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{{about|the obstacle in the Super Mario franchise|the item in [[Paper Mario]]|[[Water (item)]]}} | {{about|the obstacle in the Super Mario franchise|the item in [[Paper Mario]]|[[Water (item)]]}} | ||
{{item infobox | {{item infobox | ||
|image=[[File:SMW Mario swimming.jpg|200px]]<br>Artwork of [[Mario]] | |image=[[File:SMW Mario swimming.jpg|200px]]<br>Artwork of [[Mario]] swimming in water from ''[[Super Mario World]]'' | ||
|first_appearance=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' ([[List of games by date#1982|1982]]) | |first_appearance=''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' ([[List of games by date#1982|1982]]) | ||
|latest_appearance=''[[ | |latest_appearance=''[[The Super Mario Bros. Movie]]'' (2023) | ||
}} | }} | ||
'''Water''' is a common, mostly harmless liquid that frequently serves as an obstacle and level theme in the ''[[Super Mario (franchise)|Super Mario]]'' franchise. When entered, water can typically be navigated by [[Swim|swimming]] through it. It often appears colored light blue, dark blue or clear, and is seen many times throughout [[Mario]] and friends' adventures in the [[Mushroom Kingdom]]. | |||
Water can contain a variety of enemies, some of the common ones being [[Cheep Cheep]]s, [[Blooper]]s, [[Urchin]]s, and [[Cheep Chomp]]s. | |||
==History== | ==History== | ||
===''Donkey Kong'' series=== | ===''Donkey Kong'' series=== | ||
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====''Donkey Kong'' (Game Boy)==== | ====''Donkey Kong'' (Game Boy)==== | ||
In ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for [[Game Boy]], water appears in several stages. [[Mario]] can enter water and [[swim]] through it. However, enemies such as [[Bukubuku]] can be found in water. | |||
===''Mario Bros.''=== | |||
In ''[[Mario Bros. (game)|Mario Bros.]]'', splashes of water can be seen when Mario, [[Luigi]], or enemies fall down and off the screen. | |||
===''Super Mario'' series=== | ===''Super Mario'' series=== | ||
====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels''==== | ====''Super Mario Bros.'' / ''Super Mario Bros.: The Lost Levels''==== | ||
In ''[[Super Mario Bros.]]'', water first appears in [[World 2-2 (Super Mario Bros.)|World 2-2]]. Enemies such as [[Blooper|Bloober]]s and [[Cheep Cheep]]s are commonly found in the game's underwater levels. A smaller body of water that does not take up an entire section of the level also appears in [[World 3-1 (Super Mario Bros.)|World 3-1]]. This type of water cannot be swum in, and it instead serves as a type of [[pit|bottomless pit]], causing | In ''[[Super Mario Bros.]]'', water first appears in [[World 2-2 (Super Mario Bros.)|World 2-2]]. Enemies such as [[Blooper|Bloober]]s and [[Cheep Cheep]]s are commonly found in the game's underwater levels. A smaller body of water that does not take up an entire section of the level also appears in [[World 3-1 (Super Mario Bros.)|World 3-1]]. This type of water cannot be swum in, and it instead serves as a type of [[pit|bottomless pit]], causing the player to lose a life if Mario or Luigi falls in. | ||
Small, non-interactable bodies of water reappear in numerous levels in ''[[Super Mario Bros.: The Lost Levels]]'', starting in [[World 1-2 (Super Mario Bros.: The Lost Levels)|World 1-2]], though in the ''[[Super Mario All-Stars]]'' version, this type of water first appears in [[World 2-1 (Super Mario Bros.: The Lost Levels)|World 2-1]] instead | Small, non-interactable bodies of water reappear in numerous levels in ''[[Super Mario Bros.: The Lost Levels]]'', starting in [[World 1-2 (Super Mario Bros.: The Lost Levels)|World 1-2]], though in the ''[[Super Mario All-Stars]]'' version, this type of water first appears in [[World 2-1 (Super Mario Bros.: The Lost Levels)|World 2-1]] instead. Water that can be swum in and that takes up entire sections of levels also reappears, starting in [[World 3-2 (Super Mario Bros.: The Lost Levels)|World 3-2]]. | ||
In the original [[Nintendo Entertainment System]] versions of these games, water uses the same graphics as [[lava]] but colored blue instead of red. Small bodies of water are functionally identical to lava as well, since Mario and Luigi can fall through them and lose a life. | In the original [[Nintendo Entertainment System]] versions of these games, water uses the same graphics as [[lava]] but colored blue instead of red. Small bodies of water are functionally identical to lava as well, since Mario and Luigi can fall through them and lose a life. | ||
====''Super Mario Bros. 2''==== | ====''Super Mario Bros. 2''==== | ||
Non-interactable bodies of water also appear in various levels in ''[[Super Mario Bros. 2]]'', such as [[World 4-1 (Super Mario Bros. 2)|World 4-1]], where they function as a type of | Non-interactable bodies of water also appear in various levels in ''[[Super Mario Bros. 2]]'', such as [[World 4-1 (Super Mario Bros. 2)|World 4-1]], where they function as a type of botomless pit. Waterfalls are present in some levels, but are likewise non-interactable. [[Trouter]]s are a notable water enemy, usually found jumping in and out of water. [[Whale]]s are found exclusively in [[World 4-2 (Super Mario Bros. 2)|World 4-2]], where they can serve as platforms to cross large bodies of water. Whales will also occasionally spray water out of their blow holes, which can be used to reach higher places. However, touching these water sprays from the sides causes the player to take damage. | ||
====''Super Mario Bros. 3''==== | ====''Super Mario Bros. 3''==== | ||
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====''Super Mario Land''==== | ====''Super Mario Land''==== | ||
In ''[[Super Mario Land]]'', water is | In ''[[Super Mario Land]]'', water is a staple element of the [[Muda Kingdom]], as it is present in every level of the kingdom. Unlike in other ''Super Mario'' games, Mario cannot swim in water and will lose a life if he falls into it in an on-land level. Mario uses the [[Marine Pop]] to traverse levels that are submerged in water. | ||
====''Super Mario World''==== | ====''Super Mario World''==== | ||
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====''Super Mario 64'' / ''Super Mario 64 DS''==== | ====''Super Mario 64'' / ''Super Mario 64 DS''==== | ||
Water is a common world element in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. It first appears in the moat of the [[Peach's Castle|Mushroom Castle]], and it appears many times in some of the levels themselves, such as [[Jolly Roger Bay]], the [[Hazy Maze Cave]], and [[Wet-Dry World]]. When Mario becomes [[Metal Mario]], he is able to walk under the water as he would on dry land. In lieu of an air meter, water slowly drains Mario's [[Health Meter|Power Meter]] if he is below its surface | Water is a common world element in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. It first appears in the moat of the [[Peach's Castle|Mushroom Castle]], and it appears many times in some of the levels themselves, such as [[Jolly Roger Bay]], the [[Hazy Maze Cave]], and [[Wet-Dry World]]. When Mario becomes [[Metal Mario]], he is able to walk under the water as he would on dry land. In lieu of an air meter, water slowly drains Mario's [[Health Meter|Power Meter]] if he is below its surface, and it restores his Power Meter if he is at the surface. | ||
[[Snowman's Land]] also contains a hazardous type of water known as [[freezing water]]. | [[Snowman's Land]] also contains a hazardous type of water known as [[freezing water]]. | ||
====''Super Mario Sunshine''==== | ====''Super Mario Sunshine''==== | ||
Water is a central game mechanic, as well as an obstacle and world element in ''[[Super Mario Sunshine]]''. Mario can spray water using [[F.L.U.D.D.|FLUDD]], which is necessary to interact with many objects and enemies in the game, most notably to clean up [[goop]]. Splashes of water like those produced by FLUDD can also be produced by breaking [[Water Barrel]]s, dripping off Mario for a short time after he exits a body of water, and by [[Yoshi (species)|Yoshi]]s briefly before disappearing if they run out of [[juice]] | Water is a central game mechanic, as well as an obstacle and world element in ''[[Super Mario Sunshine]]''. Mario can spray water using [[F.L.U.D.D.|FLUDD]], which is necessary to interact with many objects and enemies in the game, most notably to clean up [[goop]]. Splashes of water like those produced by FLUDD can also be produced by breaking [[Water Barrel]]s, dripping off Mario for a short time after he exits a body of water, and by [[Yoshi (species)|Yoshi]]s briefly before disappearing if they run out of [[juice]]. These splashes of water annoy [[Pianta]]s and most other friendly characters if they come into contact with them, causing them to become angry at Mario. | ||
FLUDD has a limited water tank, which can be refilled in bodies of water or by picking up [[Water Bottle]]s and coming into contact with water fountains found in some areas. Bodies of water appear in almost every level, particularly in the ocean around the edges of [[Isle Delfino]]. Water now drains Mario's air meter when he is below the surface in place of his Health Meter, and his air meter is restored if he is above the water's surface. If Mario enters water deep enough to swim in while riding a Yoshi, or dismounts a Yoshi in shallow water, the Yoshi disappears. | FLUDD has a limited water tank, which can be refilled in bodies of water or by picking up [[Water Bottle]]s and coming into contact with water fountains found in some areas. Bodies of water appear in almost every level, particularly in the ocean around the edges of [[Isle Delfino]]. Water now drains Mario's air meter when he is below the surface in place of his Health Meter, and his air meter is restored if he is above the water's surface. If Mario enters water deep enough to swim in while riding a Yoshi, or dismounts a Yoshi in shallow water, the Yoshi disappears. | ||
[[Bianco Hills]], [[Ricco Harbor]], and [[Noki Bay]] also contain [[slimy water]] in certain episodes | [[Bianco Hills]], [[Ricco Harbor]], and [[Noki Bay]] also contain [[slimy water]] in certain episodes, and it deals damage to Mario if he stays on its surface, but it can be swum in normally (draining Mario's air meter) if he stays below the surface. Similarly, a substance known as [[hot water]] appears during the game's final boss battle against [[Bowser]] and [[Bowser Jr.]], which causes Mario to recoil and take damage on contact. Despite its name, hot water does not resemble either real-world water or the game's ordinary water and appears to be a type of green slime. | ||
====''New Super Mario Bros.''==== | ====''New Super Mario Bros.''==== | ||
Water appears most commonly in ''[[New Super Mario Bros.]]'' in [[World 3 (New Super Mario Bros.)|World 3 | Water appears most commonly in ''[[New Super Mario Bros.]]'' in [[World 3 (New Super Mario Bros.)|World 3]], which mainly consists of beach-themed levels that contain water. However, water also appears in some levels outside World 3 as a key component. | ||
====''Super Mario | ===''Yoshi'' franchise=== | ||
====''Super Mario World 2: Yoshi's Island''==== | |||
Bodies of water appear in many levels in ''[[Super Mario World 2: Yoshi's Island]]'', starting in [[Touch Fuzzy, Get Dizzy]]. Yoshi automatically rises to the surface and can therefore can only swim near the surface of water in this game, although he may dive slightly deeper by jumping into water from a high place, which can be used to get under certain barriers. Deeper water can only be traversed as [[Submarine Yoshi]]. | |||
[[Yoshi’s Egg|Egg]]s can be skipped along the surface of water, including after ricocheting off of walls, which is necessary to collect certain items as well as to damage [[Naval Piranha]]. | |||
Various enemies are found on the surface of water, such as [[Spray Fish]] and [[Nep-Enut]]s, and in deep water, such as [[Loch Nestor]]s and [[Preying Mantas]]. Cheep Cheeps appear both on the surface of water and underwater, known in English as Flopsy Fish when on the water's surface and Piscatory Petes when underwater. | Various enemies are found on the surface of water, such as [[Spray Fish]] and [[Nep-Enut]]s, and in deep water, such as [[Loch Nestor]]s and [[Preying Mantas]]. Cheep Cheeps appear both on the surface of water and underwater, known in English as Flopsy Fish when on the water's surface and Piscatory Petes when underwater. | ||
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In ''[[Paper Mario: The Thousand-Year Door]]'', Mario can safely jump over water. However, if he lands in water, he is invariably attacked by [[Nibbles]], damaging him and forcing him back onto land, unless he is in [[Boat Mode]]. Boat Mode can only be activated while Mario is standing on special boat panels, similarly to Sushie's wooden docks, so much like in ''Paper Mario'' not all bodies of water can be safely traversed. | In ''[[Paper Mario: The Thousand-Year Door]]'', Mario can safely jump over water. However, if he lands in water, he is invariably attacked by [[Nibbles]], damaging him and forcing him back onto land, unless he is in [[Boat Mode]]. Boat Mode can only be activated while Mario is standing on special boat panels, similarly to Sushie's wooden docks, so much like in ''Paper Mario'' not all bodies of water can be safely traversed. | ||
Bowser's [[World 2 (Paper Mario: The Thousand-Year Door)|World 2]] platforming level features him underwater. While underwater, Bowser cannot jump out and is able to breathe fire at any | Bowser's [[World 2 (Paper Mario: The Thousand-Year Door)|World 2]] platforming level features him underwater. While underwater, Bowser cannot jump out and is able to breathe fire at any hight. | ||
====''Super Paper Mario''==== | ====''Super Paper Mario''==== | ||
In ''[[Super Paper Mario]]'', | In ''[[Super Paper Mario]]'', water is featured prominently in [[The Tile Pool]], and makes minor appearances in [[Gloam Valley]], [[Gap of Crag]], and [[The Underwhere]]. Underwater controls are similar to the ''Super Mario'' series, although Brick Blocks cannot be broken by hitting them from below. | ||
===''Mario & Luigi'' series=== | ===''Mario & Luigi'' series=== | ||
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While above water, Mario and Luigi can only cross water by Mario surfing using Luigi as a [[surfboard]], which requires Mario to [[hammer]] Luigi using the [[Dunk Hammer]] move into metal slots called [[Surfing Spot]]s located near water. These slots are only accessible after Mario and Luigi have the [[Ultra Hammer]]s. | While above water, Mario and Luigi can only cross water by Mario surfing using Luigi as a [[surfboard]], which requires Mario to [[hammer]] Luigi using the [[Dunk Hammer]] move into metal slots called [[Surfing Spot]]s located near water. These slots are only accessible after Mario and Luigi have the [[Ultra Hammer]]s. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
SMB NES World 2-2 Screenshot.png|''[[Super Mario Bros.]]'' | SMB NES World 2-2 Screenshot.png|''[[Super Mario Bros.]]'' | ||
SMBLL World 3-2 Screenshot.png|''[[Super Mario Bros.: The Lost Levels]]'' | SMBLL World 3-2 Screenshot.png|''[[Super Mario Bros.: The Lost Levels]]'' | ||
Dragonzamasu Battle Screenshot.png|''[[Super Mario Land]]'' | |||
Soda Lake.png|''[[Super Mario World]]'' | Soda Lake.png|''[[Super Mario World]]'' | ||
Turtle Zone Area 1.png|''[[Super Mario Land 2: 6 Golden Coins]]'' | Turtle Zone Area 1.png|''[[Super Mario Land 2: 6 Golden Coins]]'' | ||
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SMS Noki Bay Blue Coin 03.png|''[[Super Mario Sunshine]]'' | SMS Noki Bay Blue Coin 03.png|''[[Super Mario Sunshine]]'' | ||
Oho Ocean Seabed.png|''[[Mario & Luigi: Superstar Saga]]'' | Oho Ocean Seabed.png|''[[Mario & Luigi: Superstar Saga]]'' | ||
SM64DS Unagi the eel.png|''[[Super Mario 64 DS]]'' | SM64DS Unagi the eel.png|''[[Super Mario 64 DS]]'' | ||
3-1 NSMB.png|''[[New Super Mario Bros.]]'' | 3-1 NSMB.png|''[[New Super Mario Bros.]]'' | ||
Beach Bowl Sunken Treasure.png|''[[Super Mario Galaxy]]'' | Beach Bowl Sunken Treasure.png|''[[Super Mario Galaxy]]'' | ||
MLBIS DNA-ish door screenshot.png|''[[Mario & Luigi: Bowser's Inside Story]]'' | MLBIS DNA-ish door screenshot.png|''[[Mario & Luigi: Bowser's Inside Story]]'' | ||
NSMBW World 4-4 Screenshot.png|''[[New Super Mario Bros. Wii]]'' | NSMBW World 4-4 Screenshot.png|''[[New Super Mario Bros. Wii]]'' | ||
SMG2 Starshine Beach Underwater.png|''[[Super Mario Galaxy 2]]'' | SMG2 Starshine Beach Underwater.png|''[[Super Mario Galaxy 2]]'' | ||
SM3DL 3-2.png|''[[Super Mario 3D Land]]'' | SM3DL 3-2.png|''[[Super Mario 3D Land]]'' | ||
NSMB2-W3-A.png|''[[New Super Mario Bros. 2]]'' | NSMB2-W3-A.png|''[[New Super Mario Bros. 2]]'' | ||
NSMBU Tropical Refresher Screenshot.jpg|''[[New Super Mario Bros. U]]'' | NSMBU Tropical Refresher Screenshot.jpg|''[[New Super Mario Bros. U]]'' | ||
NSLU Dragoneel Depths Screenshot.png|''[[New Super Luigi U]]'' | NSLU Dragoneel Depths Screenshot.png|''[[New Super Luigi U]]'' | ||
SM3DW World3-5.png|''[[Super Mario 3D World]]'' | SM3DW World3-5.png|''[[Super Mario 3D World]]'' | ||
SMO Art - Lake Kingdom Card.jpg|''[[Super Mario Odyssey]] Postcard Art'' | |||
SMO Art - Lake Kingdom Card.jpg|''[[Super Mario Odyssey]] | |||
SM3DW BF Plessie Jumping.jpg|''[[Super Mario 3D World + Bowser's Fury]]'' | SM3DW BF Plessie Jumping.jpg|''[[Super Mario 3D World + Bowser's Fury]]'' | ||
WaterTSMBM.png|''[[The Super Mario Bros. Movie]]'' | WaterTSMBM.png|''[[The Super Mario Bros. Movie]]'' | ||
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==See also== | ==See also== | ||
*[[Poison (obstacle)|Poison]] | *[[Poison (obstacle)|Poison]] | ||
*[[Lava]] | *[[Lava]] | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap={{ruby|水|みず}} | |Jap={{ruby|水|みず}} | ||
|JapR=Mizu | |JapR=Mizu | ||
|JapM=Water | |JapM=Water | ||
}} | }} | ||
[[Category:Hazardous objects]] | [[Category:Hazardous objects]] | ||
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[[Category:Mario & Luigi: Bowser's Inside Story objects]] | [[Category:Mario & Luigi: Bowser's Inside Story objects]] | ||
[[Category:Mario & Luigi: Superstar Saga objects]] | [[Category:Mario & Luigi: Superstar Saga objects]] | ||
[[Category:Mario Bros.]] | |||
[[Category:New Super Luigi U objects]] | [[Category:New Super Luigi U objects]] | ||
[[Category:New Super Mario Bros. objects]] | [[Category:New Super Mario Bros. objects]] |