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One Whacka appears in ''[[Paper Mario: The Thousand-Year Door]]'' near the shore of [[Keelhaul Key]], behaving like its incarnation in ''Paper Mario''. According to [[Wonky]], there is only one Whacka left in the world. | One Whacka appears in ''[[Paper Mario: The Thousand-Year Door]]'' near the shore of [[Keelhaul Key]], behaving like its incarnation in ''Paper Mario''. According to [[Wonky]], there is only one Whacka left in the world. | ||
In [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|the Nintendo Switch remake]], Whacka appears as a hidden superboss. He replaces [[Bonetail]] as the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] final boss on repeat trips after specific criteria are met. In order for him to appear, the player needs to have completed the entire Pit of 100 Trials by defeating Bonetail at floor 100 and hit Whacka in Keelhaul Key eight times, enough to make him stop spawning there (he will exclaim "Whack-a-woooooooooooo..." when he disappears for the last time). Whacka has different dialogue if Mario uses | In [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|the Nintendo Switch remake]], Whacka appears as a hidden superboss. He replaces [[Bonetail]] as the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] final boss on repeat trips after specific criteria are met. In order for him to appear, the player needs to have completed the entire Pit of 100 Trials by defeating Bonetail at floor 100 and hit Whacka in Keelhaul Key eight times, enough to make him stop spawning there (he will exclaim "Whack-a-woooooooooooo..." when he disappears for the last time). Whacka has different dialogue if Mario uses Koops or Bobbery on Whacka. After waiting around 30 minutes of in-game time, the player must then go back to Rogueport to receive an email called "RDM Extra Issue," which says a mystical creature has been seen deep in the pit. Whacka will appear at floor 100 after this email, claiming to have retreated there for relaxation in silence. The player is free to leave the pit through the Warp Pipe in the back without doing anything else. However, attacking Whacka will cause him to think that Mario wants to play with him, triggering his boss fight. | ||
[[File:Whacka Bumps.png|thumb|The battle against Whacka in the remake]] | [[File:Whacka Bumps.png|thumb|The battle against Whacka in the remake]] | ||
Whacka's only offensive move involves flinging any Whacka Bumps he has in his possession at Mario and his partner, dealing 10 HP of damage for each one. Every time Whacka is hit (even with no damage being dealt | Whacka's only offensive move involves flinging any Whacka Bumps he has in his possession at Mario and his partner, dealing 10 HP of damage for each one. Every time Whacka is hit (even with no damage being dealt), a Whacka Bump will spawn, allowing him to fire off barrages that will become irregularly timed if multiple Whacka Bumps are used. On tattling, Goombella advises Mario to use as few attacks as possible to avoid giving Whacka ammunition. Should Whacka have no Bumps available on his turn (or sometimes when there are only a few), he will rattle the scene, causing up to five stage props to fall and strike him for 1 HP of damage (thus producing one Bump) each. Whacka sometimes also eats one of the Bumps to heal 25 HP, similarly to the actual item. Occasionally, a Bump is red, which provides 2.5 times the damage and 3 times the healing. After Mario and his party defeat Whacka for the first time, Whacka retreats back into the ground (not coming back out until the player revisits the Pit of 100 Trials), leaving a [[Gold Whacka Bump]], which counts as a key item. Subsequent victories against Whacka yield a regular Whacka Bump, which makes them infinitely obtainable, in contrast with the limited amount in the original. | ||
Whacka is one of the few bosses in the game to have a unique name for his battle theme, being called, "Attack-a of the Whacka!" Most other bosses' themes are simply called, "Battle - (boss name)". He is also one of the three bosses in the game that can be fought repeatedly, the other two being [[Rawk Hawk]] and [[Prince Mush]]. His HP of 108 may be a reference to the fact that one must go through the Pit of 100 Trials and hit him eight times in Keelhaul Key to fight him. The number 108 also pertains to the number of Earthly temptations one must overcome to achieve Nirvana (perfect peace) in Buddhism, which is linked to Whacka escaping to the bottom of the Pit of 100 Trials for peace, only to be disturbed by the player's temptation to either see what dwells at the bottom after receiving the "RDM Extra Issue," or obtain more Whacka bumps. | Whacka is one of the few bosses in the game to have a unique name for his battle theme, being called, "Attack-a of the Whacka!" Most other bosses' themes are simply called, "Battle - (boss name)". He is also one of the three bosses in the game that can be fought repeatedly, the other two being [[Rawk Hawk]] and [[Prince Mush]]. His HP of 108 may be a reference to the fact that one must go through the Pit of 100 Trials and hit him eight times in Keelhaul Key to fight him. The number 108 also pertains to the number of Earthly temptations one must overcome to achieve Nirvana (perfect peace) in Buddhism, which is linked to Whacka escaping to the bottom of the Pit of 100 Trials for peace, only to be disturbed by the player's temptation to either see what dwells at the bottom after receiving the "RDM Extra Issue," or obtain more Whacka bumps. | ||
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===''Paper Mario: The Thousand-Year Door'' (Nintendo Switch)=== | ===''Paper Mario: The Thousand-Year Door'' (Nintendo Switch)=== | ||
{{:Paper Mario: The Thousand-Year Door (Nintendo Switch) bestiary|transcludesection=Whacka|align=horizontal}} | {{:Paper Mario: The Thousand-Year Door (Nintendo Switch) bestiary|transcludesection=Whacka|align=horizontal}} | ||
==Names in other languages== | ==Names in other languages== | ||
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|Jap=コブロン | |Jap=コブロン | ||
|JapR=Koburon | |JapR=Koburon | ||
|JapM=From「瘤」(''kobu'', "bump") with | |JapM=From「瘤」(''kobu'', "bump") with name ending "-ron" | ||
| | |ChiS=哇咔鼹鼠 <small>(''Paper Mario'')</small> | ||
|ChiSR=Wākā Yǎnshǔ | |||
| | |ChiSM=From the English name, and “鼹鼠” (''Yǎnshǔ'', "mole") | ||
| | |ChiS2=克布隆 <small>(''The Thousand-Year Door'' remake)</small> | ||
| | |ChiS2R=Kèbùlóng | ||
|ChiS2M=Transliteration of the Japanese name | |||
| | |ChiT=克布隆 | ||
| | |ChiTR=Kèbùlóng | ||
|Dut= | |ChiTM=Transliteration of the Japanese name | ||
|Dut= | |||
|DutM= | |||
|Fre=Whacka | |Fre=Whacka | ||
|Ger=Whacka | |Ger=Whacka | ||
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|Kor=혹혹이 | |Kor=혹혹이 | ||
|KorR=Hokhogi | |KorR=Hokhogi | ||
|KorM=From "혹" (''hok'', "bump") | |KorM=From "혹" (''hok'', "bump") and "~이" (''-i'', a Korean noun-deriving suffix) | ||
|Spa=Guaka | |Spa=Guaka | ||
|SpaM=Whacka | |SpaM=Whacka |