Editing Water Vellumental

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Before Mario starts organizing the rings every turn, the Water Vellumental uses Summon Spouts to draw water from the waterspouts around the arena to create tiny waterspouts. After the rings have been organized, the Water Vellumental will use Wash Away, which sends the smaller waterspouts to the outer edge of the arena in a straight line along the nearest column, washing away any panels in their path.
Before Mario starts organizing the rings every turn, the Water Vellumental uses Summon Spouts to draw water from the waterspouts around the arena to create tiny waterspouts. After the rings have been organized, the Water Vellumental will use Wash Away, which sends the smaller waterspouts to the outer edge of the arena in a straight line along the nearest column, washing away any panels in their path.


If the Water Vellumental is flying, [[Hammer]] attacks (aside from the [[Hurlhammer]]), the [[1,000-Fold Arms]], and the [[Earth Vellumental]] cannot damage it, although a Jump attack will ground it for the following turn, allowing the these attacks to damage it.
If the Water Vellumental is flying, [[Hammer]] attacks (aside from the [[Hurlhammer]]), the [[1,000-Fold Arms]], and the [[Earth Vellumental]] cannot damage it, although a Jump attack will ground it for the following turn, allowing the above attacks to damage it.


The Water Vellumental's attacks depend on whether or not it is airborne, and where Mario is relative to its position. If Mario is close enough to the boss and it is flying, it will use Flying Bite. If is instead on the ground facing Mario, it will use Bite. If Mario is out of range of Bite, it uses Water Pistol. If Mario is behind its tail, it uses Wyvern Whip. If Mario is on either side of it, is uses Wing Ding. If Mario has used the Earth Vellumental and the Water Vellumental is on the ground, it cannot attack.
The Water Vellumental's attacks depend on whether or not it is airborne, and where Mario is relative to its position. If Mario is close enough to the boss and it is flying, it will use Flying Bite. If is instead on the ground facing Mario, it will use Bite. If Mario is out of range of Bite, it uses Water Pistol. If Mario is behind its tail, it uses Wyvern Whip. If Mario is on either side of it, is uses Wing Ding. If Mario has used the Earth Vellumental and the Water Vellumental is on the ground, it cannot attack.
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn={{hover|水|みず}}ガミ
|Jap={{hover|水|みず}}ガミ
|JpnR=Mizu-gami
|JapR=Mizu-gami
|JpnM=Water God
|JapM=Water God
|Chi=水神祇
|Spa=(El) papelemental de agua
|ChiR=Shuǐ Shénqí
|SpaM=Water Vellumental<br/>(''papelemental'' is a combination of ''papel'' (paper) and ''elemental'' (elemental))
|ChiM=Water God
|Fra=Espli de l'Eau
|Dut=Water-Origant
|FraM=Water Vellumental<br/>(''Espli'' is a pun on ''esprit'' (spirit) and ''pli'' (fold))
|DutM=Water Vellumental
|Fre=Espli de l'Eau
|FreM=Water Vellumental<br>(''Espli'' is a pun on ''esprit'' (spirit) and ''pli'' (fold))
|Ger=Wasser-Pergamenton
|Ger=Wasser-Pergamenton
|GerM=Water Vellumental
|GerM=
|Ita=Cartomango dell'acqua
|Ita=Cartomango dell'acqua
|ItaM=Water Vellumental
|ItaM=Water Vellumental
|Dut=Water-Origant
|DutM=Water Vellumental
|Kor=물의 신수
|Kor=물의 신수
|KorR=Murui sinsu
|KorR=Murui sinsu
|KorM=Legendary creature of Water<br>(Can be 'Legendary' or 'Numinous', 'Divine' depending on translation)
|KorM=Legendary creature of Water<br>(Can be 'Legendary' or 'Numinous', 'Divine' depending on translation)
|Spa=(El) papelemental de agua
|Chi=水神祇
|SpaM=Water Vellumental<br>(''papelemental'' is a combination of ''papel'' (paper) and ''elemental'' (elemental))
|ChiR=Shuǐ Shénqí
|ChiM=Water God
}}
}}


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