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====''Super Mario Odyssey''====
====''Super Mario Odyssey''====
In ''[[Super Mario Odyssey]]'', water is everywhere. More specifically, it is first encountered all the way in the first kingdom, the [[Cap Kingdom]], inside [[Top-Hat Tower]]. Bodies of water can be found in nearly every kingdom. The only exceptions are the [[Cloud Kingdom]], [[Lost Kingdom]], [[Ruined Kingdom]], [[Luncheon Kingdom]], [[Moon Kingdom]], and [[Dark Side]]. Even still, the [[Lake Kingdom]] and [[Seaside Kingdom]] center on water based exploration, being based more upon exploring beneath the waves than on dry land. The [[Snow Kingdom]]'s wide freezing water is a perennial obstacle. As with the games ''Super Mario Odyssey'' follows up from, those being ''Super Mario 64'' and ''Super Mario Sunshine'', Mario has an air meter while underwater. If Mario falls toward water from a great height, he switches to a diving animation. If Mario dives into water from a large height, be that through this animation change or by literally using the [[dive]] move, he dramatically dives into the water. His air meter will not appear until this animation is finished. In [[Easy Mode|Assist Mode]], the air meter mechanics are removed.
In ''[[Super Mario Odyssey]]'', water is everywhere. More specifically, it is first encountered all the way in the first kingdom, the [[Cap Kingdom]], inside [[Top-Hat Tower]]. Bodies of water can be found in nearly every kingdom. The only exceptions are the [[Cloud Kingdom]], [[Lost Kingdom]], [[Ruined Kingdom]], [[Luncheon Kingdom]], [[Moon Kingdom]], and [[Dark Side]] Even still, the [[Lake Kingdom]] and [[Seaside Kingdom]] center on water based exploration, being based more upon exploring beneath the waves than on dry land. The [[Snow Kingdom]]'s wide freezing water is a perennial obstacle. As with the games ''Super Mario Odyssey'' follows up from, those being ''Super Mario 64'' and ''Super Mario Sunshine'', Mario has an air meter while underwater. If Mario falls toward water from a great height, he switches to a diving animation. If Mario dives into water from a large height, be that through this animation change or by literally using the [[dive]] move, he dramatically dives into the water. His air meter will not appear until this animation is finished. In [[Easy Mode|Assist Mode]], the air meter mechanics are removed.


If Mario rebounds off a wall following a [[roll]], [[Long Jump|long jump]], dive, or [[Quick Swim|quick swim]] at the surface, then falls into water, an alternate animation of him getting his bearings plays out. This takes longer than a normal recovery, and the air meter still starts from when Mario enters the water. A similar animation occurs when quick swimming into walls while underwater, which takes just as long.
The Lake Kingdom has glass domes in the water, which have entrances that allow people and air through but not water. Buildings such as the [[Water Plaza]] are within these domes, enabling ground based exploration despite being below sea level.


The Lake Kingdom has glass domes in the water, which have entrances that allow people and air through but not water. Buildings such as the [[Water Plaza]] are within these domes, enabling ground based exploration despite being below sea level. Water is additionally used to pass between floors of the Water Plaza, with something similar to these domes holding the water in a column.
Mario and [[Cappy]] move slower underwater, which further restricts the [[Cap Throw]] move. Mario cannot spin while underwater, which has several knock on effects.


Mario and [[Cappy]] move slower underwater, which further slows down the [[Cap Throw]] move. Mario cannot spin while underwater, which has several knock on effects.
Characters who do not swim in water disappear on contact with it. This is especially relevant because Mario can [[capture]] other characters to control them. Should the player steer a captured character who cannot swim into water, Mario will be forced out of the character as they vanish. However, some characters can interact with water. [[Frog]]s and [[Gushen]] stay on the surface perpetually, frogs doing so by swimming and Gushen doing so because they are surrounded in orbs of water. [[Cheep Cheep]]s can swim freely without an air meter. Gushen have even more interactions, as using their water shooting moves depletes the orb of water. Touching bodies of water refills the Gushen's orb. Once they are out of water, a Gushen is powerless until it can touch a body of water. In one instance, the rainstorm in the rematch against [[Mollusque-Lanceur]] ensures that a Gushen never runs out of water. These mechanics are reminiscent of F.L.U.D.D from ''Super Mario Sunshine''.
 
Characters who do not swim in water disappear on contact with it. This is especially relevant because Mario can [[capture]] other characters to control them. Should the player steer a captured character who cannot swim into water, Mario will be forced out of the character as they vanish. However, some characters can interact with water. [[Zipper (Super Mario Odyssey)|Zipper]]s ignore water. [[Frog]]s and [[Gushen]] stay on the surface perpetually, frogs doing so by swimming and Gushen doing so because they are surrounded in orbs of water. [[Cheep Cheep]]s can swim freely without an air meter. Gushen have even more interactions, as using their water shooting moves depletes the orb of water. Touching bodies of water refills the Gushen's orb. If they run out of water, a Gushen is powerless, and is barely able to move. In one instance, the rainstorm in the rematch against [[Mollusque-Lanceur]] in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]] ensures that a Gushen never runs out of water. These mechanics are reminiscent of F.L.U.D.D from ''Super Mario Sunshine''.
 
Bodies of water with a [[Lakitu]] hovering over them can be fished in by capturing the Lakitu. The Cheep Cheeps found in these bodies of water are not solid objects, serving exclusively as things for Lakitu to reel in.
 
The Seaside Kingdom, which has Gushen and the original Mollusque-Lanceur battle, is known for having carbonated water in its ocean. This water is blended in the [[Glass Tower]] to create [[Sparkle Water]], a beverage that is a focal point of the story in the Seaside Kingdom and a minor point overall.


====''Super Mario Bros. Wonder''====
====''Super Mario Bros. Wonder''====

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