Editing Whoa Zone
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[[File:SPM Whoa Zone Gravity Switch Vertical.png|thumb|left|Gravity switch alters gravity, which is required for navigation.]] | [[File:SPM Whoa Zone Gravity Switch Vertical.png|thumb|left|Gravity switch alters gravity, which is required for navigation.]] | ||
At the start of the level, Squirps loudly announces his arrival and warns the heroes of the complexity of the Whoa Zone before scurrying off by himself, leaving the player to solve the zone's puzzles alone. Nearly every room in the Whoa Zone contains several [[Tileoid]]s. The first room contains almost nothing of note besides several floating blocks and a [[Save Block]], unusually early in the level. The second room has several [[Tileoid R]]s and a [[Tileoid Y]]. A [[ | At the start of the level, Squirps loudly announces his arrival and warns the heroes of the complexity of the Whoa Zone before scurrying off by himself, leaving the player to solve the zone's puzzles alone. Nearly every room in the Whoa Zone contains several [[Tileoid]]s. The first room contains almost nothing of note besides several floating blocks and a [[Save Block]], unusually early in the level. The second room has several [[Tileoid R]]s and a [[Tileoid Y]]. A [[Happy Flower]] and a [[Mushroom]] can be found as well. There are two doors, one in 2-D and one on a platform in 3-D. The 2-D door leads to a room with some [[Pigarithm]]s. The room has two floors, with a locked door on the second floor. The 3-D door leads to a room with a Pigarithm and more Tileoids, as well as a [[Slow Flower]]. The door at the other end of the room leads to a small room with a [[Barribad]] guarding a chest, which contains a [[Dimension Key]]. The key is used to unlock the door in the other room, which warps the player onto the ceiling and allows them to continue to the next area. | ||
In the next room, only the walls may be traversed. The door leads to the bottom of the left wall. Continuing upward, there will be two more doors, one that must be reached using [[Princess Peach]]'s [[parasol]]. The first door leads to a room with another locked door and a pipe in 3-D, which leads to a room with some [[coin]]s. The other door leads to the top floor of another room. The bottom floor, accessed via [[flip]], has a door on the ceiling, which must be accessed using a [[gravity switch]]. The door leads to the ceiling of the room with the door leading to the first key. At the other side is a door in 3-D, which takes the player to the ceiling of the room with the locked door. On the ceiling is a chest containing the door's key. | In the next room, only the walls may be traversed. The door leads to the bottom of the left wall. Continuing upward, there will be two more doors, one that must be reached using [[Princess Peach]]'s [[parasol]]. The first door leads to a room with another locked door and a pipe in 3-D, which leads to a room with some [[coin]]s. The other door leads to the top floor of another room. The bottom floor, accessed via [[flip]], has a door on the ceiling, which must be accessed using a [[gravity switch]]. The door leads to the ceiling of the room with the door leading to the first key. At the other side is a door in 3-D, which takes the player to the ceiling of the room with the locked door. On the ceiling is a chest containing the door's key. |