Editing Wii Daisy Circuit
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Racers then enter a tunnel with a low ceiling and more traffic cones, along with Miis which cheer for racers. They take a right turn and then serpentine as they take a slight left turn and exit the tunnel. Here the track greatly narrows and there is a brief straightaway until racers reach a lighthouse; there is first a slight left followed by a sharp U-turn to the right around the lighthouse and then another slight left. On the inside of this turn is more traffic cones and the start of the turn contains the last item set. Additionally, racers have the option to drive onto an elevated sidewalk on the outside of the U-turn, with a lone Item Box at both ends of the sidewalk. Afterwards, the track greatly narrows again, though there is another elevated sidewalk to the left of it, and racers take another brief straightaway. There is then a gradual left turn and racers reach the finish line. The aforementioned sidewalk to the left of the track also continues past the finish line until the U-turn at the beginning of the track. | Racers then enter a tunnel with a low ceiling and more traffic cones, along with Miis which cheer for racers. They take a right turn and then serpentine as they take a slight left turn and exit the tunnel. Here the track greatly narrows and there is a brief straightaway until racers reach a lighthouse; there is first a slight left followed by a sharp U-turn to the right around the lighthouse and then another slight left. On the inside of this turn is more traffic cones and the start of the turn contains the last item set. Additionally, racers have the option to drive onto an elevated sidewalk on the outside of the U-turn, with a lone Item Box at both ends of the sidewalk. Afterwards, the track greatly narrows again, though there is another elevated sidewalk to the left of it, and racers take another brief straightaway. There is then a gradual left turn and racers reach the finish line. The aforementioned sidewalk to the left of the track also continues past the finish line until the U-turn at the beginning of the track. | ||
Daisy Circuit is one of only two Wii tracks to not feature any moving course parts, the other being [[Luigi Circuit (Mario Kart Wii)|Luigi Circuit]]. It is also the only Wii track to not feature any hazards that make racers spin out or flip over. | Daisy Circuit is one of only two Wii tracks to not feature any moving course parts, the other being [[Luigi Circuit (Mario Kart Wii)|Luigi Circuit]]. It is also the only Wii track to not feature any hazards, in any of its iterations, that make racers spin out or flip over. | ||
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