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| [[File:NSMBW World 2-4 Screenshot.png|thumb|Wind in ''New Super Mario Bros. Wii'']] | | {{rewrite}} |
| '''Wind''' appears in the [[Super Mario (franchise)|''Super Mario'' franchise]] most commonly as an obstacle, and while wind itself cannot hurt the player, it can blow them into an enemy or a [[pit]]. | | [[File:2-4nsmbw.PNG|thumb|'''Wind''' in ''New Super Mario Bros. Wii''.]] |
| | '''Wind''' appears in a few games as an obstacle. While wind cannot hurt the player, it can blow them into an enemy or into an [[Abyss|abyss]]. |
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| ==History== | | ==History== |
| ===''Mario Golf'' series===
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| Wind is a factor to consider when planning shots in ''[[Mario Golf (series)|Mario Golf]]'' games, similarly to real-world golf. Its speed and direction influences where the ball will land.
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| ===''Super Mario'' series=== | | ===''Super Mario'' series=== |
| ====''Super Mario Bros.: The Lost Levels''==== | | ====''Super Mario Bros.: The Lost Levels''==== |
| [[File:SMAS LL World A-3 Screenshot.png|150px|thumb|[[Luigi]] avoiding wind in the ''Super Mario All-Stars'' version of ''Super Mario Bros.: The Lost Levels'']] | | [[File:WorldA-3SMBTheLostLevels.png|150px|thumb|right|[[Luigi]] avoiding wind in the ''Super Mario All-Stars'' version of ''Super Mario Bros.: The Lost Levels''.]] |
| Wind<ref>{{cite|title=''Super Mario All-Stars'' Nintendo Player's Guide|page=48|date=1993|publisher=Nintendo of America|language=en-us}}</ref> in ''[[Super Mario Bros.: The Lost Levels]]'' is represented by floating leaves, and while dangerous at times, is needed to clear a few gaps in some levels. Some of these gaps are so big that crossing them requires the player to use a combination of [[trampoline]]s, wind, and bouncing off of one or more enemies. Wind is not present in the ''[[Super Mario Bros. Deluxe]]'' versions of the levels, requiring changes to some of them. Wind occurs in Worlds [[World 5-1 (Super Mario Bros.: The Lost Levels)|5-1]], [[World 6-1 (Super Mario Bros.: The Lost Levels)|6-1]], [[World 7-1 (Super Mario Bros.: The Lost Levels)|7-1]], [[World 7-3 (Super Mario Bros.: The Lost Levels)|7-3]], [[World 8-1 (Super Mario Bros.: The Lost Levels)|8-1]], [[World A-3|A-3]], [[World C-3|C-3]], [[World D-1|D-1]], and [[World D-4|D-4]]. | | In ''[[Super Mario Bros.: The Lost Levels]]'', Wind<ref>''Super Mario All-Stars'' Nintendo Player's Guide, page 48.</ref> appears for the first time as one of the game's new special features. It is represented by floating leaves. While it is dangerous at times, it is needed to clear some gaps in some levels. Some gaps in the game are so big that crossing them requires the player to use a combination of [[trampoline]]s, wind and bouncing off of one or more enemies. Wind is not present in the ''[[Super Mario Bros. Deluxe]]'' versions of the levels, requiring changes to some levels. |
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| ====''Super Mario 64'' / ''Super Mario 64 DS''==== | | ====''Super Mario 64''/''Super Mario 64 DS''==== |
| Wind in ''[[Super Mario 64]]'' and its [[Super Mario 64 DS|DS remake]] appears in courses such as [[Cool, Cool Mountain]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; and the DS-exclusive [[Chief Chilly Challenge]], there are upward gusts of wind that can carry the player over a gap. Horizontal wind also appears in a few of these areas and a few more, such as [[Snowman's Land]] and [[Rainbow Ride]], and can push the player into a gap or other obstacle instead. In addition, a cloud enemy called [[Fwoosh]] guards the entrance to the [[Slide (Super Mario 64)|slide]] on Tall, Tall Mountain; it will attempt to blow the player away as they cross. These gusts of wind, as well as those of the Snowman's Land snowman, can also blow the character's [[cap]] away. A wind gust in Chief Chilly Challenge can only be passed by [[Metal Mario|Metal Wario]] due to its strength.
| | In some ice levels of ''[[Super Mario 64]]'' and its [[Super Mario 64 DS|DS remake]], like [[Cool, Cool Mountain]], [[Snowman's Land]], and [[Chief Chilly Challenge]] (DS-only), there are gusts of icy wind that can carry the player over a gap or push them off the edge. The wind also appears in [[Tiny-Huge Island]], [[Rainbow Ride]], and [[Tall, Tall Mountain]]. In addition, a cloud enemy called [[Fwoosh]] appears in ''Super Mario 64 DS'' and guards the entrance to the [[Slide (Super Mario 64)|slide]] on Tall, Tall Mountain and blows wind to attempt to blow the player away. These gusts of wind as well as those of the Snowman's Land snowman can also blow the character's [[cap]] away. One wind gust in Chief Chilly Challenge, exclusive to the DS remake, is so strong that only [[Metal Mario (form)|Metal Wario]] can get past it. |
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| ====''Super Mario Galaxy''==== | | ====''Super Mario Galaxy''==== |
| [[File:Floaty Fluff.png|thumb|left|Wind in ''Super Mario Galaxy'']] | | [[File:Floaty Fluff.png|thumb|left|Wind in ''Super Mario Galaxy''.]] |
| Wind<ref>{{cite|author=Black, Fletcher|title=''Super Mario Galaxy'' PRIMA Official Game Guide|page=166|date=November 9, 2007|publisher=[[Prima Games]]|language=en-us|978-0-7615-5643-5}}</ref> in ''[[Super Mario Galaxy]]'' is featured in the [[Gusty Garden Galaxy]]. Here, the player must ride [[Fluff (object)|Floaty Fluff]]s to cross large, windy gaps. | | Wind<ref>Black, Fletcher. ''Super Mario Galaxy'' [[Prima Games|PRIMA]] Offical Game Guide, page 166.</ref> appears in ''[[Super Mario Galaxy]]'' in the [[Gusty Garden Galaxy]]. Here, the player must ride [[Floaty Fluff]]s to cross large, windy gaps. |
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| ====''New Super Mario Bros. Wii''==== | | ====''New Super Mario Bros. Wii''==== |
| Wind<ref>{{cite|Bueno, Fernando|title=''New Super Mario Bros. Wii'' [[Prima Games|PRIMA]] Official Game Guide|page=46|language=en-us|publisher=Prima Games|date=November 15, 2009|isbn=978-0-307-46592-4}}</ref> in ''[[New Super Mario Bros. Wii]]'' appears only in [[World 2-4 (New Super Mario Bros. Wii)|World 2-4]], where it can blow [[coin]]s around the level, and can be noticed by the sand that it carries along the way. Enemies in the level will turn against the wind when it comes and will not move until it goes away. It can also push the player right, though Mario can [[crouch]] to stand still. Like in ''Super Mario Bros.: The Lost Levels'', it is needed to reach certain parts of the level, mainly one of the [[Star Coin]]s and the [[Goal Pole (secret)|hidden goal]]. | | [[File:FooProfile.png|thumb|150px|right|A Foo blowing wind in ''New Super Mario Bros. Wii''.]] |
| | Wind<ref>Bueno, Fernando. ''New Super Mario Bros. Wii'' [[Prima Games|PRIMA]] Offical Game Guide, page 46.</ref> reappears in ''[[New Super Mario Bros. Wii]]''. Like in ''Super Mario Bros.: The Lost Levels'', it is needed to reach certain parts of the level. It only appears in World 2-4 where it can blow [[Coin|coins]] around the level, and can be noticed through the sand that it carries along the way. Enemies in the level will turn against the wind when it comes, and don't move until it goes away. It can also push the player right, though Mario can [[crouch]] to stand still. [[Foo]]s also blow wind, though it acts more like fog in that it obscures the player's view. |
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| ====''Super Mario Galaxy 2''==== | | ====''Super Mario Galaxy 2''==== |
| Wind in ''[[Super Mario Galaxy 2]]'' is blown by windmills in [[Honeybloom Galaxy]], [[Cloudy Court Galaxy]], and [[Grandmaster Galaxy]]. The clouds created by [[Cloud Mario]] can be carried by the gust, thus reaching far away locations.
| | In ''[[Super Mario Galaxy 2]]'', wind is blown by windmills in [[Honeybloom Galaxy]], [[Cloudy Court Galaxy]] and [[Grandmaster Galaxy]]. The clouds created by [[Cloud Mario]] can be carried by the gust, thus reaching far away locations. |
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| ====''Super Mario 3D World''====
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| [[File:SM3DW Ty-Foo Flurries.png|thumb|Three [[Ty-foo]]s blowing wind in ''[[Super Mario 3D World]]'']]
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| Wind in ''[[Super Mario 3D World]]'' is blown by the [[Ty-foo]] enemies in the levels [[Ty-Foo Flurries]] and [[Gigantic Seasick Wreck]], with a small gust of wind appearing in the former level, being blown under an abyss that contains a [[Green Star]].
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| ====''Super Mario Odyssey''====
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| Wind in ''[[Super Mario Odyssey]]'' can appear in gusts capable of sending Mario high into the air. A hidden area found post-game in the [[Cascade Kingdom]] has wind that blows intermittently, which can push Mario off the ground. Mario can throw [[Cappy]] at this wind, which will blow Cappy in the direction the wind is facing, and is used to activate [[Lever Switch]]es that would normally be unreachable. Ty-foos also reappear, and can be [[capture]]d in order to blow away enemies and certain platforms.
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| ====''Super Mario Maker 2''====
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| Wind in ''[[Super Mario Maker 2]]'' blows in the desert theme at night, functioning mostly how it does in ''New Super Mario Bros. Wii'', except that it can change its direction and frequency depending on the game style.
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| ===''Donkey Kong'' (Game Boy)===
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| Wind in the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' appears in stages [[Stage 6-6|6-6]], [[Stage 8-10|8-10]], [[Stage 8-16|8-16]], and [[Stage 9-8|9-8]], where they blow Mario left or right slightly based on the direction the clouds in the background are moving.
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| ===''Donkey Kong Country 2: Diddy's Kong Quest''=== | | ===''Donkey Kong Country 2: Diddy's Kong Quest''=== |
| Wind<ref>{{cite|author=Shinoda, Paul, Kent Miller|title=''Donkey Kong Country 2: Diddy's Kong Quest'' [[Nintendo]] Player's Guide|date=1995|publisher=Nintendo of America|language=en-us|page=92}}</ref> in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' is a gameplay mechanic represented by blowing leaves and is in a few courses. In [[Gusty Glade (Donkey Kong Country 2)|Gusty Glade]], it is used to jump over long holes or hinder the player by blowing them into unwanted directions. In [[Windy Well (Donkey Kong Country 2)|Windy Well]], the wind blows upward and lifts the Kongs to high platforms. In [[Animal Antics (Donkey Kong Country 2)|Animal Antics]], wind appears in the [[Squawks the Parrot|Squawks]] and [[Squitter the Spider|Squitter]] portions. | | In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', Wind<ref>Shinoda, Paul, Kent Miller. ''Donkey Kong Country 2: Diddy's Kong Quest'' [[Nintendo]] Player's Guide, page 92.</ref> is the theme for two courses: [[Gusty Glade]], where it is used to jump over long holes or hinder the player by blowing them into unwanted directions; and [[Windy Well]], where the wind blows upward and lifts the Kongs to high platforms. In this game, the wind is represented by leaves, much like in ''The Lost Levels''. |
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| ===''Mario Party'' series===
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| Wind in the [[Mario Party (series)|''Mario Party'' series]] is an obstacle appearing in some [[minigame]]s. In [[Tightrope Treachery]] in ''[[Mario Party]]'' and [[Rainbow Run (minigame)|Rainbow Run]] in ''[[Mario Party 2]]'', the player can lose balance from strong winds. Wind appears in the ''[[Mario Party Advance]]'' minigame [[Forest Jump]]. In ''[[Mario Party 8]]'', wind acts as an obstacle in the minigame [[Treacherous Tightrope]].
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| ===''Super Smash Bros.'' series=== | | ===''Super Smash Bros.'' series=== |
| {{main-wiki|SmashWiki|Wind}}
| | ====''Super Smash Bros.''==== |
| [[File:Greengreens.jpg|thumb|left|Whispy Woods blowing wind in ''Super Smash Bros. Melee'']]
| | In ''[[Super Smash Bros.]]'', wind appears on the [[Dream Land (Super Smash Bros.)|Dream Land]] stage. Here, a tree named [[Whispy Woods]] blows wind at the player in an attempt to blow them off the stage. |
| Wind is a generic stage hazard in at least one stage in every ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' game. In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', wind is blown by [[Whispy Woods]] on the games' respective [[Dream Land (Super Smash Bros.)|Dream Land]] and [[Green Greens]] stages, and putting fighters at risk of being blown off of the stage. In ''[[Super Smash Bros. Brawl]]'', wind will sometimes blow wind upwards on [[Pokémon Stadium 2]], causing it to take longer to get down, and [[PictoChat]] sometimes has drawn wind blown to the left, having the effect of wind. Wind also appears in the returning Green Greens stage in ''Super Smash Bros. Brawl''. In ''[[Super Smash Bros. for Nintendo 3DS]]'', wind occurs in the [[Paper Mario (stage)|Paper Mario stage]] when the [[Fan]] appears, blowing fighters to the right, and wind can also occur in [[PictoChat 2]]. Dream Land returned as a downloadable stage in ''Super Smash Bros. for Nintendo 3DS'' / ''[[Super Smash Bros. for Wii U|Wii U]]'', so wind also appears in those games. In ''[[Super Smash Bros. Ultimate]]'', wind appears in various returning stages, including Dream Land, Green Greens, and PictoChat.
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| In ''Super Smash Bros. Brawl'', wind appears on some levels in [[smashwiki:Adventure Mode: The Subspace Emissary|The Subspace Emissary]], such as [[The Wilds]], [[The Swamp]], The [[Battleship Halberd Exterior]] and [[The Glacial Peak]]. It blows like normal wind to the side, but it also blows upward in the swamp. The [[smashwiki:Borboras|Borboras]] also blow wind. [[Ridley]] can produce wind from his wings during his boss fight.
| | ====''Super Smash Bros. Melee''==== |
| | [[File:Greengreens.jpg|thumb|Whispy Woods blowing wind in ''Super Smash Bros. Melee''.]] |
| | In ''[[Super Smash Bros. Melee]]'', wind appears on the [[Green Greens]] stage. Here, [[Whispy Woods]] blows wind either left or right, attempting to blow the player of the stage, similar to how he did in Dream Land in ''Super Smash Bros.'' |
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| In ''Super Smash Bros. Ultimate'', certain [[Spirit (Super Smash Bros. Ultimate)|spirit]] battles (e.g. [[Raccoon Mario|Fox Luigi]]) have wind blowing either periodically or constantly. Some spirits can make a fighter partly or completely immune to wind.
| | ====''Super Smash Bros. Brawl''==== |
| {{br}}
| | [[File:The Swamp.PNG|thumb|left|Wind in ''Super Smash Bros. Brawl''.]] |
| | [[File:Borboras-SSE.png|thumb|A Borboras, blowing wind in ''Super Smash Bros. Brawl''.]] |
| | In ''[[Super Smash Bros. Brawl]]'', wind appears on some levels in the [[Subspace Emissary]], such as [[The Wilds]], [[The Swamp]], The [[Battleship Halberd Exterior]] and [[The Glacial Peak]]. It blows like normal wind to the side, but it also blows upward in the swamp. The stage [[Pokémon Stadium 2]] will sometimes blow wind, causing it to take longer to get down. The [[PictoChat]] stage also features drawn wind. Since Green Greens returns from ''Super Smash Bros. Melee'', so does the wind on the stage. The [[Borboras]], enemies in the Subspace Emissary, also blow wind. The boss [[Ridley]] can produce wind during the boss fight. |
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| ===''Donkey Kong Jungle Beat'' / ''New Play Control! Donkey Kong Jungle Beat''=== | | ===''Yoshi'' franchise=== |
| Wind in ''[[Donkey Kong Jungle Beat]]'' and its [[Wii]] [[New Play Control! Donkey Kong Jungle Beat|port]] is blown out by [[Wind Mouth]]s.
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| ===''Yoshi Touch & Go''=== | | ====''Yoshi Touch & Go''==== |
| Wind in ''[[Yoshi Touch & Go]]'' can blow randomly in some areas, and can be produced by blowing into the microphone. It can cause all the created platforms to disappear. | | Wind reappears in the [[Nintendo DS]] game ''[[Yoshi Touch & Go]]'', where it can blow by either blowing into the microphone, or randomly in some areas. |
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| ===''Super Princess Peach''=== | | ====''Yoshi's Island DS''==== |
| Wind in ''[[Super Princess Peach]]'' serves as a hindrance which stops the player from using the [[Joy (vibe)|Joy]] [[vibe]] to fly up to various areas of a level, as the player may be able to skip parts of a level or access secret areas with the ability.
| | [[File:YIDSBabyPeachParasol.jpg|thumb|200px|right|Baby Peach using her parasol to catch wind.]] |
| | | In ''[[Yoshi's Island DS]]'', [[Baby Peach]] can use her parasol to catch wind currents that allow her and Yoshi to reach higher platforms. |
| ===''Yoshi's Island DS''=== | |
| [[File:YIDSBabyPeachParasol.png|thumb|Baby Peach using her parasol to catch wind]] | |
| Wind in ''[[Yoshi's Island DS]]'' is featured as upward vertical columns, but [[Baby Peach]] can use her parasol to catch the currents that take her and Yoshi to higher platforms.
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| ===''Paper Mario'' series=== | | ===''Paper Mario'' series=== |
| ====''Super Paper Mario''==== | | ====''Super Paper Mario''==== |
| Wind in ''[[Super Paper Mario]]'' exists near the end of [[The Dotwood Tree|Chapter 3-3]], and the player can ride the red wind to the [[Warp Pipe]] at the end to finish the chapter. | | Wind exists near the end of [[The Dotwood Tree|Chapter 3-3]] of ''[[Super Paper Mario]]''. The player can ride the red wind to the [[Warp Pipe]] at the end to finish the chapter. |
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| ====''Paper Mario: Color Splash''==== | | ====''Paper Mario: Color Splash''==== |
| Wind in ''[[Paper Mario: Color Splash]]'' blows Mario and [[Huey]] into a giant hole that the Paint Star repainted when they go to [[Mustard Café]] after saving the purple [[Big Paint Star]].
| | In ''[[Paper Mario: Color Splash]]'', when Mario and [[Huey]] go to [[Mustard Café]] after saving the purple [[Big Paint Star]], they are both blown into a giant hole that the Paint Star repainted by a gust of wind. |
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| ===''Mario Kart'' series===
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| ====''Mario Kart 7''====
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| Wind in ''[[Mario Kart 7]]'' is often blown out of [[Warp Pipe|pipe]]s and can push the player around, in courses such as [[3DS Mario Circuit|Mario Circuit]] and [[3DS Rock Rock Mountain|Rock Rock Mountain]], and it can also be used for the elevation of a glider, such as that blown by [[Koopa Clown Car]]s in [[Wuhu Loop]] and [[3DS Neo Bowser City|Neo Bowser City]]. The [[Screaming Pillar]]s in [[3DS DK Jungle|DK Jungle]] blow wind that pushes the player back. [[Current]]s in courses such as [[3DS Wario Shipyard|Wario Shipyard]] function similarly to wind.
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| ====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
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| Wind reappears in {{classic|3DS|Neo Bowser City}} in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'' and in {{classic-link|DS|Shroom Ridge}}, [[Ninja Hideaway]], {{classic-link|3DS|Rock Rock Mountain}}, and {{classic-link|Tour|Singapore Speedway}} in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' for the latter game. In {{classic|DS|Shroom Ridge}}, wind acts as a shortcut near the end of the track, and like in ''[[Mario Kart Tour]]'', tricks can be performed by driving over wind.
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| ====''Mario Kart Tour''====
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| [[File:MKT Tour13 WarioCupChallenge.png|thumb|left|Wind propellers in [[SNES Mario Circuit 1]]'s Glider Challenge]]
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| Wind in ''Mario Kart Tour'' appears in the returning courses Rock Rock Mountain and Neo Bowser City, and is usually added to trick and reverse/trick variants of courses, such as [[DS DK Pass|DS DK Pass R/T]]. When driven over, it grants a [[Jump Boost]]. Wind also usually appears in [[Precision Gliding]] and [[Glider Challenge]]s, and it is usually created by pipes and propellers. It is also created by the fans and bamboo in Ninja Hideaway. Propellers emitting wind can also appear up and down in this game, with downwards wind being used to cause the player to drop down.
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| In some courses or variants such as [[Vancouver Velocity 2|Vancouver Velocity 2R/T]], wind is used in the {{wp|Stanley Park}} section to allow the player to perform Jump Boosts.
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| ===''Mario & Luigi'' series===
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| ====''Mario & Luigi: Dream Team''====
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| In ''[[Mario & Luigi: Dream Team]]'', both [[Mount Pajamaja]] and [[Somnom Woods]] have strong gusts of wind. Wind occasionally blows through areas near the top of Mount Pajamaja, and propeller devices in Somnom Woods create wind. Characters standing in the path of wind while preparing to use a [[Spin Jump (Mario & Luigi series)|Spin Jump]] are gradually pushed away. Using a Spin Jump while exposed to wind causes characters to lose direct control while being blown in the wind's direction. Spin Jumps affected by wind do not end until the characters hit an obstacle.
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| ====''Mario & Luigi: Paper Jam''====
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| Strong gusts of wind appear during the [[Cannonball Chuck]] challenge in the [[Attackathon]], being able to push Luigi in the direction they flow, making it harder for him to hit the score balloons and avoid obstacles. They appear on their own on the third throw, and with [[Parabomb]]s on the fourth and fifth throws.
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| {{br}}
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| ==Names in other languages==
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| {{foreign names
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| |Jap=追い風<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|title="Super Mario Bros. 2"『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=Shogakukan|date=2015|page=29}}</ref>
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| |JapR=Oikaze
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| |JapM=Tailwind <small>(''Super Mario Bros.: The Lost Levels'')</small>
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| |Jap2=強風<ref>{{cite|author=----|title="Super Mario 64."『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|language=Japanese|location=Tokyo|publisher=Shogakukan|date=2015|page=91}}</ref>
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| |Jap2R=Kyōfū
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| |Jap2M=Strong Wind <small>(''Super Mario 64'')</small>
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| }}
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| ==Gallery== | | ===''Mario Kart 7''=== |
| <gallery>
| | Wind appears in ''[[Mario Kart 7]]'' on several courses, such as [[Mario Circuit (3DS)|Mario Circuit]] and [[Rock Rock Mountain]]. It is often blown out of [[Warp Pipe|pipe]]s and can push the player around. It can also be used for the elevation of a glider. The [[Screaming Pillar|Screaming Pillars]] in [[DK Jungle (Mario Kart)|DK Jungle]] blow wind that pushes the player back. |
| TLL Sprite Wind.png|Sprite from ''[[Super Mario Bros.: The Lost Levels]]''
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| DKC2 Wind 1.png|Sprite from ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
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| DKC2 Wind 2.png|Sprite from ''Donkey Kong Country 2: Diddy's Kong Quest''
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| MPA Forest Jump Screenshot.png|Screenshot from ''[[Mario Party Advance]]''
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| The Swamp.PNG|Screenshot from ''[[Super Smash Bros. Brawl]]''
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| Borboras-SSE.png|Screenshot of a [[smashwiki:Borboras|Borboras]] from ''Super Smash Bros. Brawl''
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| SMG Screenshot Fan.png|Screenshot from ''[[Super Mario Galaxy]]''
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| MLPJ Parabombs.png|Screenshot of two strong gusts of wind from ''Mario & Luigi: Paper Jam''
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| </gallery>
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| ==References== | | ==References== |
| {{NIWA|SmashWiki=1|ZeldaWiki=1}}
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| <references/> | | <references/> |
| {{SMB}} | | {{SMB}} |
| {{NSMBW}} | | {{NSMBW}} |
| {{SM3DW}}
| | [[Category:Traps and Obstacles]] |
| {{SMO}}
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| [[Category:Hazardous objects]] | |
| [[Category:Donkey Kong (Game Boy)]]
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| [[Category:Donkey Kong Country 2: Diddy's Kong Quest]] | | [[Category:Donkey Kong Country 2: Diddy's Kong Quest]] |
| [[Category:Mario & Luigi: Partners in Time]] | | [[Category:Mario & Luigi: Partners in Time]] |
| [[Category:Mario Kart 7]] | | [[Category:Mario Kart 7]] |
| [[Category:New Super Mario Bros. Wii objects]] | | [[Category:New Super Mario Bros. Wii]] |
| [[Category:Paper Mario: Color Splash]] | | [[Category:Paper Mario: Color Splash]] |
| [[Category:Parasol Fall]]
| | [[Category:Super Mario 64]] |
| [[Category:Super Mario 3D World objects]]
| | [[Category:Super Mario Bros. 3]] |
| [[Category:Super Mario 64 objects]] | | [[Category:Super Mario Galaxy]] |
| [[Category:Super Mario Bros. 3 objects]] | | [[Category:Super Mario Galaxy 2]] |
| [[Category:Super Mario Bros.: The Lost Levels objects]]
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| [[Category:Super Mario Galaxy objects]] | |
| [[Category:Super Mario Galaxy 2 objects]] | |
| [[Category:Super Mario Odyssey objects]]
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| [[Category:Super Paper Mario]] | | [[Category:Super Paper Mario]] |
| [[Category:Super Smash Bros.]] | | [[Category:Super Smash Bros.]] |
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| [[Category:Yoshi Touch & Go]] | | [[Category:Yoshi Touch & Go]] |
| [[Category:Yoshi's Island DS]] | | [[Category:Yoshi's Island DS]] |
| [[de:Wind]]
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