Editing Where the Rrrumbas Rule
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{{level infobox | {{level infobox | ||
|title=Where the Rrrumbas Rule | |title=Where the Rrrumbas Rule | ||
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|game=''[[Super Mario Bros. Wonder]]'' | |game=''[[Super Mario Bros. Wonder]]'' | ||
|difficulty=★★ | |difficulty=★★ | ||
|wonder=Turns Mario into [[Spike-Ball Mario]] | |||
|wonder=Turns | |before= | ||
|before= | |after=[[Raarghs in the Ruins|>>]] | ||
|after=[[Raarghs in the Ruins | |||
|secret=[[Badge Challenge Boosting Spin Jump II|**]] | |secret=[[Badge Challenge Boosting Spin Jump II|**]] | ||
}} | }} | ||
'''Where the Rrrumbas Rule''' is a course in [[Deep Magma Bog]] of ''[[Super Mario Bros. Wonder]]''. It introduces [[Rrrumba]]s along with the [[Spike-Ball Mario]] transformation. | '''Where the Rrrumbas Rule''' is a course in [[Deep Magma Bog]] of ''[[Super Mario Bros. Wonder]]''. It introduces [[Rrrumba]]s along with the [[Spike-Ball Mario]] transformation. Its completion unlocks the level [[Raarghs in the Ruins]]. This course houses three [[Wonder Seed]]s, with a secret exit that leads to [[Badge Challenge Boosting Spin Jump II]]. | ||
==Layout== | ==Layout== | ||
When the level opens, a Rrrumba rolls beneath the player, showcasing their ability to bowl over enemies and obstacles. Glowing Rrrumbas are also shown to hold items. The player is also introduced to [[Topple Rocks]] which can be pushed over to destroy bricks. A series of semi-solid platforms follow populated by Rrrumbas, Topple Rocks and [[Spiny|Spinies]]. A large Topple Rock is then found which must be pushed over to clear a shaft of [[Brick | When the level opens, a Rrrumba rolls beneath the player, showcasing their ability to bowl over enemies and obstacles. Glowing Rrrumbas are also shown to hold items. The player is also introduced to [[Topple Rocks]] which can be pushed over to destroy bricks. A series of semi-solid platforms follow populated by Rrrumbas, Topple Rocks and [[Spiny|Spinies]]. A large Topple Rock is then found which must be pushed over to clear a shaft of [[Brick Blocks]]. At the bottom is the [[Checkpoint Flag]]. | ||
Quarter-pipes and half-pipes are introduced to the level, which Spiny Shells can slide up and then come back down on the player from. A purple Rrrumba is soon encountered which holds the [[Wonder Flower]]. This turns Mario into [[Spike-Ball Mario]], who can roll through enemies and obstacles unimpeded. The player passes down a winding tube of enemies and obstacles, much easier cleared as Spike-Ball Mario, at the end of which is the exit pipe leading to the [[Goal Pole]]. If the player collected the Wonder Flower, the [[Wonder Seed]] is sitting in front of the pipe. | Quarter-pipes and half-pipes are introduced to the level, which Spiny Shells can slide up and then come back down on the player from. A purple Rrrumba is soon encountered which holds the [[Wonder Flower]]. This turns Mario into [[Spike-Ball Mario]], who can roll through enemies and obstacles unimpeded. The player passes down a winding tube of enemies and obstacles, much easier cleared as Spike-Ball Mario, at the end of which is the exit pipe leading to the [[Goal Pole]]. If the player collected the Wonder Flower, the [[Wonder Seed]] is sitting in front of the pipe. | ||
==10-flower coins== | ==10-flower coins== | ||
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*'''10-flower coin 3''': After the Checkpoint Flag, Topple Rocks block an alcove from the left. There is an alternative passage from the right that the player should drill through or lure a Rrrumba into breaking open. This enables them to push over the rocks and enter a pipe. In the sub-area, they must quickly wall jump off of two Topple Rocks to collect the 10-flower coin, taking care not to fall into lava below. | *'''10-flower coin 3''': After the Checkpoint Flag, Topple Rocks block an alcove from the left. There is an alternative passage from the right that the player should drill through or lure a Rrrumba into breaking open. This enables them to push over the rocks and enter a pipe. In the sub-area, they must quickly wall jump off of two Topple Rocks to collect the 10-flower coin, taking care not to fall into lava below. | ||
==Hidden goal== | |||
At the large shaft before the Checkpoint Flag, the player should wall-jump to burrow into the ceiling as Drill Mario and pass over the shaft into a hidden passage. This takes the player to a pipe leading to the [[hidden goal]]. | |||
== | ==Primary power-up== | ||
* [[Drill Mushroom]] | |||
==Enemies and obstacles== | ==Enemies and obstacles== | ||
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**"''You gonna push it?''" | **"''You gonna push it?''" | ||
**"''NaaaAAaaghhhh!''" (after pushing over an adjacent Topple Rock) | **"''NaaaAAaaghhhh!''" (after pushing over an adjacent Topple Rock) | ||
*"'' | *"''Roll! Roll! Rolllll!''" | ||
*"''Roll! Roll! Rolllll!''" | *"''Go! Go! Goooo!''" | ||
*"''Roll! Roll! Rolllll!''" | |||
*"''Go! Go! Goooo!''" | *"''Go! Go! Goooo!''" | ||
*"''Woooooo!''" | *"''Woooooo!''" | ||
==Gallery== | ==Gallery== | ||
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|JapR=Gorobō no chika teikoku | |JapR=Gorobō no chika teikoku | ||
|JapM=Rrrumba's underground domain | |JapM=Rrrumba's underground domain | ||
|Fre=Tanière des Roulards | |Fre=Tanière des Roulards | ||
|FreM=Lair of the Rrrumbas | |FreM=Lair of the Rrrumbas | ||
|Ger=Im Reich der Rotumbas | |Ger=Im Reich der Rotumbas | ||
|GerM=In the realm of the Rrrumbas | |GerM=In the realm of the Rrrumbas | ||
|PorA=O império subterrâneo dos Roquenrodas! | |PorA=O império subterrâneo dos Roquenrodas! | ||
|PorAM=The Rrrumbas' underground empire! | |PorAM=The Rrrumbas' underground empire! | ||
|PorE=Império subterrâneo dos Roquenrodas | |PorE=Império subterrâneo dos Roquenrodas | ||
|PorEM=Rrrumbas' underground empire | |PorEM=Rrrumbas' underground empire | ||
}} | }} | ||
{{SMBW levels}} | {{SMBW levels}} | ||
[[Category:Volcanic areas]] | [[Category:Volcanic areas]] | ||
[[Category:Super Mario Bros. Wonder levels]] | [[Category:Super Mario Bros. Wonder levels]] |