref>{{cite|author=Black, Fletcher|title=''Super Mario Galaxy'' PRIMA Official Game Guide|page=166|date=November 9, 2007|publisher=[[Prima Games]]|language=en-us|978-0-7615-5643-5}}</ref> in ''[[Super Mario Galaxy]]'' is featured in the [[Gusty Garden Galaxy]]. Here, the player must ride [[Fluff (object)|Floaty Fluff]]s to cross large, windy gaps.
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====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
Wind<ref>{{cite|Bueno, Fernando|title=''New Super Mario Bros. Wii'' [[Prima Games|PRIMA]] Official Game Guide|page=46|language=en-us|publisher=Prima Games|date=November 15, 2009|isbn=978-0-307-46592-4}}</ref> in ''[[New Super Mario Bros. Wii]]'' appears only in [[World 2-4 (New Super Mario Bros. Wii)|World 2-4]], where it can blow [[coin]]s around the level, and can be noticed by the sand that it carries along the way. Enemies in the level will turn against the wind when it comes and will not move until it goes away. It can also push the player right, though Mario can [[crouch]] to stand still. Like in ''Super Mario Bros.: The Lost Levels'', it is needed to reach certain parts of the level, mainly one of the [[Star Coin]]s and the [[Goal Pole (secret)|hidden goal]].
Wind<ref>{{cite|Bueno, Fernando|title=''New Super Mario Bros. Wii'' [[Prima Games|PRIMA]] Official Game Guide|page=46|language=en-us|publisher=Prima Games|date=November 15, 2009|isbn=978-0-307-46592-4}}</ref> in ''[[New Super Mario Bros. Wii]]'' appears only in [[World 2-4 (New Super Mario Bros. Wii)|World 2-4]], where it can blow [[coin]]s around the level, and can be noticed by the sand that it carries along the way. Enemies in the level will turn against the wind when it comes and won't move until it goes away. It can also push the player right, though Mario can [[crouch]] to stand still. Like in ''Super Mario Bros.: The Lost Levels'', it is needed to reach certain parts of the level, mainly one of the [[Star Coin]]s and the [[Goal Pole (secret)|hidden goal]].


====''Super Mario Galaxy 2''====
====''Super Mario Galaxy 2''====
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====''Super Mario 3D World''====
====''Super Mario 3D World''====
[[File:SM3DW Ty-Foo Flurries.png|thumb|Three [[Ty-foo]]s blowing wind in ''[[Super Mario 3D World]]'']]
[[File:SM3DW Ty-Foo Flurries.png|thumb|Three [[Ty-foo]]s blowing wind in ''[[Super Mario 3D World]].]]
Wind in ''[[Super Mario 3D World]]'' is blown by the [[Ty-foo]] enemies in the levels [[Ty-Foo Flurries]] and [[Gigantic Seasick Wreck]], with a small gust of wind appearing in the former level, being blown under an abyss that contains a [[Green Star]].
Wind in ''[[Super Mario 3D World]]'' is blown by the [[Ty-foo]] enemies in the levels [[Ty-Foo Flurries]] and [[Gigantic Seasick Wreck]], with a small gust of wind appearing in the former level, being blown under an abyss that contains a [[Green Star]].


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===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
{{main-wiki|SmashWiki|Wind}}
{{main-wiki|SmashWiki|Wind}}
[[File:Greengreens.jpg|thumb|left|Whispy Woods blowing wind in ''Super Smash Bros. Melee'']]
[[File:Greengreens.jpg|thumb|left|Whispy Woods blowing wind in ''Super Smash Bros. Melee''.]]
Wind is a generic stage hazard in at least one stage in every ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' game. In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', wind is blown by [[Whispy Woods]] on the games' respective [[Dream Land (Super Smash Bros.)|Dream Land]] and [[Green Greens]] stages, and putting fighters at risk of being blown off of the stage. In ''[[Super Smash Bros. Brawl]]'', wind will sometimes blow wind upwards on [[Pokémon Stadium 2]], causing it to take longer to get down, and [[PictoChat]] sometimes has drawn wind blown to the left, having the effect of wind. Wind also appears in the returning Green Greens stage in ''Super Smash Bros. Brawl''. In ''[[Super Smash Bros. for Nintendo 3DS]]'', wind occurs in the [[Paper Mario (stage)|Paper Mario stage]] when the [[Fan]] appears, blowing fighters to the right, and wind can also occur in [[PictoChat 2]]. Dream Land returned as a downloadable stage in ''Super Smash Bros. for Nintendo 3DS'' / ''[[Super Smash Bros. for Wii U|Wii U]]'', so wind also appears in those games. In ''[[Super Smash Bros. Ultimate]]'', wind appears in various returning stages, including Dream Land, Green Greens, and PictoChat.
Wind is a generic stage hazard in at least one stage in every ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' game. In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', wind is blown by [[Whispy Woods]] on the games' respective [[Dream Land (Super Smash Bros.)|Dream Land]] and [[Green Greens]] stages, and putting fighters at risk of being blown off of the stage. In ''[[Super Smash Bros. Brawl]]'', wind will sometimes blow wind upwards on [[Pokémon Stadium 2]], causing it to take longer to get down, and [[PictoChat]] sometimes has drawn wind blown to the left, having the effect of wind. Wind also appears in the returning Green Greens stage in ''Super Smash Bros. Brawl''. In ''[[Super Smash Bros. for Nintendo 3DS]]'', wind occurs in the [[Paper Mario (stage)|Paper Mario stage]] when the [[Fan]] appears, blowing fighters to the right, and wind can also occur in [[PictoChat 2]]. Dream Land returned as a downloadable stage in ''Super Smash Bros. for Nintendo 3DS'' / ''[[Super Smash Bros. for Wii U|Wii U]]'', so wind also appears in those games. In ''[[Super Smash Bros. Ultimate]]'', wind appears in various returning stages, including Dream Land, Green Greens, and PictoChat.


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===''Yoshi's Island DS''===
===''Yoshi's Island DS''===
[[File:YIDSBabyPeachParasol.png|thumb|Baby Peach using her parasol to catch wind]]
[[File:YIDSBabyPeachParasol.png|thumb|Baby Peach using her parasol to catch wind.]]
Wind in ''[[Yoshi's Island DS]]'' is featured as upward vertical columns, but [[Baby Peach]] can use her parasol to catch the currents that take her and Yoshi to higher platforms.
Wind in ''[[Yoshi's Island DS]]'' is featured as upward vertical columns, but [[Baby Peach]] can use her parasol to catch the currents that take her and Yoshi to higher platforms.


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====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
Wind reappears in {{classic|3DS|Neo Bowser City}} in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'' and in {{classic link|DS|Shroom Ridge}}, [[Ninja Hideaway]], {{classic link|3DS|Rock Rock Mountain}}, and {{classic link|Tour|Singapore Speedway}} in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' for the latter game. In {{classic|DS|Shroom Ridge}}, wind acts as a shortcut near the end of the track, and like in ''[[Mario Kart Tour]]'', tricks can be performed by driving over wind.
Wind reappears in {{classic|3DS|Neo Bowser City}} in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'' and in {{classic-link|DS|Shroom Ridge}}, [[Ninja Hideaway]], {{classic-link|3DS|Rock Rock Mountain}}, and {{classic-link|Tour|Singapore Speedway}} in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' for the latter game. In {{classic|DS|Shroom Ridge}}, wind acts as a shortcut near the end of the track, and like in ''[[Mario Kart Tour]]'', tricks can be performed by driving over wind.


====''Mario Kart Tour''====
====''Mario Kart Tour''====
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In some courses or variants such as [[Vancouver Velocity 2|Vancouver Velocity 2R/T]], wind is used in the {{wp|Stanley Park}} section to allow the player to perform Jump Boosts.
In some courses or variants such as [[Vancouver Velocity 2|Vancouver Velocity 2R/T]], wind is used in the {{wp|Stanley Park}} section to allow the player to perform Jump Boosts.


===''Mario & Luigi'' series===
===''Mario & Luigi: Dream Team''===
====''Mario & Luigi: Dream Team''====
Strong gusts of wind appear near the top of [[Mount Pajamaja]] and in [[Somnom Woods]] in ''[[Mario & Luigi: Dream Team]]'', which push [[Mario]] and [[Luigi]] in its direction while they are using [[Spin Jump (Mario & Luigi series)|Spin Jump]].
In ''[[Mario & Luigi: Dream Team]]'', both [[Mount Pajamaja]] and [[Somnom Woods]] have strong gusts of wind. Wind occasionally blows through areas near the top of Mount Pajamaja, and propeller devices in Somnom Woods create wind. Characters standing in the path of wind while preparing to use a [[Spin Jump (Mario & Luigi series)|Spin Jump]] are gradually pushed away. Using a Spin Jump while exposed to wind causes characters to lose direct control while being blown in the wind's direction. Spin Jumps affected by wind do not end until the characters hit an obstacle.
 
====''Mario & Luigi: Paper Jam''====
Strong gusts of wind appear during the [[Cannonball Chuck]] challenge in the [[Attackathon]], being able to push Luigi in the direction they flow, making it harder for him to hit the score balloons and avoid obstacles. They appear on their own on the third throw, and with [[Parabomb]]s on the fourth and fifth throws.
 
==={{a|YWW}} / {{a|P&YWW}}===
In {{a|YWW|l}} and its remake {{a|P&YWW|l}}, wind appears in sections featuring [[Umbrella Yoshi]]. Wind pushes Umbrella Yoshi and certain enemies like [[Shy Guy]]s and [[Fly Guy]]s around. Umbrella Yoshi can fly faster by moving with the wind. While Umbrella Yoshi cannot move against wind while its umbrella is open, it can while its umbrella is closed. Thus, using both states of Umbrella Yoshi is key to maneuvering effectively. Umbrella Yoshi appears in [[Bounceabout Woods]] and [[Snag-Stitch Mountain]], though the former only has wind that blows upward. The latter has winds that can blow in multiple directions. In some cases, this creates loops that are hard to escape from with an open umbrella. The final part of the Umbrella Yoshi section has wind blowing in a spiral that goes through the background and back. This spiral also blows around Umbrella Yoshi with a closed umbrella, so it cannot be left once entered. Yoshi has to fly up this spiral to reach the goal. As Yoshi goes up, the lower part of the screen becomes a [[pit]].
 
[[Miss Cluck the Insincere]], the boss of {{id|World 3|YWW}}'s [[Miss Cluck the Insincere's Castle]], has attacks where she spins to cause wind to blow across the arena. This can push Yoshi into the pits on both sides of the platform. It also blows [[Spike Ball]]s that fall from the sky during the attack, which makes it more difficult to endure the wind by running on the ground.
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==Gallery==
==Gallery==
<gallery>
<gallery>
TLL Sprite Wind.png|Sprite from ''[[Super Mario Bros.: The Lost Levels]]''
DKC2 Wind 1.png|Sprite from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
DKC2 Wind 1.png|Sprite from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
DKC2 Wind 2.png|Sprite from ''Donkey Kong Country 2: Diddy's Kong Quest''
DKC2 Wind 2.png|Sprite from ''Donkey Kong Country 2: Diddy's Kong Quest''
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The Swamp.PNG|Screenshot from ''[[Super Smash Bros. Brawl]]''
The Swamp.PNG|Screenshot from ''[[Super Smash Bros. Brawl]]''
Borboras-SSE.png|Screenshot of a [[smashwiki:Borboras|Borboras]] from ''Super Smash Bros. Brawl''
Borboras-SSE.png|Screenshot of a [[smashwiki:Borboras|Borboras]] from ''Super Smash Bros. Brawl''
SMG Screenshot Fan.png|Screenshot from ''[[Super Mario Galaxy]]''
MLPJ Parabombs.png|Screenshot of two strong gusts of wind from ''Mario & Luigi: Paper Jam''
</gallery>
</gallery>


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{{NIWA|SmashWiki=1|ZeldaWiki=1}}
{{NIWA|SmashWiki=1|ZeldaWiki=1}}
<references/>
<references/>
{{SMB}}
{{SMB}}
{{NSMBW}}
{{NSMBW}}

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