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{{species infobox
{{species infobox
|image=[[File:Whacka sprite PMTTYD NS.png|150px]]<br>Sprite of a Whacka from ''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]])
|image=[[File:Whacka_PMTTYD.png|100px]]<br>A Whacka from ''[[Paper Mario: The Thousand-Year Door]]''
|first_appearance=''[[Paper Mario]]'' ([[List of games by date#2000|2000]])
|first_appearance=''[[Paper Mario]]'' ([[List of games by date#2000|2000]])
|latest_appearance=''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|latest_appearance=''[[Paper Mario: The Thousand-Year Door (Nintendo Switch)|Paper Mario: The Thousand-Year Door]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
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'''Whackas''' are rare, blue mole-like creatures that first appeared in the [[Paper Mario (series)|''Paper Mario'' series]]. Their name and appearance are derived from the popular arcade game "{{wp|Whac-A-Mole}}." Attacking them in any way makes a [[Whacka Bump]] appear. However, if they are attacked eight times, they run away, releasing a few coins.
'''Whackas''' are rare, blue mole-like creatures that first appeared in the [[Paper Mario (series)|''Paper Mario'' series]]. Their name and appearance are derived from the popular arcade game "{{wp|Whac-A-Mole}}." Attacking them in any way makes a [[Whacka Bump]] appear. However, if they are attacked eight times, they run away, releasing a few coins.


They are some of the few original ''Paper Mario'' series characters to reappear in at least one other ''Super Mario'' game, along with [[Tweester]]s, [[Koopatrol]]s, [[Goomboss]], [[Frost Piranha]]s, and the [[Star Spirits]].
They are some of the few original ''Paper Mario'' series characters to reappear in at least one other ''Super Mario'' game, along with [[Tweester]]s, [[Koopatrol]]s, [[Goomboss]], and the [[Star Spirits]].


==History==
==History==
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====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
{{New subject|section=yes}}
One Whacka appears in ''[[Paper Mario: The Thousand-Year Door]]'' near the shore of [[Keelhaul Key]], behaving like its incarnation in ''Paper Mario''. According to [[Wonky]], there is only one Whacka left in the world.
One Whacka appears in ''[[Paper Mario: The Thousand-Year Door]]'' near the shore of [[Keelhaul Key]], behaving like its incarnation in ''Paper Mario''. According to [[Wonky]], there is only one Whacka left in the world.


In [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|the Nintendo Switch remake]], Whacka appears as a hidden superboss. He replaces [[Bonetail]] as the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] final boss on repeat trips after specific criteria are met. In order for him to appear, the player needs to have completed the entire Pit of 100 Trials by defeating Bonetail at floor 100 and hit Whacka in Keelhaul Key eight times, enough to make him stop spawning there (he will exclaim "Whack-a-woooooooooooo..." when he disappears for the last time). Whacka has different dialogue if Mario uses [[Koops]] or [[Bobbery]] on Whacka. After waiting around 30 minutes of in-game time (not counting menus or loading screens), the player must then go back to Rogueport to receive an email called "RDM Extra Issue," which says a mystical creature has been seen deep in the pit. Whacka will appear at floor 100 after this email, claiming to have retreated there for relaxation in silence. The player is free to leave the pit through the Warp Pipe in the back without doing anything else. However, attacking Whacka will cause him to think that Mario wants to play with him, triggering his boss fight.
In [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|the Nintendo Switch remake]], Whacka appears as a hidden superboss. He replaces [[Bonetail]] as the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] final boss on repeat trips after specific criteria are met. In order for it to appear, the player has to defeat Bonetail first, then hit Whacka in Keelhaul Key enough times to make it disappear. Once the e-mail called "RDM Extra Issue" saying a mystical creature has been seen deep in the pit has appeared, enter the pit and reach the bottom again. Hitting Whacka down there will make it think that the player wants to play with it and engages into battle immediately.


[[File:Whacka Bumps.png|thumb|The battle against Whacka in the remake]]
[[File:Whacka Bumps.png|thumb|The battle against Whacka in the remake]]
Whacka's only offensive move involves flinging any Whacka Bumps he has in his possession at Mario and his partner, dealing 10 HP of damage for each one. Every time Whacka is hit (unless no damage is dealt with the exception of [[Ms. Mowz]]'s Love Slaps), a Whacka Bump will spawn, allowing him to fire off barrages that will become irregularly timed if multiple Whacka Bumps are used. Whacka also takes less damage from attacks that hit him on the side rather than on the top of his head. On tattling, Goombella advises Mario to use as few attacks as possible to avoid giving Whacka ammunition. Should Whacka have no Bumps available on his turn (or sometimes when there are 3 or less), he will rattle the scene, causing up to five stage props to fall and strike him for 1 HP of damage (thus producing one Bump) each. Whacka also eats one of the Bumps once per battle to heal 25 HP, similarly to the actual item. Occasionally (when Whacka is hit for more than 3 HP of damage), the produced Bump is red, which provides 2.5 times the damage and heals Whacka for 75 HP instead. After Mario and his party defeat Whacka for the first time, Whacka retreats back into the ground (not coming back out until the player revisits the Pit of 100 Trials), leaving a [[Gold Whacka Bump]], which counts as a key item. Subsequent victories against Whacka yield a regular Whacka Bump, which makes them infinitely obtainable, in contrast with the limited amount in the original.
Whacka flings his bumps to attack, so Goombella advises Mario to use as few attacks as possible to avoid giving him ammunition. After Whacka is attacked by an opponent, a Whacka Bump appears, which appears in a hoard depending on how many times Whacka is hit, meaning one Bump per hit. Whacka throws the Bumps at opponents, dealing 10 HP damage for each until the Bumps are gone. Whacka can sometimes rattle the scene, causing projectiles to fall from above, hitting itself to fuel its hoard of Bumps. Whacka sometimes also eats one of the Bumps to heal 25 HP, similarly to the actual item. Occasionally, a Bump is red, which provides 2.5 times the damage and 3 times the healing. After Mario and his party defeat Whacka for the first time, they receive a Gold Whacka Bump, which counts as a key item. Subsequent victories against Whacka would yield a regular Whacka Bump.
 
Whacka is one of the few bosses in the game to have a unique name for his battle theme, being called, "Attack-a of the Whacka!" Most other bosses' themes are simply called, "Battle - (boss name)". He is also one of the three bosses in the game that can be fought repeatedly, the other two being [[Rawk Hawk]] and [[Prince Mush]]. His HP of 108 may be a reference to the fact that one must go through the Pit of 100 Trials and hit him eight times in Keelhaul Key to fight him. The number 108 also pertains to the number of Earthly temptations one must overcome to achieve Nirvana (perfect peace) in Buddhism, which is linked to Whacka escaping to the bottom of the Pit of 100 Trials for peace, only to be disturbed by the player's temptation to either see what dwells at the bottom after receiving the "RDM Extra Issue," or obtain more Whacka bumps.


====''Super Paper Mario''====
====''Super Paper Mario''====
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===''Paper Mario: The Thousand-Year Door'' (Nintendo Switch)===
===''Paper Mario: The Thousand-Year Door'' (Nintendo Switch)===
*'''Tattle (Pit of 100 Trials):''' ''That's a rare Whacka. I don't think you see many of his kind anymore, nope. If you whack a Whacka, they drop a Whacka Bump. You can either eat those or sell them for a high price. You did hear me when I said these critters are rare, right? Just checking. Because that means you should NOT whack them. You do understand that...right, Mario?''
{{:Paper Mario: The Thousand-Year Door bestiary|transcludesection=Whacka|image=[[File:Whacka_PMTTYD.png|150px]]|align=horizontal}}
{{:Paper Mario: The Thousand-Year Door (Nintendo Switch) bestiary|transcludesection=Whacka|align=horizontal}}
 
==Gallery==
<gallery>
TTYDNS Mario Hits Whacka.jpg|Whacka's dialogue after Mario attacks him in ''Paper Mario: The Thousand-Year Door'' (Nintendo Switch)
TTYDNS Koops Hits Whacka.jpg|Whacka's dialogue after Koops hits him with Shell Toss
TTYDNS Bobbery Hits Whacka.jpg|Whacka's dialogue after Bobbery explodes on him
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=コブロン
|Jap=コブロン
|JpnR=Koburon
|JapR=Koburon
|JpnM=From「瘤」(''kobu'', "bump") with male name ending "-ron"
|JapM=From「瘤」(''kobu'', "bump") with name ending "-ron"
|Chi=哇咔鼹鼠
|Chi=哇咔鼹鼠
|ChiN=''Paper Mario''
|ChiR=Wākā Yǎnshǔ
|ChiR=Wākā Yǎnshǔ
|ChiM=From the English name, and “鼹鼠” (''Yǎnshǔ'', "mole")
|ChiM=Whacka Mole
|Chi2=克布隆
|Dut=
|Chi2N=''The Thousand-Year Door'' remake
|DutM=
|Chi2R=Kèbùlóng
|Chi2M=Transliteration of the Japanese name
|Dut=Whacka
|Fre=Whacka
|Fre=Whacka
|Ger=Whacka
|Ger=Whacka
|Ita=Whacka
|Ita=Whacka
|Kor=혹혹이
|Kor=혹혹이
|KorR=Hokhogi
|KorR=Hokhok-i
|KorM=From "혹" (''hok'', "bump") repeated, with "~이" (''-i'', a Korean noun-deriving suffix)
|KorM=From "혹" (''hok'', "bump") and "~이" (''-i'', a Korean noun-deriving suffix)
|Spa=Guaka
|Spa=Guaka
|SpaM=Whacka
|SpaM=Whacka
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{{SPM}}
{{SPM}}
[[Category:Moles]]
[[Category:Moles]]
[[Category:Optional bosses]]
[[Category:Mario Party 6]]
[[Category:Mario Party 6]]
[[Category:Paper Mario characters]]
[[Category:Paper Mario characters]]

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