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{{classic title}}
{{articleabout|the racecourse from ''Mario Kart Wii''|the actual ruins from ''[[Paper Mario]]''|[[Dry Dry Ruins|here]]}}
{{about|the [[Mario Kart Wii]] racetrack|the ancient ruins in [[Paper Mario]]|[[Dry Dry Ruins (Paper Mario)]]}}
{{Racecourse
{{distinguish|GCN Dry Dry Desert}}
|image=[[Image:Dry_Dry_Ruins.PNG|250px]]
{{race course infobox
|appearances=''[[Mario Kart Wii]]''
|title=Dry Dry Ruins
|image=[[File:Dry_Dry_Ruins.png|300px]]
|appears_in=''[[Mario Kart Wii]]'' ([[List of games by date#2008|2008]])<br>''[[Mario Kart Tour]]'' (2023)
|cups=[[Special Cup]]
|cups=[[Special Cup]]
|tours=[[Ninja Tour (2023)]]<br>[[Pipe Tour]]
|ghost=Nin*Kei (02:30.949)
|online_play=No longer available ([[Wii]])
|expert_ghost=Nin*Akito (02:14.286)
|sample=Normal<br>[[File:DryDryRuinsMKW.oga]]<br>Interior<br>[[File:DryDryRuinsMKW-Inside.oga]]
|wifi=Yes
|map=''Mario Kart Wii''<br>[[File:Dry Dry Ruins MKWii layout.png|140px]]
|map=[[File:DryDryRuinsTrackLayout.PNG|160px]]
<br>''Mario Kart Tour''<br>[[File:MKT Map DryDryRuinsWii.png|140px]]
|ghost={{ghost|Wii|Nin★Kei|2:30.949|[[File:MKW Yoshi Icon.png|32px|link=Yoshi]][[File:Classic Dragster (Yoshi) Model.png|32px|link=Classic Dragster]]}}{{ghost|Wii <small>Expert</small>|Nin★Akito|2:14.286|[[File:MKW Yoshi Icon.png|32px|link=Yoshi]][[File:Sneakster (Yoshi) Model.png|32px|link=Sneakster]]}}
}}
}}
'''Dry Dry Ruins''' is the first race course of the [[Special Cup]] in ''[[Mario Kart Wii]]''. The course draws influences from both [[GCN Dry Dry Desert|Dry Dry Desert]] from ''[[Mario Kart: Double Dash!!]]'' and [[GBA Yoshi Desert|Yoshi Desert]] from ''[[Mario Kart: Super Circuit]]'', seen in things like the starting line being a solid arch for the former, and the reappearance of the [[Yoshi]] Sphinx from the latter.
'''Dry Dry Ruins''' is the first racecourse of the [[Special Cup]] coming from ''[[Mario Kart Wii]]'', based on an area of the same name from ''[[Paper Mario]]''. The course bears certain resemblances to the [[Dry Dry Desert (course)|Dry Dry Desert]] racecourse from ''[[Mario Kart: Double Dash!!]]'' and [[Yoshi Desert]] course from ''[[Mario Kart: Super Circuit]]'' as the starting line, down a solid arch, and the [[Yoshi]] sphinx, seen in the background, respectively. The course's music is similar to [[Desert Hills]].


Dry Dry Ruins reappears as a [[classic course]] in ''[[Mario Kart Tour]]'' starting from the [[Ninja Tour (2023)|2023 Ninja Tour]].
==Description==
[[Image:Drydryruins.jpg|left|thumb|150px|The starting line with the Yoshi Sphinx.]]
This course takes place in the desert, under a midday sun. An oasis is found near the start of the course, with several trees and some water. Another part of the course is the ruins, which has [[Swooper]]s, [[Pokey]]s, and some falling sand in it. Cacti are on the outer places on the course and coming on contact with the cacti will spin the player out.


==''Mario Kart Wii''==
The course has [[Egypt|Egyptian]]-themed structures such as obelisks, temples and [[pyramid]]s.
===Course layout===
<br clear=all>
[[File:MKW Dry Dry Ruins Yoshi statue.png|left|thumb|The starting line with the Yoshi Sphinx]]
This course takes place in a desert with [[Egypt]]ian-themed structures such as obelisks, temples and pyramids, and starts out under some ruins. Racers begin by taking a right turn where there is immediately a brief split path, as they must either go left or right around an area of sand and a pillar; both paths have a set of [[Item Box]]es. Where the paths join there is another right turn, where racers encounter the first of several [[Pokey]]s. Each Pokey moves left and right across the track, and if racers hit one they will spin out. The right turn brings racers to a small oasis where they must use a somewhat broken bridge to cross a pond, with a second Pokey at the end of the bridge. Afterwards there is a sharp left turn, a second item set, and a sharp right turn. Racers then take a slight left turn into a wide straightaway where there are three pillars on alternating sides of the track. They fall onto the track in order, with the first one falling about 15 seconds into the race, and become lodged in the sand. If racers hit a pillar that is still falling they will flip over, but they can use fallen pillars as ramps to perform [[Jump Boost|tricks]]. After this, the track narrows and racers enter the ruins as an alternate version of the course's music begins playing.


As soon as racers enter the ruins, the track narrows once more, and there is a brief straight with abyss on both sides and [[Swoop]]s perpetually crossing the track perpendicular to it. There are then arrows decorating the walls indicating turns; some are flanked by artwork of Pokeys. The first of these is a turn to the right where racers must make use of the [[Half-pipe (object)|half-pipes]] on the sides of the track to cross a large area of sand without slowing down; atop the half-pipes on each side is another set of Item Boxes. This is quickly followed by a left turn where the half-pipes come to an end. Afterwards there are two more right turns followed by a very wide room. In the middle of this room is a circular area with two more Pokeys. Over time, this circular area will fill with sand, eventually preventing racers from crossing it without the use of speed items. At the other side of the room, racers go off a narrow ramp with two [[Dash Panel|dash panels]] while encountering swarms of Swoops traveling in the same direction. Atop the dash panel ramp is one last item set as racers exit the ruins and the course's music returns to its default version.
==Course Layout==
The course starts out under some ruins, very much as seen in ''Mario Kart Double Dash!!''. There is a curve left. The player can take a turn right of the pillar and save time, but the player also has the option of going to the left of the pillar, which will fall down from time to time. A Pokey acts as an obstacle past several more pillars and it will slow down the player and spin him/her out if the player makes contact with it. After the Pokey is a narrow road through the oasis and another Pokey at the end of the road. There is a turn left past the Pokey, which has two pillars which will fall down from time to time as well. There is a curve right and into a straight road with three more pillars from there to the entrance of the ruins. The pillars usually start falling as soon as the player gets there. If the pillar happens to fall on the player, the player will flip over and lose his/her items. Then, the fallen pillar is available for use as a ramp for performing a trick to gain speed.


[[File:MKWii-DryDryRuins6.png|thumb|left|Yoshi reaching the finish line]]
After the pillars is the entrance to the ruins. The first part of the ruins is past a road that cuts through a dark abyss, with Swoopers flying across to slow the player down. After the straight road is a turn right, with a half-pipe to help the player go through the sand that is through this straight road. After the half-pipes is a 90 degree turn left and into another short and straight path, with leads with a 90 degree turn right into another straight path. Another 90 degree turn is present and it leads to a large room, with a center filled with Pokeys and sane coming from the ceiling. In the first few laps, the player may navigate directly through the center of this room, but in the last lap, it will be almost completely covered with sand, leaving the player to go around the sand covered areas.
As racers land outside the ruins there is immediately another, much wider dash panel ramp followed by a left turn. One last right turn followed by a slight left turn then brings racers to the finish line. Throughout the rest of the race, the rest of the pillars along the track will fall and get lodged in the sand. One fallen pillar in particular allows racers to cut off the sharp right turn where the second item set is, at the cost of missing said item set.


When the player is playing as a [[Mii]], the Yoshi heads on the sphinxes will be replaced by Mii heads. On the falling pillars, there are markings showing the respective [[emblem]]s of (from up to down) [[Mario]], [[Princess Peach|Peach]], [[Luigi]], [[Princess Daisy|Daisy]], [[Toad]], and [[Yoshi]].
The next thing after this room is a ramp with boost panels and Swoopers flying out. The Swoopers can lead the players into the extreme right or left, which will cause the player go off course and stop on the spot, similar to falling off. Another ramp with a single boost pad is present and after that is a twist left and right. After the twist is the starting line, which will start the course again.
{{br}}
<br clear=all>


===Shortcuts===
===Shortcuts===
[[File:MKWii-DryDryRuins5.png|thumb|[[Yoshi]] approaches the off-road shortcut outside the temple, near the end of the course.]]
Although very small, there is a shortcut in Dry Dry Ruins. After getting a [[Rocket Start]], the player should drive forward on the right side until the road starts to curve to the right. If they take the first passage to the right, it will save them some time and get them an Item Box to boot.
The first notable shortcut can be found at the right path at the start of the track. By releasing a [[Mini-Turbo|mini turbo]] just before hitting the sand on the inside of the subsequent turn, the player can jump over the sand and cut off the turn. This also requires avoiding the large rock and pair of cacti found atop the sand.


The second notable shortcut can be found at the small oasis. By driving through the sand to the left of the pond, the player can cut off the following left turn. Initially this requires more than one [[Dash Mushroom|Mushroom]] to perform, however a fallen pillar eventually allows for this shortcut to be performed with only one.
Before the bridge, if the player goes to the left, where the oasis is, there is a piece of sand where they can cut offtrack; however, a [[Mushroom]], [[Star]] or [[Mega Mushroom]] is needed to do this.


The third notable shortcut can be found inside the ruins at the half-pipe section. By going off the half-pipe on the left side of a track at a certain angle, the player can make use of a glitch and stick to the wall around the following turn, thus avoiding the area of sand altogether and cutting off the turn. Alternatively, the player can use a Mushroom to cut through the sand and avoid using the half-pipes altogether.
At the very end, there is a twist to the left and right around a cactus and a patch of sand. The player can cut across this patch with some sort of speed boost to save a few seconds.


Lastly, at the very end of the track, there is a very large rock on the inside of the last right turn. The player can use a Mushroom to drive through the sand to the right of this rock and cut off the turn. Additionally, as the player reaches this shortcut, the track is at a steep enough upward slant that the player can use a Mushroom to gain enough height to reach a raised part of the course on the right side. By driving through the sand atop this area, the player can eventually cut off the entire portion between the starting line and the oasis, though this full shortcut requires at least three Mushrooms.
On the third lap before the Ruins' exit, the center of the last room may be filled with sand and the player can use a [[Mushroom]] to pass over it in a straight line.


===Tournaments===
==Competitions==
[[File:2009-TournamentNovember1.jpg|thumb|The first tournament of November 2009.]]
The November 2009 Competition 1 took place in Dry Dry Ruins. It was a VS Race, in which all Item Boxes contained Mushroom items; Mushrooms, Triple Mushrooms, Golden Mushrooms, and Mega Mushrooms. Also, some Pokeys were added on some of the usable shortcuts.
[[List of Mario Kart Wii tournaments#November 2009 Tournament 1|November 2009's first tournament]] required players to complete a GP race on a slightly modified version of Dry Dry Ruins: All Item Boxes only contain Mushroom items (Mushrooms, Triple Mushrooms, Golden Mushrooms, and Mega Mushrooms), and three additional Pokeys appear on the course; one is at the oasis to the left of the pond, and two are at the final right turn to the right of the large rock.
{{br}}
 
==''Mario Kart Tour''==
[[File:MKT Wii Dry Dry Ruins Teaser.jpg|250px|thumb|left|The course in ''Mario Kart Tour'']]
Dry Dry Ruins makes its classic course debut in ''[[Mario Kart Tour]]'', starting from the [[Ninja Tour (2023)|2023 Ninja Tour]]. This makes it the third Wii course to make its classic course debut in ''Mario Kart Tour'',  after [[Wii DK Summit|DK Summit]] and [[Wii Rainbow Road|Rainbow Road]]. It is also the first desert-themed course to be added to the game since [[GBA Sunset Wilds]] in the [[Sunset Tour]] sixty-two tours prior. The patch of offroad at the start has been made slightly larger. The subsequent turn right has been straightened out very slightly. The [[Item Box]]es above the [[Half-pipe (object)|half-pipe]] after entering the ruins have been moved to the entrance. The statues beside the ruins entrance and exit and the Yoshi Sphinxes have been replaced by a [[Hammer Bros. Sphinx|singular one]] based on a [[Hammer Bro]], derived from {{classic|GCN|Dry Dry Desert}} in ''[[Mario Kart 8]]''. This sphinx was also moved to the beginning of the track. The other Yoshi iconography in the course has also been removed, with ones featuring [[Lakitu]] taking their place. The sand located before the half-pipe after the entrance is no longer present, and the sand was reshaped so that the half-pipes are no longer needed to avoid touching it. The minimap now reflects this sand. The hieroglyphs along the pillars and the [[Swoop]]s in the entrance and exit of the ruins have been removed. The room in the ruins that fills with sand over time now has two piles of sand instead of four and can also be tricked off of. The sand also does not pile up as high. Starting from the [[Pipe Tour]], an extra trick ramp was added to the entrance of the ruins before the half-pipes.
 
Dry Dry Ruins is the only course in this game from ''Mario Kart Wii'' to not appear in ''[[Mario Kart 8 Deluxe]]''. It is also the only course in ''Mario Kart Tour'' to still reference the name of a cup from the standard ''Mario Kart'' format, as the signs reading [[Special Cup]] have been retained (albeit in different locations). Every other track in the game removes references to specific cups due to the game's character-based rotating cup format.
 
The course also appears as '''Dry Dry Ruins R''' (reversed), '''Dry Dry Ruins T''' (with ramps), and '''Dry Dry Ruins R/T''' (reversed with ramps). In the R variant, racers once again encounter Swoops when entering the ruins, and some of the Pokeys in the same area are taller and bend downwards like on {{classic|GCN|Dry Dry Desert}} in ''[[Mario Kart 8]]''. In the T variant, there is a [[Glide Ramp|glide ramp]] shortly after the ruins' exit, and racers begin lap 2 by cutting off the first turn in a way that's quite similar to the three Mushroom shortcut found on the original version. In the R/T variant, racers once again use a glide ramp shortly after exiting the ruins.
 
===Appearances===
For this course's tour appearances, see [[List of Wii Dry Dry Ruins tour appearances in Mario Kart Tour|List of Wii Dry Dry Ruins tour appearances in ''Mario Kart Tour'']].
 
===Top-tier and middle-tier items===
{{MKT favored table|Wii|Dry Dry Ruins}}
 
===Bonus challenges===
<div class="contentbox mw-collapsible mw-collapsed>
{{MKT bonus challenge table|Time Trial|Wii Dry Dry Ruins}}
</div>
 
==Profiles==
===''Mario Kart Wii''===
*'''European website bio:''' ''As you race around these ancient ruins you'll have to avoid falling pillars and steer clear of the sand slowly filling up a ruined temple.''


==Gallery==
==Gallery==
===''Mario Kart Wii''===
<gallery perrow=5>
<gallery widths=150px>
File:DryDryRuins5.png|The pillars at the start of the track.
MKW Dry Dry Ruins Banner.png|The course banner
File:Drydryruins2.PNG|Crossing the bridge through the oasis.
MKWii-DryDryRuinsCoursePreview.gif|A preview of the course
Image:Drydryruins4.PNG|Entering to the temple.
DryDryRuins5.png|The pillars at the start of the course
Image:Drydryruins5.PNG|Going out of the temple and the shortcut ahead.
Drydryruins2.png|Crossing the bridge through the oasis
Image:2009-TournamentNovember1.jpg|The first competition of November 2009.
Drydryruins4.png|Entering the temple
File:MKWii-DryDryRuins1.png|The downhill path, leading to the bridge.
Drydryruins5.png|Going out of the temple and the shortcut ahead
File:MKWii-DryDryRuins2.png|The temple entrance.
MKWii-DryDryRuins1.png|The downhill path, leading to the bridge
File:MKWii-DryDryRuins3.png|A set of jump ramps.
MKWii-DryDryRuins2.png|The temple entrance
File:MKWii-DryDryRuins4.png|The room that gets filled up with sand.
MKWii-DryDryRuins3.png|The half-pipes
File:MKWii-DryDryRuins5.png|An off-road shortcut exists after the two jump ramps outside the temple.
MKWii-DryDryRuins4.png|The room that gets filled up with sand
File:MKWii-DryDryRuins6.png|Reaching the start point.
MKWii-DryDryRuins7.png|The room that gets filled up with sand, during the final lap
File:MKWii-DryDryRuins7.png|The room that gets filled up with sand, during the final lap.
</gallery>
 
===''Mario Kart Tour''===
====Course icons====
{{main-gallery|Mario Kart Tour race course icons (Wii courses)#Dry Dry Ruins|Mario Kart Tour race course icons (Wii courses) § Dry Dry Ruins}}
<gallery>
MKT Icon DryDryRuinsWii Poochy.png|The course icon
MKT Icon DryDryRuinsRWii MarioAviator.png|The course icon of the R variant
MKT Icon DryDryRuinsTWii LightblueShyGuyExplorer.png|The course icon of the T variant
MKT Icon DryDryRuinsRTWii KitsuneLuigi.png|The course icon of the R/T variant
</gallery>
</gallery>


====Screenshots====
==Trivia==
<gallery>
*The theme for when the player is inside the ruins sounds like an Egyptian-styled remix of the ''[[Yoshi's Story]]'' theme.
MKT Wii Dry Dry Ruins View 1.jpg|View of the starting line
*When playing as a [[Mii]], Miis from the [[player]]'s Mii Channel replace the Sphinx-like Yoshi head.
MKT Wii Dry Dry Ruins Sphinx.jpg|View of the [[Hammer Bros. Sphinx]]
*At a certain point in the course after the oasis, there is a shadow that looks like [[Mario]]'s silhouette on the ground.
MKT Wii Dry Dry Ruins View 2.jpg|View of the split path
MKT Wii Dry Dry Ruins Tree.jpg|View after the oasis
MKT Wii Dry Dry Ruins View 3.png|Extended view of the entrance to the ruins
MKT Wii Dry Dry Ruins Half-Pipe.jpg|View of the [[half-pipe (object)|half-pipes]] inside the ruins
MKT Wii Dry Dry Ruins View 4.png|View of the room in the ruins that fills with sand
MKT Wii Dry Dry Ruins Pokey.jpg|Another view of the room in the ruins that fills with sand
MKT Wii Dry Dry Ruins Landscape.jpg|View after exiting the ruins
</gallery>


==Additional names==
==Names in Other Languages==
===Internal names===
{{foreignname
{{internal names
|Jap=カラカラいせき<br/>''Karakara Iseki''
|game1=''[[Mario Kart Wii]]''
|JapM=Parched Ruins. ''Karakara'' is the same word that [[Dry Bones]]' Japanese name ''Karon'' is derived from.
|name1=<tt>desert_course</tt>
|Spa=Ruinas Seco Seco
|meaning1=Desert course
|SpaM=Dry Dry Ruins
}}
|Ita=Rovine Desertiche
 
===Names in other languages===
{{foreign names
|Jap=カラカラいせき
|JapR=Kara Kara Iseki
|JapM=Dry Dry Ruins; shared with [[Mario Mechs|Parched Ruins]] from ''[[Mario Party 5]]''
|ChiS=干旱遗迹
|ChiSR=Gānhàn Yíjī
|ChiSM=Dry Ruins
|ChiT=乾旱遺跡
|ChiTR=Gānhàn Yíjī
|ChiTM=Dry Ruins
|Dut=
|DutM=
|FreA=Ruines Sec-Sec
|FreAM=Dry Dry Ruins
|FreE=Ruines Sec Sec
|FreEM=Dry Dry Ruins
|Ger=Staubtrockene Ruine
|GerM=Dust-Dry Ruins
|Ita=Rovine desertiche
|ItaM=Desert Ruins
|ItaM=Desert Ruins
|Kor=메마른 유적
|Fra=Ruines Sec Sec
|KorR=Memareun Yujeok
|FraM=Dry Dry Ruins}}
|KorM=Dry Ruins
<br clear=all>
|Por=Ruínas Seco-seco
{{racecourses}}
|PorM=Dry Dry Ruins
|Rus=
|RusR=
|RusM=
|Spa=Ruinas Seco-Seco
|SpaM=Dry-Dry Ruins
}}
 
{{MK race courses}}
{{MKW}}
{{MKT}}
[[Category:Deserts]]
[[Category:Deserts]]
[[Category:Temples]]
[[Category:Subterranean Areas]]
[[Category:Underground areas]]
[[Category:Mario Kart Wii]]
[[Category:Classic courses]]
[[Category:Mario Kart Tour race courses]]
[[Category:Mario Kart Wii race courses]]
[[de:Staubtrockene Ruinen#Mario Kart-Serie]]
[[it:Rovine desertiche]]

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