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|stars='''''Super Mario 64'':'''<br>[[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]]<br>'''''Super Mario 64 DS'':'''<br>[[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]] | |stars='''''Super Mario 64'':'''<br>[[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]]<br>'''''Super Mario 64 DS'':'''<br>[[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]] | ||
}} | }} | ||
'''Wet-Dry World''', also known as '''Wet-Dry Land''',<ref>''Nintendo Magazine System'' (AU) Issue #52, page 44.</ref> is the eleventh course in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'', and it takes place within flooded ruins, separated into an undeveloped uptown that the player starts in and an underground downtown further into the [[level]]. The entrance to the course is the large [[painting]] with the [[Skeeter]] on it on the [[Peach's Castle|Mushroom Castle]]'s second floor. Unique to this course is the ability to raise or lower the [[water]] level based on where the painting is entered; the lower the painting is entered, the lower the water level, and the higher the painting is entered, the higher the water level. | |||
'''Wet-Dry World''', also known as '''Wet-Dry Land''',<ref> | |||
==Layout== | ==Layout== | ||
Wet-Dry World's unique stage gimmick is being able to raise and lower the water level by touching the [[Crystal Tap]]s located throughout the stage. When one is touched, the water level rises or drains to the level of the Crystal Tap's position, which affects the position of the floating platforms as well. Using these Crystal Taps is essential to reach certain areas and complete missions. Several Skeeters slide around on the water surface with [[flame thrower (Flame Chomp)|flame thrower]]s lining the platforms. If they are underwater, the flame throwers | Wet-Dry World's unique stage gimmick is being able to raise and lower the water level by touching the [[Crystal Tap]]s located throughout the stage. When one is touched, the water level rises or drains to the level of the Crystal Tap's position, which affects the position of the floating platforms as well. Using these Crystal Taps is essential to reach certain areas and complete missions. Several Skeeters slide around on the water surface with [[flame thrower (Flame Chomp)|flame thrower]]s lining the platforms. If they are underwater, the flame throwers will not be able to spit fire. There are two areas to this course: the uptown, which is split into layering platforms, and the downtown area, which has several buildings and the course's [[Red Coin]]s. | ||
===Uptown area=== | ===Uptown area=== | ||
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[[File:SM64 Wet-Dry World Downtown.png|thumb|200px|left|The downtown area of Wet-Dry World]] | [[File:SM64 Wet-Dry World Downtown.png|thumb|200px|left|The downtown area of Wet-Dry World]] | ||
[[File:SM64DS Wet Dry World Map 2.png|frame|Map of the downtown area]] | [[File:SM64DS Wet Dry World Map 2.png|frame|Map of the downtown area]] | ||
There are three ways to get to the abandoned "Downtown"<ref> | There are three ways to get to the abandoned "Downtown"<ref>''Nintendo Magazine System'' (AU) Issue #51, page 48.</ref><ref>''Nintendo Magazine System'' (AU) Issue #54, page 61.</ref> area. The player can launch into a very tall mesh cage with the level's cannon or [[jump]] into it when the water level is at maximum high tide (entering the level from the highest point of the painting). In ''Super Mario 64 DS'', [[Luigi]] can use the [[Power Flower (Super Mario 64 DS)|Power Flower]] to go through the cage at any water level. He can also [[Backward Somersault|backward-somersault]] into it. | ||
Once within the cage, Mario, [[Yoshi]], Luigi, or [[Wario]] must quickly [[swim]] through a tunnel with partially closed gates before he loses all his [[Health Meter|health]] and drowns. | Once within the cage, [[Mario]], [[Yoshi]], Luigi, or [[Wario]] must quickly [[swim]] through a tunnel with partially closed gates before he loses all his [[Health Meter|health]] and drowns. | ||
The downtown area consists of several buildings along the walls, a Crystal Tap in an alley, and a central plaza in the center. There is a small church<ref> | The downtown area consists of several buildings along the walls, a Crystal Tap in an alley, and a central plaza in the center. There is a small church<ref>Official UK Nintendo Magazine. ''Super Mario 64'' The Essential Player's Guide. Page 21.</ref>-like building that contains the [[Star Marker]] for the course and a pole on top that the player can use to reach a Crystal Tap. In the back left corner is a mesh cage where the player has to turn [[Vanish Mario|invisible]] in order to go inside for a [[Quick Race Through Downtown!|certain mission]]. | ||
{{br}} | {{br}} | ||
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<gallery> | <gallery> | ||
Amp SM64.png|[[Amp]]s | Amp SM64.png|[[Amp]]s | ||
Chuckya SM64.png|[[Chuck-Ya]] | |||
Chuckya SM64.png|[[ | |||
HeaveHo64.jpg|[[Heave-Ho]]s | HeaveHo64.jpg|[[Heave-Ho]]s | ||
SM64 Vanish Cap Under The Moat.png|[[Flame thrower (Flame Chomp)|Flame thrower]] | SM64 Vanish Cap Under The Moat.png|[[Flame thrower (Flame Chomp)|Flame thrower]] | ||
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**''Box Mushroom'' : '''#4''' In the downtown between two [[tree]]s. | **''Box Mushroom'' : '''#4''' In the downtown between two [[tree]]s. | ||
*'''[[Warp]]s''': | *'''[[Warp]]s''': | ||
**In the outside area, there is a small white structure on the ground with large steps and a Crystal Tap at the top. It has an inset corner on the ground with a warp that leads to the cannon. The water level needs to be as low as possible for this warp to be active. | **In the outside area, there is a small white structure on the ground with large steps and a Crystal Tap at the top. It has an inset corner on the ground with a warp that leads to the cannon. The [[water]] level needs to be as low as possible for this warp to be active. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Wet Dry World painting.png | Wet Dry World painting.png | ||
SM64-Facing Wet-Dry World.png|The painting leading to Wet-Dry World in the N64 version | SM64-Facing Wet-Dry World.png|The painting leading to Wet-Dry World in the N64 version | ||
SM64DS Facing Wet-Dry World.png|The painting leading to Wet-Dry World in the DS version | SM64DS Facing Wet-Dry World.png|The painting leading to Wet-Dry World in the DS version | ||
Wet-Dry World High Start.png|The starting area with the water level at its highest in the N64 version | Wet-Dry World High Start.png|The starting area with the water level at its highest in the N64 version | ||
Wet-Dry World Low Start.png|The starting area with the water level at its lowest in the N64 version | Wet-Dry World Low Start.png|The starting area with the water level at its lowest in the N64 version | ||
</gallery> | </gallery> | ||
==Media== | ==Media== | ||
This level uses the same music as the [[Hazy Maze Cave]]. Like in the Hazy Maze Cave, the music changes depending on the area | This level uses the same music as the [[Hazy Maze Cave]]. Like in the Hazy Maze Cave, the music changes depending on the area the player character is in (either outside or downtown). | ||
{{media table | {{media table | ||
|file1=SM64-Hazy Maze Cave.oga | |file1=SM64-Hazy Maze Cave.oga | ||
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==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=みずびたシティー | ||
| | |JapR=Mizubitashitī | ||
| | |JapM=Pun of「水浸し」(''mizubitashi'', flooded) and "city" | ||
|Spa=Ciudad Esponja | |Spa=Ciudad Esponja | ||
|SpaM=Sponge City | |SpaM=Sponge City | ||
|Ger=Atlantis Aquaria | |Ger=Atlantis Aquaria | ||
|GerM="Atlantis" and "aquaria" (English plural of | |GerM="Atlantis" like the drowned City and "aquaria" (English plural of Aquarium) | ||
|Fre=Monde Trempé-Séché | |Fre=Monde Trempé-Séché | ||
|FreM=Soaked-Dried World | |FreM=Soaked-Dried World | ||
|Ita=Bagna Asciuga | |Ita=Bagna Asciuga | ||
|ItaM=Wets Dries; pun on | |ItaM=Wets Dries; pun on "Bagnasciuga" (foreshore) | ||
|Kor=물바다시티 | |Kor=물바다시티 | ||
|KorR=Mulbada Siti | |KorR=Mulbada Siti | ||
|KorM=Flood City | |KorM=Flood City | ||
| | |Chi=水下遗迹<ref name="iQue">From the {{media link|SM64DS course list in Chinese.png|score sheet}} and the Power Star menu of ''Super Mario 64 DS'' as localized by [[iQue]].</ref> | ||
| | |ChiR=Shuǐxià Yíjì | ||
| | |ChiM=Underwater Ruins | ||
}} | }} | ||
== | ==Trivia== | ||
[[File:SM64 Asset Texture Skybox (Wet-Dry World).png|thumb|The background of Wet-Dry World]] | [[File:SM64 Asset Texture Skybox (Wet-Dry World).png|thumb|left|The background of Wet-Dry World]] | ||
*One type of texture from this area (used for the unopenable doors in | *This world was used in a [[List of references in advertisements#Got Milk?|Got Milk? commercial]] in the late 1990s. Mario, who is unable to jump onto a platform in the first area, breaks through the screen, and through a series of events, he winds up in a refrigerator, drinks some milk, becomes supersized, and starts walking on the top of the level. However, the sky is bright blue instead of dark. | ||
*The skybox for this course is composited from altered photographs of {{wp|Shibam Hadramawt|Shibam}}, which is a city in {{wp|Yemen}}. The red building near the top is the [[Mosque of Mohammed Ali]] in {{wp|Cairo}}, {{wp|Egypt}}.<ref> | *One type of texture from this area (used for the unopenable doors in downtown) was reused in ''[[ZeldaWiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''. | ||
*The term "downtown" normally refers to the commercial center in a city, whereas "uptown" is where one would find residencies | *The skybox for this course is composited from altered photographs of {{wp|Shibam Hadramawt|Shibam}}, which is a city in {{wp|Yemen}}. The red building near the top is the [[Mosque of Mohammed Ali]] in {{wp|Cairo}}, {{wp|Egypt}}.<ref>https://twitter.com/CharlyCNintendo/status/1364370196916445190</ref><ref>https://twitter.com/CharlyCNintendo/status/1366317069017489408</ref> Before this discovery was made, it was believed to be the hillside town of {{wp|Casares, Málaga|Casares}}, {{wp|Spain}}, due to the similar building layout.<ref>DidYouKnowGaming? (August 30, 2020). [https://youtu.be/VEg-EUhT9eA?t=289 Super Mario 64 - Did You Know Gaming? Ft. Seth Everman]. ''YouTube''. Retrieved May 17, 2021.</ref><ref>(July 23, 2016). [https://gamingreinvented.com/feature/mario-trivia-time-ten-obscure-mario-facts-never-knew/ Mario Trivia Time; Ten More Obscure Mario Facts You Never Knew]. ''Gaming Reinvented''. Retrieved May 17, 2021.</ref> | ||
*The name of the 100-Coin Star is '''Blue Coin Collecting'''.<ref> | *The term "downtown" normally refers to the commercial center in a city, whereas "uptown" is where one would find residencies like houses and apartments. The "uptown" of Wet-Dry World appears to have much more commercial activity (especially construction), while the "downtown" area contains several homes and what appears to be a central park. | ||
*The name of the 100-Coin Star is '''Blue Coin Collecting'''.<ref>M. Arakawa. ''Super Mario 64'' Player's Guide. Page 127.</ref> | |||
*In the downtown area, there are [[flame thrower (Flame Chomp)|flame thrower]]s on the ground that never shoot fire during regular gameplay due to always being partially submerged in water. It is still possible to make them shoot fire by using [[glitch]]es to lower the water level. | |||
==References== | ==References== |