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====''Super Mario Odyssey''==== | ====''Super Mario Odyssey''==== | ||
In ''[[Super Mario Odyssey]]'', water is everywhere. More specifically, it is first encountered all the way in the first kingdom, the [[Cap Kingdom]], inside [[Top-Hat Tower]]. Bodies of water can be found in nearly every kingdom. The only exceptions are the [[Cloud Kingdom]], [[Lost Kingdom]], [[Ruined Kingdom]], [[Luncheon Kingdom]], [[Moon Kingdom]], and [[Dark Side]] | In ''[[Super Mario Odyssey]]'', water is everywhere. More specifically, it is first encountered all the way in the first kingdom, the [[Cap Kingdom]], inside [[Top-Hat Tower]]. Bodies of water can be found in nearly every kingdom. The only exceptions are the [[Cloud Kingdom]], [[Lost Kingdom]], [[Ruined Kingdom]], [[Luncheon Kingdom]], [[Moon Kingdom]], and [[Dark Side]] Even still, the [[Lake Kingdom]] and [[Seaside Kingdom]] center on water based exploration, being based more upon exploring beneath the waves than on dry land. The [[Snow Kingdom]]'s wide freezing water is a perennial obstacle. As with the games ''Super Mario Odyssey'' follows up from, those being ''Super Mario 64'' and ''Super Mario Sunshine'', Mario has an air meter while underwater. If Mario falls toward water from a great height, he switches to a diving animation. If Mario dives into water from a large height, be that through this animation change or by literally using the [[dive]] move, he dramatically dives into the water. His air meter will not appear until this animation is finished. In [[Easy Mode|Assist Mode]], the air meter mechanics are removed. | ||
The Lake Kingdom has glass domes in the water, which have entrances that allow people and air through but not water. Buildings such as the [[Water Plaza]] are within these domes, enabling ground based exploration despite being below sea level. | |||
Mario and [[Cappy]] move slower underwater, which further restricts the [[Cap Throw]] move. Mario cannot spin while underwater, which has several knock on effects. | |||
Characters who do not swim in water disappear on contact with it. This is especially relevant because Mario can [[capture]] other characters to control them. Should the player steer a captured character who cannot swim into water, Mario will be forced out of the character as they vanish. However, some characters can interact with water. [[Frog]]s and [[Gushen]] stay on the surface perpetually, frogs doing so by swimming and Gushen doing so because they are surrounded in orbs of water. [[Cheep Cheep]]s can swim freely without an air meter. Gushen have even more interactions, as using their water shooting moves depletes the orb of water. Touching bodies of water refills the Gushen's orb. Once they are out of water, a Gushen is powerless until it can touch a body of water. In one instance, the rainstorm in the rematch against [[Mollusque-Lanceur]] ensures that a Gushen never runs out of water. These mechanics are reminiscent of F.L.U.D.D from ''Super Mario Sunshine''. | |||
Characters who do not swim in water disappear on contact with it. This is especially relevant because Mario can [[capture]] other characters to control them. Should the player steer a captured character who cannot swim into water, Mario will be forced out of the character as they vanish. However, some characters can interact with | |||
====''Super Mario Bros. Wonder''==== | ====''Super Mario Bros. Wonder''==== |