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|image=[[File:Wii console.png|270px]]<br>The first version of the Wii
|image=[[File:Wii console.png|270px]]<br>The first version of the Wii
|generation=Seventh
|generation=Seventh
|release='''Wii:'''<br>{{flag list|USA|November 19, 2006<ref>{{Cite|Kathleen Sanders; Matt Casamassina|date=September 13, 2006 |title=US Wii price, launch date revealed |url=http://ign.com/articles/2006/09/14/us-wii-price-launch-date-revealed |accessdate=December 15, 2024 |publisher=IGN |archive-date=October 19, 2015 |archive-url=https://web.archive.org/web/20151019021234/http://www.ign.com/articles/2006/09/14/us-wii-price-launch-date-revealed |url-status=live }}</ref> |Japan|December 2, 2006<ref>{{Cite|Sanders, Kathleen |date=September 13, 2006 |title=Japanese Wii price, release date revealed |url=http://ign.com/articles/2006/09/14/japanese-wii-price-release-date-revealed |accessdate=December 15, 2024 |publisher=IGN |archive-date=September 24, 2015 |archive-url=https://web.archive.org/web/20150924152537/http://www.ign.com/articles/2006/09/14/japanese-wii-price-release-date-revealed |url-status=live }}</ref> |Australia|December 7, 2006<ref>{{Cite|Bramwell, Tom |date=September 15, 2006 |title=Aussie Wii: December 7th |url=https://www.eurogamer.net/articles/news150906wiiaustralia |accessdate=December 15, 2024 |publisher=Eurogamer |archive-date=November 9, 2020 |archive-url=https://web.archive.org/web/20201109181304/https://www.eurogamer.net/articles/news150906wiiaustralia |url-status=live }}</ref>|Turkey|December 8, 2006<ref>{{cite|author=|date=December 18, 2006|url=https://www.hurriyet.com.tr/gundem/nintendo-wii-trendshow-da-5556324|title=Nintendo Wii TrendShow'da|publisher=Hürriyet|language=Turkish|archive=https://web.archive.org/web/20190318160048/https://www.hurriyet.com.tr/gundem/nintendo-wii-trendshow-da-5556324|accessdate=July 3, 2024}}</ref>|Europe|December 8, 2006<ref>{{cite|author=|date=December 18, 2006|url=https://www.derstandard.at/story/2688596/nintendo-erfolg-beschert-spielwarenspezialist-stadlbauer-umsatzplus|title=Nintendo-Erfolg beschert Spielwarenspezialist Stadlbauer Umsatzplus|publisher=Der Standard|language=German|archive=https://archive.ph/xcqEd|accessdate=June 4, 2024}}</ref>|South Africa|September 28, 2007<ref>{{cite|url=www.iol.co.za/technology/nintendo-wii-launches-in-south-africa-901795|title=Nintendo Wii launches in South Africa|publisher=IOL|language=en|date=September 28, 2007|accessdate=May 31, 2024}}</ref>|Argentina|March 26, 2008<ref>{{cite|url=https://www.canal-ar.com.ar/5642-La-Wii-inaugura-en-Argentina-la-era-de-las-consolas-de-ultima-generacion.html|title=La Wii inaugura en Argentina la era de las consolas de última generación|publisher=CanalAR|language=es|date=March 26, 2008|accessdate=July 13, 2024}}</ref>|South Korea|April 26, 2008|ROC|July 12, 2008|HK|July 23, 2011<ref>{{cite|author=Akfamilyhome|date=April 1, 2020|url=https://www.youtube.com/watch?v=IToY_73pRHU|publisher=YouTube|title=A History of Nintendo's Hong Kong Releases|language=Cantonese & English (English subtitles available)|archive=https://web.archive.org/web/20240525112253/https://www.youtube.com/watch?v=IToY_73pRHU|accessdate=June 5, 2024}}</ref>}} '''Wii Family Edition:'''<br>{{flag list|USA|October 23, 2011|Europe|November 4, 2011|Australia|November 11, 2011}} '''Wii mini:'''<br>{{flag list|Canada|December 7, 2012<ref name="Wii mini CAN release 1">{{cite|deadlink=y|archive=web.archive.org/web/20121129190155/http://www.nintendo.com/whatsnew/detail/ONIEEqvK1pbPyTbW2lWO6QnPUiqqvuuI|title=NINTENDO INTRODUCES NEW Wii MINI THAT'S ALL ABOUT THE GAMES|date=November 22, 2012|publisher=Nintendo of America|language=en-us|accessdate=May 31, 2024}}</ref><ref name="Wii mini CAN release 2">{{cite |url=https://www.engadget.com/2012-11-27-nintendo-makes-wii-mini-official-exclusive-to-canada.html|title=Nintendo makes Wii Mini official: currently exclusive to Canada, launches December 7th for $100|author=Fingas, Jon|date=November 27, 2012|accessdate=December 16, 2024 |publisher=Engadget|archive-date=November 12, 2020|archive-url=https://web.archive.org/web/20201112022012/https://www.engadget.com/2012-11-27-nintendo-makes-wii-mini-official-exclusive-to-canada.html|url-status=live}}</ref>|Europe|March 22, 2013<ref name="Wii mini Europe release 1">{{cite|date=February 26, 2013|url=www.nintendo.com/en-gb/News/2013/February/New-Wii-mini-console-launching-on-22nd-March-727985.html|title=New Wii mini console launching on 22nd March|publisher=Nintendo UK|accessdate=May 31, 2024}}</ref><ref name="Wii mini Europe release 2">{{Cite|author=Reynolds, Matthew |date=February 26, 2013 |title=Wii Mini confirmed for Europe, launching next month |url=http://www.digitalspy.com.au/gaming/news/a461694/wii-mini-confirmed-for-europe-launching-next-month.html |url-status=dead |archive-url=https://web.archive.org/web/20150907235732/http://www.digitalspy.com.au/gaming/news/a461694/wii-mini-confirmed-for-europe-launching-next-month.html |archive-date=September 7, 2015 |accessdate=December 16, 2024 |publisher=Digital Spy}}</ref>|USA|November 17, 2013<ref name="Wii mini US release 1">{{cite|deadlink=y|archive=web.archive.org/web/20131104213131/http://www.nintendo.com/whatsnew/detail/a1kK4i_X_mWqfKuJPllLEHmoP_hJnJOq|title=Wii mini Offers Big Value This Holiday Season|date=November 4, 2013|publisher=Nintendo of America|language=en-us|accessdate=May 31, 2024}}</ref><ref name="Wii mini US release 2">{{cite|url=https://www.polygon.com/2013/11/4/5064668/wii-mini-coming-to-u-s-this-month-bundled-with-mario-kart-wii | title = Wii Mini coming to U.S. this month, bundled with Mario Kart Wii | author=Correira, Alexa Ray | date = November 4, 2013 | accessdate = December 16, 2024 | publisher = Polygon | archive-date = November 12, 2020 | archive-url=https://web.archive.org/web/20201112031414/http://www.polygon.com/2013/11/4/5064668/wii-mini-coming-to-u-s-this-month-bundled-with-mario-kart-wii | url-status = live }}</ref> }}
|release='''Wii''':<br>{{release|USA|November 19, 2006|Japan|December 2, 2006|Australia|December 7, 2006|Europe|December 8, 2006|HK|September 20, 2007|South Africa|September 28, 2007<ref>https://www.iol.co.za/technology/nintendo-wii-launches-in-south-africa-901795</ref>|South Korea|April 26, 2008|ROC|July 12, 2008}} '''Wii Family Edition''':<br>{{release|USA|October 23, 2011|Europe|November 4, 2011|Australia|November 11, 2011}} '''Wii mini''':<br>{{release|Canada|December 7, 2012|Europe|March 15, 2013|UK|March 22, 2013|USA|November 17, 2013}}
|discontinued='''Wii (Overall):'''<br>{{flag list|Japan|October 20, 2013<ref>{{cite|author=Bonamin, Kadu|url=www.reinodocogumelo.com/2013/10/wii-e-oficialmente-descontinuado-no.html|language=es|date=October 20, 2013|publisher=Reino do Cogumelo|accessdate=May 31, 2024}}</ref>}} '''Wii (Original):'''<br>{{flag list|USA|October 23, 2011|Europe|November 4, 2011|Australia|November 11, 2011}} '''Wii Family Edition:'''<br>{{flag list|Europe|October 21, 2013<ref>{{cite|deadlink=y|archive=web.archive.org/web/20131028023021/http://www.officialnintendomagazine.co.uk/55668/wii-has-been-discontinued-in-europe-but-you-can-still-buy-a-wii-mini|title=Wii has been discontinued in Europe but you can still buy a Wii Mini|author=East, Thomas|publisher=Official Nintendo Magazine|language=en-gb|accessdate=May 31, 2024}}</ref>|Australia|October 21, 2013|USA|October 21, 2013}} '''Wii mini:'''<br>2017
|discontinued='''Wii (Overall)''':<br>{{release|Japan|October 20, 2013<ref>http://www.reinodocogumelo.com/2013/10/wii-e-oficialmente-descontinuado-no.html</ref>}} '''Wii (Original)''':<br>{{release|USA|October 23, 2011|Europe|November 4, 2011|Australia|November 11, 2011}} '''Wii Family Edition''':<br>{{release|Europe|October 21, 2013<ref>http://www.officialnintendomagazine.co.uk/55668/wii-has-been-discontinued-in-europe-but-you-can-still-buy-a-wii-mini/</ref>|Australia|October 21, 2013|USA|October 21, 2013}} '''Wii mini''':<br>2017
|predecessor=[[Nintendo GameCube]]
|predecessor=[[Nintendo GameCube]]
|successor=[[Wii U]]
|successor=[[Wii U]]
}}
}}
{{quote|Wii would like to play|Advertisement slogan for the Wii}}
{{quote2|Wii would like to play|Advertisement slogan for the Wii}}
[[File:Wii Logo.svg|left|150px]]
[[File:Wii Logo.svg|left|150px]]
The '''{{wp|Wii}}''' is a home video game console created by [[Nintendo]] as the successor to the [[Nintendo GameCube]]. It was released in {{wp|North America}} on November 19, 2006, for $249.99. It was then released in {{wp|Japan}} on December 2, 2006; Oceania on December 7, 2006; and Turkey and Europe on December 8, 2006. Nintendo planned to release the system in China under the [[iQue]] name, but this ultimately did not happen. This is one of three Nintendo game consoles sold in North America before Japan, the others being the original [[Nintendo DS]] and the [[Wii U]]. Before the Wii's final name was announced on April 27, 2006, the console was codenamed "Revolution."
The '''{{wp|Wii}}''' is a home video game console created by [[Nintendo]] as the successor to the [[Nintendo GameCube]]. It was released on November 19, 2006, in North America for $249.99. It was then released in Japan on December 2, 2006; Oceania on December 7, 2006; and Europe on December 8, 2006. This is one of three Nintendo game consoles sold in {{wp|North America}} before {{wp|Japan}}, the others being the original [[Nintendo DS]] and the [[Wii U]]. Before the Wii's final name was announced on April 27, 2006, the console was codenamed "Revolution."


Like the Nintendo GameCube, the Wii uses proprietary optical discs based on the DVD format. Unlike with its predecessor, however, Wii game discs are a standard 12 cm (approx. 4.72 in.) in diameter rather than 8 cm (approx. 3.15 in.), which allows them to hold more memory than the GameCube discs: up to 4.37 GB for single-layered discs, and up to 7.92 GB for dual-layered discs. However, the Wii is backwards compatible with most Nintendo GameCube games, featuring four GameCube controller ports and two GameCube memory card slots on the top of the unit, making it the first Nintendo home console to be backwards compatible with its predecessor. The Wii lacks the GameCube's support for digital audio & video output, but it retains {{wp|progressive scan}} support over component cables with compatible games (including all games related to the [[Super Mario (franchise)|''Super Mario'' franchise]] other than ''[[NBA Street V3]]'' and ''[[WarioWare, Inc.: Mega Party Game$!]]''). Under this configuration, the prompt to enable progressive scan automatically appears on startup (unlike with the GameCube, which required the player to hold {{button|GCN|B}} during boot-up).
Unlike with the Nintendo GameCube, Wii game discs use the standard DVD size, which allows them to hold more memory than the GameCube discs: up to 4.37 GB for single-layered discs, and up to 7.92 GB for dual-layered discs. However, the Wii is backwards compatible with most Nintendo GameCube games, and it is the first Nintendo home console to be backwards compatible with its predecessor. It has four GameCube controller ports, meaning GameCube games can be inserted into the disc slot and be played on the Wii.


The system had integrated [[Nintendo Wi-Fi Connection]] functionality, enabling players to interact with other players around the world while playing certain games, such as ''[[Mario Kart Wii]]''.
The system had integrated [[Nintendo Wi-Fi Connection]] functionality, enabling players to interact with other players around the world while playing certain games, such as ''[[Mario Kart Wii]]''.


Although the Nintendo GameCube was the first Nintendo home console since the [[Family Computer]] not to have a game from the [[Super Mario (series)|''Super Mario'' series]] at launch, the Wii is the first home console not to have a game from the ''Super Mario'' franchise as a launch title (except in Japan). The Wii's first ''Super Mario'' game is ''[[WarioWare: Smooth Moves]]'', which came out on December 2, 2006, in Japan as a launch title; January 12, 2007, in Europe; January 15, 2007, in North America; and January 25, 2007, in Oceania. The first ''Super Mario'' game for the Wii starring [[Mario]] is ''[[Super Paper Mario]]'', except in PAL regions, where ''[[Mario Strikers Charged]]'' was the game instead.
Although the Nintendo GameCube was the first Nintendo home console since the [[Family Computer]] to not have a [[Super Mario (series)|''Super Mario'' series]] game at launch, the Wii is the first home console to not have a game from the [[Super Mario (franchise)|''Super Mario'' franchise]] as a launch title (except in Japan). The Wii's first ''Super Mario'' game is ''[[WarioWare: Smooth Moves]]'', which came out on December 2, 2006, in Japan as a launch title; January 12, 2007, in Europe; January 15, 2007, in North America; and January 25, 2007, in Oceania. The first ''Super Mario'' game for the Wii starring [[Mario]] is ''[[Super Paper Mario]]'', except in PAL regions, where ''[[Mario Strikers Charged]]'' was the game instead.


In 2012, the Wii was succeeded by the Wii U, which can still play Wii games and utilizes controllers with backwards compatibility.
In 2012, the Wii was succeeded by the [[Wii U]], which can still play Wii games and utilizes controllers with backwards compatibility.


Since May 20, 2014, the Nintendo Wi-Fi Connection service has shut down, discontinuing online play for games that used it.<ref>{{cite|url=www.gamespot.com/articles/nintendo-killing-online-support-for-mario-kart-wii-super-smash-bros-brawl-in-may/1100-6417983|title=Nintendo killing online support for Mario Kart Wii, Super Smash Bros. Brawl in May|author=Makuch, Eddie|date=February 27, 2014|publisher=GameSpot|language=en|accessdate=May 31, 2024}}</ref>
Since May 20, 2014, online play for many Wii games has been discontinued because the Nintendo Wi-Fi Connection service has discontinued.<ref>http://www.gamespot.com/articles/nintendo-killing-online-support-for-mario-kart-wii-super-smash-bros-brawl-in-may/1100-6417983/</ref>


==Revisions==
==Models==
===Wii Family Edition===
===Wii Family Edition===
[[File:New-Wiimodel.jpg|thumb|left|220px|Wii Family Edition]]
[[File:New-Wiimodel.jpg|thumb|left|220px|Wii Family Edition]]
[[File:Wii-Family-Edition.jpg|thumb|220px|The box cover for Wii Family Edition]]
[[File:Wii-Family-Edition.jpg|thumb|220px|The box cover for Wii Family Edition]]
The Wii Family Edition (RVL-101) was announced on August 17, 2011. This model is designed to only sit horizontally (with the buttons changed accordingly) and is incompatible with the Nintendo GameCube's software and its accessories. This model was released in North America on October 23, 2011 and in Europe on November 4, 2011 in order to replace the older model and stop its production. The Wii Family Edition includes a black console, the game ''[[New Super Mario Bros. Wii]]'', and the ''[[Super Mario Galaxy Original Soundtrack]]''. The Wii Family Edition's release in North America was not originally intended to replace the older version of the Wii.<ref>{{cite|author=Brian|date=October 11, 2011|url=nintendoeverything.com/black-wii-holiday-bundle-with-new-super-mario-bros-wii-and-exclusive-music-cd-arriving-oct-23|title=Black Wii Holiday Bundle with New Super Mario Bros. Wii and Exclusive Music CD Arriving Oct. 23|publisher=Nintendo Everything|accessdate=May 31, 2024}}</ref>
The Wii Family Edition (RVL-101) was announced on August 17, 2011. This model is designed to only sit horizontally (with the buttons changed accordingly) and is incompatible with the Nintendo GameCube's software and its accessories. This model was released in North America on October 23, 2011 and in Europe on November 4, 2011 in order to replace the older model and stop its production. The Wii Family Edition includes a black console, the game ''[[New Super Mario Bros. Wii]]'', and the ''[[Super Mario Galaxy Original Soundtrack]]''. The Wii Family Edition's release in North America was not originally intended to replace the older version of the Wii.<ref>Brian (October 11, 2011). [http://nintendoeverything.com/black-wii-holiday-bundle-with-new-super-mario-bros-wii-and-exclusive-music-cd-arriving-oct-23/ Black Wii Holiday Bundle with New Super Mario Bros. Wii and Exclusive Music CD Arriving Oct. 23]. ''Nintendo Everything''. Retrieved March 4, 2020.</ref>


===Wii mini===
===Wii mini===
[[File:Wii-mini1.jpg|220px|thumb|Wii mini]]
[[File:Wii-mini1.jpg|220px|thumb|Wii mini]]
The Wii mini (RVL-201)<ref>{{cite|url=www.youtube.com/watch?v=a8DiepNJ82I|title=Wii mini and Nintendo Selects - Launch Trailer (Wii)|publisher=YouTube|author=Nintendo Wii UK|date=May 7, 2013|accessdate=May 31, 2024|language=en-gb}}</ref> was announced on November 27, 2012. As its name suggests, the Wii mini is the smallest model of the Wii. Like the Wii Family Edition, it is missing some features such as the compatibility with Nintendo GameCube and its accessories. It also does not have online features and several built-in channels, such as the Photo Channel and the Weather Channel, similar to the Wii Mode on the Wii U. It also can only sit horizontally. The main feature is its notable redesign. Unlike the original Wii or the Wii Family Edition which are mostly white, the Wii mini is black with a red framing. All the buttons are located on the top of the console, there are no SD card slots, and it lacks online support for Wii games. Additionally, the Wii mini has a manually operated top-loading disc drive (similar to the GameCube) instead of the slots that former models have. The console launched in Canada on December 7, 2012 for $99.99.<ref name="Wii mini CAN release 1"/><ref name="Wii mini CAN release 2"/> It was then released in Europe on March 22, 2013 at a cost of at least £79.99.<ref name="Wii mini Europe release 1"/><ref name="Wii mini Europe release 2"/> It was launched in North America on November 17, 2013 bundled with a red [[#Wii Remote Plus|Wii Remote Plus]] and a red [[#Nunchuk|Nunchuk]] for $99.99.<ref name="Wii mini US release 1"/><ref name="Wii mini US release 2"/> The Wii mini is the third home Nintendo console since the SNES and NES to receive a redesign right after its respective successors launched though the NES 101 model launched 2 years after the SNES launched. The N64 received no redesigns of any kind, and the GameCube had a small revision that lacked the unused Serial Port 2 (though the cover still remains) and the unpopular Digital AV Out port.
The Wii mini (RVL-201)<ref>[https://www.youtube.com/watch?v=a8DiepNJ82I Wii mini and Nintendo Selects - Launch Trailer (Wii)] - Nintendo UK YouTube]</ref> was announced on November 27, 2012. As its name suggests, the Wii mini is the smallest model of the Wii. Like the Wii Family Edition, it is missing some features such as the compatibility with Nintendo GameCube and its accessories. It also does not have online features and several built-in channels, such as the Photo Channel and the Weather Channel, similar to the Wii Mode on the Wii U. It also can only sit horizontally. The main feature is its notable redesign. Unlike the original Wii or the Wii Family Edition which are mostly white, the Wii mini is black with a red framing. All the buttons are located on the top of the console, and it lacks online support for Wii games. Additionally, the Wii mini has a manually operated top-loading disc drive (similar to the GameCube) instead of the slots that former models have. The console launched in Canada on December 7, 2012 for $99.99<ref>http://www.nintendo.com/whatsnew/detail/ONIEEqvK1pbPyTbW2lWO6QnPUiqqvuuI</ref>. It was then released in Europe on March 22, 2013 at a cost of at least £79.99<ref>Nintendo (February 26, 2013). [http://www.nintendo.co.uk/News/2013/February/New-Wii-mini-console-launching-on-22nd-March-727985.html New Wii mini console launching on 22nd March]. ''Nintendo UK''. Retrieved March 4, 2020.</ref>. It was launched in North America on November 17, 2013 bundled with a red [[#Wii Remote Plus|Wii Remote Plus]] and a red [[#Nunchuk|Nunchuk]] for $99.99<ref>http://www.nintendo.com/whatsnew/detail/a1kK4i_X_mWqfKuJPllLEHmoP_hJnJOq</ref>. The Wii mini is the third home Nintendo console since the SNES and NES to receive a redesign right after its respective successors launched though the NES 101 model launched 2 years after the SNES launched. The N64 received no redesigns of any kind, and the GameCube had a small revision that lacked the unused Serial Port 2 (though the cover still remains) and the unpopular Digital AV Out port.


==Peripherals==
==Virtual Console==
===Wii Remote===
{{main|Virtual Console}}
{{main-wiki|NWiki|Wii Remote|NintendoWiki}}
In addition to being backwards-compatible with [[Nintendo GameCube]] games, the Wii Shop Channel has a section called [[Virtual Console]], which allows the players to download emulated versions of games from the [[Nintendo 64]] era and before to play on the Wii. Many of them were ''Super Mario'' games. Each downloaded game costs between 500 and 1000 [[Virtual Console#Wii Points|Wii Points]]. The games are priced based on the system they were released on, with imported games generally costing an additional 100 points, or 200 points for Nintendo 64 games.  
[[File:wiimote.jpg|thumb|150px|The Wii Remote (right). The standard controller for playing Wii games, along with the Nunchuk Attachment.]]
The '''Wii Remote''' (also known as the "Wiimote") is the standard game controller for the Wii. It has a rectangular shape, resembling a television remote, making it unique from other consoles' controllers. It consists of several buttons (one behind ({{button|wii|B}})) and a directional pad ({{button|wii|Pad}}) as well. The Wii Remote also has a power button ({{button|wii|power}}), which can be used as a remote to either turn the Wii console on or off, rather than pressing the power button on the machine itself. When held horizontally, its button layout is similar to that of an NES controller, with the {{button|wii|1}}, {{button|wii|2}}, {{button|wii|+}} and {{button|wii|-}} buttons taking the functions of {{button|NES|B}}, {{button|NES|A}}, {{button|NES|start}} and {{button|NES|select}}, respectively; an example of this is ''[[New Super Mario Bros. Wii]]'', mimicking the control scheme of the NES ''Super Mario'' platformers with the Wii Remote held sideways. The Wii Remote can be used for NES [[Virtual Console]] games but not for SNES and N64 Virtual Console games because the Wii Remote cannot be mapped to emulate an SNES or N64 controller properly.


====Buttons====
The Virtual Console versions of games are primarily straight emulations with no major changes or additions, although a few games such as ''[[Super Mario RPG: Legend of the Seven Stars]]'' and ''[[Mario Kart 64]]'' are edited to remove potentially seizure-inducing or copyright-infringing graphics. Additionally, Nintendo 64 games do not support the Rumble Pak or Transfer Pak accessories, meaning parts of games that use these features may not function completely in the Virtual Console version.
*{{button|wii|A}}
*{{button|wii|B}}
*{{button|wii|Home}}
*{{button|wii|+}}
*{{button|wii|-}}
*{{button|wii|1}}
*{{button|wii|2}}
*{{button|wii|Pad}}
*{{button|wii|Power}}


====Wii Remote Plus====
The Wii Virtual Console is also accessible from the [[Wii U]] inside Wii mode, independently from the Wii U's own Virtual Console.
{{multiframe
|[[File:WiiRemotePlus.jpg|200px]] [[File:Wii Motion Plus.png|x178px]]
|Four different colors of the Wii Remote Plus, along with the Wii MotionPlus accessory
|size=400
|align=left
}}
The '''Wii Remote Plus''' is an upgraded version of the Wii Remote, which includes the {{wp|Wii MotionPlus}} attachment's system incorporated in the controller. The Wii Remote Plus was shown in the Nintendo's conference of September 2010, and is available in white, black, pink, cyan, and red colors. It was released in Europe on November 5, 2010 and in Japan on November 11, 2010.
 
''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' for the [[Wii U]] was the only game of the ''Super Mario'' franchise to ever use the Wii MotionPlus.
{{br}}
{{br}}
===Nunchuk===
{{main-wiki|NWiki|Nunchuk|NintendoWiki}}
[[File:Black Nunchuk.jpg|150px|thumb|A Black Nunchuk]]
The '''Nunchuk''' is the main attachment to the Wii Remote. Upon buying a Wii, one Wii Remote and one Nunchuk are included. It consists of two buttons ({{button|wii|C}} and {{button|wii|Z}}) along with an analog stick ({{button|wii|Stick}}). Like the Wii Remote, the Nunchuk also includes motion sensors. It is named as such because of the similarity in appearance to {{wp|nunchaku}} when being used together with the Wii Remote.
;Names in other languages
{{foreign names
|Jap=ヌンチャク
|JapR=nunchaku
|JapM=Nunchuk
|ChiS=拿趣酷<ref>From the unused Simplified Chinese Wii System Menu text</ref>
|ChiSR=Náqùkù
|ChiSM=Transliteration of Nunchuk, also means "To hold Fun and Cool"
|ChiT=雙截棍控制器<ref>{{cite|url=web.archive.org/web/20130119145526/http://www.nintendo.com.hk/wii/wii_console.htm|title=Wii主機|publisher=Nintendo HK|language=zh-hant|accessdate=May 31, 2024}}</ref>
|ChiTR=Shuāngjiégùn Kòngzhìqì
|ChiTM=Nunchuk Controller
}}
====Buttons and Stick====
*C ({{button|wii|C}})
*Z ({{button|wii|Z}})
*Control Stick ({{button|wii|Stick}})
{{br}}
{{anchor|Wii Classic Controller}}
===Classic Controller===
{{main-wiki|NWiki|Classic Controller|NintendoWiki}}
[[File:wiiclassic.jpg|thumb|The Classic Controller, used for playing classic [[Nintendo]] games on the Wii]]
The '''Classic Controller''' is an extension or accessory for the Wii Remote. Besides the two analog sticks, the button layout resembles that of the [[Super Nintendo Entertainment System]]'s controller. The Classic Controller must be used to play SNES and N64 Virtual Console games such as ''[[Super Mario World]]'' and ''[[Super Mario 64]]''. Some Wii games, such as ''[[Super Smash Bros. Brawl]]'' and ''[[Mario Kart Wii]]'' are compatible as well.
Just as the [[Nintendo GameCube]] was codenamed Dolphin and the Wii was codenamed Revolution, the Classic Controller was codenamed '''Shell'''.<ref>{{cite|author=Gibson, Ellie|date=September 19, 2005|url=www.eurogamer.net/i-jimmerrick-revcon|title=Jim Merrick Takes Control|publisher=Eurogamer|language=en|accessdate=May 31, 2024}}</ref>
{{br}}
====Classic Controller Pro====
{{main-wiki|NWiki|Classic Controller Pro|NintendoWiki}}
{{multiframe
|[[File:Classic Controller Wii PRO.jpg|200px]]<br>[[File:Black Controller Pro.jpg|200px]]
|The Classic Controller Pro
|size=200
|align=right
}}
The '''Classic Controller Pro''' is an enhanced version of the Classic Controller, listed on Nintendo's Japanese website on February 26, 2009. This revision features the {{button|wii|ZL}} and {{button|wii|ZR}} buttons as full-fledged shoulder buttons, like the {{button|gcn|L}} and {{button|gcn|R}} buttons on the Nintendo GameCube controller, as well as added controller grips. However, the {{button|wii|L}} and {{button|wii|R}} buttons are no longer pressure-sensitive, unlike with the original Classic Controller. The controller is also slightly bigger than its old revision. The Classic Controller Pro was released in Japan on August 1, 2009 in both black and white colors. It was subsequently released in Europe and North America in November 2009<ref>{{cite|author=Siliconera Staff|date=October 20, 2009|url=www.siliconera.com/black-wii-bundle-classic-controller-pro-dated-for-europe|title=Black Wii Bundle, Classic Controller Pro Dated For Europe|publisher=Siliconera|accessdate=May 31, 2024}}</ref> and April 2010<ref>{{cite|author=Davies, Chris|date=January 25, 2010|url=www.slashgear.com/wii-classic-controller-pro-hits-us-from-april-2010-2571200|title=Wii Classic Controller Pro Hits US From April 2010|publisher=SlashGear|accessdate=May 31, 2024}}</ref> respectively (though only in black in Europe).
====Buttons and Sticks====
*a ({{button|wii|cca}})
*b ({{button|wii|ccb}})
*y ({{button|wii|ccy}})
*x ({{button|wii|ccx}})
*+Control Pad ({{button|wii|Pad}})
*Left Control Stick ({{button|wii|CCStickL}})
*Right Control Stick ({{button|wii|CCStickR}})
*L ({{button|wii|ccL}})
*R ({{button|wii|ccR}})
*ZL ({{button|wii|ccZL}})
*ZR ({{button|wii|ccZR}})
*+ ({{button|wii|+}})
*- ({{button|wii|-}})
*Home ({{button|wii|Home}})
===Wii Balance Board===
{{main-wiki|NWiki|Wii Balance Board|NintendoWiki}}
[[File:BalanceBoard.jpg|thumb|left|The Wii Balance Board]]
[[File:Black Wii Balance Board.jpg|thumb|A Black Wii Balance Board]]
The '''Wii Balance Board''' is a controller for the Wii that is used for various games, most prominently in ''[[miiwiki:Wii Fit|Wii Fit]]''. The Balance Board, unlike the Nunchuk or Classic Controller, acts as a separate controller and does not need to be connected to the Wii Remote. The Board is capable of measuring the weight, balance, and movement of the player that is using it. The only ''Super Mario'' game that ever used the Wii Balance Board was ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]''. A [[Costume Mario|costume]] of a Wii Balance Board appears in ''[[Super Mario Maker]]''.
{{br}}
===Wii Wheel===
[[File:Wii wheel.png|thumb|190px|The Wii Wheel, with the [[#Wii Remote|Wii Remote]] in it]]
The '''Wii Wheel''' is an accessory for the Wii that resembles a car steering wheel and is designed for ''[[Mario Kart Wii]]''. One Wii Wheel is packaged with ''Mario Kart Wii'', but more can be bought separately. The Wii Wheel is used to assist in holding the remote and may help players control the game more easily. The Wii Wheel does not connect to the Wii or Remote in any way and is used to only hold the Remote. Because of this, if only the Wii Remote is held sideways (without the Wheel) on ''Mario Kart Wii'', it still shows that a wheel is being used.
====Prototypes====
The first prototype was made when Nintendo was trying to discover the best position to put the Wii Remote. Since Nintendo could not decide where the {{button|wii|B}} button would be used, there was nothing on the back. For the second prototype, Nintendo examined real go-kart wheels, and the company discovered that they are usually more square than round. The third prototype was the basis for the final Wii Wheel. This prototype had a window for using the Wii Menu and a hole for the {{button|wii|B}} button. The fourth prototype had a {{button|wii|B}} button in the Wii Wheel itself, so a child’s finger could reach. Finally, the fifth prototype had a two-tone color scheme. A pure white color scheme was eventually decided on to match the Wii Zapper and the Wii Balance Board. Kenichiro Ashida made two Wii Wheels to show at the "Iwata Asks" interview on ''Mario Kart Wii''.
=====Gallery=====
<gallery>
WiiWheelBack.jpg|Back of Wii Wheel
WiiWheelHeld.jpg|Wii Wheel being held by a pair of hands
Wiiwheelprototype1.jpg|First prototype
Wiiwheelprototype2.jpg|Second prototype
Wiiwheelprototype3.jpg|Third prototype
Wiiwheelprototype4.jpg|Fourth prototype
Wiiwheelprototype5.jpg|Fifth prototype
Specialwiiwheel1.jpg|Gold
SMKWii.png|Gold
Golden Wii Wheel.jpg|Gold with box
Black Wii Wheel.jpg|Black
</gallery>
{{br}}
The Gold Wheel was available only as a redeemable prize from [[Club Nintendo (rewards program)|Club Nintendo]] in Australia, Europe, Japan, and North America.
===Nintendo GameCube Controller===
{{main|Nintendo GameCube#Nintendo GameCube Controller}}
The [[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]] can also be used for certain games such as ''Mario Kart Wii'' and Virtual Console games, and as an alternative to the Wii Classic Controller (and the Pro version).
===SD cards===
[[File:SecureDigitalCard Wikimedia Commons.svg|75px|right]]
An '''SD card''' is a standardized memory card format supported by the Wii, which can be used to store WiiWare and Virtual Console games, some games and channels' photos, and to keep backups of certain games' save files. Far from all games allow the internal memory's save files to be moved to SD cards, and ones that do not support it include ''[[Mario Kart Wii]]'', ''[[Super Smash Bros. Brawl]]'' and all GameCube games. Among ''Super Mario'' games that do support taking backups of save files, the files are typically small and around one block (128 KB), with a handful of Mario games at two blocks (256 KB) such as ''[[Mario Super Sluggers]]'' and ''[[Donkey Kong Country Returns]]''.
At launch, the Wii only supported the initial industry standard that had a cap at 2 GB. The Wii System Menu 4.0 update in March 2009 added support for SDHC cards up to 32 GB, but it did not have retroactive effect for games released before then. The 4.0 update also added a designated SD card game menu that could launch WiiWare and Virtual Console games directly from the SD card, including from write-protected SD cards.
By inserting the Wii's SD card into a PC that has an SD card reader, JPEG images can be added to the SD card which can then be inserted back into the Wii to make them able to view in Photo Channel.
The Wii retained the GameCube's use of blocks as a non-standard data measurement unit, but the Wii's blocks are 128 KB, while those on GameCube were merely 8 KB. At full capacity, a 32 GB SC card would be converted internally by the Wii as 262,144 blocks.
====Channel and WiiWare game sizes====
Below is a list of the file sizes of Wii channels and [[WiiWare]] games that can be copied in their entirety to an SD card normally in the Data Management settings.
{|class="wikitable sortable" style="text-align:center"
|-
!Channel/game
!Blocks
!Megabytes (MB)
|-
|Mario Kart Channel
|86
|11.0
|-
|''[[Dr. Mario Online Rx]]''
|103
|12.8
|-
|''[[WarioWare: D.I.Y. Showcase]]
|50
|6.2
|}


==Wii Message Board==
==Wii Message Board==
{{multiframe|[[File:MarioPeachSMG.png|100px]][[File:LuigiRosalinaSMG.png|100px]]<br>[[File:SMG2Picture1.jpg|125px]][[File:SMG2Picture2.jpg|125px]][[File:MKWEND2.png|125px]]|Pictures to be sent to the Wii Message Board|align=right}}
{{multiframe|[[File:MarioPeachSMG.png|100px]][[File:LuigiRosalinaSMG.png|100px]]<br>[[File:SMG2Picture1.jpg|125px]][[File:SMG2Picture2.jpg|125px]][[File:MKWEND2.png|125px]]|Pictures to be sent to the Wii Message Board|align=right}}


The Wii Message Board, powered by [[nwiki:WiiConnect24|WiiConnect24]], was a messaging system that users could use to send messages to other Wii users prior to its discontinuation. The user could either register a different Wii Friend Code separate from the games that use Friend Code exchange or send a friend request to someone that uses a third-party e-mail service, such as {{wp|Outlook.com|Hotmail}} or {{wp|Gmail}}. The service was discontinued on June 27, 2013.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20130414035826/http://www.nintendo.com/whatsnew/detail/tiQImp7Oi97LiEyVqwDqL-eDnX6u9qjk|title=Shutdown of Wii Channels|date=April 12, 2013|publisher=Nintendo of America|language=en-us|accessdate=May 31, 2024}}</ref> ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', and ''[[Mario Kart Wii]]'' use this feature separately from WiiConnect24.
The Wii Message Board, powered by {{wp|WiiConnect24}}, was a messaging system that users could use to send messages to other Wii users prior to its discontinuation. The user could either register a different Wii Friend Code separate from the games that use Friend Code exchange or send a friend request to someone that uses a third-party e-mail service, such as {{wp|Outlook.com|Hotmail}} or {{wp|Gmail}}. The service was discontinued on June 27, 2013.<ref>http://www.nintendo.com/whatsnew/detail/tiQImp7Oi97LiEyVqwDqL-eDnX6u9qjk</ref> ''[[Super Mario Galaxy]]'', ''[[Super Mario Galaxy 2]]'', and ''[[Mario Kart Wii]]'' use this feature separately from WiiConnect24.


In ''Super Mario Galaxy'', the [[Mailtoad]] will send images to the Wii Message Board if both [[Mario]] and [[Luigi]] talk to him in the mission [[The Star Festival]].
In ''Super Mario Galaxy'', the [[Mailtoad]] will send images to the Wii Message Board if both [[Mario]] and [[Luigi]] talk to him in the mission [[The Star Festival]].
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{{br}}
{{br}}


==Wii Channels related to the ''Super Mario'' franchise==
==Wii Channels related to ''Super Mario''==
{{main-wiki|NWiki|Wii Channel|NintendoWiki}}
[[File:Wii Systemmenu.png|thumb|250px|The Wii Menu, up to August 2007]]
[[File:Wii Systemmenu.png|thumb|250px|The Wii Menu, up to August 2007]]
The Wii is Nintendo's first home console with a wide variety of built-in software. '''Wii Channels''' are channels accessible from the Wii Menu. There are four pages of channels; each page can hold twelve channels, meaning there can be in total 48 channels in a typical Wii Menu. The channels can be moved around on the Wii Menu by holding {{button|wii|A}} + {{button|wii|B}} and dragging them.
The Wii is Nintendo's first home console with a wide variety of built-in software. '''Wii Channels''' are channels accessible from the Wii Menu. There are four pages of channels; each page can hold twelve channels, meaning there can be in total 48 channels in a typical Wii Menu. The channels can be moved around on the Wii Menu by holding {{button|wii|A}} + {{button|wii|B}} and dragging them.


===Disc Channel===
===Disc Channel===
{{main-wiki|NWiki|Disc Channel|NintendoWiki}}
[[File:Wii Discchannel.png|thumb|left|The Disc Channel, when no disc is inserted]]
[[File:Wii Discchannel.png|thumb|left|The Disc Channel in the original Wii model, when no disc is inserted]]
The Disc Channel is the channel in which game discs are loaded and played. It is the first channel on the menu and cannot be moved. It displays a preview icon of the game currently inside the disc slot and plays a unique jingle when selected; if a [[Nintendo GameCube]] game is in the slot, it does not have a preview and only displays the Nintendo GameCube logo and plays the default GameCube startup jingle when selected. When a disc is loading, as seen in the picture, the Nintendo GameCube and Wii discs are shown spinning, and whichever disc type that was inserted will lower into an opening denoting a disc reader.
The Disc Channel is the channel in which game discs are loaded and played. It is the first channel on the menu and cannot be moved. It displays a preview icon of the game currently inside the disc slot and plays a unique jingle when selected; if a [[Nintendo GameCube]] game is in the slot, it does not have a preview and only displays the Nintendo GameCube logo and plays the default GameCube startup jingle when selected. When a disc is loading, as seen in the picture, the Nintendo GameCube and Wii discs are shown spinning, and whichever disc type that was inserted will lower into an opening denoting a disc reader.
{{br}}
{{br}}
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===Mii Channel===
===Mii Channel===
{{main-wiki|MiiWiki|Mii Channel}}
[[File:Wii Miichannel.png|thumb|left|The Mii Channel]]
[[File:Wii Miichannel.png|thumb|left|The Mii Channel]]
[[File:MiiChannel2.jpg|thumb|The Mii Plaza inside the Mii Channel, with various [[Mii]]s]]
[[File:MiiChannel2.jpg|thumb|The Mii Plaza inside the Mii Channel, with various [[Mii]]s]]
[[Mii]]s are customized characters that can be used in various Wii games, including games such as ''[[Mario Party 8]]'', ''[[Mario Kart Wii]]'' and the ''Mario & Sonic'' games. A maximum of 100 Miis can be created and saved in the Mii Channel in the Mii Plaza. By using WiiConnect24, friends' Miis can be displayed in the Mii Parade; a parade of various Miis saved on friends' Mii Channels. Miis can also be stored in [[#Wii Remote|Wii Remotes]], with a maximum capacity of 10. These Miis can then be transported to a different Wii by using the Wii Remote on a different Wii and then loading the Miis from the controller. The option to transfer Miis to a supporting [[Nintendo 3DS]] system can be unlocked by pressing {{button|wii|A}}, {{button|wii|B}}, {{button|wii|1}}, and {{button|wii|2}} in that order.<ref>{{cite|url=www.gameyum.com/wii-gaming/120532-how-to-copy-your-miis-from-your-nintendo-wii-to-your-3ds|title=How to Transfer Miis to 3DS (or Transfer Miis from the Wii to the 3DS)|publisher=GameYum|accessdate=May 31, 2024}}</ref>
[[Mii]]s are customized characters that can be used in various Wii games, including games such as ''[[Mario Party 8]]'', ''[[Mario Kart Wii]]'' and the ''Mario & Sonic'' games. A maximum of 100 Miis can be created and saved in the Mii Channel in the Mii Plaza. By using WiiConnect24, friends' Miis can be displayed in the Mii Parade; a parade of various Miis saved on friends' Mii Channels. Miis can also be stored in [[#Wii Remote|Wii Remotes]], with a maximum capacity of 10. These Miis can then be transported to a different Wii by using the Wii Remote on a different Wii and then loading the Miis from the controller. The option to transfer Miis to a supporting [[Nintendo 3DS]] system can be unlocked by pressing {{button|wii|A}}, {{button|wii|B}}, {{button|wii|1}}, and {{button|wii|2}} in that order.<ref>Sell, Benjamin. [https://www.gameyum.com/wii-gaming/120532-how-to-copy-your-miis-from-your-nintendo-wii-to-your-3ds/ How to Transfer Miis to 3DS (or Transfer Miis from the Wii to the 3DS)]. ''GameYum''. Retrieved March 3, 2020.</ref>
{{br}}
{{br}}


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===Photo Channel===
===Photo Channel===
{{main-wiki|NWiki|Photo Channel|NintendoWiki}}
[[File:PhotoChannel.jpg|thumb|The Photo Channel]]
[[File:PhotoChannel.jpg|thumb|The Photo Channel]]
The Photo Channel allows the user to save, view, and apply various effects to photos and videos from either an {{wp|SD card}} or the Wii Message Board. Effects include doodling, stamping, and altering brightness settings. Photos can also be turned into sliding puzzles. When the game ''[[Mario Kart Wii]]'' is beaten, the player is given the choice whether or not to send the winning photo to the Message Board. There are several other games that behave like this such as ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''.
The Photo Channel allows the user to save, view, and apply various effects to photos and videos from either an {{wp|SD card}} or the Wii Message Board. Effects include doodling, stamping, and altering brightness settings. Photos can also be turned into sliding puzzles. When the game ''[[Mario Kart Wii]]'' is beaten, the player is given the choice whether or not to send the winning photo to the Message Board. There are several other games that behave like this such as ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''.
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===Wii Shop Channel===
===Wii Shop Channel===
{{main-wiki|NWiki|Wii Shop Channel|NintendoWiki}}
The {{wp|Wii Shop Channel}} was a virtual shopping network where users could purchase and download [[WiiWare]] and [[Virtual Console]] games in exchange for the required amount of Wii Points. The Virtual Console allowed players to download games that were originally released on the [[Nintendo Entertainment System|NES]], [[Super Nintendo Entertainment System|SNES]], and [[Nintendo 64]], and play them on their Wii console. They could also buy special games called [[WiiWare]] which can be purchased only on the Wii Shop Channel itself. Rather than using money to directly buy the games, a credit currency called [[Virtual Console#Wii Points|Wii Points]] is used. Wii Points can be earned by either purchasing them with a credit card or redeeming a Wii Point Card. Other free-of-charge channels, such as the Nintendo Channel and Internet Channel, were also available for download at the Wii Shop Channel.
The Wii Shop Channel was a virtual shopping network where users could purchase and download [[WiiWare]] and [[Virtual Console]] games in exchange for the required amount of Wii Points. The Virtual Console allowed players to download games that were originally released on the [[Nintendo Entertainment System|NES]], [[Super Nintendo Entertainment System|SNES]], and [[Nintendo 64]], and play them on their Wii console. They could also buy special games called [[WiiWare]] which can be purchased only on the Wii Shop Channel itself. Rather than using money to directly buy the games, a credit currency called [[nwiki:Wii Points|Wii Points]] is used. Wii Points can be earned by either purchasing them with a credit card or redeeming a Wii Point Card. Other free-of-charge channels, such as the Nintendo Channel and Internet Channel, were also available for download at the Wii Shop Channel.


When downloading a game or channel from the Wii Shop Channel, one would be asked to verify their purchase (if Wii Points are needed), after which they will be presented with the download screen. The download screen consisted of an 8-bit [[Mario]] character continuously running across the bottom of the screen and collecting [[coin]]s as they moved towards him. The progress of the download was indicated by three [[Brick Block]]s floating above 8-bit Mario's head, which he will jump up and hit as he runs across the screen. Every time the download progresses 33%, a Brick Block would have turned into an [[Empty Block]]. The final Brick Block represents the point at which the download has reached 99%. When 8-bit Mario reaches this block, he would jump and hit it multiple times and continue to do so until the download was complete.
When downloading a game or channel from the Wii Shop Channel, one would be asked to verify their purchase (if Wii Points are needed), after which they will be presented with the download screen. The download screen consisted of an 8-bit [[Mario]] character continuously running across the bottom of the screen and collecting [[coin]]s as they moved towards him. The progress of the download was indicated by three [[Brick Block]]s floating above 8-bit Mario's head, which he will jump up and hit as he runs across the screen. Every time the download progresses 33%, a Brick Block would have turned into an [[Empty Block]]. The final Brick Block represents the point at which the download has reached 99%. When 8-bit Mario reaches this block, he would jump and hit it multiple times and continue to do so until the download was complete.
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Sometimes, [[Fire Mario]] would have appeared instead of regular Mario. When this happens, one could have made Fire Mario shoot fireballs while the download was in progress by pressing the {{button|wii|A}} button. Occasionally, 8-bit [[Luigi]] appears in place of 8-bit Mario, or both 8-bit Mario and 8-bit Luigi would swim across the screen instead of running across it. There is a total of six different animations one may have experienced while downloading software from the Wii Shop Channel, some of which appear more often than others.  
Sometimes, [[Fire Mario]] would have appeared instead of regular Mario. When this happens, one could have made Fire Mario shoot fireballs while the download was in progress by pressing the {{button|wii|A}} button. Occasionally, 8-bit [[Luigi]] appears in place of 8-bit Mario, or both 8-bit Mario and 8-bit Luigi would swim across the screen instead of running across it. There is a total of six different animations one may have experienced while downloading software from the Wii Shop Channel, some of which appear more often than others.  


The Wii Shop Channel service was discontinued on January 30, 2019, though the ability to add Wii Points was discontinued on March 26, 2018. Between these times, users would have still been able to browse and download purchased software.<ref>{{cite|author=Romano, Sal|date=September 29, 2017|url=www.gematsu.com/2017/09/wii-shop-channel-end-service-january-31-2019|title=Wii Shop Channel to end service on January 31, 2019|publisher=Gematsu|accessdate=May 31, 2024}}</ref>
The Wii Shop Channel service was discontinued on January 30, 2019, though the ability to add Wii Points was discontinued on March 26, 2018. Between these times, users would have still been able to browse and download purchased software.<ref>Romano, Sal (September 29, 2017). [http://gematsu.com/2017/09/wii-shop-channel-end-service-january-31-2019 Wii Shop Channel to end service on January 31, 2019]. ''Gematsu''. Retrieved March 4, 2020.</ref>


The [[Nintendo 3DS]], [[Wii U]], and [[Nintendo Switch]] have a similar online shop called the [[Nintendo eShop]]. The [[Nintendo DSi]] also had an online shop (simply called the Nintendo DSi Shop), but that shop was also discontinued.
The [[Nintendo 3DS]], [[Wii U]], and [[Nintendo Switch]] have a similar online shop called the [[Nintendo eShop]]. The [[Nintendo DSi]] also had an online shop (simply called the Nintendo DSi Shop), but that shop was also discontinued.
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===Forecast Channel===
===Forecast Channel===
{{main-wiki|NWiki|Forecast Channel|NintendoWiki}}
[[File:ForecastChannel.jpg|thumb|The Forecast Channel]]
[[File:ForecastChannel.jpg|thumb|The Forecast Channel]]
The Forecast Channel was added on December 19, 2006, about one month after the console itself was released. The channel preview displayed the local weather of where the user is located. Some games, including ''[[Mario & Sonic at the Olympic Winter Games]]'', have an option that allowed the game to draw information from the Forecast Channel and use that weather as the weather conditions in the game.
The Forecast Channel was added on December 19, 2006, about one month after the console itself was released. The channel preview displayed the local weather of where the user is located. Some games, including ''[[Mario & Sonic at the Olympic Winter Games]]'', have an option that allowed the game to draw information from the Forecast Channel and use that weather as the weather conditions in the game.
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{{foreign names
{{foreign names
|Spa=Canal Tiempo
|Spa=Canal Tiempo
|SpaM=Weather Channel
|SpaM=Time Channel
}}
}}


===Virtual Console Channels===
===Virtual Console Channels===
Virtual Console channels are downloadable games that can be purchased from the Wii Shop Channel at varying prices. These various channels allow users to play classic [[Nintendo Entertainment System|NES]], [[Super Nintendo Entertainment System|SNES]], and [[Nintendo 64]] games such as ''[[Donkey Kong (game)|Donkey Kong]]'', ''[[Super Mario World]]'', and ''[[Super Mario 64]]''. The Virtual Console also supports selected games from the Sega Genesis/Mega Drive and the TurboGrafx-16 systems. Although some games can be played using the Wii Remote, others require the use of either a [[Nintendo GameCube]] controller or a Classic Controller.
Virtual Console channels are downloadable games that can be purchased from the Wii Shop Channel at varying prices. These various channels allow users to play classic [[Nintendo Entertainment System|NES]], [[Super Nintendo Entertainment System|SNES]], and [[Nintendo 64]] games such as ''[[Donkey Kong (game)|Donkey Kong]]'', ''[[Super Mario World]]'', and ''[[Super Mario 64]]''. The Virtual Console also supports selected games from the Sega Genesis/Mega Drive and the TurboGrafx-16 systems. Although some games can be played using the Wii Remote, others require the use of either a [[Nintendo GameCube]] controller or a Classic Controller.
===Nintendo Channel===
{{rewrite-expand|section=y|Which ''Super Mario'' demos, to be exact?}}
{{main-wiki|NWiki|Nintendo Channel|NintendoWiki}}
[[File:Wii Nintendochannel.png|thumb|left|The Nintendo Channel]]
The Nintendo Channel was released in November 2007 in Japan and May 7, 2008 in America. The Nintendo Channel allows players to view video features and information on upcoming games, including those in the ''Super Mario'' franchise. After downloading, the demos will remain in the DS's memory until the system is switched off. Users could also recommend games that they have played for more than an hour by filling out a brief survey that asks which demographic it is best suited for. Other features include Nintendo DS and Wii demonstration videos, with gameplay videos of newly released Virtual Console and future WiiWare titles. If a game sparks the player's interest, they will be quickly directed to one of several popular purchasing sites via the Internet Channel. The Nintendo Channel was removed along with WiiConnect24.
{{br}}
;Names in other languages
{{foreign names
|Spa=Canal Nintendo
|SpaM=Nintendo Channel
}}


===Mario Kart Channel===
===Mario Kart Channel===
[[File:Mario Kart Channel.png|thumb|The Mario Kart Channel]]
[[File:Mario Kart Channel.png|thumb|The [[Mario Kart Wii|Mario Kart]] Channel]]
The Mario Kart Channel is a channel specifically made to work with ''[[Mario Kart Wii]]''. The channel requires 86 blocks (11.0 MB) to be installed. Once installed from the game, this channel can be used to register friends, race ghosts, race friends or random users, enter tournaments, and get updates from Nintendo or other players. The [[Nintendo 3DS]] game ''[[Mario Kart 7]]'' also includes Mario Kart Channel as an in-game mode, though it has different features.
The Mario Kart Channel is a channel specifically made to work with ''[[Mario Kart Wii]]''. Once installed from the game, this channel can be used to register friends, race ghosts, race friends or random users, enter tournaments, and get updates from Nintendo or other players. The [[Nintendo 3DS]] game ''[[Mario Kart 7]]'' also includes Mario Kart Channel as an in-game mode, though it has different features.


;Names in other languages
;Names in other languages
{{foreign names
{{foreign names
|ChiT=瑪利歐賽車頻道<ref>{{cite|language=zh-hant|url=www.nintendo.tw/mariokartwii/game_mode/index_04.html|title=瑪利歐賽車 Wii (日文版):遊戯模式 - 台灣任天堂網站|publisher=Nintendo Taiwan|accessdate=May 31, 2024}}</ref>
|ChiT=瑪利歐賽車頻道<ref>[https://www.nintendo.tw/mariokartwii/game_mode/index_04.html Official traditional Chinese website for ''Mario Kart Wii'']. Retrieved September 4, 2021.</ref>
|ChiTR=Mǎlì'ōu Sàichē Píndào
|ChiTR=Mǎlì'ōu Sàichē Píndào
|ChiTM=Mario Kart Channel
|ChiTM=Mario Kart Channel
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{{br}}
{{br}}


==Virtual Console==
==Peripherals==
{{main|Virtual Console}}
===Wii Remote===
In addition to being backwards-compatible with [[Nintendo GameCube]] games, the Wii Shop Channel has a section called [[Virtual Console]], which allows the players to download emulated versions of games from the [[Nintendo 64]] era and before to play on the Wii. Many of them were ''Super Mario'' games. Each downloaded game costs between 500 and 1000 [[Virtual Console#Wii Points|Wii Points]]. The games are priced based on the system they were released on, with imported games generally costing an additional 100 points, or 200 points for Nintendo 64 games.  
[[File:wiimote.jpg|thumb|150px|The Wii Remote (right). The standard controller for playing Wii games, along with the Nunchuk Attachment.]]
The '''Wii Remote''' (also known as the "Wiimote") is the standard game controller for the Wii. It has a rectangular shape, resembling a television remote, making it unique from other consoles' controllers. It consists of several buttons (one behind ({{button|wii|B}})) and a directional pad ({{button|wii|Pad}}) as well. The Wii Remote also has a power button ({{button|wii|power}}), which can be used as a remote to either turn the Wii console on or off, rather than pressing the power button on the machine itself. The Wii Remote can be used for NES [[Virtual Console]] games but not for SNES and N64 Virtual Console games because the Wii Remote cannot be mapped to emulate a SNES or N64 controller properly.
 
====Buttons====
*A ({{button|wii|A}})
*B ({{button|wii|B}})
*Home ({{button|wii|Home}})
*+ ({{button|wii|+}})
*- ({{button|wii|-}})
*1 ({{button|wii|1}})
*2 ({{button|wii|2}})
*+Control Pad ({{button|wii|Pad}})
*Power ({{button|wii|Power}})
 
====Wii Remote Plus====
{{multiframe
|[[File:WiiRemotePlus.jpg|200px]] [[File:Wii Motion Plus.png|x178px]]
|Four different colors of the Wii Remote Plus, along with the Wii MotionPlus accessory
|size=400
|align=left
}}
The '''Wii Remote Plus''' is an upgraded version of the Wii Remote, which includes the {{wp|Wii MotionPlus}} attachment's system incorporated in the controller. The Wii Remote Plus was shown in the Nintendo's conference of September 2010, and is available in white, black, pink, cyan, and red colors. It was released in Europe on November 5, 2010 and in Japan on November 11, 2010.
 
''[[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' for the [[Wii U]] was the only game of the ''Super Mario'' franchise to ever use the Wii MotionPlus.
{{br}}
 
===Nunchuk===
[[File:Black Nunchuk.jpg|150px|thumb|A Black Nunchuk]]
The '''Nunchuk''' is the main attachment to the Wii Remote. Upon buying a Wii, one Wii Remote and one Nunchuk are included. It consists of two buttons ({{button|wii|C}} and {{button|wii|Z}}) along with an analog stick ({{button|wii|Stick}}). Like the Wii Remote, the Nunchuk also includes motion sensors. It is named as such because of the similarity in appearance to {{wp|nunchaku}} when being used together with the Wii Remote.
 
;Names in other languages
{{foreign names
|Jap=ヌンチャク
|JapR=nunchaku
|JapM=Nunchuk
|ChiS=拿趣酷<ref>From the unused Simplified Chinese Wii System Menu text</ref>
|ChiSR=Náqùkù
|ChiSM=Transliteration of Nunchuk, also means "To hold Fun and Cool"
|ChiT=雙截棍控制器<ref>https://www.nintendo.com.hk/wii/wii_console.htm</ref>
|ChiTR=Shuāngjiégùn Kòngzhìqì
|ChiTM=Nunchuk Controller
}}
 
====Buttons and Stick====
*C ({{button|wii|C}})
*Z ({{button|wii|Z}})
*Control Stick ({{button|wii|Stick}})
{{br}}
{{anchor|Wii Classic Controller}}
 
===Classic Controller===
[[File:wiiclassic.jpg|thumb|The Classic Controller, used for playing classic [[Nintendo]] games on the Wii]]
The '''Classic Controller''' is an extension or accessory for the Wii Remote. Besides the two analog sticks, the button layout resembles that of the [[Super Nintendo Entertainment System]]'s controller. The Classic Controller must be used to play some Virtual Console games such as ''[[Super Mario 64]]'' and ''[[Super Mario World]]''. Some Wii games, such as ''[[Super Smash Bros. Brawl]]'' and ''[[Mario Kart Wii]]'' are compatible as well.
 
Just as the [[Nintendo GameCube]] was codenamed Dolphin and the Wii was codenamed Revolution, the Classic Controller was codenamed '''Shell'''.<ref>Gibson, Ellie (September 19, 2005). [http://www.eurogamer.net/articles/i_jimmerrick_revcon Jim Merrick Takes Control]. ''Eurogamer''. Retrieved March 4, 2020.</ref>
{{br}}
====Classic Controller Pro====
{{multiframe
|[[File:Classic Controller Wii PRO.jpg|200px]]<br>[[File:Black Controller Pro.jpg|200px]]
|The Classic Controller Pro
|size=200
|align=right
}}
The '''Classic Controller Pro''' is an enhanced version of the Classic Controller, listed on Nintendo's Japanese website on February 26, 2009. This revision features the {{button|wii|ZL}} and {{button|wii|ZR}} buttons as full-fledged shoulder buttons, like the {{button|gcn|L}} and {{button|gcn|R}} buttons on the Nintendo GameCube controller, as well as added controller grips. However, the {{button|wii|L}} and {{button|wii|R}} buttons are no longer pressure-sensitive, unlike with the original Classic Controller. The controller is also slightly bigger than its old revision. The Classic Controller Pro was released in Japan on August 1, 2009 in both black and white colors. It was subsequently released in Europe and North America in November 2009<ref>Siliconera Staff (October 20, 2009). [https://www.siliconera.com/black-wii-bundle-classic-controller-pro-dated-for-europe/ Black Wii Bundle, Classic Controller Pro Dated For Europe]. ''Siliconera''. Retrieved April 28, 2022.</ref> and April 2010<ref>Davies, C. (January 25, 2010). [https://www.slashgear.com/wii-classic-controller-pro-hits-us-from-april-2010-2571200 Wii Classic Controller Pro Hits US From April 2010]. ''SlashGear''. Retrieved April 28, 2022.</ref> respectively (though only in black in Europe).
 
====Buttons and Sticks====
*a ({{button|wii|cca}})
*b ({{button|wii|ccb}})
*y ({{button|wii|ccy}})
*x ({{button|wii|ccx}})
*+Control Pad ({{button|wii|Pad}})
*Left Control Stick ({{button|wii|CCStickL}})
*Right Control Stick ({{button|wii|CCStickR}})
*L ({{button|wii|ccL}})
*R ({{button|wii|ccR}})
*ZL ({{button|wii|ccZL}})
*ZR ({{button|wii|ccZR}})
*+ ({{button|wii|+}})
*- ({{button|wii|-}})
*Home ({{button|wii|Home}})
 
===Wii Balance Board===
[[File:BalanceBoard.jpg|thumb|left|The Wii Balance Board]]
[[File:Black Wii Balance Board.jpg|thumb|A Black Wii Balance Board]]
The '''Wii Balance Board''' is a controller for the Wii that is used for various games, most prominently in ''{{wp|Wii Fit}}''. The Balance Board, unlike the Nunchuk or Classic Controller, acts as a separate controller and does not need to be connected to the Wii Remote. The Board is capable of measuring the weight, balance, and movement of the player that is using it. The only ''Super Mario'' game that ever used the Wii Balance Board was ''[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]''.
{{br}}
 
===Wii Wheel===
[[File:Wii wheel.png|thumb|190px|The Wii Wheel, with the [[#Wii Remote|Wii Remote]] in it]]
The '''Wii Wheel''' is an accessory for the Wii that resembles a car steering wheel and is designed for ''[[Mario Kart Wii]]''. One Wii Wheel is packaged with ''Mario Kart Wii'', but more can be bought separately. The Wii Wheel is used to assist in holding the remote and may help players control the game more easily. The Wii Wheel does not connect to the Wii or Remote in any way and is used to only hold the Remote. Because of this, if only the Wii Remote is held sideways (without the Wheel) on ''Mario Kart Wii'', it still shows that a wheel is being used.


The Virtual Console versions of games are primarily straight emulations with no major changes or additions, although a few games such as ''[[Super Mario RPG: Legend of the Seven Stars]]'' and ''[[Mario Kart 64]]'' are edited to remove potentially seizure-inducing or copyright-infringing graphics. Additionally, Nintendo 64 games do not support the Rumble Pak or Transfer Pak accessories, meaning parts of games that use these features may not function completely in the Virtual Console version.
====Prototypes====
The first prototype was made when Nintendo was trying to discover the best position to put the Wii Remote. Since Nintendo could not decide where the {{button|wii|B}} button would be used, there was nothing on the back. For the second prototype, Nintendo examined real go-kart wheels, and the company discovered that they are usually more square than round. The third prototype was the basis for the final Wii Wheel. This prototype had a window for using the Wii Menu and a hole for the {{button|wii|B}} button. The fourth prototype had a {{button|wii|B}} button in the Wii Wheel itself, so a child’s finger could reach. Finally, the fifth prototype had a two-tone color scheme. A pure white color scheme was eventually decided on to match the Wii Zapper and the Wii Balance Board. Kenichiro Ashida made two Wii Wheels to show at the "Iwata Asks" interview on ''Mario Kart Wii''.  


The Wii Virtual Console is also accessible from the [[Wii U]] inside Wii mode, independently from the Wii U's own Virtual Console.
=====Gallery=====
<gallery>
WiiWheelBack.jpg|Back of Wii Wheel
WiiWheelHeld.jpg|Wii Wheel being held by a pair of hands
Wiiwheelprototype1.jpg|First prototype
Wiiwheelprototype2.jpg|Second prototype
Wiiwheelprototype3.jpg|Third prototype
Wiiwheelprototype4.jpg|Fourth prototype
Wiiwheelprototype5.jpg|Fifth prototype
Specialwiiwheel1.jpg|Gold
SMKWii.png|Gold
Golden Wii Wheel.jpg|Gold with box
Black Wii Wheel.jpg|Black
</gallery>
{{br}}
{{br}}


==Appearances in the ''Super Mario'' franchise==
The Gold Wheel was available only as a redeemable prize from [[Club Nintendo (rewards program)|Club Nintendo]] in Australia, Europe, Japan, and North America.
 
===[[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]]===
The Nintendo GameCube Controller can also be used for certain games such as ''Mario Kart Wii'' and Virtual Console games, and as an alternative to the Wii Classic Controller (and the Pro version).
 
==''Super Mario'' appearances==
===''WarioWare'' series===
===''WarioWare'' series===
====''WarioWare: Smooth Moves''====
====''WarioWare: Smooth Moves''====
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====''WarioWare: Get It Together!''====
====''WarioWare: Get It Together!''====
[[File:WWGIT Nintendo Classics Boss.jpg|thumb|The Boss Stage]]
[[File:WWGIT Nintendo Classics Boss.jpg|thumb|left|The Boss Stage]]
In [[9-Volt]]'s Nintendo Classics level in ''[[WarioWare: Get It Together!]]'', the boss that appears in the intermission before the boss microgame wields a Wii Remote as a sword.
In [[9-Volt]]'s Nintendo Classics level in ''[[WarioWare: Get It Together!]]'', the boss that appears in the intermission before the boss microgame wields a Wii Remote as a sword.
{{br}}


===''Super Paper Mario''===
===''Super Paper Mario''===
When the player enters [[Francis]]'s room in [[Fort Francis]] and [[flip]]s, they can see a large TV and a Wii with a Wii Remote. [[Tileoid|Tileoids]] in general strongly resemble the loading indicators used commonly for Wii software. Also, when the player fights [[Fracktail]], Fracktail starts downloading information about Mario. While he is doing so, his eyes turn into the circle that appears when the Wii Shop Channel is loading from the Wii Menu.
[[File:SPM Francisroomright.png|thumb]]
When the player enters [[Francis]]'s room in [[Fort Francis]] and [[flip]]s, they can see a large TV and a Wii with a Wii Remote. Also, when the player fights [[Fracktail]], Fracktail starts downloading information about Mario. While he is doing so, his eyes turn into the circle that appears when the Wii Shop Channel is loading from the Wii Menu.


===''Mario Kart Wii''===
===''Mario Kart Wii''===
Line 339: Line 286:


===''Mario Super Sluggers''===
===''Mario Super Sluggers''===
[[File:Daisy-mss-intro-1.png|thumb|Daisy holding a Wii Remote in the ''[[Mario Super Sluggers]]'' opening cinematic]]
[[File:Daisy-mss-intro-1.png|thumb|Daisy holding a Wii Remote in the ''[[Mario Super Sluggers]]'' opening cinematic.]]
In the opening cinematic of ''Mario Super Sluggers'', [[Princess Daisy|Daisy]], [[Luigi]], and [[Mario]] carry Wii Remotes with them as they run towards Mario Stadium. When Daisy brandishes the remote on the mound, it transforms into a baseball bat, and Luigi encounters the same method moments later. When Mario brandishes the remote, it transforms into a baseball.
In the opening cinematic of ''Mario Super Sluggers'', [[Princess Daisy|Daisy]], [[Luigi]], and [[Mario]] carry Wii Remotes with them as they run towards Mario Stadium. When Daisy brandishes the remote on the mound, it transforms into a baseball bat, and Luigi encounters the same method moments later. When Mario brandishes the remote, it transforms into a baseball.


Line 393: Line 340:
===Game gallery===
===Game gallery===
''<gallery>
''<gallery>
Smooth moves cover.jpg|[[WarioWare: Smooth Moves]]
Captain Rainbow cover.jpg|[[Captain Rainbow]]
SuperPaperMarioBoxart.jpg|[[Super Paper Mario]]
USCover MSCF.jpg|[[Mario Strikers Charged]]
MP8Box.png|[[Mario Party 8]]
Cover DKBB.jpg|[[Donkey Kong Barrel Blast]]
Cover DKBB.jpg|[[Donkey Kong Barrel Blast]]
Super Mario Galaxy NA Box Art.jpg|[[Super Mario Galaxy]]
DKCRBoxart.jpg|[[Donkey Kong Country Returns]]
Dr. mario online rx.jpg|[[Dr. Mario Online Rx]]
FS boxcover.png|[[Fortune Street]]
MASATLOG Cover.png|[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]
Mario & Sonic at the Olypmic Games Wii box.png|''[[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]]
Mario & Sonic at the Olypmic Games Wii box.png|''[[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]]
SSBB Cover.jpeg|[[Super Smash Bros. Brawl]]
MSWG UScover.jpg|[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]
Dr. mario online rx.jpg|[[Dr. Mario Online Rx]]
Mkwii.jpg|[[Mario Kart Wii]]
Mkwii.jpg|[[Mario Kart Wii]]
MP8Box.png|[[Mario Party 8]]
MP9Boxart.jpg|[[Mario Party 9]]
MSM-NAboxart.png|[[Mario Sports Mix]]
USCover MSCF.jpg|[[Mario Strikers Charged]]
mSuperSluggersart.jpg|[[Mario Super Sluggers]]
mSuperSluggersart.jpg|[[Mario Super Sluggers]]
WarioLandShakeIt.jpg|[[Wario Land: Shake It!]]
Captain Rainbow cover.jpg|[[Captain Rainbow]]
Wii Jungle Beat.jpg|[[New Play Control! Donkey Kong Jungle Beat]]
Wii Jungle Beat.jpg|[[New Play Control! Donkey Kong Jungle Beat]]
Mariopowertennis_newplaycontrolbox.jpg|[[Mario Power Tennis#New Play Control! series|New Play Control! Mario Power Tennis]]
Mariopowertennis_newplaycontrolbox.jpg|[[Mario Power Tennis#New Play Control! series|New Play Control! Mario Power Tennis]]
WWDIYS WiiWare.jpg|[[WarioWare: D.I.Y. Showcase]]
NSMBW NA Box Art.jpg|[[New Super Mario Bros. Wii]]
Punch-Out!!.jpg|''[[Punch-Out!! (Wii)|Punch-Out!!]]''
Punch-Out!!.jpg|''[[Punch-Out!! (Wii)|Punch-Out!!]]''
MSWG UScover.jpg|[[Mario & Sonic at the Olympic Winter Games (Wii)|Mario & Sonic at the Olympic Winter Games]]
SkylandersWii.jpg|''[[Skylanders: SuperChargers|Skylanders: SuperChargers Racing]]''
NSMBW NA Box Art.jpg|[[New Super Mario Bros. Wii]]
Cover SMA25A.jpg|[[Super Mario All-Stars Limited Edition]]
Super Mario Galaxy NA Box Art.jpg|[[Super Mario Galaxy]]
Smg2boxart.png|[[Super Mario Galaxy 2]]
Smg2boxart.png|[[Super Mario Galaxy 2]]
Cover SMA25A.jpg|[[Super Mario All-Stars Limited Edition]]
SuperPaperMarioBoxart.jpg|[[Super Paper Mario]]
DKCRBoxart.jpg|[[Donkey Kong Country Returns]]
SSBB Cover.jpeg|[[Super Smash Bros. Brawl]]
MSM-NAboxart.png|[[Mario Sports Mix]]
WarioLandShakeIt.jpg|[[Wario Land: Shake It!]]
RHF US Boxart.jpg|''[[Rhythm Heaven Fever]]''
WWDIYS WiiWare.jpg|[[WarioWare: D.I.Y. Showcase]]
MASATLOG Cover.png|[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]
Smooth moves cover.jpg|[[WarioWare: Smooth Moves]]
FS boxcover.png|[[Fortune Street]]
MP9Boxart.jpg|[[Mario Party 9]]
SkylandersWii.jpg|''[[Skylanders: SuperChargers|Skylanders: SuperChargers Racing]]''
</gallery>''
</gallery>''
===Miscellaneous===
<gallery>
NintendoAUNZ 2017-11-04b.jpg|Image macro from the official NintendoAUNZ social media accounts showing a Wii along with several ''Super Mario'' titles for this system
</gallery>


==Media==
==Media==
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|JapR=Wī
|JapR=Wī
|JapM=Wii
|JapM=Wii
|Fre=Wii
|FreM=Wii
}}
}}


==Trivia==
==Trivia==
*Due to the [[Virtual Console]] service and [[Nintendo GameCube|GameCube]] backwards compatibility, seven ''[[Mario Party (series)|Mario Party]]'' titles are playable on the Wii, more than any other console to date.
*Because [[Virtual Console]] service and [[Nintendo GameCube|GameCube]] backwards compatibility, seven ''[[Mario Party (series)|Mario Party]]'' titles are playable on the Wii, more than any other console to date.
*Despite the system being released in Taiwan and Hong Kong and games being localized in Traditional Chinese, the Wii system software was never officially localized in Traditional Chinese; models released in those territories use Japanese as the system software language instead.


==References==
==References==
{{NIWA|Bulbapedia=1|FZeroWiki=1|FireEmblem=1|Icaruspedia=1|LylatWiki=1|MetroidWiki=1|MiiWiki=1|NWiki=1|Nookipedia=1|Pikipedia=1|SmashWiki=1|StarfyWiki=1|StrategyWiki=Category:Wii|WiKirby=1|ZeldaWiki=1}}
{{NIWA|Bulbapedia=1|FZeroWiki=1|FireEmblem=1|Icaruspedia=1|LylatWiki=1|MetroidWiki=1|NWiki=1|Nookipedia=1|Pikipedia=1|SmashWiki=1|StarfyWiki=1|StrategyWiki=Category:Wii|WiKirby=1|ZeldaWiki=1}}
<references/>
<references/>


{{Wii}}
{{Wii}}
{{Systems}}
{{Consoles}}
[[de:Wii]]
[[de:Wii]]
[[it:Nintendo Wii]]
[[it:Nintendo Wii]]
[[Category:Systems]]
[[Category:Systems]]

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