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{{classic title}}
{{classic title}}
{{about|the race track from [[Mario Kart Wii]]|the ancient ruins in [[Paper Mario]]|[[Dry Dry Ruins (Paper Mario)]]}}
{{about|the [[Mario Kart Wii]] racetrack|the ancient ruins in [[Paper Mario]]|[[Dry Dry Ruins (Paper Mario)]]}}
{{distinguish|GCN Dry Dry Desert}}
{{distinguish|GCN Dry Dry Desert}}
{{race course infobox
{{race course infobox
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'''Dry Dry Ruins''' is the first race course of the [[Special Cup]] in ''[[Mario Kart Wii]]''. The course draws influences from both [[GCN Dry Dry Desert|Dry Dry Desert]] from ''[[Mario Kart: Double Dash!!]]'' and [[GBA Yoshi Desert|Yoshi Desert]] from ''[[Mario Kart: Super Circuit]]'', seen in things like the starting line being a solid arch for the former, and the reappearance of the [[Yoshi]] Sphinx from the latter.
'''Dry Dry Ruins''' is the first race course of the [[Special Cup]] in ''[[Mario Kart Wii]]''. The course draws influences from both [[GCN Dry Dry Desert|Dry Dry Desert]] from ''[[Mario Kart: Double Dash!!]]'' and [[GBA Yoshi Desert|Yoshi Desert]] from ''[[Mario Kart: Super Circuit]]'', seen in things like the starting line being a solid arch for the former, and the reappearance of the [[Yoshi]] Sphinx from the latter.


Dry Dry Ruins reappears as a [[classic course]] in ''[[Mario Kart Tour]]'' starting with the [[Ninja Tour (2023)|2023 Ninja Tour]].
Dry Dry Ruins reappears as a [[classic course]] in ''[[Mario Kart Tour]]'' starting from the [[Ninja Tour (2023)|2023 Ninja Tour]]. It is the only course from ''Mario Kart Wii'' in ''Mario Kart Tour'' not to appear in ''[[Mario Kart 8 Deluxe]]''.


==''Mario Kart Wii''==
==''Mario Kart Wii''==
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This course takes place in a desert with [[Egypt]]ian-themed structures such as obelisks, temples and pyramids, and starts out under some ruins. Racers begin by taking a right turn where there is immediately a brief split path, as they must either go left or right around an area of sand and a pillar; both paths have a set of [[Item Box]]es. Where the paths join there is another right turn, where racers encounter the first of several [[Pokey]]s. Each Pokey moves left and right across the track, and if racers hit one they will spin out. The right turn brings racers to a small oasis where they must use a somewhat broken bridge to cross a pond, with a second Pokey at the end of the bridge. Afterwards there is a sharp left turn, a second item set, and a sharp right turn. Racers then take a slight left turn into a wide straightaway where there are three pillars on alternating sides of the track. They fall onto the track in order, with the first one falling about 15 seconds into the race, and become lodged in the sand. If racers hit a pillar that is still falling they will flip over, but they can use fallen pillars as ramps to perform [[Jump Boost|tricks]]. After this, the track narrows and racers enter the ruins as an alternate version of the course's music begins playing.
This course takes place in a desert with [[Egypt]]ian-themed structures such as obelisks, temples and pyramids, and starts out under some ruins. Racers begin by taking a right turn where there is immediately a brief split path, as they must either go left or right around an area of sand and a pillar; both paths have a set of [[Item Box]]es. Where the paths join there is another right turn, where racers encounter the first of several [[Pokey]]s. Each Pokey moves left and right across the track, and if racers hit one they will spin out. The right turn brings racers to a small oasis where they must use a somewhat broken bridge to cross a pond, with a second Pokey at the end of the bridge. Afterwards there is a sharp left turn, a second item set, and a sharp right turn. Racers then take a slight left turn into a wide straightaway where there are three pillars on alternating sides of the track. They fall onto the track in order, with the first one falling about 15 seconds into the race, and become lodged in the sand. If racers hit a pillar that is still falling they will flip over, but they can use fallen pillars as ramps to perform [[Jump Boost|tricks]]. After this, the track narrows and racers enter the ruins as an alternate version of the course's music begins playing.


As soon as racers enter the ruins, the track narrows once more, and there is a brief straight with abyss on both sides and [[Swoop]]s perpetually crossing the track perpendicular to it. There are then arrows decorating the walls indicating turns; some are flanked by artwork of Pokeys. The first of these is a turn to the right where racers must make use of the [[Half-pipe (object)|half-pipes]] on the sides of the track to cross a large area of sand without slowing down; atop the half-pipes on each side is another set of Item Boxes. This is quickly followed by a left turn where the half-pipes come to an end. Afterwards there are two more right turns followed by a very wide room. In the middle of this room is a circular area with two more Pokeys. Over time, this circular area will fill with sand, eventually preventing racers from crossing it without the use of speed items. At the other side of the room, racers go off a narrow ramp with two [[Dash Panel|dash panels]] while encountering swarms of Swoops traveling in the same direction. Atop the dash panel ramp is one last item set as racers exit the ruins and the course's music returns to its default version.
As soon as racers enter the ruins, the track narrows once more, and there is a brief straight with abyss on both sides and [[Swoop]]s perpetually crossing the track perpendicular to it. There are then arrows decorating the walls indicating turns; some are flanked by artwork of Pokeys. The first of these is a turn to the right where racers must make use of the [[Half-pipe (object)|half-pipes]] on the sides of the track to cross a large area of sand without slowing down; atop the half-pipes on each side is another set of Item Boxes. This is quickly followed by a left turn where the half-pipes come to an end. Afterwards there are two more right turns followed by a very wide room. In the middle of this room is a circular area with two more Pokeys. Over time, this circular area will fill with sand, eventually preventing racers from crossing it without the use of speed items. At the other side of the room, racers go off a narrow ramp with two [[Dash Panel|dash panels]] while encountering swarms of Swoops traveling in the same direction. Atop the dash panel ramp is one last item set as racers exit the ruins and the course's music returns to normal.


[[File:MKWii-DryDryRuins6.png|thumb|left|Yoshi reaching the finish line]]
[[File:MKWii-DryDryRuins6.png|thumb|left|Yoshi reaching the finish line]]
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==''Mario Kart Tour''==
==''Mario Kart Tour''==
[[File:MKT Wii Dry Dry Ruins Teaser.jpg|250px|thumb|left|{{classic|Wii|Dry Dry Ruins}} in ''Mario Kart Tour'']]
[[File:MKT Wii Dry Dry Ruins Teaser.jpg|thumb|left|250px|Dry Dry Ruins in ''Mario Kart Tour'']]
Dry Dry Ruins makes its classic course debut in ''[[Mario Kart Tour]]'', starting from the [[Ninja Tour (2023)|2023 Ninja Tour]]. This makes it the third Wii course to make its classic course debut in ''Mario Kart Tour'',  after [[Wii DK Summit|DK Summit]] and [[Wii Rainbow Road|Rainbow Road]]. It is also the first desert-themed course to be added to the game since [[GBA Sunset Wilds]] in the [[Sunset Tour]] sixty-two tours prior. The patch of offroad at the start has been made slightly larger. The subsequent turn right has been straightened out very slightly. The [[Item Box]]es above the [[Half-pipe (object)|half-pipe]] after entering the ruins have been moved to the entrance. The statues beside the ruins entrance and exit and the Yoshi Sphinxes have been replaced by a [[Hammer Bros. Sphinx|singular one]] based on a [[Hammer Bro]], derived from {{classic|GCN|Dry Dry Desert}} in ''[[Mario Kart 8]]''. This sphinx was also moved to the beginning of the track. The other Yoshi iconography in the course has also been removed, with ones featuring [[Lakitu]] taking their place. The sand located before the half-pipe after the entrance is no longer present, and the sand was reshaped so that the half-pipes are no longer needed to avoid touching it. The minimap now reflects this sand. The hieroglyphs along the pillars and the [[Swoop]]s in the entrance and exit of the ruins have been removed. The room in the ruins that fills with sand over time now has two piles of sand instead of four and can also be tricked off of. The sand also does not pile up as high. Starting from the [[Pipe Tour]], an extra trick ramp was added to the entrance of the ruins before the half-pipes.
Dry Dry Ruins makes its classic course debut in ''[[Mario Kart Tour]]'', starting from the [[Ninja Tour (2023)|2023 Ninja Tour]]. This makes it the third Wii course to make its classic course debut in ''Mario Kart Tour'',  after [[Wii DK Summit|DK Summit]] and [[Wii Rainbow Road|Rainbow Road]]. It is also the first desert-themed course to be added to the game since [[GBA Sunset Wilds]] in the [[Sunset Tour]] sixty-two tours prior. The patch of offroad at the start has been made slightly larger. The subsequent turn right has been straightened out very slightly. The [[Item Box]]es above the [[Half-pipe (object)|half-pipe]] after entering the ruins have been moved to the entrance. The statues beside the ruins entrance and exit and the Yoshi Sphinxes have been replaced by a [[Hammer Bros. Sphinx|singular one]] based on a [[Hammer Bro]], derived from {{classic|GCN|Dry Dry Desert}} in ''[[Mario Kart 8]]''. This sphinx was also moved to the beginning of the track. The other Yoshi iconography in the course has also been removed, with ones featuring [[Lakitu]] taking their place. The sand located before the half-pipe after the entrance is no longer present, and the sand was reshaped so that the half-pipes are no longer needed to avoid touching it. The minimap now reflects this sand. The hieroglyphs along the pillars and the [[Swoop]]s in the entrance and exit of the ruins have been removed. The room in the ruins that fills with sand over time now has two piles of sand instead of four and can also be tricked off of. The sand also does not pile up as high. Starting from the [[Pipe Tour]], an extra trick ramp was added to the entrance of the ruins before the half-pipes.


Dry Dry Ruins is the only course in this game from ''Mario Kart Wii'' to not appear in ''[[Mario Kart 8 Deluxe]]''. It is also the only course in ''Mario Kart Tour'' to still reference the name of a cup from the standard ''Mario Kart'' format, as the signs reading [[Special Cup]] have been retained (albeit in different locations). Every other track in the game removes references to specific cups due to the game's character-based rotating cup format.
Dry Dry Ruins is currently the only course in ''Mario Kart Tour'' to still reference the name of a cup from the standard ''Mario Kart'' format, as the signs reading [[Special Cup]] have been retained (albeit in different locations). Every other track in the game removes references to specific cups due to the game's character-based rotating cup format.


The course also appears as '''Dry Dry Ruins R''' (reversed), '''Dry Dry Ruins T''' (with ramps), and '''Dry Dry Ruins R/T''' (reversed with ramps). In the R variant, racers once again encounter Swoops when entering the ruins, and some of the Pokeys in the same area are taller and bend downwards like on {{classic|GCN|Dry Dry Desert}} in ''[[Mario Kart 8]]''. In the T variant, there is a [[Glide Ramp|glide ramp]] shortly after the ruins' exit, and racers begin lap 2 by cutting off the first turn in a way that's quite similar to the three Mushroom shortcut found on the original version. In the R/T variant, racers once again use a glide ramp shortly after exiting the ruins.
The course also appears as '''Dry Dry Ruins R''' (reversed), '''Dry Dry Ruins T''' (with ramps), and '''Dry Dry Ruins R/T''' (reversed with ramps). In the R variant, racers once again encounter Swoops when entering the ruins, and some of the Pokeys in the same area are taller and bend downwards like on {{classic|GCN|Dry Dry Desert}} in ''[[Mario Kart 8]]''. In the T variant, there is a [[Glide Ramp|glide ramp]] shortly after the ruins' exit, and racers begin lap 2 by cutting off the first turn in a way that's quit similar to the three Mushroom shortcut found on the original version. In the R/T variant, racers once again use a glide ramp shortly after exiting the ruins.


===Appearances===
===Appearances===
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===''Mario Kart Tour''===
===''Mario Kart Tour''===
====Course icons====
====Course icons====
{{main-gallery|Mario Kart Tour race course icons (Wii courses)#Dry Dry Ruins|Mario Kart Tour race course icons (Wii courses) § Dry Dry Ruins}}
<gallery>
<gallery>
MKT Icon DryDryRuinsWii PeachYukata.png|The course icon
MKT Icon DryDryRuinsWii PeachYukata.png|The course icon with Peach (Yukata)
MKT Icon DryDryRuinsRWii MarioAviator.png|The course icon of the R variant
MKT Icon DryDryRuinsWii Poochy.png|The course icon with Poochy
MKT Icon DryDryRuinsTWii LightblueShyGuyExplorer.png|The course icon of the T variant
MKT Icon DryDryRuinsRWii YellowMiiRacingSuit.png|The course icon of the R variant with the Yellow Mii Racing Suit
MKT Icon DryDryRuinsRTWii PinkShyGuyNinja.png|The course icon of the R/T variant
MKT Icon DryDryRuinsRWii MarioAviator.png|The course icon of the R variant with Mario (Aviator)
MKT Icon DryDryRuinsTWii MarioHappi.png|The course icon of the T variant with Mario (Happi)
MKT Icon DryDryRuinsTWii LightblueShyGuyExplorer.png|The course icon of the T variant with Light-blue Shy Guy (Explorer)
MKT Icon DryDryRuinsRTWii KitsuneLuigi.png|The course icon of the R/T variant with Kitsune Luigi
MKT Icon DryDryRuinsRTWii CastleMiiRacingSuit.png|The course icon of the R/T variant with the Castle Mii Racing Suit
MKT Icon DryDryRuinsRTWii PinkShyGuyNinja.png|The course icon of the R/T variant with Pink Shy Guy (Ninja)
</gallery>
</gallery>


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MKT Wii Dry Dry Ruins Half-Pipe.jpg|View of the [[half-pipe (object)|half-pipes]] inside the ruins
MKT Wii Dry Dry Ruins Half-Pipe.jpg|View of the [[half-pipe (object)|half-pipes]] inside the ruins
MKT Wii Dry Dry Ruins View 4.png|View of the room in the ruins that fills with sand
MKT Wii Dry Dry Ruins View 4.png|View of the room in the ruins that fills with sand
MKT Wii Dry Dry Ruins Pokey.jpg|Another view of the room in the ruins that fills with sand
MKT Wii Dry Dry Ruins Landscape.jpg|View after exiting the ruins
MKT Wii Dry Dry Ruins Landscape.jpg|View after exiting the ruins
</gallery>
</gallery>


==Additional names==
==Names in other languages==
===Internal names===
{{internal names
|game1=''[[Mario Kart Wii]]''
|name1=<tt>desert_course</tt>
|meaning1=Desert course
}}
 
===Names in other languages===
{{foreign names
{{foreign names
|Jpn=カラカラいせき
|Jap=カラカラいせき
|JpnR=Kara Kara Iseki
|JapR=Kara Kara Iseki
|JpnM=Dry Dry Ruins; shared with [[Mario Mechs|Parched Ruins]] from ''[[Mario Party 5]]''
|JapM=Dry Dry Ruins; shared with [[Mario Mechs|Parched Ruins]] from ''[[Mario Party 5]]''
|ChiS=干旱遗迹
|ChiS=干旱遗迹
|ChiSR=Gānhàn Yíjī
|ChiSR=Gānhàn Yíjī

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